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A few questions for starting a new game


Sunja44

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Posted

As above, I want to start a new game and now play a female player char.

 

Are there still bugs when using a modded Skyrim during the Helgen intro? Do I need to deinstall everything or are there only a few mods that let Skyrim freak out when you use them during the Helgen intro? I know there is Alternate Start, but it contains scripts and as I want to run a lot of script mods again I want to use as less unnecessary ones as possible.

 

At moment I use NMM as installer tool, but I think there are better tools out there. What would you suggest, Mod Organizer or the good old WyreBash. The last I already used in Oblivion and have some experience. To make my tons of mods WyreBash ready is some work though, because you need to delete the Data folder path and instead use direct folders (meshes, textures, scripts etc.), at least it was that way in Oblivion.

Posted

There are hardly any mods that conflict when you start a new game in Helgen, I encountered only a single one so fa, so you don't really need to worry about that.

You definitely should replace NMM with MO, it is far more stable and won't cause you as much troublesw; I am not sure if Wyre Bash still is an option for Skyrim, but that's a thing you might want to test yourself.

Posted

Yep, I looked up MO and it looks tempting, because it leaves your Skyrim and Skyrim Data folder clean, in vanilla state. I should have used the tool already before, because there would be no issues about installing and reinstalling all mods for a new game. You are even able to drive MO for different save games.

 

One question, in which folder should I install MO. The installer tool gives me the programmx86 folder as default folder, but is that correct ?

Posted

I'd strongly suggest MO. I just wish I started using it sooner. It's a wonderful tool. How modding should be done in my opinion. Once you get using it and learning what all it can do you're going to think it's the greatest thing since sliced bread. I've had it save me a lot of frustration since it points out conflicts in an easy to see manner.

 

As for where it's installed? That's up to you. I believe it can work from anywhere at all.

Posted

I installed it into the Games folder (this info was somewhat hidden in the read me), should work fine now.

 

In addition I will do a complete clean vanilla reinstallation of Skyrim, just to be on the safe side.

So there is a hell of a lot of work to do....

 

-Backup my Steam installation (especially my .ini files)

-Backup my load order

-Backup my installed mods and especially a list of my installed mods

-Reinstalling Skyrim by Steam

-Reinstalling SKSE

-Reinstalling all mods I proofed as well working by using MO in their correct order

 

Ok, this will last a day or two.

 

Actually MO has a NMM import tool, but I have loads of manual installations and changes (esmified .esp files like Eyes of Beauty, Skyhair etc.) where I have no idea how MO will handle that, better to do it fresh and clean.

 

Posted

Your ini files can be saved then pasted into the MO ini editor (another fine feature, which can also keep seperate ini setups for each profile).

Posted

Yep, I tried around with MO for an hour now and this tool becomes more and more appealing, seems to be some sort of a wonder tool.

 

Actually it solves the problem to run different Skyrim installations alongside of each other in brilliant manner.

Posted

It is a very good tool to use. The only possible downside is that it doesn't like how some mods are packed, but that's it. And that's not a big issue really. It takes but a minute or two to unzip a mod, rearrange the file structure and compress it making it ready to install. I've gone as far as putting all my textures into one archive, all my animations into their own and so on. Then I just give them a good name with "MO" in the title and have them ready for quick and easy installation.

 

MO really does handle multiple profiles/characters quite well. I have three running at the moment. Two are actual play throughs with very different characters using quite a few different mods and the third is just for goofing off, trying to recreate particular faces, testing new mods and so on. And of course all this is done without messing up my Skyrim installation AT ALL.

 

Like I said above, I only wish I started using it sooner. The little bit of a learning curve it comes with is well worth it.

Posted

I can think of 2 mods atm that can cause issues at Helgen.

 

one is Helgen Reborn, you dont want it active until after the quest Unbound has been completed.

 

other is Immersive armors latest version, some people reported issues with the cart ride, and i had it happen last time i went thru it. (i usually use a "clean-ish" save to start games, so thats not a huge issue.

 

other then those, i've played with alot of mods over the past 2+ years and havent seen any others first hand.

 

(and yea, i know htere is no real "clean" save, but the one i use is from a vanilla + 3 dlc only install.. so yea.. clean-ish)

Posted

I'll tell you times a trick. I have two data folders, one with all my mods and completely without mods. wants to start when I play new, then I use the no mods,

store a couple of female character. then I replace the data folder with my mods, then I open my console "showracemenu" and beautify my character.

and even "all" problems are solved.

 

german

ich verrate dir mal einen trick . ich habe zwei data ordner , einen mit allen meinen mods und einen komplett ohne mods . wenn ich neue spiele starten will , dann verwende ich den ohne mods , speicher ein paar weibliche charakter . dann ersetze ich den data ordner mit meinen mods , dann öffne ich per konsole "showracemenu" und verschönere meinen charakter . und schon sind "alle" probleme gelöst .

 

Posted

I am in the middle of my complete Skyrim reeinstallation and using MO now to reeinstall my mods. All I have to say is this tool is a miracle.

 

-the informations about file structure and overrides, .esp and .bsa files are just incredible (Wrye Bash was great, but this is awesome)

-you are able to install mods that do not have the required file structure by easily handling and creating self made folder trees and so you are able to

 install every possible mod as you like, even ENBs.

-you are able to create shortcuts for certain tools and applications in the MO UI (Bodyslide 2, FNIS, TES5Edit etc.)

-this tool has integrated BOSS and a BSA unpacker/extractor

-you are actually able to rename your installed mods to sort them in the pattern you like for better overview, without losing the mod's Nexus info. This was

 not possible with NMM.

-you are able to edit ini files from the MO UI

-MO is able to read and execute all possible installer tools for mods out there

 

...and the tutorial and UI mouse overs are incredible detailed.

 

...and most important...my Skyrim folder stays nicely clean and vanilla.

Posted

Plus, and this should speed your installation, you don't have to add mods in any particular order. You just arrange them in the left column to get the overwrites (or over "reads") that you want and THAT can be a wonderful thing to have. Once I was getting a neck gap and couldn't figure out why so I decided to actually pay attention to what MO was telling me.....DERP! :lol:....and I noticed that Zaz Animation Pack overwrote the .tri files for ECE. So I just rearranged their priorities and no more neck gap. That wouldn have taken forever to figure out with manual installs or with any other mod tool.

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