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Cape Troubles


blabba

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Posted

Sup, so thought I'd try my hand at making a base for physics enabled capes.

 

I got the xml made and learned that 2014 Havok SDK doesn't play nicely with HDT physics....

I'll have to downgrade that later, but in the meantime I got Phygnos to help create the xml for me :D

 

 

All that's left is to test the xml in-game using a weighted mesh.

I'm trying to copy weights over in OS as I am extremely lazy, from a pre-rigged mesh. The problem is the alignments are screwed up.

 

So I go into 3dsMax to align and export.

 

Once I import/export the Cape nifs (Without doing anything else, the following is what I get)

The nifs show up full black and static, any idea what's the cause or why simply exporting the cloak nifs without doing anything else causes them to do this?

 

Attached is what happens after my 3dsMax exports them. The base meshes are from Cloaks of Skyrim.

Let me know if you need original meshes as well for comparison (I wasn't sure I'm allowed to upload them as their the mod author's unmodified....)

Bad Capes.rar

Posted

Importing/exporting out of 3dsMax 2012 seems to do the trick.

 

I'll have to see if I can submit a bug report to Ehlmatropian later on about this for the 2014 Max.

 

In other news the xml works (needs a lot more tweaking) but yea physics enabled Capes! W00T!

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