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3dsMax Skin Modifier Gizmo deformers?


blabba

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Posted

Anybody know if 3dsMax nif scripts can export out skin modifier gizmo's like the bulge deformer and others shown here in this demo video:

 

http://www.youtube.com/watch?v=Na1WAVFFllM

 

Because I was thinking of trying to make a setup on my citrus body using them.

But I dunno if it's even worth the time to invest in doing things this way.

 

I can't imagine I'm the only one to think of trying to fix arm joints and stuff using the skin gizmo's and was wondering if someone out there already tried something like this and can confirm if it works or just messes things up and this method is just not possible for.

 

(I dunno how exactly the skin gizmo's work but in theory they affect the skinning of the vertices in such a way that it could be possible to simulate muscle bulge amongst all types of arm animations? OR at least that's what my naive mind thinks, I'm not really an animation expert unfortunately.)

Posted

At 3:30, he says most game engines don't accept these advanced gizmos. However, Skyrim does use morphs and towards the end of the video, he used morph deform gizmo. So I wonder if there would be some way to use something like a morph target on joints.

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