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Aborting due to 9.2


robotxrok

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Posted

hey fellas. I added a Feral Ghoul companion, he knocks me down, to rape.... and the script aborts?

 

i dont know what 9.2 means or what

 

anyone helpz?

 

"SexoutNGSAN: Aborting due to 9.2

SexoutNGSAN: Aborting due to 9.2"

 

thank you so much for help!

Posted

Untick SexoutNG Override from SexoutNG settings. Atleast that did the trick for supermutants. Not entirely sure if the error code was same as yours tho. Still worth the try ;p

Posted

9.2 is the error for "sex with a creature type for which there is no animation." In the plugins download there is a docs directory with the file "NGSAN abort codes.txt" that explains these.

 

Sounds like I missed the creature type/faction for feral ghouls, sorry! I'll add it to my todo list to be addresed.

 

Override only helps with non-NG mods, there aren't many of those left.

Posted

It seems to happen with super mutants, too.

Posted

It seems to happen with super mutants' date=' too.

[/quote']

 

Jacbostown supermutants are in the wrong faction as well. I will be taking a closer look at this problem today.

Posted

9.2 is the error for "sex with a creature type for which there is no animation." In the plugins download there is a docs directory with the file "NGSAN abort codes.txt" that explains these.

 

Sounds like I missed the creature type/faction for feral ghouls' date=' sorry! I'll add it to my todo list to be addresed.

 

Override only helps with non-NG mods, there aren't many of those left.

[/quote']

 

i figured what could have happened, is well its that Gully the Ghoul.esp... & im trying to work with geck right now on creating my own just simple dead ghoul. but its a little harder than i though to make simple ghoul (not a wastelander, a dead ghoul). BUT hes wearing Powderganger armor... maybe thats interfering? (laff...assuming thats what you were talking about when you said 'factions')

Posted

this is ALSO funny, because i posted a thread earlier regarding a companion that rapes.... now i have one that like half raepz? HAHA just gonna you know... knock you down. for funzies. aghhhh

  • 2 months later...
Posted

Hey guys I have the same issue with 9.2 aborts

I managed to fix them.

Here is what i did:

Update to latest version of NVSE, SexoutNG, Sexouttryout

 

ALSO it seems that the lastest version of SexoutNG requires a NVSE plugin you can find it on the SexoutNG page. Make sure you download and isntall that plugin or the anims will not work!!!!

Good Luck

 

The main page is http://www.loverslab.com/showthread.php?tid=3198

Scroll down and find this section

 

Requirements:

- Fallout New Vegas. Should be obvious, but a few people have tried to use it with Fallout 3.

 

- A skeleton. Either This one by our very own astymma, the BNB skeletons, or all of BNB. Instructions on how to install the BNB skeletons without installing all of BNB are in the 'tits' link, for those that want to do so. Animators should continue to use the BNB skeleton.

 

- NVSE. Available here: http://nvse.silverlock.org/

 

- My NVSE Extender, V4+. Available here: http://www.loverslab.com/showthread.php?tid=5965 <-- YOU WANT THIS IT WILL NOT WORK WITHOUT THIS

Posted

i seem to have a similar problem. with sexoutworkinggirl and other sex mods, the NPC approaches, i get payment, but no anims are played and the NPC walks off.

 

from the console at the incident.

 

(NPC A) starts chasing (PC)

(NPC A) finishes chasing (PC) 36s

 

not exact but you get the jist, right?

Guest user29
Posted

They might not be perfectly aligned if that's what you're talking about.

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