saintgrimm Posted April 5, 2014 Posted April 5, 2014 I've made a mod that adds a TON of things to the game. The general idea is the quest line that comes with the mod. The mod includes 9 brand new world spaces, 2 new playable races, 10 new followers, a main quest line consisting of 4 new quests that take place throughout the world spaces. and a WHOLE lot more. I've spent A LOT of time on this mod, and I mean A LOT! However, my map markers do not work correctly. If the quest is started within a certain distance of the objective, the marker shows up. If the quest is started too far away from the objective, for example, on the opposite side of the main worldspace, it does not show up UNTIL I fast travel near the objective. Even if I walk all the way to the objective, the map marker don't show, only if i fast travel near it. I have tested using "setstage" near the objective of markers that don't show up due to their start points being far away, and when I do that, they DO show up! After I got everything built and navmeshed, I made the LOD with Oscape following Hoddminir's tutorial (http://hoddminir.blo...-generator.html) Then when I started the quests I thought it was most likely because I generated the LOD before the quest and that perhaps the LOD had something to do with quest markers showing up from far away. After making 4 quests, spending countless days frustrated trying to learn new scripts for the quest, it was finally all done. So I re-made the LOD (following the same tutorial) and the map marker problem still persists. The only thing left to do before I can upload this huge mod to the Nexus is fixing the quest markers. I've checked ALL of the aliases, objectives, stages, etc more times than I can count. I've gone block by block over the landscape to make sure every navmesh "dot" is perfectly aligned and that NPCs could travel from quest start to quest finish incase it was a navmesh issue. I've done everything I can possibly think of. Today I cleaned the mod, which I don't normally do until everything is fully working, but it didn't change anything. I tried to combine the ESM and ESP (world spaces/navmesh/interior cells/etc is ESM, NPCs, quests/dialogue, armor, weapons, etc is ESP) into 1 single ESM file, but the game crashes on start up with the combined ESM activated. Can someone PLEASE help me so I can get this mod off my plate and NEVER mod again... I've made 4 worldspace mods the EXACT same way I made this one and NEVER had this problem. I just don't understand why it isn't working and as OCD as it sounds, it literally keeps me up at night wondering "what isn't right with this thing".
RitualClarity Posted April 5, 2014 Posted April 5, 2014 I am not skilled enough to help with the diagnostics and fixing of your mod at that level... however I am at a loss as to how someone is to help you fix the mod, look at the mod, or even begin to understand where you went wrong. You see unless I am mistaken. It seems as if you covered all the aspects needed to resolve this issue. So if someone were to help your they would need to be clairvoyant since there is no ESP or ESM available for them to look at it..... Just a thought....
saintgrimm Posted April 5, 2014 Author Posted April 5, 2014 I can't really upload the esm/esp and expect anyone to be able to play it to see the problem without also uploading 2GB of meshes/textures/scripts and etc.
RitualClarity Posted April 5, 2014 Posted April 5, 2014 Well wait until someone is willing to work on this. If they are you might have to upload the 2gigs of texture to a mediashare or something so that they can look at it. If you are worried about your content if they are willing to help have them PM you for the link. It is just likely you didn't dot an I or cross a t... That is if someone will even be able (or willing) to help you. that is way over my head.
van_gelis Posted April 5, 2014 Posted April 5, 2014 Well i am just a lurker here on this wonderfull site so sorry for being so skeptic and a bit or a bite out of order ,but can you give us an idea about your mod a screenshot or something.
saintgrimm Posted April 5, 2014 Author Posted April 5, 2014 It's Ragnarok. Its a rebuild of my Asgard mod (its only on the nexus because I used assets of other mods that the authors told me they only wanted on the nexus) Asgard was one of my very first mods and its lacking a lot. I'm not sure if it has quest markers at all cuz like I said, it was made when I was first learning. Now that I'm better at modding, I've re-made it. Ragnarok has all 9 norse worlds (1 large world space, 8 small/medium), 2 new playable races, 8 new custom followers, a 4 quest main quest line, a large amount of custom NPCs, armor, weapons and more. This is the only image I have of the mod at the moment; haven't taken any screenshots or anything.
saintgrimm Posted April 6, 2014 Author Posted April 6, 2014 Bump. Need help. I suppose if anyone needs to actually see the mod I can put it on mediafire... I just hope that don't piss off anyone that wants their assets exclusively on the nexus D:
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