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Service With A Smile (Servitude in Skyrim)


akroma3310

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Posted

Sexual encounters need not be the only sources of entertainment in adult oriented modifications. The hopelessness of being locked in a cell, forced to do hard labor under the threat of extreme punishment, or even sold into servitude at a local inn are all reasonable outcomes after being arrested, defeated or both. The majority of modifications that I've noticed are aimed strictly at sexual encounters, and the fostering thereof. The periphery situation surrounding the character involved in the predicament works such as SD, Prison Overhaul, etc so masterfully cultivate are either absent, unexplored, or a bit confusing. Please don't take this as a criticism of the aforementioned modifications, I've enjoyed them immensely, but could they or other modifications entirely, take the concept of servitude a bit further? Add a bit of downtime between the more explicit actions that act to not only bolster the environment and depth of the situation the helpless character finds themselves in.

 

Just one example, such tasks could involve prisoners being forced to serve the guards, both sexually and non-sexually, in a situation constructed not just of animations but of the casual dialogue that you would expect a large number of drunken guards of questionable moral character to have. This doesn't have to result in a ''arrow to the knee'' situation where one phrase, somewhat strange, phrase is uttered ad nauseam. Rather, utilize unspoken dialogue that is ubiquitous to the situation to minimize the monotony. There is, after all, only so many ways one could order a drink. Moreover, the dialogue is initiated rather than spouted out by a guard who acts more like a madman predicting Judgement Day. The addition to other less proper, but still common acts, such as sexual solicitation (or locate an individual to engage in the act with), etc could also be added and even required to make progress towards one's initial freedom. On an unrelated side note, I think I've just solved one of the major problems with fetch quests. Is such a modification possible?

 

The possibilities are not limited to just quests (or situations) with explicit sexual acts, but could also strong sexual overtones. A farmer that purchases a slave, I'm looking at you Severio Pelagia, but would hardly want to keep them in their house. Rather, a simple room full of cages with his other unpaid laborers? Having first hand experience working on a farm, I can tell you it's extremely labor intensive even with modern equipment! And I'm sure Mr. Pelagia's family could be reconned to be twisted sadists. Why hasn't this been implemented to such a degree? The LoversLab community is literate, passionate, and is a great source for dialogue and situations if that is a concern. And quests like this exist in Oblivion and Fallout: NV (I know, they're older!)

 

 

 

 

Posted

I agree with everything ^^ expanding imprisonment scenarios to make sex look like only a sideffect not the main purpose would be amazing for immersion

 

I'll be so interested in watching the development of your mod akroma!

Posted

I am working on two extensions to SD+.

 

One will be to redesign the behavior of Masters as a dominant follower with needs.

The other will be to add location based slavery, with constraints and requirements for release.

 

This means being sold to a mine, a farm, an inn or a soldiers barrack and having to complete a certain number of tasks to earn your way out :)

Posted

I am working on two extensions to SD+.

 

One will be to redesign the behavior of Masters as a dominant follower with needs.

The other will be to add location based slavery, with constraints and requirements for release.

 

This means being sold to a mine, a farm, an inn or a soldiers barrack and having to complete a certain number of tasks to earn your way out :)

You Sir, have just made my day. :)

 

Whilst I don't *like* menial chores in a game, I think their implementation to some extent is absolutely necessary for immersion in a slavery system. 

Posted

 

I am working on two extensions to SD+.

 

One will be to redesign the behavior of Masters as a dominant follower with needs.

The other will be to add location based slavery, with constraints and requirements for release.

 

This means being sold to a mine, a farm, an inn or a soldiers barrack and having to complete a certain number of tasks to earn your way out :)

You Sir, have just made my day. :)

 

Whilst I don't *like* menial chores in a game, I think their implementation to some extent is absolutely necessary for immersion in a slavery system. 

 

 

It won't happen overnight but technically, I know what I have to do to make it happen.

 

I should have a few scenarios out in the next month or so.

Posted

I like the idea. I'm reminded of the death alternative mod on nexus (http://www.nexusmods.com/skyrim/mods/45894/?); it can present you with quests to thank your rescuer (e.g. chop firewood for the innkeeper that put you up). Something similar could work real well for imprisonment where you are consigned to a mine and required to present the foreman with X ore for that day. The ore veins reset themselves after you are taken back to your cell. Other options may include being forced to split building logs, craft building materials (not allowed leather, which would limit your ability to craft weapons), and gathering crops.

Posted

Hello,

 

Well, to the first question asked, that's a bit of a problem. I have no idea how to manipulate the Creation Kit aside from minor adjustments (currently, I'm learning how to make custom NPCs). The only computer program I've ever used extensively is ArcGIS. Needless to say, it's no where near as interesting as Skyrim. As of June 1st, however, I should have oodles of time. Sorry for the terse response, I've been busy sacrificing random things to whatever dark god I need to in order to get good weather.

 

Response coming shortly,

 

 

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