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Animal Race Request


scarredtitan

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Posted

I've returned to this project again, I was still not happy with the previous versions. I've made a completely remeshed head that looks a lot better, but having neck gap issues that I can't seem to overcome. The skin weighting is done exactly as vanilla heads are, no problems with BDdismember, object space map, etc. everything seems fine. All nif settings match what a head should have, and it behaves as it should.

 

And yet, a neck gap is constantly there. Control+F4 does not fix this.

 

I've added a morph so I could create 0, 50, and 100 weight versions of the head for testing, but all of them inherit a neck gap that becomes noticeable when the character crouches or stretches. I have to assume that the different number of verts in the head requires a different ratio of weighting around the neck to account for this, and I'd have to experiment to find out what works.

But thats not all.

Even if I eliminate the gap, it still does not scale with body scaling at character selection, so aside from creating 3 or more versions of the race to represent some basic weight choices, this represents a problem.

 

It might be worth trying to use a completely custom body mesh, but that presents some issues of its own, and there is no guarantee that the neck gap issue won't still be there.

 

I've scoured the net for days, weeks and months, and everyone from NIF forums on down appears to have given up on the subject of custom heads. They feel its not a problem that can be overcome on account of Skyrim's quirky neck gap issues.

 

So, if anyone can tell me how to fix this in a way that works, I will finish and release this race. Otherwise, I just can't publish this in good conscience with a glaring issue like that.

 

Posted

I think I remember that old Cellan race thread had a problem with custom heads too.

Not sure if it was completely fixed, but there was some progress at least? You could ask GDelscribe

Posted

I think I remember that old Cellan race thread had a problem with custom heads too.

Not sure if it was completely fixed, but there was some progress at least? You could ask GDelscribe

 

I fixed the neck gap, something changed a few of the bone weights - no idea what, but I corrected them and now there is no gap.

 

The last issue that remains is head/face morphing at character create (chargen morphs). I'd have to create a fully customized set of TRIs, this head is completely custom and has no TRI file, therefore it cannot have any morphs. It is nothing like a vanilla head, and can't simply adopt an existing TRI file.

 

All I can do currently is generate heads with fixed sizes based on weight. Not acceptable. A lack of face morphs is probably tolerable for an anthro race, but not being able to scale the head to any desired body weight would be the first complaint of any player.

 

So that is the status of this project.

 

-update:

This race is working, but only using an entirely customized body to fit the head. It does not resize, any character of this race is stuck at 50% weight. Not really a completeable mod at this rate. Generating a tri file that permits morphs for this custom head is just not working, with any of the available tools (Conformulator, etc). I don't know why. If anybody knows a way that works, please let me know.

 

post-111136-0-80252600-1439792681_thumb.jpg

 

 

-update 2 (9-11-2015):

I have made trishapes for the custom head, and while it does resize with body weight scaling, the neck distorts as it moves toward zero weight, and no longer fits the neck seam. This is may be a weight issue, but I doubt it. All my neck vertices and weights work properly on their own. I think this has to do with the position of the trishape obj files when the morph is created - either it is generating the rate morphing based on a human shaped head, or there is something odd with how the objs need to be positioned when they get conformulated.

I'm using the same technique I see with other models, centering the meshes together at the same center point. Perhaps this should be done another way? Anyways, I just wanted to post the latest work on this. It isn't my primary project, but I'm still trying to move it forward. Animated tail is done, textures were reworked for lightness, shininess on nails, etc.

  • 4 months later...
  • 4 months later...
  • 1 year later...
Posted

I actually would like to see a Burmecian race. And Renamon.

 

I don't know if Burmecians will happen though, the creator of that mod for Oblivion got mad and deleted all his stuff and hid it from everyone.

 

Sorrry to necro but...Guess what I found at https://buffscale.tumblr.com/ it is in the reupload of all is stuff in mediafire

 

tumblr_no4bz5ijwD1u8yg45o4_540.jpg

 

That's right a burmecian race! As for a renamon? One exists but it's not a very good model...like crappy g-mod model. You might find it still in workshop.

  • 5 months later...
Posted

I don't know if this is needed but can someone go through this thread and find all the links and either pin them at the beginning or something similar? I only look at a certain amount of pages in one thread and I have not looked at them all because someone may re edit their post and I would have to re read the pages I read again...

Posted
3 hours ago, Mewfii said:

I don't know if this is needed but can someone go through this thread and find all the links and either pin them at the beginning or something similar? I only look at a certain amount of pages in one thread and I have not looked at them all because someone may re edit their post and I would have to re read the pages I read again...

This thread is dead and has been for years, if we don't count the occasional necro-post that has happened from time to time since then. Including this one you just did, BTW. Plus, I've gone through the thread to check just in case and the very few links that were actually posted all either lead to stuff that never worked out/was posted publicly, or are dead links themselves altogether.

 

Only thing that could be arguably worth the slightest mention is some Sergal-related artwork in page 2, but then again a quick search in FA or E621 would have yielded the same results and much, much more, so it's not even worth it.

 

TL;DR: no point in doing that, and the OP hasn't been online since 2013 anyway.

 

For the record, the only anthro-race-related stuff active as of now is Yiffy Age of Skyrim, the Cellan Race mod (which was recently taken over by Bad Dog and has shown some quick progress) and maybe some of Nightro's Race Projects once he gets to working on those. Plus my two races (Selachii/Shark and Lungaris/Rabbit); links in my signature.

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