Endiness Posted May 7, 2012 Posted May 7, 2012 well, do not much about animations yet, but they're are duplicates. I don't know if you need them all. Either rename the morphs or delete them the duplicates, and you'll be able to save.
Guest Donkey Posted May 7, 2012 Posted May 7, 2012 When i right click and use dopesheet All i see is Objects + Bip01 The tutorial looks like this: Objects +NPC -NPC ROOT maybe the scripts for 3dmax don't like windows 7 so much. Exporting is still nothing. 1kf. How did you install this software ?? When i import a skeleton, if it for oblivion it will import it to oblivion correctly but when i select New vegas it will always chose skyrim first. So either the 3dmax script is pretty fucked up i'm moving back to blender.
Endiness Posted May 8, 2012 Posted May 8, 2012 Npc blahblah is all apart of Skyrim skeleton, which you didn't import. I thought you were trying to convert fn animation to oblivion, and I'm not sure that this is right guide for it.
gameLvr85 Posted May 11, 2012 Posted May 11, 2012 hi, I've followed CherryHotaling's tutorial its great and i am able to convert my first armor (CBBE Forsworn) to BBP, but i am having problem that the there is gap between neck and body (watch Screen shot), rest is working fine... plz help i can't seems to fix it.
Endiness Posted May 11, 2012 Posted May 11, 2012 Weight has to be set to 0 or 100 until you make it slider compatible.
Akba Posted May 11, 2012 Posted May 11, 2012 How to export a new mesh, When I add the skin, the exporter writes:
Epsill Posted May 16, 2012 Posted May 16, 2012 Great tutorial! Had a quick question. I'm using this to convert an oblivion armor to Skyrim, and when I go to do the final export, there's 2 objects selected, not one. Is this bad?
Guest wnxmegax Posted May 17, 2012 Posted May 17, 2012 Does anyone know the export options for the front page tutorial? I can't seem to see the images so my exports crash when I try to export every time. Also I can't see the import options either it become frustrating are the pictures still up I don't get why i can't see them. Nvm I found them.
absoltekk Posted May 23, 2012 Posted May 23, 2012 I am planning on doing some CHSBHC conversions ^^ Tell me, do you need the FO3 manager? Does the CK work as well?
wren5566 Posted May 24, 2012 Posted May 24, 2012 all the pic had failed to show. can you uplord then?
CherryHotaling Posted June 4, 2012 Author Posted June 4, 2012 Hmm seems my webserver must have pooped out while I wasnt paying attention to it. I will check the web server later today and get the images back up. Thanks
Xanshio Posted June 4, 2012 Posted June 4, 2012 all the pic had failed to show. can you uplord then? You can check the page 3 as well. I made a PDF of Cherry's tutorial.
Mr. Fear Posted June 9, 2012 Posted June 9, 2012 Thanks Cherry for the tutorial ! Right now i'm trying to conversion this catsuit mod http://www.loverslab.com/showthread.php?tid=6423 to fit with your body ! Are there any way to do this faster than move the verticies around
sadpanda Posted June 24, 2012 Posted June 24, 2012 Part 5 Exporting from 3ds Max * Click the Selection Tool at the top then Select the body and the prisoner clothing by holding CTRL then L clicking on the body then the clothing. The modifier panel should say 1 Objects Selected: * Now with both objects selected Click the 3ds max button on the top left and click the side arrow next to Export and click selected: * On the Export file window save the file to a new location (Not the same location you originally saved the prisonerclothes_f_0.nif to as we dont want to overwrite the one you extracted!!) name the new file “prisonerclothes_f_0.nif” click save. * In the export nif screen you have to set the export the same way I show in the screenshot everytime you export: * Finally Click Export. This will create the new prisonerclothes_f_0.nif in the new file location you selected. hi i'm trying to export my meshes but no luck they coming up rong because your site has no screen shot any more for some reason so pls fix it
jancicc Posted June 24, 2012 Posted June 24, 2012 Part 5 Exporting from 3ds Max * Click the Selection Tool at the top then Select the body and the prisoner clothing by holding CTRL then L clicking on the body then the clothing. The modifier panel should say 1 Objects Selected: * Now with both objects selected Click the 3ds max button on the top left and click the side arrow next to Export and click selected: * On the Export file window save the file to a new location (Not the same location you originally saved the prisonerclothes_f_0.nif to as we dont want to overwrite the one you extracted!!) name the new file “prisonerclothes_f_0.nif” click save. * In the export nif screen you have to set the export the same way I show in the screenshot everytime you export: * Finally Click Export. This will create the new prisonerclothes_f_0.nif in the new file location you selected. hi i'm trying to export my meshes but no luck they coming up rong because your site has no screen shot any more for some reason so pls fix it try this: http://www.loverslab.com/attachment.php?aid=5109 it's this tutorial in PDF file
jaymac8181 Posted July 9, 2012 Posted July 9, 2012 can this be done using the cbbev3 body mesh? i don't mind the chsbhc body, but i'd rather prefer the normal cbbe body.
blackelf Posted July 13, 2012 Posted July 13, 2012 I tried to mod some armor recently and get some annoying bug. When i select editable mesh, object just moves instantly and then when i click create tab near the modify tab it goes instantly back.Anybody know what causing this? or how to fix it?
Vioxsis Posted July 13, 2012 Posted July 13, 2012 Right click on skin data select "collapse to" then yes You will have to make a new skin with skin wrap when you have finished fitting the mesh. But you would have to do that any way.
VirtualSpooky Posted July 31, 2012 Posted July 31, 2012 Small(maybe big?) question - Say I have an armor already fitted to the CHBHC body but without breast physics, how would one go about adding BBP to it? I got quite lost around that part of the tutorial so any tips/hints/explanation would be great. Thanks!
Vioxsis Posted July 31, 2012 Posted July 31, 2012 Use skin wrap modifier and add the CHSBHC body (with breast physics) to the list, scroll to the bottom of "parameters" put a tick in the "weight all points" box then click convert to skin. Check the skin data is correct and export.
FinalCloud Posted August 23, 2012 Posted August 23, 2012 Hmm what should I add first using 3ds max 2012 as the tutorial says load the CHSBHC bone file into 3ds max first, but it also says that it isnt needed with 3ds max 2012 =S. So what should I load first with the 2012 version? The CHSBHC body? and then add the armor to it with no skeleton
bleakerbird Posted August 25, 2012 Posted August 25, 2012 Firstly, many thanks to CherryHotaling for the excellent guide. Secondly, could someone please help my dumbass? When I normally select a vertex in 3ds '12, I get nice little arrows along X,Y and Z that let me manipulate its position, but they are now gone. I can still set the vertex's coordinates in the tool bar below the viewports so I must have hit a hotkey or unchecked a check box somewhere, but I'm at a loss. My thanks to anyone that can tell me what I'm doing wrong.
bleakerbird Posted August 25, 2012 Posted August 25, 2012 Press "X" on your keyboard That's the one! Thanks. By the way, I will likely find an answer skimming this thread, but would you happen to know why certain armor "jumps" forward a foot or so when it's mesh is selected? Is it safe to just drag it back into place? And, again, thanks you. Edit: I don't know *why* it worked, but exporting and re-importing seems to have solved the "jump" issue. Edit #2: It worked! Actual bouncy armor in the game. No crashing. No invisible body parts. Just armor acting correctly. Many Many thanks.
analturtle Posted August 30, 2012 Posted August 30, 2012 Hey awesome tutorial but i have a question - I am using the 'Perfect 3-2 Push Up Skeleton' so do i use this when importing the skeleton or do i use Cherry's? I chose the 3-2 push up skeleton and whenever i change to the boots i am modding they move - so if i prefectly re-size them as soon as i select thee body again it moves and everything is off again? I also get the below error when i swap between the body and the clothing:
Recommended Posts
Archived
This topic is now archived and is closed to further replies.