Militus Posted June 8, 2014 Posted June 8, 2014 Hey there, Finally decided to try and get this mod working, and I tried starting it off by using the rape mod which allows NPCs to be raped by using the / key as it seemed the fastest way to test this. The victim and myself simply stood there, even in role reversal, and grunted for 2 seconds, then fell down. There were no animations, the camera was in my head and it only lasted two seconds.. Any idea?
ChancellorKremlin Posted June 8, 2014 Posted June 8, 2014 Load order, version of SexoutNG, NVSE and the extender?
Militus Posted June 8, 2014 Author Posted June 8, 2014 I just got all the latest versions of everything, my load order.. Hrm, well BOSS isn't working I did it myself. How can I copy it again? Edit: FalloutNV.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm Sexout.esm Companion Core.esm SexoutCommonResources.esm Project Nevada - Core.esm Project Nevada - Equipment.esm EnclaveCommanderNV.esm Project Nevada - Rebalance.esp Project Nevada - Cyberware.esp Companion Share & Recruit.esm ELECTRO-CITY - CompletedWorkorders.esm ELECTRO-CITY - Highways and Byways.esm AWorldOfPain(Preview).esm SomeguySeries.esm FCOMaster.esm SexoutSoliciting.esm NVWillow.esp Another-Kick-In-The-Head.esm WARZONES - Misanthropy Pure.esm The Mod Configuration Menu.esp EVE FNV - ALL DLC.esp SexoutSCRDebug.esp Fellout.esp Companion Share & Recruit Companions.esp subjugation.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues.esp ProjectRealityMkIv5HDR.esp Project Nevada - Dead Money (Rebalance).esp Project Nevada - Gun Runners' Arsenal (Rebalance).esp Project Nevada - EVE All DLC.esp FCO.esp NewVegasBounties.esp SexoutSexAssault.esp Sexout-Another-Kick-Extension.esp OutcastApparel.esp OutcastArmorNHelmet.esp OutcastBunker.esp NewVegasBountiesII.esp SexoutRapist.esp SexoutRapeGame.esp Alternative Start.esp Total active plugins: 51 Total plugins: 62
nyaalich Posted June 8, 2014 Posted June 8, 2014 Did you get the Sexout NVSE NX extender? Should be under Non-Adult mods. I'm not familiar w/ all of your mods. If there are some that add knockdown idle anims, that will keep Sexout anim's from working. As far as being in your character's head, you're actually in free camera mode, so you can use your regular directional keys to zoom in/out/around.
nyaalich Posted June 8, 2014 Posted June 8, 2014 Being nice since I couldn't remember the name. NVSE Extender.
Militus Posted June 8, 2014 Author Posted June 8, 2014 Thanks alot man, I'll try that next time I play and keep you updated.Also, can't move around in free camera actually, nor does it give me time. 2 seconds
nyaalich Posted June 8, 2014 Posted June 8, 2014 The minimum duration should be 5 seconds, and should be set to 15 seconds by default. Maybe cause the extender (presumably) wasn't installed? Maybe because Madagascar?
Militus Posted June 10, 2014 Author Posted June 10, 2014 I think it was installed, but I'm trying to reinstal it.. or use any FOMM files, and it gives me an error.This is in the crashdump. zondag 8 juni 2014 - 17:40:33 Fomm 0.13.21 OS version: Microsoft Windows NT 6.1.7601 Service Pack 1 System.IO.DirectoryNotFoundException: Kan een gedeelte van het pad C:\Users\Ken\APPDATA\LOCAL\TEMP\Rar$DIa0.618\IWS 1.99 FOMOD.fomod niet vinden. bij Fomm.BackgroundWorkerProgressDialog.System.IDisposable.Dispose() bij Fomm.PackageManager.FomodBuilder.FomodGenerator.GenerateFomod(GenerateFomodArgs p_gfaArgs) bij Fomm.PackageManager.FomodBuilder.FomodFromSourceBuilder.BuildFomodFromSource(String p_strPath, NexusAPI p_nxaNexus) bij Fomm.PackageManager.PackageManager.AddNewFomod(String p_strPath) bij Fomm.MainForm..ctor(String fomod) bij Fomm.Program.Main(String[] args) Edit: Installed it by just opening FOMM itself and extracting, but I installed an extra mod and it says the masterfile is missing.. And it isn't. None of the activated mods are missing anything. Edit2: Ah.. It's Sexoutslavery, which you can't download anymore apparantly because it's included in SexoutNG. Guess I can't use this mod! Edit3: I've tried both the 1.4 and Beta versions and neither work.. No animations still.
nyaalich Posted June 10, 2014 Posted June 10, 2014 Check the version of Sexout that you're using. I would suggest getting the .85 beta. There was an issue in .84. Try upgrading your FOMM as well. I'm not sure what you mean by not being able to use the mod. When you install Sexout Core, SexoutSlavery.esm is also installed. Honestly, I'm not sure what/if it does stuff on its own since I don't use it. If there are masters "missing," use the BOSS Auto Sort option under Tools. When you install a mod, it usually gets added to the bottom of your load order. That's probably what's going on.
Militus Posted June 11, 2014 Author Posted June 11, 2014 BOSS Auto Sort does NOT work, hence I had to do it manually. I don't think I have the core to be honest, and I have the latest FOMM.. I4ll try using .85 if I'm not already.
Militus Posted June 13, 2014 Author Posted June 13, 2014 Beta seems to freeze my game on startup at Bethesda.. Getting a strong feeling my BOSS not working may be effecting this alot.
Militus Posted June 16, 2014 Author Posted June 16, 2014 I'm going to try use the old one again, is there any reason my BOSS/Updater may not work?
nyaalich Posted June 16, 2014 Posted June 16, 2014 They stopped developing BOSS to make LOOT (its successor). BOSS lists may or may not still being maintained (they were, but then they were removed from their host spot, but then I think that they were found elsewhere?). I think LOOT only auto-sorts (or at least, that was my experience with it months ago).
Militus Posted June 16, 2014 Author Posted June 16, 2014 I'll try that sometime then, thanks. Hopefully that'll help.. Any idea where I can find the pregnancies one though that isn't auto-included in SexoutNG?
nyaalich Posted June 16, 2014 Posted June 16, 2014 Doesn't look like you've got pregnancy installed. They are most likely added when you install that.
nyaalich Posted June 16, 2014 Posted June 16, 2014 Unless you're talking about maternity clothes, which are under a separate download due to its size.
Militus Posted June 16, 2014 Author Posted June 16, 2014 No no, some of my files need a file called SexoutPregnancy I think it is, but I've looked for it and it says that it's now automatically included in the SexoutNG.. But still looks for the 'masterfile' of it.. So I'm abit confused.
nyaalich Posted June 17, 2014 Posted June 17, 2014 Pregnancy isn't included in NG. It's a separate download.
Militus Posted June 17, 2014 Author Posted June 17, 2014 I'm so sorry, it wasn't pregnancy, it was slavery. That is a masterfile alot of my esps/esms need and it was said to be included in the default SexoutNG. Is there any simple ask for sex mod, that way I can test if my animations work beside the rape, perhaps? Although usually animations failing is archivevalidation isn't it? Hrm.. Edit: http://archive.today/cbTC9 Found the thread in there, but alas, no download.. So I don't know why it says Masterfile missing if it's apparantly included? I geniunely don't understand. Got some dialogue sex options and will test there.
nyaalich Posted June 17, 2014 Posted June 17, 2014 SexoutSlavery.esm is installed whenever you install Sexout NG Core. Don't know why it would be saying that it's not in there if it is. If you haven't installed SCR, Sexout Sexkey and Sexout Sex Lite don't require them and are easy ways to test if anims are working.
Militus Posted June 17, 2014 Author Posted June 17, 2014 There was a bug where I had to reactive it. Damn you're fast. I have a new issue now however, I have all the masterfiles.. But I have a feeling I have too many, perhaps? The game always freezes on the startup, specifically the Bethesda part. Edit: Already tried the Fallout.ini fix btw.
nyaalich Posted June 17, 2014 Posted June 17, 2014 That's what she....wait a minute... There is a certain number where mods make things go south. The average is 140. My personal is 100. FOMM > Load Order > Copy to clipboard and then paste it into something will give you the number of both active and inactive mods that you have. Inactive mods count in that total mod number. If you have inactive stuff that you aren't going to use, delete it. To have your cake and om nom nom, you can use FNVEdit and a script for it from the Skyrim Nexus to create a mod that includes all the data in those separate esps into one mod. While you are merging mods, you're not making a merged patch. If you do some searching around here (or in the regular Fallout Troubleshooting forum) for merging mods, you'll probably come across the post where I layout the process.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now