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dual sheath redux + xmps extended


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Posted

hey, which of the xmps extended skeletons can i use for dual sheath redux, both 1H swords on back, daggers on back-hip, belt fastened quivers, bbp+hdt & mushrooms?

 

the mushrooms are optional... there are just too many options...  ;)

Posted

These are the options that I use...

 

1) Bow and Quiver - XPMS Default

2) Female character and NO to Joy of Perspective

3) 1H Sword Placement - Back 1 handed Sword

4) Dagger Placement - Back Hip Dagger

5) HDT Physics - YES

6) Required Files - HDT Skeleton Rig Map

 

This is my final setup, XPMS - B1HS BHD - 1stDef Female.

Posted

That's why there is an installer with pictures

 

yes, clearly... nothing wrong with the skeleton installer, now if only dual sheath redux + immersive animations were as accomodating.  :dodgy:  grr skyproc...

Posted

hmm, figured as much.

 

installed dual sheath redux + immersive animations,

 

and now hdt bewbs are crushed and it seems npc heads are too big by 0.13... thats some problem with cme/ece sliders i reckon...

 

...should've known... if it ain't broke... break it and fix it again  :P

  • 4 weeks later...
Posted

These are the options that I use...

 

1) Bow and Quiver - XPMS Default

2) Female character and NO to Joy of Perspective

3) 1H Sword Placement - Back 1 handed Sword

4) Dagger Placement - Back Hip Dagger

5) HDT Physics - YES

6) Required Files - HDT Skeleton Rig Map

 

This is my final setup, XPMS - B1HS BHD - 1stDef Female.

 

I use this setup with ASIS and Dual sheath with no problems. I used immersive anims for a while but I started making my own packs using bits from that and shaydows old and new animation pack and for spells i use the breast magic anims and skeleton (skeleton is almost identicle to regular XMPS just added 3 (or so) bones to move magic from hands to breasts and shouts to genital area.

 

Ive ran into no problems using that setup. DSR works as intended and all animation for sexlab work as intended as well.

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