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The Inevitable Twitch... Am I the only one experiencing TIT?


Monsto Brukes

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Posted

Cute name I've given it (=  but it sucks, really.

 

I've found it inevitable that the boobs will get twitchy, and it's tied to a predictable amount of movement that depends on the bounce kit used,

 

On a more conservative bounce kit, it can take quite a while, but it will happen eventually if you don't change cells which forces a reset. The thing is that it will take much longer to occur than the time generally spent in a cell.

 

But if you stand in on place, and move the fuck around (quickly changing directions, jumping, and squating... basically button mashing) forcing tons of movement, I can make it happen pretty reliably.

 

using HDT Tripples, which is pretty edgy with it's parameters, it will happen way sooner than using the default kit, but it will happen eventually. It's like a rounding error getting out of hand or a math leak of some sort. While playing, it usually begins within a couple minutes of changing cells. In dungeons, it means I spend most of the time with twitchy/jumpy juggs.

 

on 14.28, I dunno that WaitBusyRender=true fixes it. While I had no problem using it on my previous rig on previous versions, I now see about a 40% performance drop. I'm not in a position to check it right now.

 

Anyone else seeing this?

Posted

I had the same issue, what I did is getting back to a stable version while keeping the other customized files untouched and it is working most of the time, but it doesn't solve the problem, only it's not happening that much.

Posted

I had some similar and some different experiences with 10-24, 14-28 and the WaitBusyRender=true.

 

10-24 (Stable) - With 10-24 using my old personal .xml and trying out other posted xmls, i mostly got butt twitch not breast twitch, sometimes right cheek, sometimes left and at times both. Changing cells could fixed it but had to restart the game mostly (reloading a save didn't work).

Messed about with 'no collide with' in JFF to see if that helped but i still get the twitching butt cheeks.

 

Had changed my ENB and forgot to set WaitBusyRender to true, so had been playing for awhile with it at false. When i did change it to true to see if it'll help i didn't notice any difference but the FPS drop.

 

14-28 (Latest) - With 14-28 i couldn't use my old xml as the butt twitch happened every time i loaded a save or start a new game, so i switched to cpl2011 latest xml and done a few tweaks to suit me. I still get the butt cheeks twitching, not all the time but alot more often than with the 10-24 version.

 

Also seems to happen mostly in dungeons too. I am also getting a performance drop with 14-28 as with many other ppl have reported the drop too in other threads.

 

So i've ended up going back to 10-24 version with my old xml (with some new tweaks), like dje34 said it doesn't happen as much with the stable version and i think ill stick with the stable version too.

 

ps, i don't use any of the HDT hairs/jewelery mods or any pregnancy mesh/mods. 

Posted

the twitchiness is one of the reason's i'm still using the havok object,


 


if parts start glitching out unequipping and re-equipping it works for me, that and changing animations, like pressing ctrl to sneak...


 


i've noticed it happen more often with differing movement sphere sizes, it seems more stable when both breast or butt spheres are identical, not suprising considering the kind of calculations the hdt .dll is doing in the background...


 


i use the latest 14.28 with the hair and clothing mods since 10-24 doesn't seem to work across all of them,


waitbusyrender=false but i do use a 58 fps limiter on a 60hz screen which solves some other performance issues like mouse / script / audio lag. 


 


i'm no coder but i think it has to do with skse dll thread priority, wish i could find a way to prioritize skse's dll loading


 


best solution is to keep non-bbp enabled armors to complete disable any calculations should the tits start behaving like strange attractors, chaos nodes or...whatever.


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