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Npc With Hdt Hair Or Clothing Becomes Invisible


qeqlic

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Posted

Hi LL,ive been using the hairs and the awesome coat of the great Yoo for quite some time,i changed its slot use so i can combine it with other armors and had an amazing playthru.Now,i make my own followers from previous playthrus and i would love to give them a HDT enabled hair or the awesome coat but they just disappear,i mean just become invisible,after i remove the coat they come back,or if we just change cells they reappear...for few secs then go invisible again.I know people use the HDT extension for breasts,butts also and didnt find a problem similiar to mine.So im at a loss,is this only on my side or is it not possible?

I would greatly appreciate any insight on this.

Posted

Im sorry for my lame description of the problem,i changed the coats slot in the esp and in the nif,even had to change the shaderlightning..something to path to normal body not astrids becouse it gave me burnt legs,but thats quite off topic, the problem is im having the difficulty in getting the NPCs to wear it,it works nicely and everything i can see it on them but they just fade into invisibility after a few secs.Set aside the coat,it happens the same with the HDT Test skirts i found here on LL and with the HDT hairs.Whilst if i wear it it works as its suppose to.

Posted

I did more testing and it seems followers dont go invisible if indoor and if we go out they are visible for a couple seconds before they go poof...(then i have to find them-talk to them and get the coat off,then they reappear...) If anyone has any toughts what may be affecting this please lemme know.

Posted

I think it was discussed somewhere that it's a sort of engine limitation or something?

 

Basically I don't think NPC's can wear custom outfits with a skeleton baked into the .nif

 

If your physics uses existing bones on the femaleskeleton.nif file (like the TBBP xmls and my custom Loincloth xml's) then the npc's can wear them just fine.

I dunno why NPC's cannot wear custom meshes with the skeleton baked in but that's just how it is. (I did a few quick tests at least and that's the result I came up with)

 

So if you really want to, you could import your mesh into 3dsMax 2012, then try exporting out the skeleton only and use it as your reference skeleton and then it should successfully attach to the NPC now.

Posted

I see,but this means il be losing whatever skeleton im currently using doesnt it? (xp32) "...use it as your reference skeleton" What do you mean by this?

  • 3 weeks later...
Posted

I think it was discussed somewhere that it's a sort of engine limitation or something?

 

Basically I don't think NPC's can wear custom outfits with a skeleton baked into the .nif

 

If your physics uses existing bones on the femaleskeleton.nif file (like the TBBP xmls and my custom Loincloth xml's) then the npc's can wear them just fine.

I dunno why NPC's cannot wear custom meshes with the skeleton baked in but that's just how it is. (I did a few quick tests at least and that's the result I came up with)

 

So if you really want to, you could import your mesh into 3dsMax 2012, then try exporting out the skeleton only and use it as your reference skeleton and then it should successfully attach to the NPC now.

 

Thanks for the response I am experiencing the same problem with HDT draugr skirts, which sucks coz Lidia was looking damn fine.

 

Posted

There will be solution for that problem on the next RaceMenu update. HDT armor authors will be able to add their extra nodes to the actor skeleton on runtime. So there is no need to include nodes in the actor skeleton itself to resolve the problem.

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