gooser Posted June 3, 2014 Posted June 3, 2014 I'm curious when it might be necessary for me to migrate my mod's esp to a be a master file. What are the pros and cons? Thanks
TheDriedFinger Posted June 3, 2014 Posted June 3, 2014 Masters have to always be near the top of a load order. The idea is that you only want your mod to be an .esm if it will be actually used as a Master (i.e. you or other modders will develop .esp plugins for it). Otherwise, it's a bad idea because you lose the flexibility of placing the files anywhere in your load order (except for where the .esm's are, of course).
Guest corespore Posted June 6, 2014 Posted June 6, 2014 The vast majority of .esm filed mods are new land mods. The reason for this being that some in-game settings such as grass which are effected by .ini settings will not load correctly of the file is a .esp only and you usually end up with that annoying floating grass bug. For body mods and the such .esm files are usually overkill and in some cases a bad idea. However, for some body mods like hair mods that both the player and NPC's use a .esm is actually useful because it makes sure the NPC's hair and\or other body mods aren't effected by load order.
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