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Posted

Alrighty, so I'm not sure if this is the right place to put this thread, but here goes!

 

I've been working on converting a mod, The Ridiculous Breast Enlargement Mod, to instead enlarge the genitals in the SOS mod. So far, I've attempted to recode it, but have been unsuccessful; when trying to recompile the script files, I got a huge list of errors, and due to my lack of knowledge on how to code in Papyrus, I'm not really able to make this work.

 

The original mod, as far as I know, requires a female nude body mod of some kind, though I'm not sure that makes any real difference. I'm not sure how I would get the mod to require SOS, or how to correctly recode the script. I'm also unsure how to change the coding for the voice so it's male.

 

Before anyone asks: yes, I've tried changing the LBreast/RBreast and LookBreast to Genbase, Genscrot, Gen01, and LookGenbase/LookGenScrot. None of those worked. I also changed the sex check to pass if the wearer is male instead of female, still no dice.

Posted

 

So far, I've attempted to recode it, but have been unsuccessful; when trying to recompile the script files, I got a huge list of errors, and due to my lack of knowledge on how to code in Papyrus, I'm not really able to make this work.

 

just a useless guess, but does that huge list start with errors from base classes like Actor etc? do u have SKSE installed from archive (instead of exe installer)? installer doesn't contain SKSE source declarations, which extend those base classes. and any scripting mod, which uses SKSE, therefore cannot be recompiled without those missing SKSE sources

Posted

Make sure all the mods that are masters have all their scripts unpacked, I think some of them are in a BSA and don't get extracted.

 

Seeing as I'm not sure how to find out what mods are the masters for this one, and have no idea how to even have SOS be one, that probably isn't the case.

 

If the 'master' mods are what would show up in the CK when choosing what mod to edit, then the only ones that are would be Skyrim's core ESP/ESM files; the original mod doesn't require any specific female nude mod, just that you -have- one for it to work. I apologize for my ignorance; this is the first time I've attempted making/remaking a mod for Skyrim. :(

Posted

 

just a useless guess, but does that huge list start with errors from base classes like Actor etc? do u have SKSE installed from archive (instead of exe installer)? installer doesn't contain SKSE source declarations, which extend those base classes. and any scripting mod, which uses SKSE, therefore cannot be recompiled without those missing SKSE sources

 

 

I really couldn't tell you which way I installed it, but I will let you know if the error list starts with that or not tomorrow. If that -is- part of the issue, would I need to reinstall SKSE? If so, would that mess with any of the mods I currently have installed?

Posted

If that -is- part of the issue, would I need to reinstall SKSE?

 

Well extracting that archive counts as reinstalling, there is no executable this time. The only difference should be that u'll have src subfolder too.

 

 

 

 

If so, would that mess with any of the mods I currently have installed?

 

 

I would say no, but honestly, I cannot be 100% sure.

 

For the sake of the argument, let's suppose some of your mods indeed modify core classes.

If you are replacing the same version of SKSE (only installer vs archive this time) then the only difference should be that new src subfolder. Which means u do not need to extract the whole archive, just that subfolder only. That way, the already installed compiled core classes, which got overriden by some of your mods, will stay that way.

Core class sources might differ now, but... When u add code to your SoS & recompile it, it will look into core class sources all right, but it will not recompile them. SoS will only need to see the SKSE extensions there, nothing else. So your SoS will succeed in compilation and your already compiled core classes (modified by mods) will stay the same.

 

Or u could simply try to find out if the core classes are really modified, by comparing your game scripts folder with compilations in SKSE archive. Any file manager, f.i. Total commander, can compare folders for differing file sizes.

 

Sorry for making it overly complicated.

Posted

Open CK.

Don't load any mod.

Menu Gameplay --> Papyrus Script Manager

Find the script you want to compile

Mouse right click over the script --> Compile

In case of error, write here the first lines of the error message, or take a screenshot

I guess we'll figure out the problem

Posted

 

If that -is- part of the issue, would I need to reinstall SKSE?

 

Well extracting that archive counts as reinstalling, there is no executable this time. The only difference should be that u'll have src subfolder too.

 

 

 

 

If so, would that mess with any of the mods I currently have installed?

 

 

I would say no, but honestly, I cannot be 100% sure.

 

For the sake of the argument, let's suppose some of your mods indeed modify core classes.

If you are replacing the same version of SKSE (only installer vs archive this time) then the only difference should be that new src subfolder. Which means u do not need to extract the whole archive, just that subfolder only. That way, the already installed compiled core classes, which got overriden by some of your mods, will stay that way.

Core class sources might differ now, but... When u add code to your SoS & recompile it, it will look into core class sources all right, but it will not recompile them. SoS will only need to see the SKSE extensions there, nothing else. So your SoS will succeed in compilation and your already compiled core classes (modified by mods) will stay the same.

 

Or u could simply try to find out if the core classes are really modified, by comparing your game scripts folder with compilations in SKSE archive. Any file manager, f.i. Total commander, can compare folders for differing file sizes.

 

Sorry for making it overly complicated.

 

 

In that case, allow me to reinstall it via archive. I'll check the error list before doing so, then after if I'm getting the errors you'd mentioned, and we'll see how that works!

 

EDIT: The four kinds of errors I get without reinstalling SKSE are 

variable NetImmerse is undefined

none is not a known user-defined type

and there's a few type mismatches, saying this:

 type mismatch while assigning to a none (cast missing or types unrelated)

Near the bottom, there's this as well; variable LookGenScrot is undefined, which will be taken out anyways.

 

As this is the case, I'm guessing the SKSE installation method is not to blame, just my lack of Papyrus script knowledge.

Posted

Usually the first error is the most important.

NetImmerse: If you use Racemenu, extract the source files to your data folder.

 

I'm not using the RaceMenu mod at the moment, though if I need to get its' source files extracted so this mod will work, I'll do that. 

 

Sorry to sound stupid, but should I extract the files from the original mod, or the SOS RaceMenu one? Also, I'd be doing this in the CK, correct?

 

Thank you all for the assistance so far, too. :D

Posted

Sorry, I got confused. NetImmerse is not from racemenu, it's from SKSE.

You need this file:

Data\Scripts\Source\NetImmerse.psc

 

Ah...alright, will do. Is there anything else I should do after that?

Posted

Sorry, I got confused. NetImmerse is not from racemenu, it's from SKSE.

You need this file:

Data\Scripts\Source\NetImmerse.psc

 

Alright, so, I've got the mod working at the moment, with only two holdups; when the rings are used, the character's schlong size reverts back to 1, regardless of what it was, and occasionally equipping/unequipping them causes the hole-in-the-crotch syndrome. Having them equipped when the game is saved also seems to cause the scripting to stop working, though I'm not sure why.

 

The fact the rings revert you to the base size is a bit of an issue, as you not only are unable to grow from whatever size you were boosted to, but you also occasionally end up with a proportionate penis (using the ring that boosts size 100% ends up giving you a penis that's equivalent to 10 sizes bigger), but a scrotum that hangs down about two feet (and this is only with a boost factor of 600%). It's obvious there's some sort of conflict between the two scripts, but I'm unsure how to find or correct it.

 

The fact you lose your genitals sometimes also is bad, as nothing short of completely closing out and restarting Skyrim fixes it; Restarting SOS doesn't.

 

If anyone wants me to pack and upload the mod to see if they can find the cause/solution to those issues, I'd be more than happy to. If I do, though, would it be better to upload it here, or in the Adult Mods section?

Posted

How are you increasing the size? Are you doing it the same way as the potions from the mod do?

 

No, I am using a modified version of the Breast Enlargement Rings mod, which I both said and linked to in the first post.

Posted

I recommend you to use SOS Light, at least while developing your mod.

That version doesn't have scripts and you will have less issues.

Will do. Any chance that werewolves will be added to SOS Light?

Posted

I recommend you to use SOS Light, at least while developing your mod.

That version doesn't have scripts and you will have less issues.

Still have problems with the genitals disappearing if you take off a few of the rings and/or when you equip a few at once. Also still have the issue with your genitals staying whatever size they were before you loaded a previous save. Doesn't seem like the scripts in SOS full are the problem.

 

Also have problems with the mesh at the base of the genitals, as that grows too, and even without using the rings that go too overboard that starts to become distorted and blocky.

 

Would like to put this up in the adult mod section, to see if I can get some people to actually test this, as I don't really have the knowledge to do so on my own, but I'm unable to start a new thread.

  • 1 month later...
Posted

Back from vacation now, and was hoping there'd have been a reply to this, at least to let me know why I can't make a new thread in Skyrim's adult mods section to put the mod up there.

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