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FNVEdit errors in several Sexout mods


prideslayer

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Posted

This SexoutNG update caused a bunch of problems with SCR (fixed, upload coming) which caused me to run through the FNVEdit 'check for errors' on all the sexout mods I currently have installed. I have a few small ones to fix myself in Rapers and LevelUp. Here are all the others. First two digits indicate which ESM the mod is looking in for something that is missing or has changed IDs, here is my (short) ESM load order for the test.

 

01 - Sexout.ESM

02 - SexoutCommonResources.ESM

03 - SexoutLegion.ESM

 

Many of these reference Sexout.ESM. A few in tryouts reference SexoutLegion.ESM. None of them are referencing missing things in SCR.

 

SexoutBrutalRapers.esp

Looking for:

FA3B - No idea.

 

 

 

[00:00] Checking for Errors in [13] SexoutBrutalRapers.esp
[00:00]         SCRO - Global Reference -> [0100FA3B] 
[00:00]       Above errors were found in :References
[00:00]     Above errors were found in :00SexoutRapersInitQuestScript [sCPT:1300BFBD]
[00:00]   Above errors were found in :GRUP Top "SCPT"
[00:00] Above errors were found in :[13] SexoutBrutalRapers.esp
[00:00] All Done!

 

 

 

Fixed list:

Tryouts

SewerSlave

SmallerTalk

SexoutCommonResources (mostly)

SexoutStore

SexoutSex

PregnancyNG

 

The '75B0' related error, sexout doctor quest/greeting, seem like they can be fixed by simply opening the mod in the GECK, saving it, and exiting, FYI.

Posted

Any like this can be ignored, I'll go back through and delete them:

[00:00]       DATA - Flags -> 
[00:00]     Above errors were found in :WastelandNV "Mojave Wasteland" [WRLD:000DA726]
[00:00]   Above errors were found in :GRUP Top "WRLD"

 

That's just because it doesn't know what the flag means, but it's not an actual error; FalloutNV.ESM has the same 'error' and flag set.

Posted

SexoutStore.esp

Looking for removed stuff in Sexout..

75B0 - Doctor quest

75A7 - Disease cure

4782 - Condom

All fixed. Not sure where the doctor quest came from, since I don't recall actively referencing it at any point. Is that something the GECK does automatically?

Posted

SexoutStore.esp

Looking for removed stuff in Sexout..

75B0 - Doctor quest

75A7 - Disease cure

4782 - Condom

All fixed. Not sure where the doctor quest came from' date=' since I don't recall actively referencing it at any point. Is that something the GECK does automatically?

[/quote']

 

I don't think so, but it's possible I guess. Referencing the quest usually means referencing a quest var, though I don't know what quest vars in the doctor thing would be of use to any mods.

Posted

I have no idea what the fuck any of that means. Why and where is Tryout referencing doctors and condoms? It's nothing I put in there.

Posted

I have no idea what the fuck any of that means. Why and where is Tryout referencing doctors and condoms? It's nothing I put in there.

 

Well this one:

[00:00] Checking for Errors in [03] SexoutLegion.esm
[00:00]           QSTI - Quest -> [010075B0] 
[00:00]         Above errors were found in :Added Quest
[00:00]       Above errors were found in :Added Quests
[00:00]     Above errors were found in :GREETING "GREETING" [DIAL:000000C8]
[00:00]   Above errors were found in :GRUP Top "DIAL"
[00:00] Above errors were found in :[03] SexoutLegion.esm
[00:00] All Done!

 

Means you have a dialog in SexoutLegion.esm (greeting dialog), that is trying to reference 010075B0, which is the reference ID of the (gone) sex doctor quest from sexout. Probably means some sex doctor variable was being referenced in a dialog condition or something.

 

The other ones are basically similar. The bottom (farther left) bits indicate where the offending thing is in the mod, and the higher up (indented more) stuff is what 'bad thing' the mod is trying to access that can't be found.

Posted

So I need to fire this up in the GECK then look at every greeting option for something that whines at me? Or will FNVEdit clearly show me the offending thing?

Posted

So I need to fire this up in the GECK then look at every greeting option for something that whines at me? Or will FNVEdit clearly show me the offending thing?

It's the top GREETING level thing itself. In the list of Added Quests. At least that's where it was in SexoutStore.
Posted

So I need to fire this up in the GECK then look at every greeting option for something that whines at me? Or will FNVEdit clearly show me the offending thing?

It's the top GREETING level thing itself. In the list of Added Quests. At least that's where it was in SexoutStore.

 

Right, that's what it means about GREETING in the 'error' text, for that one anyway. Looks like it'll be the same in all of them except in workinggirl. The 00SexoutWorkingGirlEffectScriptV2 is referencing something else, but that one will be obvious. Just open the script and click save and you should get an error telling you where the problem is; it'll be looking for SexoutCondom for some reason.

Posted

it'll be looking for SexoutCondom for some reason.

 

I know the exact reason: it does a random check based on karma to see if a trick bothers putting on a condom. I thought it was a cute trick from the original Prostitutes so I kept it.

 

The Working Girl quest and scanner scripts are a Frankensteinian combination of code from UDLR's original, Bromm's work later, you, Jaam and myself. It's a maddening world with a scanner I think works via black magic and a half-assed level increase system that abuses system message and counters.

 

Posted

You must have an old version of SmallerTalk' date=' 3E77 is not in the esp and no reference to it is made. Are you using 1.1.4?

[/quote']

 

No sir, I said I didn't have the latest version of *everything*. :) If it's clean in FNVEdit for you with the latest Sexout ESM I'll remove it from the list in the first post.

 

The only ones I'm sure are the latest are tryouts, SCR, and sewerslave.

Posted

You must have an old version of SmallerTalk' date=' 3E77 is not in the esp and no reference to it is made. Are you using 1.1.4?

[/quote']

 

No sir, I said I didn't have the latest version of *everything*. :) If it's clean in FNVEdit for you with the latest Sexout ESM I'll remove it from the list in the first post.

 

The only ones I'm sure are the latest are tryouts, SCR, and sewerslave.

SmallerTalk is mastered to just FalloutNV.esm and contains no implicit or explicit connections to any mod. Every single record references a record within the esp and all records are pointed correctly so yup, it's fine... you can remove it from the list :)

 

psst, (points at SmallerTalk thread... get 1.1.4 :P )

 

Posted

Loogie, if you open FNVEdit and click right on dialog topic -> greeting, scroll down on the right nad you'll see it.

 

The 2nd yellow one is saying ERROR.... As to how you delete it from there, I have no clue.

 

 

Posted

SmallerTalk is mastered to just FalloutNV.esm and contains no implicit or explicit connections to any mod. Every single record references a record within the esp and all records are pointed correctly so yup' date=' it's fine... you can remove it from the list :)

 

psst, (points at SmallerTalk thread... get 1.1.4 :P )

 

[/quote']

 

Showing clean here, removing it and the other clean (now) one.

Posted

I wonder if they're copying the master quest list into themselves for some reason or another, even if they don't use them? Everything with sexout.esm as a master that also has its own quest seems to have that oddball GREETING error.

Posted

What was your motivation for removing all this crap in the first place?

Posted

What was your motivation for removing all this crap in the first place?

 

Halstrom had added a bunch of duplicate stuff with similar names and functions in SCR, and Chase has been doing something similar with the new enslavement mod. People were getting confused and posting asking which ones they should use, saying "I'll just use them all!", etc. Not just for this stuff, but a bunch of other stuff I already removed (without any impact).

 

Got tired of having 'dead weight' in the ESM and answering that particular set of questions over and over. Really didn't expect it to affect anything like this.

 

Just opening the NCR tryout in the GECK and saving it got rid of its error, probably the same with all of them that have the GREETING/doctorquest issue.

Posted

Hot. So it sounds like the only real work I need to do is 4 seconds worth in the Working Girl script.

Posted

Hot. So it sounds like the only real work I need to do is 4 seconds worth in the Working Girl script.

 

Looks that way. I guess the geck *is* automatically just copying in references to the quests in all the master ESMs for no reason at all.

Posted

I don't know why Bethesda didn't dump this piece of shit when they made Skyrim, it's a terrible engine.

Posted

I don't know why Bethesda didn't dump this piece of shit when they made Skyrim' date=' it's a terrible engine.

[/quote']

 

We'd all be in modding heaven if they switched to Source or Unreal.

 

Personally my vote would be for Source. It's more complicated to use than a lot of engines and the tools are a bit dated, but if you can write Half-Life 2 in it without any external tools (except photoshop and max/blender), you know it can handle simple prostitution and enslavement. ;)

 

 

Posted

GECK powerup just complained at me that SexoutPowderDrugged, SexoutPowderWilling and SexoutPowderRaped needed biped models, which are three armor types with weird display names that nothing in the mode uses and I have never heard of before. Removing them and wondering what other lolzy surprises this little operation is going to bring.

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