--Bastid-- Posted April 5, 2014 Posted April 5, 2014 I was poking around in my FNV Data folder earlier today. I took a break from FNV for awhile do to RL issues. I was in my FNV Data folder and I seen pics of animations I never seen played before. Not sure why these animations never played no matter what I did. The only thing inside some of these animation folders is Giver.kf's and Taker.kf's do these files need to manualy be placed in a certain folder to get them to work? Other animations work fine with the exception of one standing kiss animation that does not line up at all, to the point of the character and NPC are far apart from one another, one floating in the air one on the ground, and both facing in the same direction, and I read somewheres this standing kiss animation never gotten fixed yet.
KainsChylde Posted April 6, 2014 Posted April 6, 2014 Animations play based on a list if I remember correctly. Some of the new animations replace existing ones, others are all new. For the all new animations, they will only play if you use a mod that calls from the updated list.
--Bastid-- Posted April 7, 2014 Author Posted April 7, 2014 Ok thanks I was just seeing if there was a way to use certain ones, since it shows them installed. But if a mod is not calling to use them then they will never work.
Odessa Posted April 7, 2014 Posted April 7, 2014 The sexout '83 beta adds some new ones in the default random picker. Otherwise you'll have to read the Sexout API thread to figure out how to set them up yourself via the console, or create/modify a mod for it. Some available animations are left out of the default picker for a reason though (misaligned/broken).
--Bastid-- Posted April 8, 2014 Author Posted April 8, 2014 The sexout '83 beta adds some new ones in the default random picker. Otherwise you'll have to read the Sexout API thread to figure out how to set them up yourself via the console, or create/modify a mod for it. Some available animations are left out of the default picker for a reason though (misaligned/broken). Ok Thanks, maybe I will try and throw something togeather to get certain animations working.
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