Hecks567 Posted April 16, 2014 Posted April 16, 2014 so had Gorilla K 3 katanas for some time pretty much loving every minute. of there snazzy effects but then i saw this video https://www.youtube.com/watch?v=2nSrzBPycyM in the first minute it shows the lightning katana shooting charged gunshots. checked out the ck and ran the 3 katana scripts through a pex decompiler and saw some similarities to the dwarven gunblade scripts. but i cant see what hot key shoots was originally applyied to for the 3 katanas, in the ck it also doesn't have a spell assigned to the shooting property but there is a testspell which is unused by the scripts in the 3 katanas esp. the testspell also uses a script called gun kata. at the moment ive hot fixed this by mearly making a plugin for myself which runs both 3 katana and dwarven gunblade as a master,the plugin simply templates the dwarven gunblades to the 3 katanas, so the old dwarven gunblades look like the gorilla ks 3 kanatas, the problem here is these templated swords dont have the cool but sometimes annoying scabbard sheild. nor is the firing spell chargable. i was wondering if any one else noticed this hidden gem in the ck and has made ammendments to get gorilla 3 katana working like in the video i posted (just the shooting/charging )
BlackArk Posted April 18, 2014 Posted April 18, 2014 They may have been a separate mod, I too could not find them.
Hecks567 Posted April 18, 2014 Author Posted April 18, 2014 theres a number of entries in the 3 katana esp that arnt used in game gunkata.pex appears to be a scripted based fireball spell its unter the ck entry 01testammospell then theres lightingequip.pex which is a script which is only on the the lightning katana heres the script in dpex form .STRINGS 0 LightingEquip 1 2 GetState 3 GotoState 4 OnEquipped 5 OnUnequipped 6 hidden 7 conditional 8 ObjectReference 9 ::bowSpell_var 10 spell 11 bowSpell 12 String 13 Function that returns the current state 14 ::State 15 None 16 Function that switches this object to the specified state 17 newState 18 ::NoneVar 19 onEndState 20 self 21 onBeginState 22 akActor 23 Actor 24 ::temp1 25 Bool 26 removeSpell 27 ::temp0 28 addSpell .DEBUG LightingEquip DEFAULT GetState 0 LightingEquip DEFAULT GotoState 0 LightingEquip DEFAULT OnEquipped 0 6 LightingEquip DEFAULT OnUnequipped 0 10 .FLAGS hidden 0 conditional 1 .OBJECTS OBJECT LightingEquip : ObjectReference {0} VARS spell ::bowSpell_var = null {0} ENDVARS PROPS PROP spell bowSpell rw {0} AUTOVAR ::bowSpell_var ENDPROP ENDPROPS STATES STATE DEFAULT String FUNCTION GetState() {0} @doc Function that returns the current state FLAGS 0 return ::State ENDFUNCTION None FUNCTION GotoState(String newState) {0} @doc Function that switches this object to the specified state FLAGS 0 VARS None ::NoneVar ENDVARS callmethod onEndState, self, ::NoneVar assign ::State, newState callmethod onBeginState, self, ::NoneVar ENDFUNCTION None FUNCTION OnUnequipped(Actor akActor) {0} FLAGS 0 VARS Bool ::temp1 ENDVARS callmethod removeSpell, akActor, ::temp1, ::bowSpell_var ENDFUNCTION None FUNCTION OnEquipped(Actor akActor) {0} FLAGS 0 VARS Bool ::temp0 ENDVARS callmethod addSpell, akActor, ::temp0, ::bowSpell_var, false ENDFUNCTION ENDSTATE ENDSTATES ENDOBJECT as i said ive converted the pex into dpex so its not like reading a source file but close enough.im pretty noobish when it comes to skse and advanced scripts but that Bowspell_var makes me curious and why is this script in the 01SulundoSheildBaldo but not 01SulundoSheildBaldo1 and 01SulundoSheildBaldo2 (these are located in ck armour section) *update*after a little tweaking i have successfully got the 3 katanas to use 01testspell by changing the properties in the dwarven gunblades quest script. hotkey middle mouse button. the 01testspell looks better than the vanilla dwarven gunblades spell actually sadly no charged shots as of yet. also been mentioned before in the 3 katana esp theres also rose sword and vomir sword included into the esp but i cant figure out what they do ingame apart from being a weapon tho both are heavily scripted.
BlackArk Posted April 19, 2014 Posted April 19, 2014 If you can manage to get everything inside working I'm sure many of us would love you forever.
Hecks567 Posted April 20, 2014 Author Posted April 20, 2014 thanks. i currently hav a working plugin of 3 katanas with the shooting spell and sommonkantans E combo . currently in testing. will release next week if i cant find a charged spell script on the internet. currently editing scripts from http://www.nexusmods.com/skyrim/mods/43597/? to use for the 3 katanas but i have no experiance with mcm.and the mod linked has alot of spells and options. cant seem to find a simple chargeable spell anywhere on the web to look at script. my ocd is driving me mental.
Hecks567 Posted July 7, 2014 Author Posted July 7, 2014 released a wip basically my plugin i've been working on for months and i still dont understand gorilla k's scripts current version gorilla ks 3 katanas all are gunblades, based on the dwarwen gunblade setup middle mouse button to shoot fire kata -shotgun gunblade Ice katana - gatling gunblade Lightning - Standard gunblade (uses gorilla ks testshoot spell) also help Gatana to get 3 unscabbarded 3 kantanas (gunblades of course) i found while hiss scabbard script was awesome.it some times was frustrating when i switched weapon only for the scabbard to remain and force the 3 katana into my hand. then i was like would this be awesome as 2 handed weapons type help 'Ice GunBlade Gatling'-2handed ice katana 'lightning GunBlade '-2handed lightning katana 01FireMagnumSword - 2handed fire katana they all follow similar laws fire-magnun shotgun style blast, ice fores rapid fire and lightning is the standard shooting ive also not stoped there the rose sword and crainte vomirs that are hidden in the 3 katana esp are now also gunblades. GunbladeHecks.zip i have a working spell charge spell which ive been tweaking the last month sadly it bugs out when using debug.animation and the the crosbow animations. luckly Elysees Maximum Drivev2 uses a very silimar script to what i was using for the gunblade charge spell although his is allot more cleaner. (onKeyUp function usng it it conjuction with its Holdtime intreger)
Hyper_Neptunia Posted November 5, 2014 Posted November 5, 2014 I know this topic is probably dead, but thank you very much for that plugin! I was looking around his .esp myself, and whilst I love his work, his esps are a bit messy lol. One frustrating bug (I think it's to do with the many Fire Shields that pop up in my inventory) is that mykatana.esp introduces bizarre lag to the smithing menu. It's not too much of a problem with the console, but it's annoying that it's there (the leather crafting menu as well, I can see my carry weight constantly changing, probably due to the Fire Shields, which is introducing the lag). Unfortunately, if you delete the Shields (I think they are the scabbards), you lose the scabbard (I think the lag remains, can't remember - back from a long Skyrim break). Anyway, thanks
Mookeylama Posted November 8, 2014 Posted November 8, 2014 hey where can i get some of the Gorilla mods in that video? especially whatever mod is letting his pc kick and melee fight while holding the sword
Hecks567 Posted March 30, 2015 Author Posted March 30, 2015 i think thats kick bash which changes the bash while blocking to a kick http://www.nexusmods.com/skyrim/mods/44666/? and hyper the unscabbarded versions in my plugin of 3 katanas has no script references connecting it to the scabbards so the scabbards are never put in your inventory. and unequiping and eqipping the weapons wont spam your inventory with scabbards.. console help gatana or use the 2 handed versions. ironically while trying to update this plugin is pretty much dead the quest for a chargable spell script is not. for some reasons all my chargeable spell scripts. wont work with the crossbow animations debug animation events. which is kind of the linchpin for this mod.frustrates me because i know its possible as seen in the video
Ogrefrost Posted April 9, 2015 Posted April 9, 2015 got a prob in here why does the katana don't show up when i equip it but when i enter in combat mode it shealt a invincible sword and then the katana will show up
quin666 Posted April 9, 2015 Posted April 9, 2015 Gorilla Katana glitch fest mod. Do everything you describe plus more, lag my Forge every five seconds.
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