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Weird gloss at 100% weight


Melodic

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Posted

The Nif parameters probably aren't set the same in the _0 and _1 files. To fix it, you'd need to open both in Nifscope and see what's different and then change it to the _0 values.

Posted

To expand on Coopervane, the game uses two models for the armour you're wearing. If the armours name is "armor" then the files would be armor_0.nif and armor_1.nif. The file with the _1 at the end is what the armour looks like at 100% weight. The file with _0 is what the armour looks like at 0% weight. Now whoever made the armour has put a different value for the way that light reflects in the _1 file. I guess they either forgot to make them the same, or made a typo. If you can upload the file to me, I'll even fix it for you. Just send it to me over a PM as an attachment. :)

Posted

Ok got temporal solution - just import-export in Outfit Studio and mesh gof fixed somehow.

Seems my 3dsmax spawns weird stuff on outcome

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