teals03 Posted March 5, 2012 Posted March 5, 2012 @baka7kami: Your probably experiencing a problem with the weights and I am not talking about the sliders. I am willing to bet that you dont have any skirt bones in your scene for that mesh. The easiest way to fix it, would be to open up your armor and then import the original armor into the scene. You can then either copy over the skin data from the original and then add in both breast bones and paint those accordingly. Or you keep the skin data as it is, and instead add in the same skirt bones to your armor that are in original armor, and paint those bones to match.
teals03 Posted March 5, 2012 Posted March 5, 2012 @allown and wnxmegax: Is the armor exploding at the min and max ends of the sliders? Or is it just exploding when the slider is between those two points.
Guest wnxmegax Posted March 5, 2012 Posted March 5, 2012 @allown and wnxmegax: Is the armor exploding at the min and max ends of the sliders? Or is it just exploding when the slider is between those two points. Actually, after a few tries I got the sliders to work. The problem was I made everything function with the smaller body but when it came time to do the bigger body I forgot to change each skin to the big body weighting so it would mess up in between sliders. I have converted two armors already successfully but too much clipping going on to release them.
Joosey Posted March 9, 2012 Posted March 9, 2012 Well. I managed to finally get an armor set converted. Took a while to figure it out but I got it working. Still having one hangup. I'm trying to narrow down the problem but still can't. So in game the armor looks fine with the weight slider all the way to either side. But gets all jumbled and artefacts anywhere in between. The body underneath the armor stays the size of the small (blahblah_0) until the slider is maxed THEN goes to the larger size body. I also notice a little defunk in part of the mesh on the Minimum side of slider range. I checked vertices on both meshes and far as I can see they are the same. However the X,Y,Z values for center and the radius value are different. I'm guess that might be the problem but no idea how to correct it. Edit: Shortly after this post i fixed the problem. The nitri stuff in nif file wasnt in right order. THe body was on the bottom. so... YAY MY FIRST ARMOR MOD. I shall post it as soon as i get persmisions.
CherryHotaling Posted March 9, 2012 Author Posted March 9, 2012 Well. I managed to finally get an armor set converted. Took a while to figure it out but I got it working. Still having one hangup. I'm trying to narrow down the problem but still can't. So in game the armor looks fine with the weight slider all the way to either side. But gets all jumbled and artefacts anywhere in between. The body underneath the armor stays the size of the small (blahblah_0) until the slider is maxed THEN goes to the larger size body. I also notice a little defunk in part of the mesh on the Minimum side of slider range. I checked vertices on both meshes and far as I can see they are the same. However the X' date='Y,Z values for center and the radius value are different. I'm guess that might be the problem but no idea how to correct it. Edit: Shortly after this post i fixed the problem. The nitri stuff in nif file wasnt in right order. THe body was on the bottom. so... YAY MY FIRST ARMOR MOD. I shall post it as soon as i get persmisions. [/quote'] Excellent! Cant wait to see it!
Joosey Posted March 9, 2012 Posted March 9, 2012 Here it is. I really loved 2pacs outfits but they were missing that certain "shake". This is first set I've done. Was waiting for another guy zorgat to release his but got bored and figured I'd try it out. Here's a pic. Still a few bugs, mostly clipping/oversized areas and one wierd thing where the cloak part sizes funny on the slider. Probably just forgot to copy the skin thingy over right.
Allown Posted March 11, 2012 Posted March 11, 2012 @allown and wnxmegax: Is the armor exploding at the min and max ends of the sliders? Or is it just exploding when the slider is between those two points. Its exploding at all points. Tried to copy/paste the entire branch of clothes and skin, and also tried just changing the order of "children" while it does put the stuff to the bottom of the list like the original. Nifscope might just hate me cause upon saving the file it still switches them to the top of the list. Figured I'd toss em up maybe having a look at them would help figure out what I've been doing wrong
Joosey Posted March 11, 2012 Posted March 11, 2012 @allown and wnxmegax: Is the armor exploding at the min and max ends of the sliders? Or is it just exploding when the slider is between those two points. Its exploding at all points. Tried to copy/paste the entire branch of clothes and skin' date=' and also tried just changing the order of "children" while it does put the stuff to the bottom of the list like the original. Nifscope might just hate me cause upon saving the file it still switches them to the top of the list. Figured I'd toss em up maybe having a look at them would help figure out what I've been doing wrong [/quote'] I looked at both meshes. The Nitri and shader nodes all look in good order so thats not the problem. It could be that you didnt delete and replace the nialpha node. You have to delete the one from exported armor and replace it. But cherry mentions that in FAQ. I did notice that the left arm on BOTH meshs had some geometry problems. It was missing vertices. THAT is your problem. Any discrepency between verts between the two meshes will wreck the whole thing. After alot of trial and error i figured out how to do this pretty much everytime without error. (you still get some mesh problems SOMETIMES but mostly because of the nature of the "jiggly skeleton", the worst problem just being slight deformation on clothing parts, not the kind of artifacting you are encountering.) 1. Open skeleton max file. Import femalebody_0 (i start with small size first) 2. Import the clothing you wish to modify ALWAYS IMPORT IN THIS ORDER or it will make editing nif WAY harder later. 3. Before you even alter anything, click on the body FIRST then click the clothing. Export as you normally would in final step. 4. Open clean skeleton max file, then import the mesh you just exported. This fixes weird movement/distortion bugs when you copy the skin data. 5. NOW go and edit the mesh as needed. Cherry mentions the relax option and stuff but I've never needed it as Skyrim Meshes are rather low poly anyways. SO to keep it simple just edit like normal. I would seriously suggest freezing the body to avoid messing it up. 6. After all that is done export the body and clothing mesh just like before (UNFREEZE BODY FIRST) and re-import it just like before. (this step isnt always needed but I do it just in case to be safe and avoid redoing anything) 7. After this. click editable mesh on the BODY not the clothing and add the smooth modifier with 2 selected as number group. WHENEVER YOU SMOOTH MAKE SURE EDITABLE MESH IS HIGHLIGHTED. 8. After body is smoothed click the skin part and copy it. 9. Then select the clothing and delete its skin file. 10. Then click editable mesh on the clothing and paste the skin you already copied from the body. 11. Then click editable mesh on clothing again and smooth it using 2 as number group again. If all went well the clothing and body will be smoothed and the modifier/skin will be in the right place and right order. 12. Click the body THEN the clothing and export. 13. Edit nif by copying shaders and stuff. (make sure you copy shader stuff from appropriate bodies too, 0 for 0 1 for 1) Done. If shader branches in the nif file are not in the right order (must be the same between 0 and 1) you can manual move the branch where it needs to be. To do this select the branch and hold ctrl and press up or down arrow. There might be simpler way to do it but I just moved every single branch and keep close eye on their order. This has been explained before by other members but thought I would clarify a couple things and detail a bit more for the noobies. (haha I just started converting a couple days ago and now look at me) I hope this helps. Unfortunately though allown, I'm pretty sure that conversion you did is trash. I tried to check it in max and the geometry is all messed up. Sorry bro, just keep trying you'll get it!
Endiness Posted March 11, 2012 Posted March 11, 2012 I would like to thank you once again for the excellent tutorial. I know there was a port of Fang's outfit for oblivion, but I used a ripped model off of deviant art as my first attempt at converting ripped models. Thank goodness Skyrim reads .tga files. Might fix it, but I was just concerned at getting into the game at the time. It probably needs normal maps as well since it's shiny. The .tga files that are probably normals really don't look like normals, but I'll worry about that later. Fixed Kinda.
7rawr7 Posted March 12, 2012 Posted March 12, 2012 I would like to thank you once again for the excellent tutorial. I know there was a port of Fang's outfit for oblivion' date=' but I used a ripped model off of deviant art as my first attempt at converting ripped models. Thank goodness Skyrim reads .tga files. Might fix it, but I was just concerned at getting into the game at the time. [s']It probably needs normal maps as well since it's shiny. The .tga files that are probably normals really don't look like normals, but I'll worry about that later.[/s] Fixed Kinda. I'd just like to first of all say OH MY GOD and I envy you and your resources. Wonderful job All i have is the Lightning port >_>
CherryHotaling Posted March 16, 2012 Author Posted March 16, 2012 Here it is. I really loved 2pacs outfits but they were missing that certain "shake". This is first set I've done. Was waiting for another guy zorgat to release his but got bored and figured I'd try it out. Here's a pic. Still a few bugs' date=' mostly clipping/oversized areas and one wierd thing where the cloak part sizes funny on the slider. Probably just forgot to copy the skin thingy over right. wow excellent work!!
CherryHotaling Posted March 16, 2012 Author Posted March 16, 2012 I would like to thank you once again for the excellent tutorial. I know there was a port of Fang's outfit for oblivion' date=' but I used a ripped model off of deviant art as my first attempt at converting ripped models. Thank goodness Skyrim reads .tga files. Might fix it, but I was just concerned at getting into the game at the time. [s']It probably needs normal maps as well since it's shiny. The .tga files that are probably normals really don't look like normals, but I'll worry about that later.[/s] Fixed Kinda. Omg! Final Fantasy woman unite!!
Vitriks Posted March 16, 2012 Posted March 16, 2012 Cherry, can you please explain to me how to properly copy body skin modifier? I open your sceleton, then open NoMaan BBBB body mesh then open CBBE body and copy the skin modifier.(from NoMaan BBBB body to CBBE) But it getting messed up. But on the other hand I try it on UNP body and it works fine. I try to compare the nif data but failed. Ok, it's blooody strange... I open NoMaan body then open UMP, copy skin modifier to UNP, then open CBBE and copy skin modifier from UNP to CBBE and it works. WHYYYY? Is there new version of NifTools Max Plugin?
Guest wnxmegax Posted March 20, 2012 Posted March 20, 2012 @allown and wnxmegax: Is the armor exploding at the min and max ends of the sliders? Or is it just exploding when the slider is between those two points. Its exploding at all points. Tried to copy/paste the entire branch of clothes and skin' date=' and also tried just changing the order of "children" while it does put the stuff to the bottom of the list like the original. Nifscope might just hate me cause upon saving the file it still switches them to the top of the list. Figured I'd toss em up maybe having a look at them would help figure out what I've been doing wrong [/quote'] I looked at both meshes. The Nitri and shader nodes all look in good order so thats not the problem. It could be that you didnt delete and replace the nialpha node. You have to delete the one from exported armor and replace it. But cherry mentions that in FAQ. I did notice that the left arm on BOTH meshs had some geometry problems. It was missing vertices. THAT is your problem. Any discrepency between verts between the two meshes will wreck the whole thing. After alot of trial and error i figured out how to do this pretty much everytime without error. (you still get some mesh problems SOMETIMES but mostly because of the nature of the "jiggly skeleton", the worst problem just being slight deformation on clothing parts, not the kind of artifacting you are encountering.) 1. Open skeleton max file. Import femalebody_0 (i start with small size first) 2. Import the clothing you wish to modify ALWAYS IMPORT IN THIS ORDER or it will make editing nif WAY harder later. 3. Before you even alter anything, click on the body FIRST then click the clothing. Export as you normally would in final step. 4. Open clean skeleton max file, then import the mesh you just exported. This fixes weird movement/distortion bugs when you copy the skin data. 5. NOW go and edit the mesh as needed. Cherry mentions the relax option and stuff but I've never needed it as Skyrim Meshes are rather low poly anyways. SO to keep it simple just edit like normal. I would seriously suggest freezing the body to avoid messing it up. 6. After all that is done export the body and clothing mesh just like before (UNFREEZE BODY FIRST) and re-import it just like before. (this step isnt always needed but I do it just in case to be safe and avoid redoing anything) 7. After this. click editable mesh on the BODY not the clothing and add the smooth modifier with 2 selected as number group. WHENEVER YOU SMOOTH MAKE SURE EDITABLE MESH IS HIGHLIGHTED. 8. After body is smoothed click the skin part and copy it. 9. Then select the clothing and delete its skin file. 10. Then click editable mesh on the clothing and paste the skin you already copied from the body. 11. Then click editable mesh on clothing again and smooth it using 2 as number group again. If all went well the clothing and body will be smoothed and the modifier/skin will be in the right place and right order. 12. Click the body THEN the clothing and export. 13. Edit nif by copying shaders and stuff. (make sure you copy shader stuff from appropriate bodies too, 0 for 0 1 for 1) Done. If shader branches in the nif file are not in the right order (must be the same between 0 and 1) you can manual move the branch where it needs to be. To do this select the branch and hold ctrl and press up or down arrow. There might be simpler way to do it but I just moved every single branch and keep close eye on their order. This has been explained before by other members but thought I would clarify a couple things and detail a bit more for the noobies. (haha I just started converting a couple days ago and now look at me) I hope this helps. Unfortunately though allown, I'm pretty sure that conversion you did is trash. I tried to check it in max and the geometry is all messed up. Sorry bro, just keep trying you'll get it! Well, after messing with your guide for a bit I still can't figure out how I got my armors sliders to work. What I mean by this is I recently converted an armor and my sliders were working but their was too much clipping so I tried to fix it. After I fix the clipping and got it back inside the game the sliders were broken but the clipping issues are now fixed. o.O The weird thing is all I used to fix it was the soft selection tool and I followed your guide, so I don't think any of the vertices were destroyed just by using the soft selection tool. Please help I really want to get this dress working properly.
Vitriks Posted March 20, 2012 Posted March 20, 2012 Well, after messing with your guide for a bit I still can't figure out how I got my armors sliders to work. What I mean by this is I recently converted an armor and my sliders were working but their was too much clipping so I tried to fix it. After I fix the clipping and got it back inside the game the sliders were broken but the clipping issues are now fixed. o.O The weird thing is all I used to fix it was the soft selection tool and I followed your guide, so I don't think any of the vertices were destroyed just by using the soft selection tool. Please help I really want to get this dress working properly. http://www.mediafire.com/?b6an2fu7j1zwex7 Post the screen of the glitch. Also check the names and order of objects of _0 and _1 in the nifscope. It must be the same. Also check the number of verticles. And Like I sad before if skin modifiers at _0 and _1 are too different the weight slider will blow up.
Guest wnxmegax Posted March 20, 2012 Posted March 20, 2012 Well' date=' after messing with your guide for a bit I still can't figure out how I got my armors sliders to work. What I mean by this is I recently converted an armor and my sliders were working but their was too much clipping so I tried to fix it. After I fix the clipping and got it back inside the game the sliders were broken but the clipping issues are now fixed. o.O The weird thing is all I used to fix it was the soft selection tool and I followed your guide, so I don't think any of the vertices were destroyed just by using the soft selection tool. Please help I really want to get this dress working properly. http://www.mediafire.com/?b6an2fu7j1zwex7 [/quote'] Post the screen of the glitch. Also check the names and order of objects of _0 and _1 in the nifscope. It must be the same. Also check the number of verticles. And Like I sad before if skin modifiers at _0 and _1 are too different the weight slider will blow up. o.o Vitriks thank you so much I found the problem it was the order with in the nif file the 0 and 1 file did not match so I re order them and it worked ^^ thanks guys ;D finally my first edit with 0 clipping This is in between sliders This is smallest and this is biggest size
Ark of Truth Posted March 21, 2012 Posted March 21, 2012 I would like to thank you once again for the excellent tutorial. I know there was a port of Fang's outfit for oblivion' date=' but I used a ripped model off of deviant art as my first attempt at converting ripped models. Thank goodness Skyrim reads .tga files. Might fix it, but I was just concerned at getting into the game at the time. [s']It probably needs normal maps as well since it's shiny. The .tga files that are probably normals really don't look like normals, but I'll worry about that later.[/s] Fixed Kinda. Please tell me we can download this somewhere!!!??? It's awesome!! Well this tutorial work for Oblivion or is there another hiding on the forum somewhere?
Joosey Posted March 23, 2012 Posted March 23, 2012 Well' date=' after messing with your guide for a bit I still can't figure out how I got my armors sliders to work. What I mean by this is I recently converted an armor and my sliders were working but their was too much clipping so I tried to fix it. After I fix the clipping and got it back inside the game the sliders were broken but the clipping issues are now fixed. o.O The weird thing is all I used to fix it was the soft selection tool and I followed your guide, so I don't think any of the vertices were destroyed just by using the soft selection tool. Please help I really want to get this dress working properly. http://www.mediafire.com/?b6an2fu7j1zwex7 [/quote'] Post the screen of the glitch. Also check the names and order of objects of _0 and _1 in the nifscope. It must be the same. Also check the number of verticles. And Like I sad before if skin modifiers at _0 and _1 are too different the weight slider will blow up. o.o Vitriks thank you so much I found the problem it was the order with in the nif file the 0 and 1 file did not match so I re order them and it worked ^^ thanks guys ;D finally my first edit with 0 clipping This is in between sliders This is smallest and this is biggest size Looks good glad you got it working. Yeah the way max behaves when you copy skin is really weird. If you export your edited stuff with body and reimport then when you copy skin data the armor wont move around or get all deformed. What works best is to edit the armor and export JUST the armor and then importing it to both body types. And before final export i delete the body you used to copy and reimport a fresh one, smooth it along with armor and its good. This helps makes sure that all the vertices match up and helps alot with keeping the order in nifskope matched. Another tip to save time is learning how to use deformers instead of soft selection when u edit the mesh. If you get the right settings then you can just use those same settings for each armor and it morphs them pretty much to same shape. Specially for leg and arm pieces which usually keep to similar shape anyways.
brukaas Posted March 25, 2012 Posted March 25, 2012 If I wanted to convert this armor: http://skyrim.nexusmods.com/downloads/file.php?id=12070 What do I need to do? I followed your tutorial, but whenever I try to export I get an error message and 3ds Max crashes.
fragsnippy Posted March 27, 2012 Posted March 27, 2012 Need help what about a custom armor im trying to convert to BBP but no luck, causing game to crash. I did follow the tut with the prisoner armor and got it to work but this tut dont help me with a custom armor. Stalker Armor CHSBHC http://www.mediafire.com/?ga1810bbq1ae511
Kattaklyzm Posted March 27, 2012 Posted March 27, 2012 I have the same trouble, so far with 3DS I have gotten one of 2 results. When I try to mod an armor Skyrim stops responding as soon as I try to put it on. For the other I attempted to mod a different body to BBP and when I am not wearing anything that has a body underneath it I am invisible other than Head, Hands and feet. Rather Hilarious but annoying at the same time. Btw I have copied both Lighting sections over and the Alpha for the clothing part and my vertices counts match up so it shouldn't be either of those. Any suggestions would be appreciated. Thank you
fragsnippy Posted March 28, 2012 Posted March 28, 2012 I have a ? im doing a custom armor I already copied the BSLightingShaderProperty and the NiAlphaProperty from the original to the New version. But what about NiBinaryExtraData because that is in the original but not in the new. SHould I copy that also.
maload Posted March 30, 2012 Posted March 30, 2012 first i want to say thank u for this guide. i follow your step for 3 step now -.- i found problem and i can solve it now so i want to add something to this . because i think somebody may have some problem as i do. if u cant select what you need to select, 3dsmax 2011 has shortcut " H " it will display all object in your scense . so when that window is popup , thing will be more easy i hope. -.- thank you.
fragsnippy Posted March 31, 2012 Posted March 31, 2012 Man so close but im having some problems Im trying this Stalker Armor CHSBHC http://www.mediafire.com/?ga1810bbq1ae511 to BBP. I got the body to BBP but not the armor lol. OH man im trying to figure what i must tweak because the armor has alot of pieces. So its not like this tut where the prisoner clothes is one piece. Im trying to figure if anyone can help how can i make the breast plate of the armor to BBP anyone please.
GRAFO Posted April 1, 2012 Posted April 1, 2012 Man so close but im having some problems Im trying this Stalker Armor CHSBHC http://www.mediafire.com/?ga1810bbq1ae511 to BBP. I got the body to BBP but not the armor lol. OH man im trying to figure what i must tweak because the armor has alot of pieces. So its not like this tut where the prisoner clothes is one piece. Im trying to figure if anyone can help how can i make the breast plate of the armor to BBP anyone please. Not sure' date=' but I think you have to add the nodes of the skeleton NCHBC, something like that, but still make nose like functions, if you look when you hover over another node that selects a portion of the mesh, but if you add new nodes when you go through this does not get blue. [b']SOMEONE I DO KNOW WHAT HAPPENED tO tHE NODE Select bLUE PART?[/b]
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