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How do I get breast physics using HDT?


Llakuawyus

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Okay, so let me get this straight! To get HDT breast physics, I install xp32 skeleton, HDT, CBBE, create TBBP bodies, and install TBBP armors mods, then batch build those TBBP armors using a TBBP preset? Is that correct? (http://www.loverslab.com/topic/28507-how-to-install-hdt-step-1-click-this-an-overly-descriptive-tutorial/)

 

THEN, afterwards.

If I want collision, meaning if my character squeezes here boobs together or something like that, then and only then, I follow the .nifskope and havok object blablabla guides. (http://www.loverslab.com/topic/25484-setup-breast-collision/)

 

My question is mainly whether or not they are separate things/processes.

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I dont think you need to batch build TBBP armors just for the physics (not for the collision also since this has been proved to be false). In my case, I simply installed xp32 skeleton, 7B body (again nothing special, just mesh + texture replacers), HDT, and it works just fine =/.

For breasts collision, come here: http://www.loverslab.com/topic/26835-hdt-breast-collision-for-realy-all-armors-with-3-adjustments-without-hdt-havok-object/page-10

I don't follow this topic, but OP has been working on this for a while, guess he has figured it out somehow.

Or use HDT Physics object.

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My question is mainly whether or not they are separate things/processes.

 

They are separate processes, not necessarily separate things (All-in-One files merge jiggle and collision data)

HDT physics SKSE plugin supports both.

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