samppaman Posted May 25, 2014 Posted May 25, 2014 So I have been trying to change the xml to an one with more butt jiggle, but I can get none to work. Only one that works for me is the one from this thread. If I try any other xml I get either no physics at all or no collision, even with the Havok breast physics object equipped. I read from somewhere that moving your skeleton to the bottom of the loadorder could help, but I can't find it from my plugin's list? I am using XP32 maximum skeleton extended. Feel free to chastise me for any noob mistakes, I just can't wrap my head around this problem.
casmithy Posted May 26, 2014 Posted May 26, 2014 A skeleton does not use a plugin. If you are using Mod Organizer they would be referring to making sure it is not being overwritten by anything and therefore putting it toward the bottom of the mod list. Personally I've never had any xmls blatantly not work, so I'm not sure what your problem is.
pclp2014 Posted May 27, 2014 Posted May 27, 2014 The xml must be compatible with hdtPhysicsExtensions.DLL. If you want Butt jggle more: Edit the XML with "Just For Fun" - tool. Increase the weight (gravity) for the butt. Edit linear, angular limits - so give the butt more freedom of movement.
samppaman Posted May 27, 2014 Author Posted May 27, 2014 casmithy, For some reason I got one of them working after I installed Sevenbase body for my Ningheim character. I installed it manually and there were two files called skeleton and female_skeleton which I of course used, I'm thinking could it because of those? According to what you said maybe I overwrote the thing that was making the butt static with the skeleton? clp2011, yeah I have heard of the tool, but I think I am not desperate enough to start fiddling with it...yet. Thanks anyway
pclp2014 Posted May 28, 2014 Posted May 28, 2014 Then you should xmps extended skeleton reinstall + FNIS run
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