NMMFan Posted March 4, 2014 Posted March 4, 2014 I'm having this problem where I get small fps drops/micro freezes when switching between different weapons via hotkeys. It's very annoying, especially in combat. I tested a bit to figure out what causes it, and it seems the game immediately destroys the mesh and/or texture of the weapons when I sheathe them, and apparently my system is not powerful enough to create the mesh/texture fast enough when I equip it again, thus the micro freeze. A solution I found that fixes the problem is to create a copy of each weapon (using console commands) and drop them on the ground. Since they now exist in the game world, I get no fps drop when switching between the weapons anymore. I'm not too happy about the solution as I'd have to keep creating new weapons and drop them around the world as I travel, but it does serve as a proof of concept. So what I'm wondering is: Are there any mods that forces the game to keep meshes and textures of hotkeyed items in memory? Or at least, delays destroying them immediately after sheathing them? Or maybe there's something completely obvious I'm missing and this problem can be fixed in some other way? I appreciate any help.
CGi Posted March 4, 2014 Posted March 4, 2014 if your game experences micro freezes optimize those weapon textures and maybe limit the texture size to 2048px or 1024px.
...0... Posted March 4, 2014 Posted March 4, 2014 Have you install newest SKSE 1.7 alpha or SSME(improved your game TENFOLDED realy install)? Also to high textures can couse freeze or fps drop go for lite versions 512k or 1024k instead of 2048 or higher.
NMMFan Posted March 4, 2014 Author Posted March 4, 2014 While I would agree that might help, I'd rather not downgrade the graphics when I know I have enough memory to handle the weapon switches in the first place. The freezes don't happen if I use weapons that my enemies use or a weapon of the same type is on the ground nearby. Edit: Fps is fine. It's just these freezes when switching weapons. Edit2: Have you install newest SKSE 1.7 alpha or SSME(improved your game TENFOLDED realy install)? Thanks, I'll look into that. Edit3: Upgraded to SKSE 1.7 and installed SSME, although they didn't change anything in relation to this problem. I also tried downgrading textures as you both suggested, and that does indeed fix the issue, so I guess I'll have to run with that for now. Thanks for the help. Edit4: just as an extra question: Any way to make the game use low res textures at first, and swap them out for the high res textures once they are loaded to circumvent the freezes? Don't know if anything like that is coded into the game or not.
CGi Posted March 4, 2014 Posted March 4, 2014 As soon as you got 4GB VRAM, it doesn't matter how much more you got.The game is 32bit and by this uses a max of 3.1GB RAM and VRAM. And as there are no weapon textures in 4k that i know of, i guess you use aMidianborn or similar, which are 2k.Just optimize the textures with Optimizer Textures or DDSOpt. My screen is big enough and i need to get so close to my monitor to see any difference, that i won't be able to play the game as my nose touches the screen.Or make a compromise and remove some other HD textures.Another tip: Put loose files into BSAs. Those load faster, as the data is read compressed and uncompressed in RAM. Not this much of a difference with textures (unless they are uncompressed, which i think is causin the trouble for you), but still better. if you compress textures from a mod w/o ESP, create a dummy ESP where the ESP and BSA name match or use Mod Organizer, which can load BSAs w/o the need of a dummy plugin file. P.s.: Defragmenting the hard drive, the game is installed on, is a good idea too, unless it's installed on an SSD, which you really shouldn't defragment. And having the game on a different drive then Windows and/or the page file is another good idea.
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