Changer Posted April 24, 2014 Posted April 24, 2014 I am currently trying to play around with the collision objects in JFF, but that is kind of tricky if you dont know exacly how they look like and where they are on the body is there a way to import my XML into 3dsmax so i can actually see all the capsules?
blabba Posted April 24, 2014 Posted April 24, 2014 I am currently trying to play around with the collision objects in JFF, but that is kind of tricky if you dont know exacly how they look like and where they are on the body is there a way to import my XML into 3dsmax so i can actually see all the capsules? No current method exits for importing an xml to see the collision shapes in 3dsMax You have to manually re-create the shapes and constraints. see: http://www.loverslab.com/topic/26938-combining-info-from-3dsmax-and-jff/ You can however preview correctly formatted xml's in Havok Content Preview.
Changer Posted April 24, 2014 Author Posted April 24, 2014 damn... seems my xml is not correctly formated :x or am i doing something wrong? i just opend the xml with havok preview tool
blabba Posted April 24, 2014 Posted April 24, 2014 default xml's that are derived from Hydrogen's and ledo4ek's original files (basically every single publicly available boob collision and jiggle xml) were not made in a 3D editor and so have some important missing links which causes it unable to load in Havok Preview. Those xml's were all made by hand or code, and I unfortunately don't understand how to correctly fix the header information to get them to import into Havok Preview. I believe Canderes knows how and explained it to me, and when I tried following his steps I met with failure. Maybe you can have better luck?
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