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New update, and creation kit release news


DorkDiva

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Posted

maybe it will delayed again after that. This is just biased way getting more time. I will see it when it's finished.

Posted

maybe it will delayed again after that. This is just biased way getting more time. I will see it when it's finished.

 

I doubt they'd announce they'd delay it when they released a statement saying they're still on track for release. If they were going to delay it, they would have done it already imo.

Posted

Well, it looks like that 'other site' has reported the same, today. What worries me is the list of bug fixes, mainly any PC-side optimization they plan to implement. I'd already 'fixed' many issues with shading, memory usage and other graphic bugs through other means, but if the Beth patch overrides these, it'll be back to square one for many.

 

Their list:

 

Skyrim launcher support for Steam Workshop (PC)

 

 

 

BUG FIXES

 

 

General optimizations for memory and performance

Fixed occasional issue with armor and clothing not displaying properly when placed on mannequin’s in player’s house. (PS3)

Improved compiler optimization settings (PC)

Long term play optimizations for memory and performance (PS3)

Memory optimizations related to scripting

Fixed crashes related to pathing and AI

Fixed crash in Haemar’s Shame if player had already completed “A Daedra’s Best Friend”

Fixed rare crash with loading saved games

Fixed issue with accented characters not displaying properly at the end of a line

Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian

Fixed issue where dragon priest masks would not render correctly

Fixed issue where quests would incorrectly progress after reloading a save

Fixed issues with placing and removing books from bookshelves in the player’s home

Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any furnishing.

Fixed issue where the player house in Windhelm would not clean up properly

Fixed crash related to giant attacks and absorb spells

Fixed issue with ash piles not cleaning up properly

Fixed occasional issue where overwriting an existing save would fail

Fixed memory crash with container menu

Fixed infinite loop with bookshelves

Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions

Fixed issue where transforming back to human from werewolf would occasionally not fail

Bows and daggers will display properly when placed on weapon racks

 

 

 

QUEST FIXES

 

 

The Unusual Gem inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”

In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble

Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest

Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly.

Fixed issue progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests.

In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times

In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it

Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpose unaccessible

In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it

“The White Phial” will now start properly if player already has a briar heart in their inventory

Player can no longer get stuck in Misty Grove after completing “A Night to Remember”

Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing

In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest

In “Under New Management”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly

“Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest

Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor

“Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory

Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating

In “The Coming of the Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis

Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack

Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it

“Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.

Fixed rare issue where “Dampened Spirits” would not start properly

Fixed issue where player would be unable to become Thane of Riften if they purchased a home first

Fixed issue where killing guards in Cidhna Mine woud block progression for “No One Escapes Cidhna Mine”

Fixed numerous issues with “Blood on the Ice” not triggering properly

In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm

In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress

Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly

Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

 

 

I also hope that the CK hasn't changed much for the worst, with the Steam Workshop option included. I'd really be....annoyed if part of the SW programming interrupts external modding efforts, and then have to wait for even another patch just to bypass the Workshop.

 

Guess we'll just have to wait and see....

 

 

 

Posted

My gut feeling is that the Steam integration won't be too big of an issue. I'm assuming Bethesda knows that the modding community is what has kept TES games alive for the past ~10 years, and I doubt they'd want to troll us by wrapping the CK too closely into the Steam Workshop.

 

Then again, I would have also assumed that no self-respecting studio would ship a game with shadows that would have looked out-of-date ten years ago, so who knows...

Posted

I'm sad to see theres only a 1 or 2 quest fixes for thieves guild questline. I'm stuck at the end of that without being able to become guild master despite doing all the requirements.

 

There are a bunch of other quests that gave me bugs that I dont see listed either, blah.

Posted

Someone said that PC version was probably maintained by 1 or 2 people only: I agree with him, that explains perfectly the lack of a "big" update even after one month...

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