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Note to modders doing 'follow me' type stuff.


prideslayer

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Posted

I know at least a few mods are doing this right now, including HowAbout and SexoutSex. Possibly workingGirl as well but I haven't looked.

 

If you're doing a 2p or 3p scene where you want the player to follow (or be followed) somewhere, it's important that you do not just set some of the sexout vars, then wait a while, then set the others and call SexoutBegin.

 

If you're doing that, you need to switch to using your own internal vars ASAP, to store the actors and other information in, until you're ready to kickoff the act.

 

I don't know if any of the mods are actually doing this -- just that some do have 'follow me' type functionality, such as when getting a 3rd person for a 3way, or when looking for 'someplace more private'.

 

If those start off doing something like

set Sexout.SexType to Vaginal
set Sexout.ActorA to ...

 

Then the player walks around for a few seconds or longer before

...
cios SexoutBegin

 

.. then the mod is going to have big problems itself, and cause big problems for other mods. Just a heads up. The Sexout.* and SexoutNG.* vars are in no way 'private', they are shared between all mods. You need to make your own quest with a script that just holds the vars you intend to use, and then copy those vars into sexout and call the spell in one block when it's time to do the nasty.

 

Between the two blocks anything could happen, including your vars being overwritten by those from another mod (worst case: another mod doing the same thing as you). It's also possible if you're setting higher positioned actors, like actorC in the first block, that some other mod is going to come along and set A and B and call SexoutBegin and end up with a 3way they did not intend, since you already set actorC for them.

Posted

Some people have read and dealt with this a bit, but I think I need to clarify something. You don't have to use your own quest variables every time you call sexout -- only if you want to set some of the sexout vars, wait, and then set the rest.

 

An example would be in the HowAbout 3way scenario. I'm not picking on HowAbout, actually I don't know how it's doing this at present, but I know it has this "system" so I'm using it as an example.

 

You walk up to a person, and in a dialog script, ask them to join a 3way with you. They say sure, so you want to have them follow the player and you want to save the ref to them. In this case, don't just set SexoutNG.ActorA (or any other Sexout or SexoutNG vars) and then "leave". Instead, add a ref to your own quest, and set that to GetSelf.

 

You approach the second person and say "hey, wanna join my friend and I here for a hot 3some?" The second person says sure, and now you're ready to do it. Set one of the actors to the player, one to GetSelf, and the other to the actor var you saved in the first step, then call SexoutBegin.

 

In a more generic sense, what you can never reliably do is set any of the sexout or sexoutng vars, and then *not* call SexoutBegin right away. Setting the vars and calling the spell go hand in hand, and must always be done together in a single script, in the same frame.

Posted

Just giving input and reporting item of interest.

I've found Sexout activity to be scuttling other mods as well. Trial and error shows that followers gotten by use of either ~Cortex Scrambler~ or ~Hiring and Firing Followers~ get hijacked after being pounced and poked. The CS mesmerized no longer continue to follow, nor do they sandbox, until first being told to wait, then told to follow again. The HFF followers just start wandering away, back to thier original hiring location, (I suppose), unless told to wait, then follow, etc. This happens each and every time.

Is this the same type of issue as you are describing?

Posted

Just giving input and reporting item of interest.

I've found Sexout activity to be scuttling other mods as well. Trial and error shows that followers gotten by use of either ~Cortex Scrambler~ or ~Hiring and Firing Followers~ get hijacked after being pounced and poked. The CS mesmerized no longer continue to follow' date=' nor do they sandbox, until first being told to wait, then told to follow again. The HFF followers just start wandering away, back to thier original hiring location, (I suppose), unless told to wait, then follow, etc. This happens each and every time.

Is this the same type of issue as you are describing?

[/quote']

 

No, that's definitely something else. I'll add those mods to my list of incompatible ones in the main post, and try to find time to investigate.

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