cretin Posted March 20, 2014 Posted March 20, 2014 I've searched and searched, and I expect that the question isn't in a sticky or a FAQ because it's a very obvious "no," but is there any way to slow down sexlab animations short of modifying the animations themselves? I apologize if this has been answered to death, but I did make an effort to chase it down. I found this NIFTools method: When you want to change duration of animation stored in NiControllerSequence, you need:- change "Stop Time" in this NiControllerSequence– go to "NiTextKeyExtraData" node linked to this NiControllerSequence and re-time all items in "Text Keys" array. Usually this array contains only two text keys - "start" and "stop", so you have to re-time the Time of "stop" text key. But in this array there could be other items, for example timed sound start - as it is also in your bridge (but in this case this "event" is at time 0.0, so no change if time is needed here).– check all items in "Controlled Blocks" array of NiControllerSequence and for each "Controlled Block", do:–+ go to linked "Interpolator" node and in this node go to linked "Data" node. Here are stored animation data. For example NiTransformInterpolator points to NiTransformData.–+ Check all animation keys ("Keys") in that "Data" node and re-time their "Time" values. For example NiTransformData contains three arrays: "XYZ Rotations" (here are stored data for rotating of animated object), "Translations" (here are stored data for moving animated object) and "Scales" (data for scale change of animated object). Each array can contain array of animation keys ("Keys"). You need to re-time all "Time" values within each "Keys" item. So, in your bridge nif, I re-timed all "Time" values only in all "XYZ Rotations" arrays, because no data in "Translations" and "Scales". Which looks crazy tough, not including any SexLab reintegration. Many of the animations are just too fast for me to dig, and I'm looking for some way of introducing slo-mo to them. Seems intuitive, but probably not easily done based on what I've read so far.
D_ManXX2 Posted March 20, 2014 Posted March 20, 2014 isn't that what freqentie is for ?? you can keep it at 1 to keep the original speed make it 0.5 to slow the animation down or 2 to make it twice as fast. you will need to convert hkx to kf first and then change it in nifscope once that is done convert it back to hkx.
cretin Posted March 20, 2014 Author Posted March 20, 2014 Thank you for the responses; I'll give these a shot.
crimpson Posted September 17, 2014 Posted September 17, 2014 I wish some of the animations were slower as well, without having to use ~sgtm
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