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[WIP] Skyrim Slavers Guild


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well' date=' a lot of the detailed planning is gone. We can recreate that easy enough I guess, but there's a lot of work just went up in a puff of logic.

 

If folks have local copies, I'd like the journal of facedon valerius, the cheapcunt express and as much of Birthday Girl/the Dastard/Mthandeumz Market as I can get

[/quote']

 

Yay for google cache?

 

Nay for annoying restrictions here

The file you attached is too large. The maximum size for that type of file is 200 kilobytes. Its a 711 kilobytes text document

 

Cheapcunt express

 

 

The Cheapcunt ExpressEdit

 

This is an idea for the last arc of the questline, after the guild turns legitimate. Get a big cart with an iron cage on the back, and get a list of warrants for debtors and petty criminals and the like. The end client here is a big slave brothel in Solitude, so the only names on your list are female.

 

The wagon is widely referred to as the "Cheapcunt Express". That's partly in mocking recognition of the slow speed with which the wagon rolls onwards, partly because so many of the women on board were taken either for owing coppers, or for stealing things they could easily afford to buy, and partly because the women are to destined to be whores, and slave whores in training are generally discounted to rock bottom prices.

 

One by one you visit each of the cities of Skyrim, executing warrants and enslaving women as you go. Each new slave you take, you strip them, cuff their hands and throw them in the back of the cage. Their feed has strong aphrodisiac properties and with their hands cuffed behind their back, they can't pleasure themselves on the road. It all serves to keep 'em feeling hot and horny. In fact regular watchers of the Cheapcunt Express claim they can predict the wagon's arrival hours in advance, based on nothing more than the smell of pussy juice, carried by the wind.

 

At each city, you need to visit the Jarl's steward and have him sign some paperwork - this is the price of respectability. Outside the city, the cart stands by the stables, guarded by the watch. A crowd of locals gathers to stare at the unwilling soon-to-be whores. If the guild respectability is high, the locals may pelt the wagon with mud and rotten fruit. If it's low they may pelt the PC instead.

 

On these occasions you will find slaves pressing themselves up against the bars, begging the crowd to touch them and bring them some relief. Some of them will be giving blowjobs in return for the promise of a quick fingering in return. A promise that will usually go unfulfilled once the local gets what he needs. Others among them band over pushing their sex up to a gap between the bars, hoping that someone will slip something inside. Sometimes the guards can be bribed - a couple of septims a fuck. Other times respectable housewives will encourage their children to try and hit the offered orifice with rotten vegetables.

 

And so the tour procedes. The cart makes its slow progress from hold to hold, with the locals turning out to watch at every stop. Eventually the run is complete and the Cheapcunt Express returns to solitude, packed to bursting with hot, horny, humiliated housewives.

 

Outside the slave brothel, there's already a queue of local lads eager to try out the new intake. They pay close attention to the cage as it passes, trying to decide which ones might be pretty underneath the filth and the dried sperm, and which ones seem likely to be good fucks. Some of them will crowd up to the wagon, pushing hands through the bars, looking to squeeze some tits for free, or feeling for which cunts are the hottest and which are the wettest. In response, the women in the cage press themselves forward, any pretense of pride abandoned, trying to grind themselves against the offered hands, desperately seeking some much needed release.

 

Eventually the doors to the brothel's rear compound opens and you drive the cart inside. Once the compound gates are shut you can open the cage and herd the occupants inside where their new life awaits them.

 

We'll make it a radiant story quest. There's always a demand for fresh whores.

 

 

Link to comment

well' date=' a lot of the detailed planning is gone. We can recreate that easy enough I guess, but there's a lot of work just went up in a puff of logic.

 

If folks have local copies, I'd like the journal of facedon valerius, the cheapcunt express and as much of Birthday Girl/the Dastard/Mthandeumz Market as I can get

[/quote']

 

Journal part 1

 

 

IntroductionEdit

 

I came up with another nasty idea for the Falmer, and realised it far too complicated to, model, animate or even explain through dialogue. So I thought I'd write it up as an in-game book, a collection of research journals kept by Master Wizard Falcedon Valerius during his expedition to study the Falmer.

 

The journals start with Volume Five, which is the earliest one the player will encounter in the game.

Volume FiveEdit

 

The Journal of Falcedon Valerius

Rain's Hand, 14Edit

 

We found it! The altar, engraved tablet, the sealed portal in the cavern wall, everything is as described. All our losses, the horrors of the Dwemer ruins, all may prove worthwhile if we can decipher the inscription here. The Falmer are the missing piece in the Great Meric Puzzle, and yet no researcher has ever encountered them save as implacable foes. If we can only open up a dialogue with these creatures, there is so much we might learn.

Rain's Hand, 17Edit

 

When I selected Zaraia as my assistant for this expedition, there were many spiteful whispers among the arcades at Arcane University, with many speculating that I was more interested in the young apprentice's looks than in her mind.

 

I shall look forward to seeing the expression on the faces of these whisperers when they discover who it was that solved the riddle of the inscription. Zaraia noticed that while the runes and syntax are Dwemeric, the vocabulary is a closer match to that used by the ancient Chimer. Considered in this light, the inscription appears to describe a ceremony that will open the sealed portal.

Rain's Hand 18Edit

 

With every step forward it seems we must also take one back. The ceremony requires that a female be prepared as an offering - to whom or to what is not clear. I believe we have accurate enough information to perform the ceremony, but the issue remains of who is to be offered. Zaraia volunteered for the role without hesitation, but I have forbidden it, lest she be eaten by some giant skeever god, or transported to some awful plane of Oblivion.

 

And yet, who else is there? Fenand is barred from taking the role by reason of his gender, as am I myself. Imarum and Medilo have flatly refused to even consider the matter. If not Zaraia, then who?

Rain's Hand 21Edit

 

After three days of argument, I have relented. Zaraia will be our offering. I have grave misgivings about granting my permission, but the alternative is to pack up and return in failure. Too many lives have been spent to abandon the effort this close to success.

 

Zaraia has no time in preparing, first getting Imarum to shave her head, and then cooking and eating the vile looking "food of friendship" described in the inscription. She sleeps now, again as prescribed by the ritual, but I fear her sleep is not restful. As I watch her now, she tosses and turns constantly inside her sleeping roll, with frequent soft moans and small cries.

Rain's Hand 22Edit

 

Zaraia seems in good spirits this morning, despite a restless night. She says she feels "strange", but seems unable to articulate the feeling with greater clarity. Observationally, her eyes are bright and alert, her pupils dilated, her skin slightly flushed and her breathing is on the rapid side. She remains determined to proceed. I might almost say "eager".

 

Later: As soon as the ceremonial ointment has finished congealing, Zaraia stripped off her clothing and lay down upon a tarpaulin spread out for that purpose. I was touched and flattered when she asked that I be the one to spread the awful stuff on her body. The substance has an aphrodisiac effect, it seems, and she wanted the hands that spread it to be hands that she trusted.

 

At first I was hesitant in my touch, particularly over the breasts and genitals. She responded to this by grasping my wrist and pressing my hand firmly down on her breast. After that I applied myself to the task as diligently as I could, trying not to linger when she arched her back against my hand, or pressed stiffly pointed nipples into my palm. I gave her no further cause to berate me, save when it came to coating the inside of her vagina with the substance. Then again she placed her hand over mine, pushing my fingers deep inside her, and reminding me that her life could be forfeit if I was less than thorough. Thereafter I sought to take particular care in applying the ointment to her intimate areas, although I found her habit of pressing herself down upon my hand to be somewhat disconcerting.

 

Now we need to wait while the ointment is absorbed into her skin. Only when that process is complete can we begin the inscription process.

Rain's Hand 23Edit

 

After much time and effort, we have succeeded in covering Zaraia with a dense pattern of Falmer writings. The ointment has been fully absorbed into her skin, leaving her with no ill effects other than smelling strongly of, let us say "female arousal". On close examination her vulva does indeed appear engorged, as do her nipples, but this could well be a reaction to the ointment itself which has left my hands stinging this morning.

 

The stinging from the ointment is as nothing compared to the pain caused by the paint, however. I splashed a drop of it on the back of my hand this morning and for a moment I thought I was on fire. Looking at it now, a big angry welt remains, marking the site of the splash. I shudder to think how much more poor Zaraia must be suffering covered from head to foot with the vile substance. More than once, we were force to stop writing upon her while she recovered from the pain. We could have progressed much faster with healing spells, but we were afraid the magic might interfere with the markings.

 

Zaraia remains resolute in all this, and even cheerful at times, commenting wryly on the vulgarity of the words we were writing on her flesh, the unflattering things they said about her, and the overblown praise for her "glorious" and "beautiful" Falmer Masters. Her courage shames us all, and I shall have no hesitation in recommending her for advancement upon our return. Nor I feel will any dare oppose my recommendation once my report is published.

Rain's Hand 24Edit

 

So much has happened in so short a time. As soon as Zaraia felt sufficiently recovered, she walked to the altar of offering and lay down upon it. She held her arms above her head and looked at me, inviting me to fasten the restraints upon them. This I did, while Fenand restrained her ankles to the far corners of the altar. After which ...

 

After which we preformed the ceremony. In truth, the vast majority of the ceremony is in the preparation. The actual ceremonial part consists of little more than chanting the Dwemeric equivalent of "Accept our offering, given in peace" over and over again.

 

When they came, the Falmer seemed to arrive from every direction at once. What seemed like dozens streamed through the portal as it opened, weapons ready. Many of them were accompanied by Chaurus Reaper, the giant black insects domesticated by the Falmer. Almost before we could react, we were surrounded on all sides. Four warriors interposed themselves between us and the altar and gestured with spears, forcing us back away from the altar.

 

Then a Falmer in a more elaborate outfit than the others, clearly the head of the delegation, approached Zaraia. He thrust his head in close and sniffed like a dog sniffs, taking her scent at her head, her breasts, her feet and between her legs. Fenand, standing next to me, stiffened at this point and might have moved to intervene had I not laid a hand on his arm.

 

The delegation head then placed both hands on the crown of Zaraia's head and began to trace the lettering as it spiralled down her head and on to her face. Slowly, methodically, he ran his hands over every inch of her body, following the lines of text, sometimes using one hand to raise her body up from the altar as the other continued to trace.

 

It occurred to me then, that this may be the Falmer way of reading, by feeling the welts raised by the caustic mixture. And with that realisation I recalled how we had laughed at the language used. How the writing on Zaraia's body proclaimed her to be the lowest form of woman, to be worthless and worse than worthless. How they beg the Falmer to take her and abuse her, to use her for whatever demeaning purpose they see fit, if they would only redeem her existence by taking her as the lowest of their slaves.

 

And for the first time, it occurred to me that the language might be interpreted in a way other than purely symbolic; that the Falmer might take the words entirely at face value. That they might act upon them.

 

As I pondered such things, the Falmer's hand continued its slow journey, reading its way down Zaraia's body until it reached her pubis, where it paused. The Falmer then extended one long finger and thrust it deeply into my assistant's sex, briskly finger-fucking her (if I may be forgiven the vulgarity) for a few moments. Then, continuing to massage her sex with his other hand he held his finger up before his face. Even from our vantage point we could clearly see (and smell!) Zaraia's arousal, dripping from his finger. The Falmer careful sniffed at the finger and then opened wide his mouth. A long, black, triangular tongue emerged and coiled itself along the finger, tasting along its full length, before whipping back into its mouth.

 

So engrossed was I in this remarkable display that I had quite forgotten about Fenand, who now pulled his arm free from my grasp and began charging a spell with a great cry of anger. And then died just as quickly, pierced through by the spear of the Falmer standing behind him.

 

For a long moment, I think if any of us had so much as sneezed it would have meant all our deaths. Then, slowly, the Falmer relaxed, and the head Falmer resumed his painstaking tracing of the words written on Zaraia's naked flesh. When he was done with that, he signalled some of his comrades over to perform their own inspection, and soon the Falmer were crowding around her, touching and tasting and sniffing and the Divines know what else as they sought to verify that the ceremony had been properly performed.

 

When all were satisfied, the head Falmer waved them all back. He mounted the altar, knelt between Zaraia's legs, and dropped his loin cloth.

 

I suppose we had always known that rape might be one result of the offering ceremony. We had even joked about the possibility, with Zaraia laughing that if there was no other way to get in, she would have to "lie back and think of Cyrodiil". There was little of humour about the reality however. The Falmer thrust himself in and out of my assistant with rapid, brutal strokes. There was no hint of pleasure, or lust, or even of cruelty about his performance. His attitude was very much that of a man performing a necessary but distasteful duty, and who wants to get it over with as quickly as he can. Perhaps the Falmer view filling the offering's womb with their semen as a necessary part of the ceremony?

 

Zaraia for her part fought to remain immobile and unresponsive in the face of this violation, as she had though the indignities that preceded it. As the rape progressed however, she began to utter a thin keening cry, whether from pain, passion (or some mixture thereof) we were unable to tell. And then slowly her hips began to buck in time with Falmer's thrusting. I can only think that days of arousing concoctions and perverse stimulation had finally worn down her resistance; I can hardly imagine that she would so shame herself before her colleagues of her own volition.

 

Once the head of the Falmer had shot his seed into Zaraia, he stepped back and gestured to his fellows. One at a time they mounted the altar and then the woman upon it, each performing the same passionless act of rape. Each time Zaraia rutted herself back at them, wailing with pain and lust and with humiliation. Since each new violation followed the exact pattern of the one before. I can see nothing further to be gained by dwelling on this matter. Let us therefore move on.

 

When the last of the Falmer had spent himself within Zaraia, the head of the Falmer delegation returned and dipped a finger into the reservoir of semen that had leaked from between my assistant's thighs and pooled in an indentation upon the altar. He sniffed at this cautiously, considered gravely, and then threw both arms in the air with a victorious cry. The cry was echoed by the other Falmer present. The offering was, it seemed, satisfactory, and I dared to hope that the worst might be over.

 

There is however one further horror from that day that I must relate while I can still muster the will to write of it.

 

After the cry of acceptance, I was brought forward by two of the Falmer to stand by the delegation head. Two more Falmer had unfastened Zaraia's bonds and held her by her upper arms, half restraining her, and half supporting it seemed to me. The delegation head gestured to an underling, and had placed in his hand a chitinous ball, a little bigger than a large loaf of bread. This he handed to me to examine. I found it lighter than I expected, segmented like an insect thorax, and slightly, disconcertingly warm to the touch.

 

Taking it back, held the ball upright and, in response to some subtle signal, the ball unrolled into a smaller version of the great chaurus insects twitching listlessly in his grip. Then, motioning for me to attend closely, the chief pressed the insect against Zaraia's naked back. Instantly the creature awoke fully with a writing and a spitting and clattering of pincers. Thin black insectile arms reached around her body to grasp her tightly across the breasts, belly and over the pubic bone. The creature's two large mandibles fastened around her neck where they locked into place, apparently powerful enough to bite though her neck without any great difficulty. Finally, and the Falmer Chief took care to draw my attention to this, the animal's tail curled between Zaraia's legs and a long black penile organ forced its way into my assistants sex. Finally the very end of the tail curled up again to cup Zaraia's pubis. The chief pulled it back down for a moment and motioned me closer. On the beast's chitinous underside were revealed rows and rows of tiny pincers, chittering as they opened and closed on the air. Indeed, as I watched the pincers sought out and fastened upon vaginal lips, while others seemed intent on grasping the clitoral hood, or even the clitoris itself. Then the chief released the final tail segment which again curled up and clicked into place against the legs already gripping the pubic bone.

 

Now the Falmer released Zaraia's arms and she fell, collapsing to her hands and knees, the chaurus creature seeming like an armoured carapace upon her back. The Falmer chief briefly inspected her again and then turned and walked into the gloom of the Falmer nest. Zaraia tried to rise only to collapse again, whimpering at some unseen pain. She tried again to move to the sides, with similar results. My attempts to help or console her were cut short by the Falmer watching over us. In the end, it was only when she began to crawl after the departing chief that the pain ceased; her sigh of relief was almost palpable in the gloom.

 

At this point, the chief turned and gestured that we too should follow him. And follow, reluctantly, we did.

 

 

Volume SixEdit

Rain's Hand 26Edit

 

Our hosts have allocated us some accommodation. It is a typical Falmer dwelling, conical in structure and made of layered black chitin from their chaurus beasts. It is also very small. There would scarcely be room for one of us, let alone three.

 

It does not help that my colleagues are refusing to talk to me. Medilo seems withdrawn within herself, almost in a state of shock, while Imarum has favoured me with a number of icy glares. I fear she holds me personally responsible for the events of yesterday. But how can I deny my responsibility? A brave young man was killed while under my command, and the woman he sought to protect, Zaraia ...

 

It is Zaraia that occupies my thoughts most of all. Last night the chief demonstrated his control to us, pointing hither and yon, and watching as Zaraia hastened to the indicated location, crawling on her hands and knees. I got no sense that she obeyed his directions willingly; but obey she did, though she hung her head and refused to look at me.

 

Once satisfied that his point had been made, he sent the poor girl crawling into another hut. Curved gates formed from razor pointed chitin closed behind her, and she promptly collapsed sobbing upon the floor of the hut, like a puppet whose strings had been suddenly severed.

 

I looked at her through gates that closed of their own accord, and longed to give her comfort. But the gates had unaccountably locked, even though there was no discernible latch or mechanism to prevent their opening.

Rain's Hand 27Edit

 

Our status among the Falmer is far from clear. While they do not slay us out of hand, neither are we allowed to roam freely. I had thought to visit Zaraia, whose cries and gasps and moans have so pricked at my conscience. I left our hut only to find myself confronting a huge chaurus of the Reaper sub-species. The creature hissed and shook its head and dribbled toxins upon the stony ground and generally made such a fuss that I came to fear for my life should I choose to proceed.

 

Later in the day, the Falmer chief came to visit and brought with him a naked Redguard slave who begged us to address her as "shop".

 

Shop explained to us in halting Cyrodiilic that her purpose was to serve as a conduit for the thoughts and commands of the "Beautiful Ones" and to facilitate trade. I told her that we were not there as merchants, a point she relayed to her masters, and which seemed to agitate the Falmer considerably. Apparently, the ceremony of offering constitutes a trade agreement, and with nothing to trade there would nothing to keep me alive. Fortunately inspiration struck, and I told them the simple truth: that we came to trade knowledge.

 

This proved acceptable to the chief and his cronies, and they left us then, talking among themselves, as much in signs and gestures as in words. This development seems to hold great promise, both for our mission on the one hand, and on the other, for a chance to negotiate for Zaraia's return to us.

 

Zaraia. I have not been allowed to see her since my last entry. I worry greatly about her.

Rain's Hand 28Edit

 

Shop disturbs me deeply. She is comely enough, I suppose, even covered in dirt and grime as she is. I think what upsets me is the look in her eyes. There is nothing in her expression. No fear; no anger; no hope; no joy; no misery. There is just a flat, blank acceptance. I dreamed last night, and in that dream, I saw Zaraia's face wearing that same expression and I felt that my heart must break.

 

They let me see Zaraia today. I found her curled upon the floor of her hut, much as I had left her. The thing on her back was obscenely active between her legs, and her body shuddered convulsively. I knelt to examine her more closely, and she looked up at me, complex emotions flitting across her face. I saw fear, and pain, and pleasure and need, all fighting for control. But underneath them all there I could still see the that steely resolve.

 

Zaraia opened her mouth to say something, managed nothing more than a series of quick, shallow gasps that showed no sign of abating. I leaned in closer that I might better hear, and her hand shot out grasping my wrist and pressing my hand against her belly, much as she had six days earlier. Gods, but that time seems so distant now. He flesh seemed feverish under my hand, and her eyes locked onto mine, and I could sense her willing me to understand whatever it was she wished to communicate.

 

I moved to embrace her then, to offer what little comfort I could. The thing on her back had other ideas, however, writhing and hissing in unmistakable threat. My Falmer guide placed a hand on my shoulder and drew me away, not unkindly, but brooking no resistance.

Second Seed 2Edit

 

The situation in our hut continues to deteriorate. Medilo, ever the introvert, never speaks at all now, save with mocking sarcasm, Imarum's cold fury remains unabated. In the cramped confines of the hut, the situation approaches the intolerable. Things might improve if the women would leave the hut more often, but they seem intimidated by the Falmer in a way I would never have expected from two such formidable wizards.

 

Things were not improved today when Shop came to visit that she might answer any questions I might have. The big chaurus beast was on guard outside again, refusing to let us wander and so Shop squeezed into the hut alongside us. Oh, were I only a younger man! Forced into such tight confines in the company of three attractive females, one of them naked to boot! And yet there was little allure in Medilo's cool derision, or Imarum's icy stiffness, while Shop's dead acceptance of the world offered no attraction at all. And so very carefully I arranged myself into a position where I could jot down notes of our discussion, taking great care not to accidentally brush against anything that a gentleman should not touch brush against.

 

The most pressing questions on my mind naturally concerned Zaraia. In particular I wanted to know about the monster fastened around her back.

 

"That is her trainer", Shop said. "It teaches her the things she needs to know in order to live among us".

 

Imarum asked "and what lessons are these, that can be learned from rape and bestiality?" her tone conveying contempt as only the Altmer can. Shop accepted the scorn as she seemed to accept everything, and seemed not even to hear the question. I asked again, moderating the phrasing somewhat.

 

"What lessons does it teach her, Shop?"

 

"It teaches her pleasure. It teaches her pain. It teaches her that her body is not her own. It teaches her that her body's responses are not hers to control. It teaches her how to submit. It will teach her to serve. It will teach her to please."

 

"To please in what way, Shop? Do you mean sexually?"

 

"In all ways. Sexually most especially. It is the first duty of the slave to be available for use by the Beautiful Ones. Do you desire my use, master? As a guest of the tribe you have been afforded full privileges"

 

"Oh, this should be fun", said Medilo before I could respond. "Come on Val, show us what you can do with that wizened old prod of yours" she said, while Imarum merely laughed scornfully. Unsure how to respond to this, I hesitated, and this Shop seemed to take as permission. She pushed forward, reaching for me. Alarmed for my dignity, I leaned back as she pressed herself against me, and lost my balance in the process. In just a moment we were all four of us in a knot on the floor, limbs tangling and hands pressing where they must. While we mages fought to right ourselves, Shop wriggled herself delightfully against me, hands seeking the fastenings on my robes, her mouth planting quick hot kisses against my chest.

 

Somehow, I know not how, I managed to fend off her advances, and preserve my honour, if not my dignity. I dismissed Shop, telling her she had given us much to discuss, and assuring her that she had given no offence.

 

And then we were alone, the three of us, with faces flushed and hearts hammering. For a moment no one seemed to know what to say, or where to look. Then Imarum stated "We will not discus this!" and that seemed to be that.

 

And so the tension in the hut is even worse than it was before. When damned chaurus finally goes away, I shall go and visit Zaraia.

Second Seed 3Edit

 

I fear I shall sleep poorly this night, not that my sleep is ever sound in this place. The cold, the damp, the unending gasps of pain and pleasure wrought from Zaraia by her trainer beast; none of these are conducive to sleep.

 

Tonight brings a new distraction. I awoke to the sounds of muffled gasps and grunts of pleasure coming not from Zaraia's nearby hut, but from Medilo's bedroll. From the way her bedroll twitched in time with the gasps, it seemed clear that she was working to pleasure herself and trying not to let the fact be known. In this she failed completely. Imarum was already wide awake, and watching the process with apparent fascination. Noticing my attention, she fixed me with a warning glare, and then returned to watching Medilo, head nodding with every gasp as if counting them for the record.

 

It occurs to me that my colleagues' behaviour is increasingly aberrant, and I am forced to wonder about our diet here. There had been no opportunity to return to camp for our rations and so we eat the food the Falmer give us. This in many ways resembles the "food of friendship" eaten by Zaraia as part of the Ceremony of Offering. After Zaraia ate the ritual food, I remember noting her elevated physiological state, and wondered if it was arousal that caused her eyes to shine so.

 

If so, could the same food be having a cumulative effect on the three of us? A slowly building aphrodisiac would perhaps explain some of my comrade's behaviour of late.

 

There is one other datum I need to record in this regard. Medilo's jibe about my "withered old prod" was cruel but accurate. There is no shame in recording this. My arts have preserved me fit and active, far into old age, but I have long since passed the age when men are sexually active. Indeed, I had been confident that my staff of power had long since expended its last charge. Imagine my surprise then to find myself rising to the occasion when Shop ground herself against me.

 

Or again, listening to Medilo's furtive masturbation.

 

Or now, merely writing about it.

 

I fear I shall sleep poorly this night.

 

 

Second Seed 4Edit

 

Three of the Falmer sought me out today as I was visiting Zaraia. Shop, who accompanied them, spoke on their behalf.

 

"The Beautiful Ones wish to know: was the offering a particularly favoured slave of yours?"

 

"I think you misunderstand. Zaraia is not my slave"

 

"I think I do misunderstand. That you came here with slaves speaks of strength. That you mastered three such despite your age speaks of hidden strength. This is something the Beautiful Ones can respect. Must I now tell them that you are weak?"

 

"I suppose ... I suppose that, considered in a certain light, the relationship between Master and Apprentice could be considered a form of slavery."

 

"Then you were her master. She was your slave". I nodded, relieved that part of this at least was true. "So then, was the offering a particularly favoured slave?"

 

"I was ... am ... very fond of her, yes"

 

"Then the Beautiful Ones grant you this mark of their favour: you may feed the offering"

 

I suppose that from what I have learned on this expedition, I should have foreseen what followed. I think I imagined that I would sit on the ground, cradling poor Zaraia's head upon my lap while I pressed morsels of food between her quivering lips, encouraged her to swallow as I administered small sips of water.

 

Consequently, when I found no food there with which to feed her, I stood and dithered like an old fool, until one of the Falmer pushed me aside and barked something complex. Shop translated: "You are new to the Falmer and many of our ways are strange to you. Watch know and learn the correct way to feed this slave"

 

Then the Falmer revealed his stiffening member which he quickly thrust into Zaraia's mouth, Zaraia scrambling onto her knees to receive him. The Falmer then performed an odd little ritual, carefully running his hand around and around on Zaraia's still shaven head. A strangely gentle moment in this place, and one that passed all too quickly as the Falmer went on to grasp Zaraia's head in both hands and roughly thrust himself in and out of her mouth.

 

When the Falmer finished, one of his comrades pushed me forward.

 

"Now you do it" Shop translated.

 

Only recently I might have found myself unable to comply with the instruction. Of late though I seem to be tenting my robe at every opportunity, this occasion being one of them. I think I might have ... I hope I would have pulled away. But then Zaraia caught and held my gaze, and whispered "please". For a moment I stood there shocked, while my apprentice's hands sought to open my robe. And then she took me into her mouth and all rational thought fled from my mind.

 

And so I stood, lost in unexpected pleasure, while Zaraia swallowed me as deeply as she could, hands clenched on my buttocks to pull me close. When my moment of release came, I heard the working of her throat as she worked to swallow every last drop, keeping her nose buried in my pubic hair until my member finally softened in her mouth, eyes fixed on mine the whole time.

 

And when she released me, she mouthed something to me before fainting dead away. I swear the words were "thank you".

Second Seed 5Edit

 

Another poor night's sleep. I fell asleep transcribing my notes from yesterday, and awoke in the small hours to the sound of my esteemed colleague Wizard Medilo attempting to pleasure herself surreptitiously.

 

Happily absent were the sounds of Zaraia's endless gasps of pain and pleasure, which accords with some of my observations from yesterday. In the wake of the "feeding" incident, I had noticed that her convulsions seemed greatly abated, and that her trainer chaurus had largely ceased its ministrations between her legs. I was unsure then how to feel about the episode.

 

The Falmer seemed pleased with the outcome in any event. "Master, I am to tell you that you have gained standing twice over with the Beautiful Ones. Once in that you were able to bond a slave so strongly to your will, and again that you would willingly offer one so devoted as a sacrifice to the Falmer."

 

"At first the Beautiful thought that you intended to slight them by keeping your elven slaves for yourself and offering in their place a poor imperial. But my masters now appreciate the depth of your generosity.

 

"It seems there is much to learn from you after all. Your proposal to exchange knowledge is accepted".

 

With this the party departed, leaving me with more questions then I felt I could clearly articulate. I returned home to write up my notes, and fell asleep mid-way.

 

I have not yet explained to my colleagues that the Falmer believe them to be my slaves. In the light of recent events, I doubt such news would be well received.

 

Later:

 

The Falmer came to me again and through Shop told me to feed Zaraia once again. I resisted the idea, unwilling to take advantage of my apprentice, and especially so when in such a vulnerable state.

 

"She will die if you do not" Shop said. "The training will fail and she will die".

 

"Surely the Falmer would not kill her just because she could not be trained", I said.

 

"That is not why she will die. Come."

 

And I was led back to Zaraia's hut where one of the Falmer gestured for me to examine the trainer's mouth-parts. Looking closely I could see that the creature had bitten into Zaraia's neck, fastening itself to a blood vessel under the skin.

 

The Falmer spoke, and Shop translated: "The trainer feeds on the blood of the slave. The trainer needs to taste submission in the blood or the trainer will die. If the trainer dies, it will usually kill the slave in doing so. Even if it does not, the slave is often left too weak to survive."

 

And so I opened my robes and allowed Zaraia to feed, which she did, hungrily.

 

There are many in Cyrodiil who will question the propriety of my actions and the motivations behind them. I have no satisfactory answers to those questions. But I will say that looking at Zaraia afterward, she seemed much healthier. I had not been aware of her condition deteriorating particularly, but the improvement as she began to recover was striking.

 

Shop tells me that from now on I must feed Zaraia in this way, daily. I will do so. Judge me as you will, dear reader, I have no good answers you.

Second Seed 6Edit

 

As regards Zaraia and my feeding of her, one aspect troubles me particularly. If some special bond of submission exists between myself and Zaraia, how did it come to exist? I have had my share of an old man's fantasies regarding my pretty young apprentice. In each case however I have called myself an "old fool" and dismissed the matter from my mind. Nor do I think I have done anything to encourage her to think of me in other than a professional context. In fact, I had thought that she and poor Fenand were together.

 

Whence then comes this special bond? Granted that the Falmer know their business, and the bond exists, what is its nature? Is it exceptional loyalty on Zaraia's part? Or has she (and here I must call myself an "old fool" once more) has she been secretly in love with me the whole time?

 

I had not thought I could feel any greater guilt over Zaraia's fate. Apparently I was mistaken.

 

Later:

 

Shop came to me today. I still find her demeanour disconcerting. When she speaks with me privately, she is meek and submissive. When she directly translates for one of the Falmer, however, her language and tone and even posture reflect those of our hosts. The rather worrying flat, dead acceptance she initially exhibited has grown less common as my status with the Falmer has risen, but even so, she will still sometimes switch between personas with dizzying rapidity.

 

So then: it has been decided that she would tutor me in the speech of the Beautiful Ones, as she refers to her masters, and that I should also learn their ways, and that when suitably versed in both, I would be permitted to wander as one of the tribe.

 

This constitutes success for our mission beyond our wildest dreams. To go where we will inside the Falmer community, to interview as we see fit, without depending on interpreters.

 

Later:

 

I have been taking advantage of my increased freedom to do a little sightseeing. There is enough material here to fill two dozen notebooks, but today I simply enjoyed the freedom to wander a little. After days of fighting off boredom by making sketches of glowing fungus and documenting the social rituals of the chaurus this has been a pleasant change. I hope to sleep well tonight.

 

Sleep is still a problem. Medilo seems to worry less and less about concealing her nighttime auto-eroticism, while Imarum is more and more blatant in her fascinated observation of the same. It seems they are forming some strange bond of exhibitionism and voyeurism. Of course, given my own daily habit of shooting my seed down my apprentice's throat, perhaps I am not best placed to criticise.

 

I just hope I can sleep.

Second Seed 7Edit

 

Shortly after my last entry, Shop entered our hut as we were preparing to sleep. This was not a welcome intrusion after her last visit, but she insisted saying she had been sent to teach me of the Falmer way. This at least eased the tension somewhat. Whatever our differences, this was something to which we three academics could apply ourselves.

 

Shop began by asking me if I knew the meaning of the words we inscribed upon Zaraia for the offering; and also if Zaraia herself knew

 

"The words inscribed upon the Offering", said Shop. "Is their meaning known to you? Is it known to the offering?"

 

"Yes, and yes" I replied.

 

"Good, that will save some time", said Shop. "I was once Offered myself, and though the marks have faded to the eye, they are still apparent to the touch. Please, place your hands upon me." I quickly touched my fingertips to Shop's cheeks, fearful of where I might find my hands placed if I resisted.

 

"Now move your fingers", Shop said. "Feel for the words that were written". So I did.

 

The words were quickly apparent. It was an odd quality to the skin, not a roughness exactly, but a difference in texture. Not unpleasant to the touch, but unmistakable once you came to search for it.

 

"The words fade to the eye, but never to the touch. The Beautiful Ones mark us for life with our declaration to them; we wear the words of our servitude and carry them until we die. Touch me elsewhere. Trace out the lines of my submission".

 

And so I did. I traced the lines of invisible text as they flowed around Shop's shoulders and spiralled down her upper arms. Imarum joined in, unasked, saying that someone would need to verify my findings. Medilo followed a moment later. There's a scene I may omit from my formal report: three stuffy old academics crowded into a tiny chitin tent, all of us fondling a naked slavegirl.

 

Eventually I had to call a halt to the tracing of words. The feeling of tension had returned to the air, and I motioned to Shop to continue, desiring to get the business concluded quickly.

 

"Master, please place your fingers against my scalp", Shop said. "My hair has grown back since my Offering, but the words are still there to be felt". Shop leaned forwards to give me easy access to her hair, almost putting her head into my lap in the process. I put my fingers into her hair and found the start of the inscription that spiralled down around her scalp.

 

"The words written on a slave's scalp are always the same. Among the slaves they are known as the Falmer Crown. Please master, trace the path of the words on my head, being sure to touch each one in turn."

 

I did as directed. The change in Shop was striking. She stiffened slightly, trembled, and then sagged down as if she was finding it difficult to support herself. Her body temperature rose (I could feel her heat through my hands) her lips parted, and her breath came more quickly. These last two data I was made particularly aware of, since her bowed head, by accident or design, had lowered to the point where her two lips were resting on either side of my rapidly stiffening erection, and even through my robe I could feel each hot breath from her mouth.

 

When I was done, Shop raised her head, and looked at me with shining eyes. "Master, do you see how this ritual affects me?" I said that I did. "So it will affect all the slaves of the Beautiful Ones. This is the ritual you must perform when you feed the Offering".

 

"What's that?" Imarum asked, "What have you been feeding Zaraia?" I frowned at her with a nod towards Shop and she subsided after giving me a we'll-talk-about-this-later look. One of the first things you learn is not to interfere with the data collection process.

 

Shop was speaking again. "Now Master, please, do that again, but first command me to recite the words as you trace them".

 

"Why must I command you?" I asked. "Why not simply say them if that is what you want?"

 

"This must never be done by my desire, Master. It must be commanded of me, and I must be forced to obey".

 

"Very well", I said in the best lecture voice I could muster, "Recite the words as I trace them".

 

And Shop did, eyes locked on mine and voice trembling, as she said: "I am a slut and a whore and a cunt", she began, "weak and worthless and worse than worthless, of no use save for the holes in this body, holes which are useless filled by my master. The mouth, ass and cunt of this worthless slut all ache with need, and their need is this slut's need a need that is greater by far than the slut who feels it, greater than any slut could resist: a slut is mastered by her needs, and through those needs shall she be mastered by others. This unworthy slut therefore begs though she has no right to beg, prays though she has no right to pray, that she might made to be the whore of one strong enough to master her and so master the needs which master her, she pleads to the Beautiful Falmer that they might enslave her as the lowest of their slaves, use her and abuse her, humiliate and demean her if they will only sanctify her filthy holes with the glory of Falmer seed, that they might someday redeem her worthless existence by filling her holes with their semen and her belly with their spawn"

 

This recitation had a profound effect on all of us. Medilo had looked up the original inscription in the field logs, and had been mouthing the words in time with Shop, her face flushed and her free hand buried in her lap. Imarum looked on wild eyed, looking as if she might explode, either from repressed lust or from pent up fury. Shop was on her hands and knees before me, with tears streaming down her face. We could feel the heat coming off her in waves, and her musk filled the cramped space.

 

She had been looking me in the eye throughout the recitation.

 

"Do you see, Master? Do you see how the ritual affects me?" I nodded, unable to speak. "This is the state of mind that the Offering must adopt in order to survive. This is why you must tutor her in the ritual when you feed her". I nodded again.

 

"Master", Shop continued, her demeanor shifting again, "this poor slut has done all that has been asked of her today. Now her needs have mastered her and she needs to be mastered by one stronger still. Master, an unworthy slut needs to feel you inside of her. Master, I beg you, please feed me, I need it so".

 

I think I must have nodded, and without further delay Shop freed me from my robes, and took me deeply into my mouth. Almost of their own accord, my hands sought the crown of her head and began to trace. In response, her hands gripped me convulsively and her throat spasmed around my penis.

 

I only became aware that Imarum was screaming when she bodily pushed Shop away from me.

 

"Stop doing that! I am talking to you! I demand that you pay attention" she shouted. "Is this the how Valerius has been 'feeding' Zaraia? Answer me!"

 

Shop rose to a crouch and turned on Imarum with a look of pure fury. "I will not be commanded by a slave", she said.

 

"Slave? Slave! What lies have you been telling, Valerius?"

 

And after that things deteriorated rather rapidly.

 

Rather than record the sordid details, suffice it to say that it took the arrival of three angry Falmer and two chaurus beasts before we came to our senses enough to stop yelling and behave like proper guests. And while the matter is far from resolved, Imarum assures me that she will do her utmost to have me expelled from the guild on our return.

 

I believe I will save her the trouble. I shall submit my resignation to the Arch-Mage together with my initial report.

 

Link to comment

well' date=' a lot of the detailed planning is gone. We can recreate that easy enough I guess, but there's a lot of work just went up in a puff of logic.

 

If folks have local copies, I'd like the journal of facedon valerius, the cheapcunt express and as much of Birthday Girl/the Dastard/Mthandeumz Market as I can get

[/quote']

 

Journal part 2

 

 

Volume SevenEdit

Second Seed 11Edit

 

I spent the morning with Shop. To avoid the disapproval of my University colleagues, we have found an out-of-the-way place; a high ledge, probably intended as a sniping platform in the event of attack. No one passes this way normally, which makes it an ideal location.

 

Shop is teaching me the Falmer language. It is in many ways like the Falmer themselves; clearly Meric, but distorted in so many unexpected ways you might never realise its origin. Another part of the lesson plan is for me to practice the ritual of the Falmer Crown. "I am a slut and a whore and a cunt, weak and worthless and worse than worthless, of no use save for the holes in this body, holes which are useless filled by my master". How odd that such ugly words could find such a musical cadence in her mouth.

 

Of course, after I make her say the words, she usually finds herself with something else entirely in her mouth. And when that happens, I like to practice my ritual again, which means she barely gets a chance to swallow my seed before she's begging me to fill another of her holes.

 

Shop's persona as stern avatar of the Falmer seems to be receding now, replaced by a woman very much in thrall to her sexuality, and increasingly dependent on me for her release. Which is, let us be clear, a terrible, terrible thing. And yet her need is clear and evident, and I have no way to help her save to satisfy those needs. Ultimately, how can that be wrong?

 

Julianos preserve me, I've not ejaculated with such frequency since I was in my teens.

 

Later:

 

As my mornings have fallen into a pattern, so too my afternoons. Here I tutor Zaraia in the words of the Falmer Crown. There is a minor issue in that I am not supposed to pronounce the words myself, that being too demeaning an activity for a master. This is, of course, mildly problematic. Most Falmer slaves are drilled in the litany before inscription and are expected to recite it as the words are seared into their scalp. That, in the context of the ritual, is apparently sufficient to imprint the words and link them with the ritual.

 

Obviously in Zaraia's case we need to find another solution, so I'm using Shop to say the words while I feed Zaraia. We must make quite a sight: I kneel on the floor with my robe hiked up. Zaraia's trainer gets her to all fours in front to me, and she takes me into her mouth. Then Shop kneels beside Zaraia and whispers the words into her ear as I perform the ritual. That approach required Shop to use the second person form: "You are a slut and a whore and a cunt ..." which is apparently sub-optimal. So yesterday I tried performing the ritual on the scalp of both women, one with each hand and command Shop to say the words. This approach seems to result in Zaraia taking a much more active role with her mouth, which Shop tells me is a good sign.

 

The only drawback is that once I have finished with Zaraia, Shop needs to be fed as well. And since somehow I can never resist tracing the words on her scalp, she normally needs to be fucked immediately afterward.

 

I don't know what might be the active ingredient in the Falmer food, but I know that if I could sell it in Cyrodiil, I could become rich beyond dreaming.

Second Seed 12Edit

 

My university colleagues are a continuing source of concern. During sleep periods Medilo has apparently abandoned all attempts to conceal her auto-erotic adventures, while Imarum has taken to sharing her bedroll in order to get closer to the action. I don't believe there is any sexual contact between them, not that it's any of my business of course, but in a room as small as that, I believe I'd know if there were.

 

It is their day time habits, that most worry me however. Now that the restrictions on our movement have been lifted somewhat, I would expect them to be out and about, filling notebooks with observations. Instead they huddle together in the hut like two lost sheep, occasionally poring over the field logs, but increasingly often just staring into space. For the sake of all our sanities, we need to get out of this place as soon as possible. Just as soon as I find a way to free Zaraia from the trainer beast, we can leave.

 

Of course, that requires waking her from her current state of fugue. Shop tells me that this is part of the ritual, and that she will fully awaken once she can recite the words of the Falmer Crown on command. I remember feeling disappointed to find that after all the preparation, the Ceremony of Offering was no more than a simple chant. It never occurred to me that the ritual elements would continue with equal complexity on the Falmer side, much less that I would be a part of them.

 

So: my immediate task is to fully imprint the words of the crown.

 

Later:

 

My crown imprinting activities proceeded as well as expected today, but the subsequent feeding of Shop was interrupted by the arrival of a group of Falmer. They chased us away with grunts and snarls that I am starting to realise are thick with words and complex syntax. Outside, I was expecting to find Shop desperate with need. Instead, I found her straight backed and imperious, back in her avatar-of-the-Falmer persona.

 

"The Beautiful Ones are confused by you", she said. "They cannot decide whether you are an exceptional slave trainer, or one of the worst they have ever encountered. They continue to be impressed by the depth of your bond with the Offering, but they are appalled by the lack of discipline shown by your other slaves"

 

"I see" I said, not knowing what else might be safe to say.

 

"The Beautiful Ones propose a way to resolve this conundrum, however. They wish to test your slaves"

 

"I see. Perhaps a little more detail on the testing part would be helpful."

 

"They will take them away and use them", Shop said flatly. "I imagine the use would be at least partly sexual. They will wish to assess your training in all areas"

 

"I see" I said again. "And ... how many of them would be doing the testing?"

 

"As many as wish to do so. I doubt it would be more than a dozen"

 

"A dozen. Right"

 

"You would be without your slaves for no more than a few days, a week at most, but I doubt that this would pain you greatly." And then, with another shift of personality "If you have need of a woman, you have only to command me, master".

 

So all I need to do now is persuade my esteemed colleagues that, on top of my misdeeds to date, they are now required to submit to a week of gang-rape by the Falmer. That should be an interesting discussion.

Second Seed 13Edit

 

My discussion with my fellow wizards went better than I anticipated, if only in as much as Imarum did not try to slay me, and a party of armed Falmer was not required to break up the argument. The discussion was both frank and forthright, and the final decision is the very model of clarity: They will not do it. They will not consider it. They will not hear any further discussion of the subject. The matter is closed.

 

I mentioned this to Shop during our morning language study, and snapped out of that state characterised by the words "command me, master" and into one closer to "pay attention, worm".

 

"Do you mean to keep your slaves to yourself? The Beautiful Ones will not be pleased. Are you not aware that all the females in this place are available for your use? Will you not return the generosity of your hosts?"

 

I hastily assured Shop that I was most aware of the generosity of the Beautiful Ones, and that I had every intention of returning that generosity to the full measure of my capability, and then flannelled shamelessly when it came to specifics.

 

So, time to decide: Would I prefer to die at the hands of my hosts, or of my colleagues?

 

Later:

 

We have made a breakthrough. Today, before feeding Zaraia, I held her chin in my hands and commanded her to say The Words as I traced the lines of the Crown. She looked me in the eye, and started with "I am a slut and a whore and a cunt ..." and continued on with her voice gaining in strength as she went. It almost broke my heart to hear such ugly words in her mouth, even while it had the opposite effect on another part of my anatomy. By the time she concluded with "... redeem her worthless existence by filling her holes with their semen and her belly with their spawn" I was at full attention.

 

When she was finished, Zaraia smiled at me, then winced in evident pain and said "Hi there Val. How long have I been asleep?"

 

"About three weeks" I said.

 

"You'll have to tell me everything I've missed", she said, wincing again. Then her eyes dropped to my cock-head which was dancing just in front of her face. "Are you going to do something with that, or I can I have it?" she asked, and then engulfed me in her mouth when I nodded. Almost out of habit I traced the Crown on her head, and felt her shudder in delight as she sucked.

 

When I was spent she looked up again. "I think I need to sleep again. See you later". And she was out like a light.

 

According to shop, this is good news indeed. She should wake for longer after each feeding now, and soon return to a normal sleep cycle. After which it won't be long before we can have the trainer removed.

 

All I need to do is live long enough to see it happen.

Second Seed 14Edit

 

Today, Shop pressed me further about giving up my colleagues to the Falmer. "If they think you are being selfish, they may take what is not offered", she said. "What they take is not always returned. You should think on that". And then she reverted back to submissive slavegirl and would or could say nothing more on the subject.

 

So now I must present the choice that either Medilo and Imarum must submit to a week of rape by out Falmer hosts, or else they risk being taken against their will, raped anyway, and forced into slavery regardless.

 

Somehow I know that this is going to end up being my fault.

 

Later:

 

Zaraia shows continued improvement. I commanded her to say the words of the crown, and when she had finished feeding, she looked at me bright eyed and said "Hello, Val. I don't recall this form of greeting in any of the guild protocols". And promptly recoiled as if struck.

 

"What is the matter?" I asked.

 

"I ... don't know", Zaraia said, a little wary. "My ... my friend here", she indicated the chaurus on her back, "has some definite ideas about how I should behave, I think"

 

Interesting. The academic in me perked up. "What sort of ideas does it have?" I asked.

 

"It doesn't like it when I'm flippant ... ah ... or even informal with you, I'm learning that much", Zaraia said

 

"What sort of things does it like?"

 

"It ... ow! it likes it when you feed me. OWW! I .. like it when you feed me." Zaraia suddenly relaxed, relief pouring into her expression.

 

"It likes it .. it likes it when my thoughts are sexual. Ohhhh.. It likes it... master ... it likes it when I have sexual thoughts about you, master..." She moved closer, placing her hands upon my knees to pull herself into my lap. "Master" and here she flinched again, or so it seemed to me, "Master, I only have one hole to offer for your use, but I beg of you, please make use of me..." and she looked at me, lips parted in readiness.

 

How is a man supposed to resist an offer like that?

 

After I had finished feeding Zaraia for the second time, another group of Falmer arrived to chase us away. This time I watched through the hut door and saw them one at a time feed Zaraia while performing the Ritual of the Crown.

 

I suppose something of my reaction must have shown in my face, for Shop said "The Feeding Ritual binds the slave to the feeder. Because you have been feeding the Offering, her bond with you has been strengthened. Do not however imagine that she belongs to you alone. She belongs to the tribe, and she must feed of the tribe so she knows herself to be owned."

 

I must have still looked unhappy. I know I felt unhappy, although I tried to hide it. Shop continued "The Beautiful Ones do you great honour. They afford you privileges normally reserved for The Beautiful".

 

That should reassure me, I know. But for some reason all I can think of is the look on Zaraia's face as she fed from the Falmer. If only she didn't seem to enjoy it quite so much...

 

 

Second Seed 15Edit

 

I woke up this morning pleasantly surprised to find myself still alive. I passed along the latest Falmer demands and was greeted with calm understanding rather than fury and outrage. Somehow this scared me more than threats ever could, and I was more than half convinced that Imarum intended to murder me in my sleep.

 

Instead, I woke to find the women gone. They've taken the field logs with them, which is about all we had of value here. I expect they'll resupply from the camp-site by the engraving and then head for the surface. They were good enough to leave me my journals and a few empty notebooks so I can continue my records.

 

I hope they make it. I expect I'll have a price on my head by the time I return to Cyrodiil, but I hope they make it nevertheless.

 

Also, I hope they leave enough supplies at the camp-site for Zaraia and myself when we make our way back, which could be soon now, given Zaraia's continuing recovery. Today I asked her to tell me more about her trainer's likes and dislikes.

 

"Well", she said, "I've been able to perform a few experiments. For one thing it doesn't want me to stand up. I can crawl and kneel all I like, but if I try and stand it gets painful very quickly. Sometimes it feels like it's pushing pins into me, right along the length of my genitals".

 

I explained what the Falmer chief, the Shadowmaster as he is called, had shown me; the rows and rows of tiny pincers under the insect's tail.

 

"That's more or less what it feels like", Zaraia confirmed. "I think there must be something similar on my nipples where it has hold of my breasts. And then of course it has something long and hard shoved deep inside my sex, and something else sticking up my rectum. So it has all sorts of ways to hurt me, and it's not at all shy about using them".

 

"Anyway, it doesn't let me stand, it doesn't like me using magic. Even a simple Candlelight spell..." Zaraia cupped one hand and started to build the spell, ignoring the hissed warning from the trainer on her back. The energy started to coalesce, held for a second. Then Zaraia screamed, and the spell dissipated.

 

"It really doesn't like me doing that. I think I could probably cast, but I think I would pass out afterward. That's if it didn't just kill me. I think my days as a mage may be over" she said.

 

"You won't be hearing that thing forever", I told her. "You'll cast spells again".

 

"It's not just spell casting it doesn't like", she said. "It doesn't like me thinking like a mage. It doesn't even like me thinking like an academic."

 

"Are you saying it can read your mind?"

 

"I don't think ... ow! Ow! Ahgh!" Zaraia looked at me with a face become grey with pain. "Master, my friend here is growing impatient with all this thinking. Can we resume this later?"

 

And so we left it there.

 

As I write this, I once again find myself humbled, both by the courage of my apprentice, and by her dedication to her scholarship. I can think of few who would willingly suffer such pain simply to explore the boundaries of their captivity. I am also somewhat disgusted with myself for my fascination with the trainer itself, and the ways in which it controls its victim. Still, the situation being as it is, it is my clear duty to record such data as I am able.

Second Seed 16Edit

 

It seems I am destined never to get a full night's sleep in this place. I had thought that with Medilo and Imarum on their way back to the surface, I might at least sleep well. Instead, I have barely lain down on my bedroll when I find Shop kneeling at my side, pressing her forehead against the ground and begging me to find a use for her poor slavegirl body. There are worse causes of sleep deprivation, I suppose.

 

Eventually, I managed to get out of bed, and was able to resume my interview with Zaraia.

 

"What were you saying before about mind reading?" I asked her.

 

"It's more like reading emotions. If I call you 'master' while thinking of myself as a slave then it rewards me. If I call you "master" in the sense of 'master and apprentice' then it punishes me", she said.

 

"Another thing: it doesn't have to hurt me physically to punish me. Sometimes I feel weakness or nausea in response to some forbidden thought. It'd guess at some sort of toxin, but I don't feel any bite or sting".

 

I realised I had yet to tell Zaraia about the way in which the trainer was fastened on to her blood flow, and explained to her what the Shadowmaster had shown me.

 

"That would make sense", Zaraia said. "There are accounts of vampires who reportedly could taste fear or rage or ... or arousal ... in the blood of their victims. Maybe my friend tastes my emotions in my blood, and sometimes releases toxins into my system the same way". "Oh master, it hurts so much to continue like this. Please master, command me, make me obey. The reward for submission makes all the pain go away."

 

And so I held her head in my hands and make her say the words of the Falmer Crown. it seemed to make a fitting end to the session.

Second Seed 17Edit

 

I am considering publishing a pillow book on my return to the Imperial City. Beneath the Blackreach: One Wizard's Erotic Adventures Among The Sex Slaves Of The Falmer. It would destroy my credibility as a scholar, of course, but only if I have any left after Imarum returns, and that seems unlikely, somehow. So, if I am to be notorious in any event, why should I not be notorious and rich?

 

Certainly Shop is providing me with all the material I could ask for. She seems to have moved into my hut and seems intent on pleasing me in every way possible. As a result, I've been mentally reviewing the literature and, apart from case involving a hagraven and vagina dentata, I can't recall any cases where a penis really did drop off due to excessive employment. I find this reassuring.

 

Later:

 

Zaraia was already awake and waiting for me when I went to feed her. She caught my wrists and looked up at me.

 

"Val ..." she flinched at the pain of addressing my by my expedition nickname. "You know ... you know I'm not coming back from this, right?"

 

"Zaraia, we talked about this. I'm going to find a way to get you out of here."

 

"This thing ... it wants to change me. To change who I am deep down inside".

 

"We talked about this", I said again. "Just hold on and we'll get you out of there"

 

"You don't know what it's like! Ahh! Damn! It's working on me, all the time! It doesn't want me to use my brain. It wants me to think with my cunt, or not at all! It wants me to be your happy, sexy, brainless slut-puppy. And every time I do or thing something that moves me in that direction, it makes me feel good, and every time I try and move away from that, it hurts me. And every time you make me say the words to the crown, that locks all the changes in tight. It makes it so much harder to come back again".

 

"I had no idea..."

 

"It's going to win, I know that now. I've been hanging on, but I can feel my fingers slipping. It's only a matter of time before I fall, and all of a sudden it's a long way down. I'm going to be your happy, sexy slut puppy whether I like it or not. I'm going to fetch your slippers and warm your bed and cook your meals and suck your cock and clean your home and carry your children and I'm going to love every moment of it. I'm going to fuck and suck for you, and I'm going to do it how and when and where and with whom you say. I'm going to orgasm on command if it pleases you, or live a life of perpetual need and frustration if it doesn't, and I'm going to love you deeply no matter what."

 

"The only thing I won't be able to do is be the quick and clever scholar who helps you with your research, because that part of me is going to be burned away, and I don't know who I'll be without it and that scares me!"

 

Zaraia stared at me for a long time, panting with arousal and pain. Eventually I said "what do you want me to do?"

 

She looked up at me, eyes brimming with tears. "Please, master, get it over with. I don't want to have to wonder if I'll still be here when I wake up. Make me say the words, master. Make me say them over and over until. Destroy me now master, and let me be your slut puppy forever. Please, master, do it now. Promise me you will."

 

I took Zaraia's head in my hands and with a catch in my voice commanded her: "Say the words of the Falmer Crown" as I began to trace the spiral on her head.

 

I am a slut and a whore and a cunt, weak and worthless and worse than worthless, of no use, save for the holes in this body, holes which are useless unless filled by her master. The mouth, ass and cunt of this worthless slut all ache with need, and their need is this slut's need, a need that is greater by far than the slut who feels it, greater than any slut could resist: a slut is mastered by her needs, and through those needs shall she be mastered by others. This unworthy slut therefore begs though she has no right to beg, prays though she has no right to pray, that she might made to be the whore of one strong enough to master her and so master the needs which master her, she pleads to the Beautiful Falmer that they might enslave her as the lowest of their slaves, use her and abuse her, humiliate and demean her if they will only sanctify her filthy holes with the glory of Falmer seed; that they might someday redeem her worthless existence by filling her holes with their semen and her belly with their spawn.

 

I looked down at Zaraia. Tears were streaming down her face; her eyes silently pleading. I knew that the need to feed was strong in her. I steeled myself for what must be done. "Again", I said.

 

I am a slut and a whore and a cunt, weak and worthless and worse than worthless, of no use, save for the holes in this body, holes which are useless unless filled by her master. The mouth, ass and cunt of this worthless slut all ache with need, and their need is this slut's need, a need that is greater by far than the slut who feels it, greater than any slut could resist: a slut is mastered by her needs, and through those needs shall she be mastered by others. This unworthy slut therefore begs though she has no right to beg, prays though she has no right to pray, that she might made to be the whore of one strong enough to master her and so master the needs which master her, she pleads to the Beautiful Falmer that they might enslave her as the lowest of their slaves, use her and abuse her, humiliate and demean her if they will only sanctify her filthy holes with the glory of Falmer seed; that they might someday redeem her worthless existence by filling her holes with their semen and her belly with their spawn.

 

Zaraia breath now came in ragged sobs, her face the picture of grief. I steeled myself once again, but she spoke before I could give the command.

 

"Master? Please master, promise me something". I nodded. "Promise me you'll love your sexy little slut puppy? She is going to love you very much. She isn't going to be given a choice".

 

I swallowed with difficulty. "Again."

 

I am a slut and a whore and a cunt, weak and worthless and worse than worthless, of no use ..."

 

"No!" Shop snatched my hand away from Zaraia's head and pulled me away from her. "You may not do this now! There are formalities that must be observed!"

 

For a second I wavered. There was a moment when I could perhaps have completed the ritual. Then a squad of armed Falmer arrived brandishing weapons, and dragged me away. Behind me, I heard Zaraia's rising wail of anguish and frustration.

 

I can't write any more about this right now. I'll resume the account tomorrow.

Second Seed 18Edit

 

Yesterday's events upset me deeply and I fear Shop has borne the brunt of my displeasure; I was distressed by having to leave Zaraia in such anguish, but I was furious with Shop for her intervention.

 

When he time came for bed, Shop came and as is now her habit, knelt by my bedroll with her forehead pressed against the ground, awaiting my command. I left her kneeling there and went to to sleep.

 

Later in the night, I awoke to find myself standing proud. Then I called her into my bed and used her in the Falmer style, quickly, roughly and with no regard for her pleasure. After spending my seed in her, I sent her back to kneel again by the bed.

 

On the bright side, I have had my first good night's sleep in a long time. I should do this more often.

 

Later:

 

After rereading the above, I can't help but feel that I've been a little petty minded. It is not as though Shop had any choice in her actions, after all. As much as she seems to have attached herself to me, she serves the Falmer first and foremost.

 

I think I'll call her back into bed, maybe give her a little love and affection to show there's no hard feelings. I'll do it straight away after I finish this entry.

 

Then, I need to see if I can find out what happened yesterday. Can that creature really destroy a person's capacity for spell-casting and for analytical thinking? Zaraia seemed to believe it, and so did I at the time. Looking back on it, I wonder if we were not all caught up in moment of mass hysteria, somehow.

 

Looking back on it, I can't believe I was ready to destroy the mind of a good student and a fine scholar. No matter how prettily she begged me.

 

Well, I ought to finish up here, and help Shop get warmed through after what must have been a long cold night. Her knees must be sore after kneeling on the rocky floor all that time, so I think I'll start by rolling her onto her back.

 

Later:

 

When I went to see Zaraia, I found a guard outside her hut and a chaurus inside. I asked a few questions in halting Falmer and was given to understand that there will be a final ceremony tomorrow at which Zaraia's submission will be formally accepted. Up until which time there is to be no feeding of her, and no crown ritual. After giving grave assurances of my good behaviour, I was allowed to enter and speak with my apprentice.

 

The reaper chaurus remained, presumably to act as chaperone. It hissed and spluttered at me, and was answered by its smaller cousin on Zaraia's back. The trainer itself was active as it had not been for some time now, working at her breasts and groin and showing every sign of administering a brutal, continuing rape.

 

Zaraia nevertheless found a shred of her old humour and cheer when she addressed me.

 

"Greetings master. Your unworthy slave still thinks more than is fitting for one of her gender, but hopes you will soon find this defect to be rectified". She attempted a smile. "Command me Master, I am yours".

 

Suddenly, I felt overwhelmed by a sense of finality; as if this might be my last chance to talk to Zaraia, the real Zaraia. And for some reason, of all the things I needed to know, I could only think of one question to ask.

 

"Zaraia, everyone here tells me what a great slave trainer I am, about how we have a remarkable bond between us. Yet before we came to this place, I had never even thought of you as a slave, let alone trained you as one. Even so, the bond would seem to exist. How can this be?"

 

Zaraia screamed. It was a wail of pain and anguish and anger and frustration, and of pain again as the trainer disciplined her further for such an un-slave-like outburst. The chaperone chaurus spluttered at me and jerked its head in threat, and the guard entered with weapon drawn ... and then the wail subsided, leaving Zaraia weeping.

 

"This thing", she said, barely in a whisper, "this thing won't ... won't let me ... lie ... to you".

 

"Why would you lie to me?" I asked.

 

"It's ... embarrassing ... shameful."

 

"Tell me."

 

"I don't want you to know."

 

"Tell me!"

 

"Arrrgh! All right! I love you. I ... I always have".

 

"I ... I know it makes no sense", she continued. "I've told myself again and again that I was being foolish, that I'm too old to have a schoolgirl crush on teacher. I've tried to form attachments with students my own age ... nothing worked".

 

"I promised myself ... I promised myself that you'd never know. That I'd never embarrass you with my unwanted affections. And now even that is taken from me."

 

"I'm sorry", I said. I didn't know what else to say.

 

"It's all right. Soon I'll be good for nothing except cooking and cleaning and fucking and babies and doing as I'm told, and then it won't matter in the least. Except that I'll still love you. I'll always love you master. That's one thing the trainer didn't have to force upon me."

 

This all seemed too big and too complicated on top of everything else that had happened. Somehow, without any conscious decision on my part, I turned and walked out, walking without any destination in mind.

 

It was only much later when there was no one else to hear that I said the words I should have said back then.

 

"I love you too, Zaraia"

 

 

Second Seed 19Edit

 

As ever, Shop's changes of personality make my head spin. This morning found her missing from my bed. When she returned, Shop-the-Avatar was ascendant.

 

"Put these on!" she commanded, throwing a bundle in my general direction. it made a "clunk" when it hit the floor. With only mild trepidation, I examined the bundle to find a grubby loincloth wrapping a pair of chaurus chitin bracers and a one of the chitin groin guards worn by the Falmer rank and file.

 

I had thought to dress in privacy and try and gauge the effect, but Shop simply stared at me until began to dress. Stared down by a naked slavegirl! Is this really the same woman I left to kneel all night on a stone floor in punishment for displeasing me? How fleeting my dreams of mastery.

 

No matter. Returning to the garments, I was a little worried by the bracers, which looked poised ready to bite through my forearms. There were coiled wire thigh guards that i could not get to sit right, and the groin piece itself, which rather to my surpise proved unexpectedly comfortable. Dislocating my perceptions from my body (a surprisingly easy trick known to most university graduates) I was surprised at my appearance. I had expected to see a skinny old imperial drowing in too big armour, but found instead that the garb seemed to suit me, despite my being unquestionably skinny and old.

 

Shop appraised my appearence and pronounced me as respectable. "You will be part of the ceremony today. You are being afforded an unprecedented honour. Make sure you are worthy of it". And then she turned on her heel and walked out. That woman will be the ruination of me.

Second Seed 20Edit

 

I am in a large room made entirely of copper and gold. With me are family and friends; some of them I have not seen for a very long time; some of them I thought long dead. All are happy to see me, and I feel a great sense of joy at being in their company.

 

There is a great screech of metal and the ceiling moves. The room is a box and the ceiling a lid that has just been removed by a Dwemer of godlike stature, hundreds of feet high. The Dwemer stares impassively down at us, and then reaches into our box and picks up my mother. The Dwemer places my mother on a giant anvil and beats her with a hammer. My mother rings like a bell under the force of the blow, then vibrates and transforms before my eyes into one of the Falmer, who hisses defiance at us all and scurries away into the shadows.

 

The giant Dwemer, unperturbed, reaches into the box and picks out my father who calls out "we'll always be proud of you son!" as he is placed on the anvil and similarly transformed. I watch aghast as one by one everyone I have ever cared about is transformed into Falmer by an uncaring smith-god.

 

Imarum and Medilo are among the last to be taken. Imarum shouts out "this is all your fault" as she is taken. Medilo says nothing but makes childish faces at me as the great hand reaches for her. Shop splits into two women to try and escape the hand, but the Dwemer is not fooled and hammers both back into one, before transforming her.

 

Last is Zaraia, still locked in her trainer chaurus and wearing an expression of silly, mindless pleasure as the insect fucks her vigorously. She too calls out to me as the hand takes her away, but the noise of the forge is suddenly very loud and I cannot make out the words. I feel a sense of great loss as the giant hammers away the last of her humanity.

 

And then the hand reaches for me. it picks me up and pins me effortlessly against the anvil. The Dwemer god looks at me with pitiless eyes, raises the hammer, and strikes. Just as the blow is about to land, I awaken in my hut, drenched in sweat.

 

Later:

 

I must have dreamed the last entry, and then woke up to write it down. I can not now remember doing so, but on reading the entry I recall the dream vividly. I must have slept again after making the entry, although after reading it, I know not how.

 

But enough of dreams. There is much to record from yesterday. I should write everything down while the details are fresh in my mind.

 

The main portion of the Falmer warren (or at least that part I have explored) is a vast abyss with rocky ledges and outcroppings cling to the edges. These protrusions spiral down into the deeps (how deep I have yet to determine) aided by the occasional tunnel or chitin board.

 

Near the top of the abyss, a shattered remnant of some Dwemer ruin intersects with the pit, with two walls and section of floor having long since fallen away. Benches of Dwemer metal were fixed to the two surviving walls, and a fire had been built in the middle of the floor.

 

This was the site for the ceremony. A dozen or so Falmer stood at the edge of the room, their backs to the pit, apparently unconcerned about the yawning drop behind them. Shop carefully herded me into place in the middle of the line, and then stood behind me ready to advise me on my duties if necessary. Our position on the edge of the abyss forced her to stand pressed up against me, and I was acutely aware of her breasts pressing against my back.

 

The Shadowmaster gestured and Zaraia entered the area. She was crawling still, still controlled by the trainer.

 

Shop eased herself against my back, gaining my attention instantly. "She has the compulsion to submit", she murmured, "but not the habits of mind necessary for acceptance. This will not be an easy submission".

 

At some signal, the trainer made Zaraia turn and crawl, presenting her to the Shadowmaster, who promptly began the feeding ritual, with the oddly tender tracing of the crown, followed by a brutal face-fucking. Zaraia had hardly had time to finish swallowing before the trainer was urging her toward the second Falmer in the receiving line, there to receive the same treatment. Then the third. Then the fourth.

 

I was number seven in line. Zaraia looked up, her face spattered with drying semen, her thoughts clearly in the grip of some powerful, complex emotion.

 

"Feed her", Shop prompted me.

 

I did so, tracing her crown with all the tenderness I could muster, teasing out the moment while Zaraia held me in her mouth. Then, when I reached the final word, I emulated my Hosts, gripping Zaraia's skull in both hands and pumping my hips against her face, seeking to climax as quickly as possible. Behind me, Shop wrapped her arms around my chest to keep from being thrust backwards over the edge by my reverse thrusts. Then the moment arrived and I held her face mashed against my groin while I shot my seed directly down her throat.

 

Then it was the turn of number eight. Eventually, Zaraia had serviced all of us (apart from Shop, that is) and the trainer returned her to the middle of the room.

 

The Shadowmaster gestured to me, and I stepped forward. Shop murmured into my ear again: "Now: make her say the words. Do to her what you tried to do two days ago".

 

I took Zaraia's face in my hands and looked down upon her, searching for some emotion I could recognise. Was that acceptance I saw there? Permission? Forgiveness? I fear I saw only what I wished to see: my objectivity is compromised in this matter.

 

In any event, it mattered not. I saw no way forward but one. "Say the words", I told her, beginning to trace the spiral on her head, and she did. I listened to her recitation, and then ignoring her look of need, I said "again". Zaraia began again to recite the words of shame and submission. I could feel her body shaking as I held her head in my hands.

 

At the end, she said "Master, I ..."

 

I didn't let her continue. "Again!", I commanded, leaving her no choice to obey. I that if she begged me, I might weaken. And I feared for both of us if I did.

 

When Zaraia finished this time, her breath was coming in ragged sobs. "Master, no , please..." she said.

 

"Again", I said, my voice barely above a whisper. And so she began with "I am a whore and a slut and a cunt", sobbing out the litany of her slavery, her voice rising until she to a screamed the final words and threw herself forward, wrapping her arms around my legs and pressing her head against my groin. I reached for her head, to pull her up so I could repeat the ritual ... and then I realised what was NOT there. The chaurus mandibles were no longer wrapped around her neck!

 

Looking over Zaraia's shoulder, i could see the insect curling up on the floor, it's member seeming obscenely long as it withdrew from Zaraia and vanished into some internal space. Then it curled up completely into a small round ball of chitin and rolled away, to be snagged by one of the Falmer before it could roll off the edge of the room.

 

Zaraia continued to press herself against my legs. With her head buried in my crotch I could feel her lips moving. I believe she was repeating the opening words of the crown: "I am a whore and a slut and a cunt" over and over again. I could feel her shuddering against me, but somehow I believe she was shaking with relief.

 

The Shadowmaster raised his arms as he had on the day of the offering and shouted; a rising snarl that I now recognised as meaning "it is done". Then two of the Falmer took hold of Zaraia's arms, prising them from my legs and carrying her back and lowering her to the floor. Others took hold of her legs and pulled them widely apart, all of the Falmer crowding to help, or to touch and fondle. Not wishing to be seen as reticent, I took one of Zaraia's hands and squeezed it, getting a squeeze in return, which I found reassuring.

 

Then the Shadowmaster knelt between Zaraia's thighs and had his way with her. Then he swapped places with one of the lesser Falmer who took his place between her legs. And so it continued, each of the Falmer taking his turn with the helpless woman they held pinned against the ground.

 

Observing the rapes (who would have thought the life of an academic would lead me to such voyeurism?), it seemed to me that there was a difference from the last time I had watched this scene unfold. On the previous occasion the sexual activity had been dispassionate, almost detached. On this occasion I could sense definite passions at play. Still not lust somehow, but more like triumph, I thought.

 

The other difference, of course, was that on this occasion I too was expected to take a turn.

 

Taking up position, I looked down at the woman spread before me. I felt it was vital to enter the spirit of the ritual, that our lives might still depend upon my following the customs of our hosts. And so I tried to set my mind to that same attitude of triumph. This was the woman of my enemy, I told myself, an enemy lying slain on the field of battle, and now I would further avenge myself upon him by violating his woman, by taking that which he treasured most.

 

When I entered her, I thrust in hard, sinking myself to the hilt in her sex. Each stroke I imagined was another spear through the heart of my enemy. With each thrust I claimed for my own what was rightfully his. With each stroke I sought to occupy enemy territory, that it might know itself occupied, conquered and laid to waste. I sought to make the act of sex an expression of hatred and revenge. My orgasm, when it came, was overwhelming, and I felt Zaraia spasm around me as I slumped forward, spent.

 

And then her lips were against my ear, still whispering those ten words: "I am a slut and a whore and cunt".

 

Falmer hands helped me to rise, and I returned to my position on the outside of the group, holding Zaraia's hand, shocked by how deeply I had entered my role; how easily the attitude of conqueror came upon me.

 

Soon all the Falmer had taken their turn, and more slaves appeared, this time bearing wine. The wine was passed round and the slaves promptly put to use. Zaraia continued to draw attention with three of the Falmer exploring ways in which they could all make use of her at once. Shop too was squirming under the weight of a Falmer. I drank from a bottle that had been pressed into my hand, and watched the orgy unfold.

 

My recollections get a little hazy after that. I know I took my turn with some of the serving girls, as well as twice more with Zaraia. The second time she was no longer restrained and wrapper her arms and legs around me, still whispering the same words in my ear. At the time I found this almost unbearably erotic; now I can only hope that she will stop in due course.

 

One recollection is clear: toward the end of the proceedings, the Shadowmaster gestured me to one side, and we sat together on the Dwemer metal benches against one of the walls. As sometimes seems to happen, inebriation seemed to improve my grasp of the language, and we had quite a long talk. he seemed pleased by my performance in the earlier ritual, and encouraged me to ask questions. I remember asking about the trainers: how the Falmer had created them (they must surely be bred for one specific purpose) how they were controlled.

 

The Shadowmaster promised me I would learn these things in time. Then he told me he had a gift for me and handed me a potion bottle. The contents looked and smelt vile, but I forced the liquid down thinking that if the Falmer desired my death, there were easier ways to accomplish this than to poison me.

 

Afterward I felt no different and said so. The Shadowmaster made what could have been a smile: "That was not your gift", he said. "Go home now. Seek me out tomorrow".

 

So I went home, and must have been asleep moments afterward.

 

And now that this journal is up to date, I suppose I should seek the Shadowmaster as instructed.

 

One thing that disturbs me from yesterday, one of many but the main one I suppose, is how easily I fell into the role of the vengeful conqueror. I am not a violent man. I am a mage, and one not greatly inclined to adventure. I prefer scholarship to spell-casting by far. And yet if will and intent are to count for anything, I wholeheartedly raped Zaraia yesterday. With every thrust I sought with all my power and all my force and all my will to dominate her, to drive home to her who was the master and who the servant.

 

Zaraia feared she might not return from this place except changed beyond her own recognition. I fear she may not be the only one.

 

 

Second Seed 20, ContinuedEdit

 

I met the Shadowmaster outside the hut where Zaraia's "training" had taken place. My drunken confidence in the Falmer language had evaporated overnight, and I was largely dependent on Shop to translate once again.

 

The Shadowmaster gestured toward the hut. Inside I could see a new slave shuddering in the grip of a trainer chaurus. More than one in fact.

 

"Your slaves ran away", Shop said, speaking for the Shadowmaster.

 

The slaves were elves I realised as my eyes adjusted to the gloom. Altmer and Dunmer.

 

"As a gesture of friendship", Shop continued, "we return them to you".

 

I cannot describe the feeling of dismay that came over me. My escaped slaves could only be Imarum and Medilo. I would have gone to them, but one of the Shadowmaster's entourage barred my way.

 

"Call them to you", said the Shadowmaster. So I called out the names of my colleagues. This seemed to amuse the Falmer greatly.

 

"Not like that. Call them!"

 

I didn't know what was expected of me. The Falmer were all looking at me expectantly, but my mind had gone blank. I frowned at the floor, hoping they would take it for furious concentration.

 

"How did you sleep last night?" I blinked, startled by the sudden recollection of a giant hammer descending upon me. It must have shown in my face. "You dreamed of the Hated Ones, yes? You were struck with the Soul Shaper? Then you know how to call them."

 

I turned my attention inward then, and found something that surprised me greatly. There was a spell, or something very like a spell, and one that I had no recollection of learning. Warily, I focussed my will upon the newcomer and cast. I had a momentary impression of strange energies flowing all around us, and then the feeling faded leaving me acutely conscious of the two trainer beasts.

 

"Call them!" repeated the Shadowmaster. I reached out with my mind and gently touched the one of trainer chaurus. I felt its answering attention, alert and ready to obey my commands. I touched the other one similarly.

 

"Call them!" I called, and the trainers answered. I found myself aware of the ways in which the insects motivated their hosts into compliance. The stinging pain used to provoke movement, the pains and rewards (some most subtle) that guided movement and muscles. It must have seemed to the women almost that their bodies moved of their own accord.

 

Imarum approached first, her face streaked with tears and contorted in pain. Clearly she was fighting against the trainer's control every inch of the way. Medlio was perhaps wiser, submitting herself to the guidance of the creature. She approached with lowered eyes and parted lips her face showing, if not serenity or pleasure, then certainly relief.

 

Guided by the trainers, the two elven women crawled to me and lay at my feet. I looked down at them and wondered what I should make them do next.

 

Mara have mercy, I could learn to like this.

 

Link to comment

well' date=' a lot of the detailed planning is gone. We can recreate that easy enough I guess, but there's a lot of work just went up in a puff of logic.

 

If folks have local copies, I'd like the journal of facedon valerius, the cheapcunt express and as much of Birthday Girl/the Dastard/Mthandeumz Market as I can get

[/quote']

 

Birthdaygirl SlaversGuild

 

 

The ClientEdit

 

Quest giver is a clerk that works for the silver-bloods in Markarth. Having made his fortune in Markarth, he recently returned to Windhelm intending to marry his childhood sweetheart. Sadly the visit did not go well: she not only turned him down, but laughed in his face, to boot.

 

Let's start setting names:

 

Quest Giver: Olbert Grain-Counter: Nord, skinny and bookish, 27

 

Target: Eldri - Nord, blonde, about to turn 21

 

He's willing to pay to get what he wants, and he's not above getting some professional help - in this case the Slavers' Guild. He wants his one time love abducted; he desires that her pride be broken and that she be trained in the proper duties and behaviour of a good wife. When this has been accomplished, he wishes that she be delivered to him; naked, obedient and anxious to please.

 

The only hitch is that he's not sure where Eldri lives at the moment - he says he's "lost track of her", which probably means she moved house to get away from him, However, he knows where she will be. She has an upcoming birthday, and in recent years has taken to spending it with friends at the Nightgate Inn. The client adds that she likes to travel back by hitching a ride with a coach that passes by the inn most mornings, and that you might find it easier to ambush the coach on its way to Windhelm than to snatch her from the inn.

 

 

Nightgate InnEdit

 

If you wait for the coach, it passes (assuming we can make coaches move) but there's only the driver on board. If you ask him and make a speech check he'll tell you that he's seen no one bar yourself on the road all morning.

 

She's not at the inn either. Hadring, the innkeeper, will tell you that she should be back before nightfall. Ask again after dark and make a speechcraft check and he'll admit to being worried about her. Last night she was flirting with a local lad called Torolf the Merry. "He calls himself a bard, but he should spend more time on his singing, and less with those bandits. I sent him and his friends packing last night, but I'm worried that Eldri and her friends may have gone to meet with them today." A bit more chat and you can find out that the bandits have been hanging out in a cave known locally as Throttler's Nook.

Outside Trottler's NookEdit

 

So you get directions and a map marker and head out to investigate. As you draw close to the cave,you start to overhear comments of the form "oh yeah", "that's nice, baby" "do that some more" and so on. If you sneak close enough to watch you'll find that while the bandits left a lookout man outside, he's not doing a very good job, on account of being distracted by the girl sucking his cock.

 

The girl is not Eldri, but she is one of Eldri's party of friends, a redguard named Jalirah.

 

If you stay hidden for a short while, the cocksucking finishes and you get a bit more conversation.

 

Bandit: "That was great, honey."

 

Jalirah: "It's not fair. You got what you wanted, and I'm still all wet and wanting."

 

Bandit: "Don't worry about that. give me a minute to find this potion and I'll take care of you properly."

 

Jalirah: "Can we go back inside?"

 

Bandit: "There's no privacy in that place."

 

Jalirah: "I don't care! You nords may like being naked in the snow, but I need to be warm."

 

Bandit: "I have something for that too. See this amulet? it's enchanted against the cold. Let me put it on you."

 

Jalirah: "Ow! Hey, not so tight!"

 

Bandit: "It's got to be snug for the magic to work. Can you feel the difference?"

 

Jalirah: "Oooh, yes, I can. It feels niiice."

 

Bandit: "All right then. Time to get you naked."

 

At which Jarirah disrobes and the two start to have sex. Presumably you'll want to kill him and capture her. It won't be too difficult his current position putting him at a definite disadvantage in combat. Jalirah will probably try and flee, but the "amulet" around her neck is in fact enchanted as a cold weather slave collar; one that protects from the cold in close proximity to a master gem, and makes one more vulnerable as they move away. This means that while she may flee, she will very quickly return with most of her defiance sapped by the bitter cold. (If you attack when she's still clothed, she'll snatch up a war axe and defend herself).

 

Taking to Jalirah won't tell you much you don't either know or could easily guess. The girls sneaked off to meet up with their bandit boyfriends, and have a bit of a party at their bandit lair. Everyone else should be inside, in the cave.

 

Deciding what to do with Jalirah at this point is a bit of a puzzle. You don't really want her running off to get help or find a patrol, so you probably need to take her with you, at least until you find a secure place to stash your new slave. How you do it is going to depend on what equipment you're carrying. Best solution is to have her follow you and not be able to run off. Failing that you might be as well off leaving her hogtied and gagged inside the cave entrance.

 

-----

hrottler's NookEdit

 

The cave opens onto a winding passageway leading to the cave's main living area. Again, as the player approaches, he can make out snatches of dialogue:

 

Ulrike: "No! Stop it!"

 

Bandit 1: "Aww, don't be like that."

 

Ulrike: "Don't touch me!"

 

Bandit 2: "We're just being friendly, beautiful. You do want us to be friendly, don't you?"

 

Ulrike: "Let go! You're hurting me!"

 

Bandit 3: "You don't want us to be UN-friendly, I can promise you that."

 

Ulrike: "I thought you were going to be nice to us!"

 

Bandit 4: "Oh, we are! Let me show you how nice!"

 

Ulrike: "Get off me!"

 

Bandit 5: "Why don't you give us a little kiss?"

 

Ulrike: "No! I just want to go home!"

 

Bandit 1: "Why you are home, darling. This is your new home, right here."

 

Ulrike: "I hate you! I hate you all"

 

Bandit 2: "You won't say that once you get to know us."

 

Bandit 3: "And you're going to REALLY get to know us"

 

What's happening is that five bandits in varying states of undress have another of the girls surrounded. The girl is Ulrike, a dark haired nord. Her hands are tied behind her back, and she is naked but for a pair of fur boots. The bandits are taking turns to grab her, cop a feel or a kiss, and then push her back across the circle and into the arms of another. (This is probably way beyond anything we can sanely do with animation, but you get the idea).

 

When the conversation gets to "REALLY get to know us" the bandit that should have caught Ulrike (Bandit 4 if they keep the rotation) trips her instead so she lands on her backside with her legs splayed. One of the less clothed bandits steps forward, kneels between her legs and says "In fact, you can start right now".

 

If the PC has watched this far unseen, he can probably sit and watch Ulrike's on-going gang rape for quite some time if he wishes. Once bored, he can attack or try and sneak past.

 

Note that there are a couple of complicating factors here. One of them is Ulrike, who will certainly try and escape if the player engages the bandits in melee. Depending on which direction she chooses, she might escape or alert the rest of the bandits. The other factor is Jalirah who may decide to shout out to her friend run away, or help Ulrike escape, depending on how much freedom the player has left her. Also, if the player stashes Jalirah and chooses to sneak past, there's a chance that one of the bandits will go for a wander once the rape party breaks up, and find her as a result. In some ways the biggest challenge of this quest is going to be managing an ever growing number of slaves without having them escape, get stolen, or turn on the player when he can least afford it. There is no good optimal solution to the problem, except maybe paitence and careful management.

 

In this case it might be best to fully secure Ulrike before dealing with her tormentors, assuming that you can stand turning your back on five nord bandits for that long.

 

Needless to say, guys that lose this fight will die, girls that lose are going to get captured.

 

With two girls hopefully secure, the PC ventures deeper into the cave. More dialogue to overhear at this point. It's going to be something of a theme for this quest, I'm afraid. This time the speaker are two bandits, a male nord and a female kahjiit called Chiranji. They've take advantage of everyone's distraction to spend a little quality time together.

 

Chiranji: "So, explain to Chiranji again about these silly little city sluts"

 

Bandit: "We're going to train them and sell them. There's people making good money on the slave trade these days"

 

Chiranji: "No! Explain to Chiranji why she should stand by and let you fuck the stupid little trollops as the mood takes you."

 

Bandit: "I don't see why it bothers you. You lay down for every man in the gang, why shouldn't I spread it around?"

 

Chiranji: "Bah! Chiranji only gives to the others what would otherwise be taken by force. Only to you does this one give freely. You know this to be true?"

 

Bandit: " ... yes."

 

Chiranji: "Then do not toy with Chiranji. Is she now to let you take your pleasure from any cunt you choose?"

 

Bandit: "They need to be trained. Torolf says that trained sex-slaves much in demand among some of Skyrim's wealthier..."

 

Chiranji: "Pshaw. Torolf, Torolf, Torolf. All this one hears is 'Torolf says this' and 'Torolf says that'"

 

Bandit: "He says we can use these girls' own pleasure against them, and so bend them to our will"

 

Chiranji: "Does he? And will you now do this to Chiranji? Will he give this one pleasure enough to make her your willing slave"

 

Bandit: "I don't see why not. Let's give it a go."

 

Chiranji: "Ha! It will be you that bends to my will! Come here!"

 

And they start to make love. Seems like everyone's at it tonight. Killing him and capturing her is again fairly simple once they get to this point, assuming the other slaves don't give the game away. Now the player needs to secure Chiranji.

 

Past the spur with the bandit lovers, the passge breaks into a partially collapsed room with dressed stone walls in the dwemer style.

 

There are two tough bandits in this room. Conversation from these two:

 

Bandit 1: "Why we got to stay here when everyone else is having fun?"

 

Bandit 2: "Look, you just got to keep watch for a while. Make sure none of them sluts give the lads the slip and try and double back".

 

Bandit 1: "So what if they do? Yolfi and the boys will catch them before they get out"

 

Bandit 2: "You got to look at the big picture, Lumob. If we ever want to make it big we got to start acting professional".

 

Bandit 1: "I wanted a bit of that dark haired cutie".

 

Bandit 2: "You'll get some. You'll get plenty of all of them. We're all going to be swimming in pussy after this."

 

Bandit 1: "I want some now."

 

Bandit 2: "Well you could have gone down the shaft with Torolf and the rest. You'd be in balls deep by now".

 

Bandit 1: "I don't like it down there."

 

Bandit 2: "What's not to like? Everything down there has been dead since before you born".

 

Bandit 1: "Well, I don't want to be there when it wakes up again. ".

 

Bandit 2: "Well, there you are then"

 

Bandit 1: "Where's that then?"

 

Bandit 2: "Here"

 

Bandit 1: "Oh, ok."

 

Bandit 1: "So why we got to stay here again, when everyone else is having fun?"

 

Bandit 2: "Oh, for crying out loud!"

 

And more or less repeat from there.

 

Beyond the bandit guards there is a damaged dwemer elevator, leading down to the remains of the Dwemer city of Mzthandeumz

 

-------

 

MzthandeumzEdit

 

Exit the elevator into a full-fledged dwemer ruin. The initial area shows signs of a fight with a couple of dead bandits and some shattered spiders and a broken sphere. A little deeper in, you'll come across three more spiders using spark effects to dismantle the remains of another dwemer construct. The spiders are hostile, and will use their park effect on stun setting. If they win, females will be secured. Males will just die. (I wonder how hard it would be to give the spiders a finishing move for this...). If you win, the last spider destroyed will explode in the usual blast of electricity, part of which will arc to a dangerous looking boiler-type-thing in the corner, which will promptly explode bringing down the roof of the corridor leading forward. Looking around, you'll find that one of the larger (now broken) pipes is enterable and you can use that to progress. Also if you stay in this area too long, another three spiders will be piped up to the area from some damage control centre deep underground. If they see the player you'll need to kill them, too. Otherwise they'll just start on the repairs again.

 

Following the pipes takes you up to a high gallery. Through a grille you can see a couple down below in one of those lockable side bays. She is Cirwen, a naked wood-elf and she has been fastened into some dwemer metal pillory device that leaves the poor girl with very little in the way of modesty. If you want to confront him immediately, the grille is fastened by a levelled lock of medium difficulty. Failing that, you can continue on down the pipe. Or you can sit tight, watch and listen.

 

 

Cirwen: "How can you do this? I thought you loved me?"

 

Torolf: "Oh, I do love you."

 

Cirwen: "Liar! I heard what you said to the others! You want to rape and sell us as slaves!"

 

Torolf: "Oh, not you, lass! Never you! You are very dear to me."

 

Cirwen: "I don't believe you. Why else would you lock me into this horrible ... thing?"

 

Torolf: "Because I've got to play along, just for the time being"

 

Torolf: "The others here, they want to do the things you say. If they think for one second that I'm secretly on your side, I'm dead."

 

Cirwen: "But ... you're not afraid of them, are you?"

 

Torolf: "No lass. Not of any one of them. Nor any two or three neither. But if they slit my throat in my sleep, I die like any other man."

 

Cirwen: "So you'll sell me to save yourself?"

 

Torolf: "No lass, no. I'll protect you and keep you safe. I'll talk them around. I just need time."

 

Cirwen: "What about my friends?"

 

Torolf: "I'll not lie to you lass, your friends are going to be sold. I'll do the best I can for them, but we've fallen in with some bad, bad men here, my love. There's only so much I can do"

 

Cirwen: "But you'll keep me safe? You promise?"

 

Torolf: "With all my heart. But there's a promise I need from you too."

 

Cirwen: "What is it?"

 

Torolf reaches one hand between Cirwen's legs and begins to slowly rub.

 

Torolf: "I need you to promise to play along. To co-operate with them. To buy me the time I need"

 

Cirwen: "No! How can you ask that of me?"

 

Torolf: "Because I've heard them talking about what they'll do to girls that don't co-operate. It ain't pretty"

 

Cirwen: "Don't ... don't touch me like that"

 

Torolf: "Work with me here, Cirwen. You need to learn to enjoy this"

 

Cirwen: "No!"

 

Torolf: "Well, all right". Torolf removes his hand. "All right. If you can't do it, you can't do it. I'll just have to do the best I can without your help."

 

Cirwen: "Thank you"

 

Torolf: "I just hope I can keep you out of those slave brothels."

 

Cirwen: "What?"

 

Torolf: "There's one on the Riften waterway where they keep the slaves chained to beds, and rent them out for a septim a time".

 

Cirwen: "That's awful!"

 

Torolf: "They don't care if a girl is trained or not. If the customer isn't satisfied, he just beats the girl. No one cares"

 

Cirwen: "Don't let them sell me there!"

 

Torolf: "Well, if you can't do your part, there's only so much I can do. I'll do my best..."

 

Cirwen: "T-Torolf?"

 

Torolf: "Yes, my dove?"

 

Cirwen: "Would you ... would you please touch me again?"

 

Torolf: "You mean like this?"

 

Cirwen: "Yes, please ... please, show me how to enjoy this"

 

Torolf: "Just relax, pet. Relax and let the pleasure rise"

 

Cirwen: "But I can't! It's just wrong!"

 

Torolf: "Listen, lass. Somewhere inside of you, there's a naughty Cirwen. The one that has the wicked thoughts, and who whispers naughty things in your ear. You know the one I mean"

 

Cirwen: "Yes..."

 

Torolf: "And usually you keep her pushed down, because that's not how nice girls are"

 

Cirwen: "Yes..."

 

Torolf: "But now you need to let Naughty Cirwen out to play"

 

Cirwen: "Yes ... yes ..."

 

Torolf: "You need to let yourself BE naughty Cirwen"

 

Cirwen: "Yes ... please ..."

 

Torolf: "Just for a short while. Just so we can be happy together"

 

Cirwen: "... please ... harder, please ...."

 

Torolf: "That's it, love. That's the way."

 

Cirwen: "Yes ... yes ... I love you, Torolf! I love ... AH! oh."

 

Torolf: "There you go, girl. That wasn't so hard now, was it?"

 

Cirwen: "... no ..."

 

Torolf: "Good. I need to go and make sure the other girls are safe."

 

Torolf: "I'm going to lock you in here, in case any more of those Dwemer things come rolling past. Is that all right now?"

 

Cirwen: "... I guess ..."

 

Torolf: "Oh, and one more thing, one very important thing: This has to be our secret."

 

Torolf: "If anyone, any of the bandits, any of your friends anyone gets wind of this, I'll lose any chance to make it work. So promise me - mum's the word"

 

Cirwen: "... I ... I promise ..."

 

Torolf: "Good girl. I'll be as quick as I can"

 

Torolf locks the compartment, leaving Cirwen on display, spread-eagle inside.

 

Cirwen: "Torolf! I love you Torolf!"

 

Torolf: (Walking away) "I love you too, lass ..."

 

You've just watched Torolf walk away after an interesting discussion with a bosmer lass called Cirwen. At this point you can pick the lock to jump down at this point, or follow the pipe on. If you jump down you can talk to Cirwen (She doesn't currently have much else to say) or pick the lock on her grillework and give her some more practice at being "Naughty Cirwen". The lock on her restraints is a bit harder. That's all right - you know a man with a key. And really there's no reason not to leave her where she is.

 

The next area (where the pipe also exits) has more dead bandits and shattered Dwemer machines. Here you'll find Torolf thoughfully looting the body of a dead bandit. He's not initially hostile, and talking to him may be informative.

 

Q: So what happened here?

 

A: Well, we were supposed to have a little party and then pair off with the girls. We'd lead them off, each to a different quiet corner, and start fucking them. Then the rest of the lads would come around in the middle of the act and secure the goods, as it were.

 

A: Only one of them lard-arses - and I told them not to touch anything - sits on this pedestal with a glowing blue button on it. Before you know it, light are flashing, steam is coming out of pipes, and machines are dropping out of the pipework all over the place. I tried to get the girls to safety, but I only managed to get a hold of Cirwen before it all went to hell.

 

 

Q: Are you really in love with that girl back there?

 

A: Am I shite! I've know some dumb cunts, but that one takes the cake. D'ye know, in the space of half an hour, I've all-but-raped her, locked her in a set of stocks. I've told her that she's going to be raped by the entire gang and all her friends are going to be sold into slavery, and I've threatened to sell her to the nastiest, cruellest bordello I could invent on short notice.

 

 

Q: I think there really is a place like that on the Ratway.

 

A: Sadly, that fails to surprise me. But do you see how she reacts? She begs me to touch her, does her best to co-operate when I frigg her to orgasm, promises to be the very bestest little whore she possibly can for me, and even lets me swear her to secrecy about it.

 

A: She even tells me she loves me as I walk off leaving her locked in a display cabinet. Talk about stupid!

 

A: Best part is, you know what she's doing now? She's sitting there with her tits and her pussy on show for all the world to see as they walk past, trying to embrace her inner slut, and getting misty eyed about the day I spirit her away from all this to some cottage in the country with roses around the door. Like that's ever going to happen!

 

 

Q: That's quite a way with women you have

 

A: Ah, it's not so hard when you know how. Tell 'em what they need to hear, and they'll believe anything. They'll believe because they want to believe. Give me three days and I'll have the rest of them thinking the same way as Cirwen there. All trying to be perfect little whores so I can save them from the horrors of slavery, all thinking they're the special one.

 

 

Q: Do you have a special one?

 

A: Out of that lot? Nah. There are some cuties there, and it's tempting to keep one as a pet, but this early in the game, I'd sooner sell them all and invest the proceeds. We need to get established fast if we're going to compete with the Slavers' Guild.

 

 

Q: Aren't you worried the Slavers' Guild will send someone to shut you down?

 

A: Ah, and that would be you, would it? I was wondering, I have to say. Well you'll find I won't go down easy, friend.

 

 

Q: Actually, I was thinking of offering you a job. We could use a man with your talents.

 

A: And may I just say what a pleasure it is to be joining the winning team!

 

 

Obviously the PC is under no compulsion to recruit, or even talk to Torolf, and can elect to kill him instead. If that happens, Torolf will run and try to hide despite his earlier bravado. Combat is not his strong point. Assuming you do recruit Torolf he will attach himself to the party as a follower. If you like, you can set him to keep an eye on Cirwen, in which case he'll probably start her on blowjob training.

 

Next area looks like it was once a cell block. There are some spiders doing repairs and a couple of spheres patrolling on an overhead gantry. There are also a few shattered Dwemer 'bots, but no human bodies. I might start with a floor panel trap linked to spark effect trap, just to soften up the unwary intruder.

 

Two choices now, one of them gives onto a dead end area that was once a workshop, but now shows signs of Falmer presence occupation, as well as a couple of dead falmer and some broken robots. A couple of spiders are putting the finishing touches to a newly repaired wall that could, conceivable have been the falmer entry point.

 

The other branch leads to a multi-level area. The ground area looks like it may have been used for interrogation. Here are two more of the girls: A Breton girl called Dabien, and a dumner called Alavesa. Both of these are halfway decent mages, which is how they got this far in the first place.

 

Now however they seem to be runnoing out of steam. Alvesa falls first, and when she does one of the Dwemer Spheres rolls in for the capture. It does this by extending its torso to reveal a large rectangle with lots of skinny robotic arms ending in oversize hands. (This is possibly not feasible in terms of modelling and animation, but I'll give the basic idea here). The sphere dips forward and the arms grab the girl who is stripped and held by hands on her upper and lower arms, her thighs and her ankles. A pair of hands holds her head still facing straight ahead, and a Dwemer-faced mask can be deployed to act as gag and blindfold. Inevitably a pair of metal hands grasp her breasts, while another hand grasps here between her legs, the middle finger and thumb tucked away somewhere out of sight. When the sphere returns to the upright position, a shielding glow protects (and further imprisons) the captive, and the sphere can then roll on as normal.

 

In this case, the sphere rolls away from the combat, up a ramp and towards a floor set iris valve. Once the sphere is on top of the valve, it will iris open, and sphere and girl both will drop into the dark. It's worth noting that this is the fate that befalls any female PC who falls in this area - to be captured by a transporter and drop into some level far below. This is the way in to the Dwemer Automated Slave Training And Re-education Depot - DASTARD for short. If the PC is caught, things divert quite a lot from the main line The Dastard.

 

While this is going on, the remaining spiders have Dabien in a crossfire, and she too falls. Another Sphere Transporter unit drops from a pipe outlet to secure her. The player can't get down fast enough to interfere with Alvesa's capture (and the transporter has infinite hits on this one occasion), but Dabien can be saved normally. Whether you do it before or after the gets grabbed is up to you, but if "after" then there's a good chance she's going to still be trapped in that frame for a while. Failing that she'll be initially non-hostile seeing you as a rescuer (unless you have her friends on a leash behind you, of course). You can take her down by whatever means you like, or try and persuade her to trust you for a while. If Torolf is with you then there should probably be some sort of exchange words between the two, but I'm feeling dialogged out for the time being.

 

A friendly Dabien doesn't know where the iris leads, but can confirm that Eldri, the girl you're supposed to be capturing, was dragged off by falmer through the now sealed area. It might be nice if we can arrange some sort of scene so you could see that happening rather than just be told - but it would be a pain stopping the player from prematurely rescuing her, or from following through the opening before it was sealed. So we won't do that for now.

 

It should also be pointed out that if you do have all her friends trailing along behind you, they too will come under fire, and if they drop, transporters will spawn to take them to the automated facility too. It's possible to leave this area with no girls at all.

 

In any case, you can't open the iris valve from the outside, and the falmer entrance is now sealed. The only way forward is another elevator leading deeper still underground.

 

------------

 

Entering The MarketEdit

 

This area is the Dwemer Slave Market. The upper area was mainly a technical service area for this market. (And the Dastard provided training and warehousing facilities). So this means that the elevator is a service lift leading onto a shopping mall for slavers and slaveowners.

 

The area has a sensible, well thought out layout that gives easy access to all areas. However, in common with every other dungeon in Skyrim, large areas have been collapsed by the nuclear bombs dropped in Fallout 3 by the passage of time, and the player is going to have to scramble through various service access routes and collapsed walls to get anywhere.

 

From the elevator a short flight of steps leads down to the a broad shopping mall. A side passage forks off to give access to four shop units on one side. A symmetrical passage on the opposite wall is blocked by fallen rubble, as is the mall avenue as further north.

 

As the player enters the market, a procession of ghosts walks through the rubble to the north: A dwemer slaver leading three naked slavegirls in a coffle. He walks down the avenue, and then turns right and walks though the rubble again down the blocked off passage, with his girls following meekly behind. As is traditional, the area the ghost has just entered is the one the player needs to get to, and if the player looks through the small gap left by the rubble, he can just make out signs of active dwemer machinery, which is more than he can find in his current area.

 

 

You Are HereEdit

You Are Here

DocCloxxAdded by DocCloxx

Shopping Area 1Edit

 

The arcade spur leads on to a collapsed doorway.

 

Of the four shops:

 

The first is a clothing store, selling kinky costumes for the slaveowner to dress his slaves. There are three manikins where we can put something skimpy and sexy on display. Or we can always say that time has rotted the garments and put up threadbare and near transparent slave shifts. Or rags. Whatever's available.

The next one was a slaver retail point. The shop area has a terminal that could have summoned stock from the Dastard warehouse, except that a skeever managed to short it all out chewing on the mechanism. The short did however call up a slave in the standard Dastard sex-toy configuration. Her dead body has been partly eaten by skeevers, who are probably going to attack the PC too.

The next area contains some leveled clutter, maybe some gold in a locked chest. Standing in the shopkeeper's usual position will reveal a ghostly slavegirl under the counter. Stand up close and she will execute a blowjob animation and then vanish, covered in ghostly ectoplasmic jizz. This has no effect on the player, but may be fun to watch.

The final area contains more clutter behind a locked grille. Also beyond that, a broken wall gives access to a large area beyond.

 

 

The AuctionEdit

 

The next area is a slave auction with a ghost on stage taking bids for a shackled slavegirl, and occasionally prodding her to make her adopt a new pose. When the sale completes her new owner's ghost will fade in, and lead her on a leash to the cashdesk where he will pay for her. Meanwhile the auctioneer goes over to a broken Dastard terminal and retrieves the next item on the auction list. The sequence will loop until the player tries to interact with the ghosts, or until he leaves the area.

 

Exit is through the door leading to the secure cashdesk and then through the strongroom where a broken wall gives access to the mall food court.

The Food CourtEdit

 

A a large area with stone tables and mainly food related clutter. There are stalls along one wall that must have sold refreshements, and in the main area, a couple of slaves walk around with trays hanging from their neck in a harness arangement. The slaves' arms are secured behind their backs (possibly as part of the same harness arrangement) their mouths are gagged and they have some sort of chastity belt device in place. These girls were here to serve food, not for use as general pleasure slaves. If you dig through the rubble, you can find the slave's bones which if nothing else will reveal that the chastity belts had a double dildo arrangement inside.

 

At the far end of the food court is an area recognisable as a tavern. It would be nice to have a ghostly dancing girl in here, and maybe another one or two getting fucked, possibly by invisble dwemer. All animations leave when the player exits tries to intereact. (I'm worried about lag with too many actors).

Entrance HallEdit

 

The food court leads (through a non-destroyed passageway, wonder of wonders) to the market's entrance lobby. This leads to another elevator leading on to the Blackreach (or a Blackreach-like worldspace, at any rate). The start of the main arcade runs south from here, with some more shop units (which I haven't thought out yet) and another passage leads west.

 

Four ghostgirls are here, mounted on display stands, with their hands behind their back and their legs widely spread. A posture collar keeps their heads up and staring straight ahead, and their mouths are gagged. A couple of Dwemer ghosts enter from the elevator, talking animatedly if silently. They stop to discus one of the mounted slaves, illustrating points with prods and fondles. Maybe have another Dwemer ghost enter in the meantime, and stop and casually fondle the boobs of the demo slavegirls and then thoughfully frig her to orgasm.

 

When the Dwemer leave the area all the ghosts vanish. The bones of the mounted girls are strewn around the stands where they were mounted. The mounting mechanism will turn out to have involved double penetration.

 

The entrance to the blackreach will take the player out of the dungeon, and I still need to think about that. So let's follow the other exit here.

Slave Check-InEdit

 

This is a large area with a front counter and then two rows of benches receding back into the gloom. As the player enters so does a dwemer spook leading a slavegirl. He passes the lead to the spook behind the counter and gets a token in return, The counterspook then leads the slave back into the room.

 

This is a slavemarket equivalent of a cloakroom, where you can check your slaves in and have them kept safe until you're ready to leave. (it may have a lost property section too). Following the counterspook, he leads the girl to the front bench where there is a harness with a vibrating dildo. The slavegirl is seated on the vibrator, and has her legs fixed spread apart, and her hands are fastened behind her. The counterspook pulls a switch, returns to his station, and vanishes. As the lever is pulled, the girls on the front bench go into a jiggly animation sequence, obviously being receving a powerful internal stimulus. After a short time, they go into a synchronised jiggly orgasm sequence, and as the orgasm fades, so do they. Then a row of girls fades in on the next row back and executes the same orgasm sequence before vanishing. Then the one after that, then the one after that ... and so on vanishing back into the gloom. (If I wasn't worried about lag, I'd fill they whole place with jiggling orgasmic slavespooks).

 

At the back of the room, there's a dwemer steam centurion in his charging ring, partly obsucred by rubble. He looks long defunct, but it turns out there's life in the thing yet. When the player approaches, it fights free of the rubble, unintentionally clearing a passage to the next area, which should be easy to pass ... once you kill the centurion. (It's been ages since we had a fight).

 

 

BrothelEdit

 

(Thinking about it, this might be a better area to have a steam centurion bouncer).

 

A cashdesk, a lounge, three or four layers of bedrooms. A lot of them have skeletons chained to the beds (a lousy place to be when the Dwemer disappeared all at once) some of them have ghosts doing the sort of thing that girls do in brothels, Maybe have some special tastes rooms, like one with whips, perhaps.

 

There are spiders active in here, turning over the debris and looking for things to dismantle or repair. I expect a Dwemer Tansporter isn't out of the question still, either.

 

At the top level there's a broken pipe, probably a conduit for spheres or spiders. Crawling along it leads into a room with a rubble ramp down into the next area.

Lecture HallEdit

 

"Learn To Train Your Slave The Professional Way"

 

Or words to that effect, anyway. This is an auditorium where slaver-related courses and conferences can be held. The seating is arranged in tiers around the room. The player has come in at the top level. Down at the podium, a dewemer spook is busy pointing at a long destroyed chalkboard and a naked slavegirl is striking poses. Here and there around the auditorium, keen amateur trainers are paying close attention. Some of them have slaves with then and are putting his advice into practice.

 

Sadly his words are silent and the player learns nothing from the lecture. Although the podium does contain a copy of the speaker's book, which, if translated will serve as a skill book for slaver skills.

 

The map probably needs hospitality rooms adjacent to the lecture hall. Maybe with a pair of courtesy slaves.

 

The exit leads into the mall arcade that the player could see from the first area but which was blocked by rubble.

The DealershipEdit

 

This wing is an outlet for one of the large Dwemer slaver concerns. on the north side of the arcade is the showroom area, with a double row of kneeling slavegirls.

 

Opposite that is the dealer's desk, and a Dastard retrieval terminal, with an area for slaves to be delivered.

 

We have a spook dealer, too, and a customer, who walks in through the rubble blocking off the main arcade. The customer talks to the dealer for a moment, and then walks over to one of the kneeling girls and leads her to a bed, where he promptly takes her for a test drive. Another customer arrives and starts talking and after a bit of pantomime, the dealer goes to the dastard terminal and summons up another slave.

 

At this point the player has all the hints anyone could use. I'm tempted to add that bodymould at this point and show the dealer using it to fine tune the slavegirls attributes to the customer's requirements. I'm worried the spookshow is going to go on for too long though. I can do the bodymould bit in the shopping area I've yet to detail. Anyway, once the show is done, we can vanish the dealer. I'm tempted to leave the customer and the demo models, and leave the customer just cycling through them, test driving each one in turn. (And probably chugging ghostly stamina potions between each one).

The Dastard TerminalEdit

 

I need a few things for the terminal.

 

A main viewscreen area. I want to be able

to show faces for the slavegirls (original fades to current and back)

to show what the selected slave is doing in the dastard. (This is fun for a player controlled dastard)

To show what the Big Dastard is looking at for those special moments.

To show the "price" of the selection.

buttons to cycle through the girls and the Big Dastard to select what's being displayed

a select button to choose the current girl to be deliverd

an input hopper to pay the dastard

a delivery area

 

The basic idea is you scroll through the girls in the facility, select the one you want, and get pictures of the items the Dastard wants (presumably in order to help with its ongoing repair program. These are going to be elements of dwemer clutter, gyros and power cores, soul gems, dwemner oil, that sort of thing. Each girl retrieved is going to be more expensive (in terms of item rarity) than the last. I'm tempted to have some auto exchange terminals around the place which can let the player trade up or down from the junk he can find. Some sort of puzzle is called for in any case.

 

The system works until the last girl fetched (who may be the first, depending on how many were caught. Then there's going to be an explosion, error lights, an error message in dwemeris, and an odd implement will be dispensed in place of the expected girl. The error message is saying "there has been an error. Your slave has been redirected. Please use the provided tracker device to retrieve her". The tracker device is a dwemer metal rod that functions as a clairvoyance wand tuned to the girl.

 

Also the steam centurion the player killed earlier has woken up and bashed its way through the rubble blocking the main arcade. This gives the player a fast way out, once he kills the centurion again. (I won't make him kill it again). The dwemer rod will now lead him to the second-to-last of the birthday party girls. The route leads out into the Blackreach.

NotesEdit

 

We'll need a Dwemer model for the ghosts. Hopefully we get close with the existing races. Might have to fiddle a bit to get the beard and costumes right.

I should add a food store with supplies of Dwemer Slave Food. Should be interchangeable with Falmer grub, although the Dwemer stuff probably works better and faster

A pharmacy, too. Have some Dwemer potions stockpiled. Maybe a few super lust and shame inducing brews and maybe some Dwemer super-viagra. Among other odds and ends.

Should be a bodymould in here like the one in the Dastard. Not a functional one, but one where the player can see a spook demonstrating its use, so as to provide a hint for later.

I'm tempted to deliver the slaves packaged into boxes, and to require a special tool to unpack them. Which would of course be by the first terminal encountered, the one with the skeever nest.

Depending on how long the party girls have been in the Dastard, the player may have his hands full trying to manage six girls in such a hostile environment. I could do with some suitably Dwemeric control device that could link to their collars and help keep them in line. Failing that, maybe they can be checked into the slave storage area. Maybe the spook will accept deposits from the living. Of course, leaving the girls unsupervised hasn't generally worked out well up to this point ...

A couple of other ghost scenes occurred to me.

Some of the aspects of the market remind me vaguely of back stage at a fashion show (if the TV is to be believed about such things). There are a lot of people coming and going, and a lot of skin on display and ... well racks of clothes wouldn't fit here, but I thought racks of slave-girls. In particular, it would be nice to have an item similar to a wheeled clothes rack, except that the top bar is about at groin level and the lower bars have built in hobbles. And inevitably, didoes mounted on the top bar, pointing up. To use, simply mount your slave on one of the dildos and fasten her ankles to the hobbles. Probably there should be manacles attached to the bar as well so hands can be fastened behind backs. Add more girls till the rack is full, and then wheel them wherever you want. I can see racks like this being pushed by a couple of sweating-yet-ghostly Dwemer criss-crossing the market from time to time, vanishing through sealed doors and collapsed tunnels. Just for fun we might have a couple of racks collide and the "drivers" get into a silent shouting match with one another.

The other one is another slave coffle. The only real difference is that the slaves are chained by their clit rings. So the Dwemer master holds the lead chain that clips to each girl's clit in turn, and then passes between her legs and attaches to the next in the chain. Cuffs and hobbles to complete the ensemble. Again, we can have the odd random string of these being led through walls at odd instances. It would also be nice to have a string of them clipped to a ring outside a shop, or to a chaining post in the arcade.

I have another one too, but that'll wait for another night

 

 

--------------

 

 

Blackreach Spur is a spur cavern connected to the Blackreach proper. It's not as big as the main blackreach, but still quite extensive.

Leaving The MarketEdit

 

If the player leaves the market without activating the Dastard Terminal, or if there are still girls in the system, then nothing much happens when he emerges into Black Reach.

 

If he's released all the girls however, the delivery mechanism will have malfunctioned for the last retrieval. As a result the system has re-routed the ordered mechandise from the market to the slave dealer's home base. In this case the player will emerge just as the package (which is to say "girl") is emerging from the cavern wall. She's boxed and the rail she's travelling on is hidden inside a tube.

 

So let's get the party rolling with an explosion. Shake the ground, drop some rocks, fragments of pipe. If the player looks up, he'll see a pipe segment with the lower half fallen (or falling) away. Inside there's the track and the box whirring on its way. Then the box vanishes into an unbroken pipe section. Hopefully the player has the message: follow the pipe! (and if not, he's got a magic tracker dodad..)

 

 

NotesEdit

 

I'm still working this one out in my head, so this is just a collection of notes until I can pull it together a bit

 

I'm using a spur rather than blackreach proper. I think other modders have their eye on Blackreach and there's not a huge amount of space for new things anyway

I also want to keep the main cavern space sealed until the player gets to the proper stage of the main quest. Just in case picking up the elder scroll early has unforeseen side-effects. This way I can seal off the main cavern from the spur and set up an event to open a passage between them after the player reaches the appropriate quest stage.

I do have some plans for the main cavern space though

particularly new areas under the falmer city

mainly for the long term slave-to-the-falmer scenario

what do I want in here?

Falmer - Can be negotiated with using the Offering Ritual from Spiders

Falmer - Implacable

Dwemer Slaver Base - soon to be the players

An underground lake with some unusual predators

(giant slime moulds that capture, rape and impregnate, with just a hint of vore for spice)

soul crabs

big fish

Some very old vampires and their cattle

A draugr fort and a word wall for the Submit shout

some dwemer automata, enslaving and otherwise

A room with 100 Miaq the Lairs (Clones)

suggestions are welcome

That's a lot of work. In the short term, I may settle for a large-ish falmer cave connecting the market with the blackreach and the base

What happens here?

Player tracks crate containing Alvesa (probably) as it rattles along on an overhead track.

It'd be nice to have some areas where the crate slowed down, and where he could see the contents

like maybe through a transparent tube wall

but only if we can keep the animation overhead down

Route takes player through falmer camp

Continuing pursuit has player find large imposing dwemer structure with falmer sentries.

Inside find Alvesa being unpacked and abused.

player option to intervene early or watch ongoing gang rape

find clues to other recent female arrival

maybe distinctive garment or jewel

leading to deeper level and location of Eldri

(at last")

Want to make this part a giant "U" shape

So as the crow flies, this is close to the warehouse and the Dastard

but the transport rail is routed around the cavern wall

possibly a post-dwemer repair by spiders

About Eldri

She has been given the trainer chaurus treatment

and is pretty much broken

She's in a Falmer breeding area

strapped to chitin framework

maybe along with a couple of other females

both heavily pregnant

with falmer! watch out!

Might spare Eldri that

or at least have it abortable

guild rep will suffer if she drops falmer sprogs on client

what's policy regarding delivering preggo slaves anyway

probably need some abortificant potion

administer it as routine

let's face it, lot of chances to get knocked up in training process

Give her a line for when player rescues her

Eldri: "It's not fair! It was supposed to be my Birthday!"

Player: "What can I say? Many happy returns of the day." (fastens collar around neck).

Things still to do

map blackreach spur

detail inhabitants

map training facilities

think about process of gaining control of dwemer devices

once falmer have been removed

puzzles

Calcelmo will be keen

Working Dwemer installation

Forget the sex - he's just interested in the machinery

Aicantar may have an eye for practical applications, though

 

------------

 

 

Link to comment

well' date=' a lot of the detailed planning is gone. We can recreate that easy enough I guess, but there's a lot of work just went up in a puff of logic.

 

If folks have local copies, I'd like the journal of facedon valerius, the cheapcunt express and as much of Birthday Girl/the Dastard/Mthandeumz Market as I can get

[/quote']

 

Birthdaygirl destroy the guild part 1

 

 

 

Starting the questEdit

 

For those on the Destroy the Slavers Guild path, this quest could start in several ways (rough ideas).

 

Get the quest from a courier, who gives you a message to meet Olbert Grain Counter himself. Once there, he explains that he's already hired the slavers guild (as per the "normal" questline), but has quickly come to regret his choice and sends you to correct his mistake.

 

Same as #2, but instead of sending you to counter a poor decision he's already made, the PC poses as a Slavers Guild agent in an sting/undercover operation of some sort, possibly in connection to the below ideas.

 

Get an message from Eldri's Family, who's somehow find out about it.

 

(how about) Eldri's been having trouble with a stalker. There was this creepy boy, Olbert that always pestered her when she was younger. Lately he came back, claiming that as his childhood love, Eldri had a duty to marry him. He was weird and persistent and, toward the end, overtly threatening to the point that Eldri moved away just to be rid of his attentions. Now Eldri has disappeared and they're worried. She was going to spend some time with her friends, but she should have been back by now, and suddenly Olbert is nowhere to be seen... DocClox 19:37, January 25, 2012 (UTC)

 

Of course, that gives a timing issue: if she's been gone long enough for her parents to worry, the bandit scene would be in the past. Maybe have the inn-keeper say how the girls decided to stay on for a few days. And/Or Eldri's mother saying "I know it's only been a day, but she's usually so prompt, and that awful boy Olbert has me so worried..." DocClox 22:49, January 25, 2012 (UTC)

 

Temple of Dibella who's received word from their god about it, and they've sent you to "correct" this heresy.

 

(Insert more ideas here.)

 

Note: If ideas #1 and #2 aren't used, you are still directed to Olbert Grain Counter to "Interrogate" him (via brawling.) Once beaten, he will fess up and explain the story from the beginning:

 

Alternatively, the player may skip a step or two and travel to the Nightingale Inn (where one will hear about Torolf the Merry or about some strange happenings around Trottler's Nook) or to Trottler's Nook, skiping this part of the quest.

 

Olbert Grain Counter is a clerk that works for the silver-bloods in Markarth. Having made his fortune in Markarth, he recently returned to Windhelm intending to marry his childhood sweetheart. Sadly the visit did not go well: she not only turned him down, but laughed in his face, to boot.

 

He felt so disgraced, and so angry that he then vowed he would have her no matter the cost. He hired some professional "help" - A group of people known to abduct women and "train" them in the proper duties and behavior of a good wife, slave, whatever you want to call it.

 

The plan was that these professionals would then capture her, break her pride, humliate her, and then deliver her to him, naked, obedient, and anxious to please.

 

There was only one problem to this plan however, he had (and still has) no idea where Eldri lives. However, he explains that he knew where she would be. She has an upcoming birthday, and in recent years has taken to spending it with friends at the Nightgale Inn. He adds that she likes to travel back by hitching a ride with a coach that passes by the inn most mornings, and that he told the men he hired that they might find it easier to ambush the coach on its way to Windhelm than to snatch her from the inn.

 

Once he's done with his confession, the player has three choices. He/She can either:

 

Kill Olbert right there and then (No bounty, since everyone's heard his confession.)

 

Report him to a guard, which will result in him being hauled off to jail.

 

Do nothing and continue on with the quest.

 

If the player leaves Olbert alone, he will commit suicide a few hours after the above encounter, and the guards will comment about how they found him hanging from the celing. If the player sends him to jail, they might return to find him on the chopping block (in a scene very simliar to Roggvir's execution.) Alternate Idea: Instead of finding him on the chopping block, the player simply returns to find him hanging from a noose.

 

Either way, the player is then directed to the Nightgale Inn.

Nightgate InnEdit

 

If you ask about Eldri the patrons will not have seen anyone there of that discripion, though they will mention that you weren't the only one to ask. If you ask the coach driver he will tell you the same. If you ask the Bartender they will also say the same, however the Bartender is the only one you can actually gleam any information out of.) Before he'll tell you anything though, he'll ask why there's all the interest in Eldri.

 

At this point you may either use a Persuasion Check on him, and Intimidation check on him, or you may simply tell him the truth (that you're tracking a bunch of sex slavers and trying to reach her before they do.) You may also tell him "just curious" which will cause him to say it's none of your business and will quit the dialogue. Persuasion check will cause him to comment that you were a lot nicer than the last group who asked, Intimidation Check will cause him to cower and say "Must everyone be so violent these days?!" And telling him the truth will cause him to be horrified and panic ("By the gods! I.. I knew those people were up to no good, but, sex slavers?! Why oh why did I ever tell them anything. I'm so sorry!")

 

Regardless, he will tell you what they told the slavers. Last night she was flirting with a local lad called Torolf the Merry. "He calls himself a bard, but he should spend more time on his singing, and less with those bandits. I sent him and his friends packing last night, but I'm worried that Eldri and her friends may have gone to meet with them today." A bit more chat and you can find out that the bandits have been hanging out in a cave known locally as Throttler's Nook.

 

 

If the player comes here however before starting the quest, this encounter will go quite differently (having no knowledge of Eldri.) Instead, the patrons and bartender will comment on the recent group of ruffians that just passed through. The player may ask about them to any of the patrons, and they will claim they were "looking for some girl named Eldri. Wouldn't say why though. Something not quite right about those fellers, if you know what I mean." If you ask the patrons where they went, they'll just say "No idea. Ask the barkeep, he might know."

 

The dialogue with the barkeep is also a bit different. You may ask about either the group of people (he also comments on them right off the bat), or Eldri (if you heard this from the forementioned patrons.). If you ask about the group of ruffians he'll tell you that they were here looking for a regular of his, someone named Eldri. They were real mean, real brutish, scared the living daylights out of him. If you ask about Eldri (before asking about the group of men) He'll (like in the above version) tell you that you aren't the first to ask, wonders why your asking, etc. Again, Pursuasion check, intimidate check, (though the first two are different than the above) or just say you overheard it from the customers. Either way (or if you ask about her after asking about the group of men), he'll tell you that you heard right: three men came here looking for her, she wasn't here, they intimidated him into spilling the beans about her and Torolf, points you to Throttler's Neck, etc.

Outside Trottler's NookEdit

 

So you get directions and a map marker and head out to investigate. Or you come here all on your own without running into either of the two above encounters. At this point it really doesn't make much of a difference either way. As you draw close to the cave, you start to overhear comments of the form "oh yeah", "that's nice, baby" "do that some more" and so on. If you sneak close enough to watch you'll find that while the bandits left a lookout man outside, he's not doing a very good job, on account of being distracted by the girl sucking his cock.

 

The girl is not Eldri, but she is one of Eldri's party of friends, a redguard named Jalirah.

 

If you stay hidden for a short while, the cocksucking finishes and you get a bit more conversation.

 

 

Bandit: "That was great, honey."

 

Jalirah: "It's not fair. You got what you wanted, and I'm still all wet and wanting."

 

Bandit: "Don't worry about that. give me a minute to find this potion and I'll take care of you properly."

 

Jalirah: "Can we go back inside?"

 

Bandit: "There's no privacy in that place."

 

Jalirah: "I don't care! You nords may like being naked in the snow, but I need to be warm."

 

Bandit: "I have something for that too. See this amulet? it's enchanted against the cold. Let me put it on you."

 

Jalirah: "Ow! Hey, not so tight!"

 

Bandit: "It's got to be snug for the magic to work. Can you feel the difference?"

 

Jalirah: "Oooh, yes, I can. It feels niiice."

 

Bandit: "All right then. Time to get you naked."

 

At which Jarirah disrobes and the two start to have sex. At this point you can either watch a while longer or you can move into the attack. The bandit is not a very strong opponent, having neither a weapon on him (he might run for the weapon he dropped though) nor a lot of armor. If you wait too long to make your move or you take too long in fighting the bandit however the 3 slavers guild members will arrive and fight the bandit (and you if they notice you) in a rather one sided battle (see below). Jalirah will probably try and flee, but the "amulet" around her neck is in fact enchanted as a cold weather slave collar; one that protects from the cold in close proximity to a master gem, and makes one more vulnerable as they move away. This means that while she may flee, she will very quickly return and try to find cover with most of her defiance sapped by the bitter cold. (If you attack when she's still clothed, she'll snatch up a war axe and either join in attacking the bandit, or turn on you. Not sure which, as I'm not sure how deeply programmed she's supposed to be.)

 

If you're a werewolf ATM she'll just cower.

 

Players (especially mages) should be careful however that they don't accidently (presumably) kill Jalrah. She doesn't have a lot of health either. In fact, a single arrow or stray fireball or a misplaced swing can kill her.

 

Taking to Jalirah (if you didn't "accidently" kill her for some reason) won't tell you much you don't either know or could easily guess (if you didn't come here right off the bat that is). The girls sneaked off to meet up with their bandit boyfriends, and have a bit of a party at their bandit lair. Everyone else should be inside, in the cave. How exactly the conversation should go though I'm not sure at all, weither she should be pissed at you (for killing her bandit boyfriend), or hyper thankful ("Thank the gods you came when you did! These guys were gonna sell us as slaves!") or drugged/derped/trying to get in the players pants. (what's... what's going on? or "I'm hot and horny and the guy who was going to fill me is dead. Could you do it plz?") in which case trying to gleam any information from her would be rather pointless.

 

At this point you are given the option to either fuck her (if she offers/demands it of you) or free her. However, before you can do either you're interrupted by the forementioned trio of slavers from the slavers guild (if they haven't shown up yet. Otherwise you can procede with either without interruptions.) They also show up if you take too long to get your ass in motion, OR right after the battle if you've killed both the bandit and Jalriah.

 

At this point there are several possible scenarios to this encounter:

If they show up before you confront or defeat the bandit

 

This happens if you take too long to act after Jalirah and the bandit start having sex. After the blowjob scene they will have sex 3 times. After which you'll get this:

 

 

Bandit: "Damn honey you really know how to please a guy don't 'cha?"

 

Jalirah: "uuuuh more, I need... more..."

 

Bandit: "Wow, still not satisfied? Damn bitch you've pretty much wore me out!."

 

Jalirah: "Please. I..."

 

Bandit: "Sorry hun, but even I cant keep going on like this. You've wore me out! Tell you what, why don't I have a sit, and you can suck me off again? Let me get my breat- Wait, what was that?!"

 

 

Then seemlingly out of nowhere 3 well armed men will come and attack him. Seeing how the bandit's already wore out he'll put up even LESS of a fight, and will likely be put down before he can even get back on his feet. (about the same as Grelod the Kind.)

 

If you have thus remained unseen they will surround Jarliah and start a little scene.

 

 

Slaver #1: "Well well, Bal be praised! Looks like the dumb bastard was kind enough to leave us a hot little bitch for use to take!"

 

Slaver #2: "Ha ha, yeah no kidding! Not the bitch we're looking for, but she's still a hot peice of ass."

 

Slaver #3: "Heh heh, I can't wait to try her out! In fact-"

 

Slaver #1: "Keep your clothes on you dumbass. We still have a job to do."

 

Slaver #3: "Aww but i'm all hard and horny!"

 

Slaver #1: "Hold it in, welp. There'll be plenty of time for that later."

 

Slaver #3: "Can't it wait?! Fuck that damn Eldri bitch, I want it now!"

 

Slaver #1: "Sure, Let's sit out here in the fucking cold and rape the first peice of pussy we come across, while our prey is probably away. Great idea dumbass."

 

Slaver #2: "Well, if we aren't going to sit here and screw her then what are we gonna do with her? Can't just have her run off now."

 

 

And after this point they will continue to argue with each other over what to do with Jalirah indefinately untill you make your move. (or untill something else manages to kill them. In which case one of them chews out the remaining one for getting one of them killed and they decide to just kill Jalirah since she's not worth the trouble and then they go in the cave and you'll have to fight them inside.)

 

 

If they notice you after the above point, OR they show up after you've beaten the bandit and/or talked to Jalirah.

 

(this assumes the later)

 

Three well armed and armored men will show up and surround you, and one of them will even greet you. "Well well, look who it is. That bastard/bitch/furball/lizard/greenskin/(insult here) that's been meddling in our affairs. I guess it really is a small Skyrim after all!" And after some further banter (sorry no detailed exchange like the last one for now.) based on the current situation and what the player knows, they start combat with the player.

 

The slavers are a lot better armed and armored than the bandits unfortunately. If the player is female and falls this might start the enslaved by the guild questline. If your male and you fall you just die.

 

Anyway after you defeat them you may search them, and one will contain a note that basically just reiterates all that you know (or catches you up to snuff if you've skipped a few steps) and then can talk to Jalirah again (provided she hasn't fled or been killed) and resume where you left off.

 

After fucking her to your hearts content (if she lets/wants you. remember, you're on the heroic quest this time so no rapey rapey for you.) or releasing her, you go into the cave. Or if you don't already have a companion in tow she can tag along.

 

 

-------------

 

Throttler's NookEdit

 

The cave opens onto a winding passageway leading to the cave's main living area. Again, as the player approaches, he can make out snatches of dialogue:

 

Ulrike: "No! Stop it!"

 

Bandit 1: "Aww, don't be like that."

 

Ulrike: "Don't touch me!"

 

Bandit 2: "We're just being friendly, beautiful. You do want us to be friendly, don't you?"

 

Ulrike: "Let go! You're hurting me!"

 

Bandit 3: "You don't want us to be UN-friendly, I can promise you that."

 

Ulrike: "I thought you were going to be nice to us!"

 

Bandit 4: "Oh, we are! Let me show you how nice!"

 

Ulrike: "Get off me!"

 

Bandit 5: "Why don't you give us a little kiss?"

 

Ulrike: "No! I just want to go home!"

 

Bandit 1: "Why you are home, darling. This is your new home, right here."

 

Ulrike: "I hate you! I hate you all"

 

Bandit 2: "You won't say that once you get to know us."

 

Bandit 3: "And you're going to REALLY get to know us"

 

What's happening is that five bandits in varying states of undress have another of the girls surrounded. The girl is Ulrike, a dark haired nord. Her hands are tied behind her back, and she is naked but for a pair of fur boots. The bandits are taking turns to grab her, cop a feel or a kiss, and then push her back across the circle and into the arms of another. (This is probably way beyond anything we can sanely do with animation, but you get the idea).

 

When the conversation gets to "REALLY get to know us" the bandit that should have caught Ulrike (Bandit 4 if they keep the rotation) trips her instead so she lands on her backside with her legs splayed. One of the less clothed bandits steps forward, kneels between her legs and says "In fact, you can start right now".

 

If the PC has watched this far unseen, he can probably sit and watch Ulrike's on-going gang rape for quite some time if he wishes. Once bored, he can attack or try and sneak past (though if you're playing this quest there doesn't seem to be any real reason to sneak past.).

 

One upside to the destroy the slavers questline is that you don't have to worry about managing slaves like you would in the normal questline.

 

Just like before guys that lose this fight will die, girls that lose are going to get captured.

 

Upon slaying her tormentors Ulrike will be hysterically thankful to you (regardless of weither you sat and watched, or you interphered right away, though the dialogue will be a bit different. (IE if you saved her before they started anything she says "Oh thank the gods! Who knows what they might have done to me!" and if you let them gangrape her they say "Thank the gods! They... they... Who knows how much longer they might have done those things to me had you not come along!" or something like that).

 

You can talk to her to find out what happened to Eldri, or what happened with her. To the former she doesn't know, for the later she explains that she and some other girls came here with their friends they came for what they thought was going to be a party, but then they split up and then this happened to her.

 

Either way, Ulrike will promise to find a way to repay you for your kind act later on. However, the player can respond with "why don't you pay me right now?" Of course, she's very hesitant having just been raped (or having come close to being raped) but with a persuasion check she too can be persuaded to have sex with you too.

 

And again, if you don't have Jalriah or any other companions with you, you can convince her to come with you, but make sure you equip her properly.

 

With two girls happy and free, the PC ventures deeper into the cave. More dialogue to overhear at this point. It's going to be something of a theme for this quest, I'm afraid. This time the speaker are two bandits, a male nord and a female kahjiit called Chiranji. They've take advantage of everyone's distraction to spend a little quality time together.

 

Chiranji: "So, explain to Chiranji again about these silly little city sluts"

 

Bandit: "We're going to train them and sell them. There's people making good money on the slave trade these days"

 

Chiranji: "No! Explain to Chiranji why she should stand by and let you fuck the stupid little trollops as the mood takes you."

 

Bandit: "I don't see why it bothers you. You lay down for every man in the gang, why shouldn't I spread it around?"

 

Chiranji: "Bah! Chiranji only gives to the others what would otherwise be taken by force. Only to you does this one give freely. You know this to be true?"

 

Bandit: " ... yes."

 

Chiranji: "Then do not toy with Chiranji. Is she now to let you take your pleasure from any cunt you choose?"

 

Bandit: "They need to be trained. Torolf says that trained sex-slaves much in demand among some of Skyrim's wealthier..."

 

Chiranji: "Pshaw. Torolf, Torolf, Torolf. All this one hears is 'Torolf says this' and 'Torolf says that'"

 

Bandit: "He says we can use these girls' own pleasure against them, and so bend them to our will"

 

Chiranji: "Does he? And will you now do this to Chiranji? Will he give this one pleasure enough to make her your willing slave"

 

Bandit: "I don't see why not. Let's give it a go."

 

Chiranji: "Ha! It will be you that bends to my will! Come here!"

 

And they start to make love. Seems like everyone's at it tonight. Killing him and capturing her is again fairly simple once they get to this point, assuming the other slaves don't give the game away. Now the player needs to secure Chiranji.

 

At this point the player can Interrogate Chrianji for some information, threaten to rape her beat her etc, and even carry out this threat (hey you're raping a bandit slaver, that doesn't count.) and afterwords you can either let her go, leave her there, or just kill her. Be aware though that doing the former two may cause her to appear again in a random encounter where she tries to avenge her lost boyfriend (if you rape her this chance increases).

 

Past the spur with the bandit lovers, the passge breaks into a partially collapsed room with dressed stone walls in the dwemer style.

 

There are two tough bandits in this room. Conversation from these two:

 

Bandit 1: "Why we got to stay here when everyone else is having fun?"

 

Bandit 2: "Look, you just got to keep watch for a while. Make sure none of them sluts give the lads the slip and try and double back".

 

Bandit 1: "So what if they do? Yolfi and the boys will catch them before they get out"

 

Bandit 2: "You got to look at the big picture, Lumob. If we ever want to make it big we got to start acting professional".

 

Bandit 1: "I wanted a bit of that dark haired cutie".

 

Bandit 2: "You'll get some. You'll get plenty of all of them. We're all going to be swimming in pussy after this."

 

Bandit 1: "I want some now."

 

Bandit 2: "Well you could have gone down the shaft with Torolf and the rest. You'd be in balls deep by now".

 

Bandit 1: "I don't like it down there."

 

Bandit 2: "What's not to like? Everything down there has been dead since before you born".

 

Bandit 1: "Well, I don't want to be there when it wakes up again. ".

 

Bandit 2: "Well, there you are then"

 

Bandit 1: "Where's that then?"

 

Bandit 2: "Here"

 

Bandit 1: "Oh, ok."

 

Bandit 1: "So why we got to stay here again, when everyone else is having fun?"

 

Bandit 2: "Oh, for crying out loud!"

 

And more or less repeat from there. Kill the bandits yada yada.

 

Beyond the bandit guards there is a damaged dwemer elevator, leading down to the remains of the Dwemer city of Mzthandeumz

 

---------------

 

MzthandeumzEdit

 

Exit the elevator into a full-fledged dwemer ruin. The initial area shows signs of a fight with a couple of dead bandits and some shattered spiders and a broken sphere. A little deeper in, you'll come across three more spiders using spark effects to dismantle the remains of another dwemer construct. The spiders are hostile, and will use their park effect on stun setting. If they win, females will be secured. Males will just die. (I wonder how hard it would be to give the spiders a finishing move for this...). If you win, the last spider destroyed will explode in the usual blast of electricity, part of which will arc to a dangerous looking boiler-type-thing in the corner, which will promptly explode bringing down the roof of the corridor leading forward. Looking around, you'll find that one of the larger (now broken) pipes is enterable and you can use that to progress. Also if you stay in this area too long, another three spiders will be piped up to the area from some damage control centre deep underground. If they see the player you'll need to kill them, too. Otherwise they'll just start on the repairs again.

 

Following the pipes takes you up to a high gallery. Through a grille you can see a couple down below in one of those lockable side bays. She is Cirwen, a naked wood-elf and she has been fastened into some dwemer metal pillory device that leaves the poor girl with very little in the way of modesty. If you want to confront him immediately, the grille is fastened by a levelled lock of medium difficulty. (This might be preferable as it makes dealing with Cirwen a lot easier) Failing that, you can continue on down the pipe. Or you can sit tight, watch and listen.

 

 

Cirwen: "How can you do this? I thought you loved me?"

 

Torolf: "Oh, I do love you."

 

Cirwen: "Liar! I heard what you said to the others! You want to rape and sell us as slaves!"

 

Torolf: "Oh, not you, lass! Never you! You are very dear to me."

 

Cirwen: "I don't believe you. Why else would you lock me into this horrible ... thing?"

 

Torolf: "Because I've got to play along, just for the time being"

 

Torolf: "The others here, they want to do the things you say. If they think for one second that I'm secretly on your side, I'm dead."

 

Cirwen: "But ... you're not afraid of them, are you?"

 

Torolf: "No lass. Not of any one of them. Nor any two or three neither. But if they slit my throat in my sleep, I die like any other man."

 

Cirwen: "So you'll sell me to save yourself?"

 

Torolf: "No lass, no. I'll protect you and keep you safe. I'll talk them around. I just need time."

 

Cirwen: "What about my friends?"

 

Torolf: "I'll not lie to you lass, your friends are going to be sold. I'll do the best I can for them, but we've fallen in with some bad, bad men here, my love. There's only so much I can do"

 

Cirwen: "But you'll keep me safe? You promise?"

 

Torolf: "With all my heart. But there's a promise I need from you too."

 

Cirwen: "What is it?"

 

Torolf reaches one hand between Cirwen's legs and begins to slowly rub.

 

Torolf: "I need you to promise to play along. To co-operate with them. To buy me the time I need"

 

Cirwen: "No! How can you ask that of me?"

 

Torolf: "Because I've heard them talking about what they'll do to girls that don't co-operate. It ain't pretty"

 

Cirwen: "Don't ... don't touch me like that"

 

Torolf: "Work with me here, Cirwen. You need to learn to enjoy this"

 

Cirwen: "No!"

 

Torolf: "Well, all right". Torolf removes his hand. "All right. If you can't do it, you can't do it. I'll just have to do the best I can without your help."

 

Cirwen: "Thank you"

 

Torolf: "I just hope I can keep you out of those slave brothels."

 

Cirwen: "What?"

 

Torolf: "There's one on the Riften waterway where they keep the slaves chained to beds, and rent them out for a septim a time".

 

Cirwen: "That's awful!"

 

Torolf: "They don't care if a girl is trained or not. If the customer isn't satisfied, he just beats the girl. No one cares"

 

Cirwen: "Don't let them sell me there!"

 

Torolf: "Well, if you can't do your part, there's only so much I can do. I'll do my best..."

 

Cirwen: "T-Torolf?"

 

Torolf: "Yes, my dove?"

 

Cirwen: "Would you ... would you please touch me again?"

 

Torolf: "You mean like this?"

 

Cirwen: "Yes, please ... please, show me how to enjoy this"

 

Torolf: "Just relax, pet. Relax and let the pleasure rise"

 

Cirwen: "But I can't! It's just wrong!"

 

Torolf: "Listen, lass. Somewhere inside of you, there's a naughty Cirwen. The one that has the wicked thoughts, and who whispers naughty things in your ear. You know the one I mean"

 

Cirwen: "Yes..."

 

Torolf: "And usually you keep her pushed down, because that's not how nice girls are"

 

Cirwen: "Yes..."

 

Torolf: "But now you need to let Naughty Cirwen out to play"

 

Cirwen: "Yes ... yes ..."

 

Torolf: "You need to let yourself BE naughty Cirwen"

 

Cirwen: "Yes ... please ..."

 

Torolf: "Just for a short while. Just so we can be happy together"

 

Cirwen: "... please ... harder, please ...."

 

Torolf: "That's it, love. That's the way."

 

Cirwen: "Yes ... yes ... I love you, Torolf! I love ... AH! oh."

 

Torolf: "There you go, girl. That wasn't so hard now, was it?"

 

Cirwen: "... no ..."

 

Torolf: "Good. I need to go and make sure the other girls are safe."

 

Torolf: "I'm going to lock you in here, in case any more of those Dwemer things come rolling past. Is that all right now?"

 

Cirwen: "... I guess ..."

 

Torolf: "Oh, and one more thing, one very important thing: This has to be our secret."

 

Torolf: "If anyone, any of the bandits, any of your friends anyone gets wind of this, I'll lose any chance to make it work. So promise me - mum's the word"

 

Cirwen: "... I ... I promise ..."

 

Torolf: "Good girl. I'll be as quick as I can"

 

Torolf locks the compartment, leaving Cirwen on display, spread-eagle inside.

 

Cirwen: "Torolf! I love you Torolf!"

 

Torolf: (Walking away) "I love you too, lass ..."

 

You've just watched Torolf walk away after an interesting discussion with a bosmer lass called Cirwen. At this point you can pick the lock to jump down at this point, or follow the pipe on. If you jump down you can talk to Cirwen (She doesn't currently have much else to say) or pick the lock on her grillework and try to free her (or if your the kind of opportunist asshole hero, you could give her some more practice at being "Naughty Cirwen".) The lock on her restraints is a bit harder. That's all right - you know a man with a key. And really there's no reason not to leave her where she is for the time being anyway, as she seems oddly comfortable enough in there dispite her situation.

 

Even if you do let her go you'll have to go through some verbal Gymnastics and without the proof you need it might be rather difficult for you to convince her that your on her side.

 

The next area (where the pipe also exits) has more dead bandits and shattered Dwemer machines. Here you'll find Torolf thoughfully looting the body of a dead bandit. He's not initially hostile, and talking to him may be informative.

 

A: Ah, there you are, welcome. Been expecting you, but ehhhh... where's the rest of your crew? Wait don't answer that, I bet they're enjoying themselves high tom titty up there, if you catch my drift? I trust my... 'friends' didn't give you much trouble? Unfortunately I'm afraid I couldn't offer as much as I had promised, you see we had a little... accident down here.

 

Q: Accident, like what? What happened here?

 

A: Well, as you probably know we were supposed to have a little party and then pair off with the girls. We'd lead them off, each to a different quiet corner, and start fucking them. Of course, what those bunch of zeros didn't know is that I made a deal with the Slavers Guild, that's you guys, right? Anyway while that pathetic bunch of rabble was screwing their whores and trying to break them like a bunch of amatures, the real pros would pop in, beat the shit out of those know-nothings, and then then I'd have most of them chained up and ready to go for them. You guys would have yourselves a nice, easy catch while I got to play with the winning team. It was a real nice plan!

 

A: Only one of them lard-arses - and I told them not to touch anything - sits on this pedestal with a glowing blue button on it. Before you know it, light are flashing, steam is coming out of pipes, and machines are dropping out of the pipework all over the place. I tried to get the girls to safety, but I only managed to get a hold onto Cirwen before it all went to hell.

 

Q: Are you really in love with that girl back there?

 

A: Am I shite! I've know some dumb cunts, but that one takes the cake. D'ye know, in the space of half an hour, I've all-but-raped her, locked her in a set of stocks. I've told her that she's going to be raped by the entire gang and all her friends are going to be sold into slavery, and I've threatened to sell her to the nastiest, cruellest bordello I could invent on short notice.

 

Q: I think there really is a place like that on the Ratway.

 

A: Sadly, that fails to surprise me. But do you see how she reacts? She begs me to touch her, does her best to co-operate when I frigg her to orgasm, promises to be the very bestest little whore she possibly can for me, and even lets me swear her to secrecy about it.

 

A: She even tells me she loves me as I walk off leaving her locked in a display cabinet. Talk about stupid!

 

A: Best part is, you know what she's doing now? She's sitting there with her tits and her pussy on show for all the world to see as they walk past, trying to embrace her inner slut, and getting misty eyed about the day I spirit her away from all this to some cottage in the country with roses around the door. Like that's ever going to happen!

 

Q: That's quite a way with women you have.

 

A: Ah, it's not so hard when you know how. Tell 'em what they need to hear, and they'll believe anything. They'll believe because they want to believe. Give me three days and I'll have the rest of them thinking the same way as Cirwen there. All trying to be perfect little whores so I can save them from the horrors of slavery, all thinking they're the special one. Of course, it'll definately help things a lot more when I'm surrounded by professionals who know what they're doing instead of these retard amatures who couldn't break a slave if their lives depended on it, let alone know how to pay a pro a decent wage.

 

Q: Do you have a special one?

 

A: Out of that lot? Nah. There are some cuties there, and it's tempting to keep one as a pet, but this early in the game, I'd sooner sell them all and invest the proceeds. Besides, I hear you guys got plans for them already. Am I right?

 

Q: I wouldn't know...

 

A: What do you mean you don't know? Please dont' tell me you slaver guild types are as dumb as the guys I just stabbed in the back to get this opportunity.

 

Q: I'm not with the Slavers Guild.

 

A: Your not?! But that... means.... Awwww, fuck! And here was I thinking you were with the guild. I don't suppose you'd have room on your team for a reformed slaver? For someone who knows their operation from the inside, like?

 

Q: I'm afraid not. Your Opportunism ends now, fetcher!

 

''''A: Oh gods, Mara help meeeee!

 

Obviously the PC is under no compulsion to recruit, or even talk to Torolf, and can elect to kill him instead. Either way, Torolf will run and try to hide despite his earlier bravado. Combat is not his strong point. After he's dead you can get the key and go back to Celwen.

 

Once free she'll ask what happened, and once you tell her that Torolf is dead and tell her of his plans she won't believe you and call your a liar. You'll either have to (a.) Persuade her into believing in you. (b.)Go through a very long dialogue chain to set her straight if the above fails or (c.) if you took either of the girls with you they will interrupt you and set her straight themselves.

 

If you have one of the party girls as a partner with they will elect to stay behind and help straighten her out, and then they'll head to the surface, so you'll lose your partner from this point on.

 

Next area looks like it was once a cell block. There are some spiders doing repairs and a couple of spheres patrolling on an overhead gantry. There are also a few shattered Dwemer 'bots, but no human bodies. I might start with a floor panel trap linked to spark effect trap, just to soften up the unwary intruder.

 

Two choices now, one of them gives onto a dead end area that was once a workshop, but now shows signs of Falmer presence occupation, as well as a couple of dead falmer and some broken robots. A couple of spiders are putting the finishing touches to a newly repaired wall that could, conceivable have been the falmer entry point.

 

The other branch leads to a multi-level area. The ground area looks like it may have been used for interrogation. Here are two more of the girls: A Breton girl called Dabien, and a dumner called Alavesa. Both of these are halfway decent mages, which is how they got this far in the first place.

 

Now however they seem to be runnoing out of steam. Alvesa falls first, and when she does one of the Dwemer Spheres rolls in for the capture. It does this by extending its torso to reveal a large rectangle with lots of skinny robotic arms ending in oversize hands. (This is possibly not feasible in terms of modelling and animation, but I'll give the basic idea here). The sphere dips forward and the arms grab the girl who is stripped and held by hands on her upper and lower arms, her thighs and her ankles. A pair of hands holds her head still facing straight ahead, and a Dwemer-faced mask can be deployed to act as gag and blindfold. Inevitably a pair of metal hands grasp her breasts, while another hand grasps here between her legs, the middle finger and thumb tucked away somewhere out of sight. When the sphere returns to the upright position, a shielding glow protects (and further imprisons) the captive, and the sphere can then roll on as normal.

 

In this case, the sphere rolls away from the combat, up a ramp and towards a floor set iris valve. Once the sphere is on top of the valve, it will iris open, and sphere and girl both will drop into the dark. It's worth noting that this is the fate that befalls any female PC who falls in this area - to be captured by a transporter and drop into some level far below. This is the way in to the Dwemer Automated Slave Training And Re-education Depot - DASTARD for short. If the PC is caught, things divert quite a lot from the main line The Dastard.

 

While this is going on, the remaining spiders have Dabien in a crossfire, and she too falls. Another Sphere Transporter unit drops from a pipe outlet to secure her. The player can't get down fast enough to interfere with Alvesa's capture (and the transporter has infinite hits on this one occasion), but Dabien can be saved normally. Whether you do it before or after the gets grabbed is up to you, but if "after" then there's a good chance she's going to still be trapped in that frame for a while. Failing that she'll be initially non-hostile seeing you as a rescuer . If you don't have a follower with you or if you lost your current one through the above means, you can have her follow you. Or she'll return to the surface, it's your call.

 

Upon questioning her about the situation, Dabien doesn't know where the iris leads, but can confirm that Eldri, the girl you're supposed to be rescuing, was dragged off by falmer through the now sealed area. It might be nice if we can arrange some sort of scene so you could see that happening rather than just be told - but it would be a pain stopping the player from prematurely rescuing her, or from following through the opening before it was sealed. So we won't do that for now.

 

In any case, you can't open the iris valve from the outside, and the falmer entrance is now sealed. The only way forward is another elevator leading deeper still underground.

 

-------------

 

Entering The Market

 

This area is the Dwemer Slave Market. The upper area was mainly a technical service area for this market. (And the Dastard provided training and warehousing facilities). So this means that the elevator is a service lift leading onto a shopping mall for slavers and slaveowners.

 

The area has a sensible, well thought out layout that gives easy access to all areas. However, in common with every other dungeon in Skyrim, large areas have been collapsed due to the nuclear bombs dropped in Fallout 3 Internet Trolls The Warp in The West Derpy Hooves Alduin wreaking havok Somebody letting a fart in the main hall the passage of time, and the player is going to have to scramble through various service access routes and collapsed walls to get anywhere.

 

From the elevator a short flight of steps leads down to the a broad shopping mall. A side passage forks off to give access to four shop units on one side. A symmetrical passage on the opposite wall is blocked by fallen rubble, as is the mall avenue as further north.

 

As the player enters the market, a procession of ghosts walks through the rubble to the north: A dwemer slaver leading three naked slavegirls in a coffle. However, He is powerless to rescue them, as the minute an attack hits any of them, they disappear. He walks down the avenue, and then turns right and walks though the rubble again down the blocked off passage, with his girls following meekly behind. As is traditional, the area the ghost has just entered is the one the player needs to get to, and if the player looks through the small gap left by the rubble, he can just make out signs of active dwemer machinery, which is more than he can find in his current area.

 

(Note: If the player attacks the ghosts, good opportunity for some creepypasta-esque scares here, punishing the player for having a simple close-minded approached and for not appreciating the show the ghosts are putting on.)

 

 

You Are Here

 

Market.png

Shopping Area 1

 

The arcade spur leads on to a collapsed doorway.

 

Of the four shops:

 

The first is a clothing store, selling kinky costumes for the slaveowner to dress his slaves. There are three manikins where we can put something skimpy and sexy on display. Or we can always say that time has rotted the garments and put up threadbare and near transparent slave shifts. Or rags. Whatever's available.

The next one was a slaver retail point. The shop area has a terminal that could have summoned stock from the Dastard warehouse, except that a skeever managed to short it all out chewing on the mechanism. The short did however call up a slave in the standard Dastard sex-toy configuration. Her dead body has been partly eaten by skeevers, who are probably going to attack the PC too.

The next area contains some leveled clutter, maybe some gold in a locked chest. Standing in the shopkeeper's usual position will reveal a ghostly slavegirl under the counter. Stand up close and she will execute a blowjob animation and then vanish, covered in ghostly ectoplasmic jizz. This has no effect on the player, but may be fun to watch. Attacking will also cause the ghost to disappear, but will emit a ear-shattering scream if you do.

The final area contains more clutter behind a locked grille. Also beyond that, a broken wall gives access to a large area beyond.

 

 

The Auction

 

The next area is a slave auction with a ghost on stage taking bids for a shackled slavegirl, and occasionally prodding her to make her adopt a new pose. When the sale completes her new owner's ghost will fade in, and lead her on a leash to the cashdesk where he will pay for her. Meanwhile the auctioneer goes over to a now-broken Dastard terminal and retrieves the next item on the auction list. The sequence will loop until the player tries to interact with the ghosts, or until he leaves the area. Attacking any of them will... you guessed it, cause them to disappear. Nothing further will appear to happen for a few seconds, when SUDDENLY a very evil looking, zaglo dwemer face flashes in front of the player, complete with a high pitched scream and some dwemeri chanting in the back of it for about one second before vanishing.

 

Exit is through the door leading to the secure cashdesk and then through the strongroom where a broken wall gives access to the mall food court.

The Food Court

 

A a large area with stone tables and mainly food related clutter. There are stalls along one wall that must have sold refreshements, and in the main area, a couple of ghostly slaves walk around with trays hanging from their neck in a harness arangement. The slaves' arms are secured behind their backs (possibly as part of the same harness arrangement) their mouths are gagged and they have some sort of chastity belt device in place. These girls were here to serve food, not for use as general pleasure slaves. If you dig through the rubble, you can find the slave's bones which if nothing else will reveal that the chastity belts had a double dildo arrangement inside.

 

At the far end of the food court is an area recognisable as a tavern. It would be nice to have a ghostly dancing girl in here, and maybe another one or two getting fucked, possibly by invisble dwemer. The all animations leave when the player exits tries to intereact. (I'm worried about lag with too many actors), and if attacked in any way will cause all them to suddenly turn into what appear to be hideous female ghostly dragurs, scream loudly, and run at the player really fast (even through walls and other obsticles), disppearing just as they attack the player. Again, the player won't be harmed, but he will have the shit scared out of him (common theme here if you haven't figured it out: DONT ATTACK THE GHOSTS OR THEY WILL CREEPYPASTA YOUR ASS)

 

Depending on weither the not you attacked the ghosts in the last two areas, The slave ghosts will either appear to be sexy and slutty (if the player hasn't attacked), will appear to be faceless

Entrance Hall

 

The food court leads (through a non-destroyed passageway, wonder of wonders) to the market's entrance lobby. This leads to another elevator leading on to the Blackreach (or a Blackreach-like worldspace, at any rate). The start of the main arcade runs south from here, with some more shop units (which I haven't thought out yet) and another passage leads west.

 

Four ghostgirls are here, mounted on display stands, with their hands behind their back and their legs widely spread. A posture collar keeps their heads up and staring straight ahead, and their mouths are gagged. A couple of Dwemer ghosts enter from the elevator, talking animatedly if silently. They stop to discus one of the mounted slaves, illustrating points with prods and fondles. Maybe have another Dwemer ghost enter in the meantime, and stop and casually fondle the boobs of the demo slavegirls and then thoughfully frig her to orgasm.

 

When the Dwemer leave the area all the ghosts vanish. The bones of the mounted girls are strewn around the stands where they were mounted. The mounting mechanism will turn out to have involved double penetration.

 

The entrance to the blackreach will take the player out of the dungeon, and I still need to think about that. So let's follow the other exit here.

 

If you attack any of the ghosts, they will all disappear, and you will find yourself unable to move. Suddenly, you'll find yourself being flung around the entrance hall 6 times (one for each ghost) from every dirrection, as if you were being fus-ro-dah'ed several times. Except instead of the shout, you'll hear ear peircing screams each time.

Slave Check-In

 

 

 

------------------

 

 

 

Link to comment

well' date=' a lot of the detailed planning is gone. We can recreate that easy enough I guess, but there's a lot of work just went up in a puff of logic.

 

If folks have local copies, I'd like the journal of facedon valerius, the cheapcunt express and as much of Birthday Girl/the Dastard/Mthandeumz Market as I can get

[/quote']

 

Birthdaygirl destroy the guild part 2

 

 

 

This is a large area with a front counter and then two rows of benches receding back into the gloom. As the player enters so does a dwemer spook leading a slavegirl. He passes the lead to the spook behind the counter and gets a token in return, The counterspook then leads the slave back into the room.

 

This is a slavemarket equivalent of a cloakroom, where you can check your slaves in and have them kept safe until you're ready to leave. (it may have a lost property section too). Following the counterspook, he leads the girl to the front bench where there is a harness with a vibrating dildo. The slavegirl is seated on the vibrator, and has her legs fixed spread apart, and her hands are fastened behind her. The counterspook pulls a switch, returns to his station, and vanishes. As the lever is pulled, the girls on the front bench go into a jiggly animation sequence, obviously being receving a powerful internal stimulus. After a short time, they go into a synchronised jiggly orgasm sequence, and as the orgasm fades, so do they. Then a row of girls fades in on the next row back and executes the same orgasm sequence before vanishing. Then the one after that, then the one after that ... and so on vanishing back into the gloom. (If I wasn't worried about lag, I'd fill they whole place with jiggling orgasmic slavespooks).

 

If the player attacks any of the spooks, the show will stop and all the ghosts will disappear. Suddenly, the room will flash and appear to be on fire, blood everywhere, with bloody bodies hanging and lying around, loud tortured screams in the background, a rather hellish scene. On the walls will be written Dwemer writing in blood (simliar to the writing left behind at the desecrated altars in the Knights of the Nine expansion) which when translated basically reads "YOU FOOL!!". You will not be able to exit this room untill the vision fades about 10-30 seconds later. And to top it all off, you'll be surrounded by 3 dwemer sphere guardians which have (SOMEHOW) showed up, which you wouldn't have had to fight otherwise.

 

At the back of the room, there's a dwemer steam centurion in his charging ring, partly obsucred by rubble. He looks long defunct, but it turns out there's life in the thing yet. When the player approaches, it fights free of the rubble, unintentionally clearing a passage to the next area, which should be easy to pass ... once you kill the centurion. (It's been ages since we had a fight).

Brothel

 

(Thinking about it, this might be a better area to have a steam centurion bouncer).

 

A cashdesk, a lounge, three or four layers of bedrooms. A lot of them have skeletons chained to the beds (a lousy place to be when the Dwemer disappeared all at once) some of them have ghosts doing the sort of thing that girls do in brothels, Maybe have some special tastes rooms, like one with whips, perhaps.

 

Attack them, and they'll disappear, as is par the course for now. A few seconds later your game will appear to gitch BADLY. All the colors will appear off, the shaders will be all messed up, all the sounds will suddenly get loud and static-y. This will go on for a few seconds before finally stopping.

 

There are spiders active in here, turning over the debris and looking for things to dismantle or repair. I expect a Dwemer Tansporter isn't out of the question still, either.

 

At the top level there's a broken pipe, probably a conduit for spheres or spiders. Crawling along it leads into a room with a rubble ramp down into the next area.

Lecture Hall

 

"Learn To Train Your Slave The Professional Way"

 

Or words to that effect, anyway. This is an auditorium where slaver-related courses and conferences can be held. The seating is arranged in tiers around the room. The player has come in at the top level. Down at the podium, a dewemer spook is busy pointing at a long destroyed chalkboard and a naked slavegirl is striking poses. Here and there around the auditorium, keen amateur trainers are paying close attention. Some of them have slaves with then and are putting his advice into practice.

 

Sadly his words are silent and the player learns nothing from the lecture. Although the podium does contain a copy of the speaker's book, which, if translated will serve as a skill book for slaver skills.

 

The map probably needs hospitality rooms adjacent to the lecture hall. Maybe with a pair of courtesy slaves.

 

The exit leads into the mall arcade that the player could see from the first area but which was blocked by rubble.

 

Attacking the ghosts causes them to disappear, as usual. Well, except for one of them. Which promtly pulls out a HUGE ghostly knife and pwns you in one hit.

 

... or at least appears to. The finisher plays (may even result in decapitation) and the death cam plays... but intead of prompting you to load a new game, the player just gets back up again. (A "Fission Mailed" Moment)

The Dealership

 

This wing is an outlet for one of the large Dwemer slaver concerns. on the north side of the arcade is the showroom area, with a double row of kneeling slavegirls.

 

Opposite that is the dealer's desk, and a Dastard retrieval terminal, with an area for slaves to be delivered.

 

We have a spook dealer, too, and a customer, who walks in through the rubble blocking off the main arcade. The customer talks to the dealer for a moment, and then walks over to one of the kneeling girls and leads her to a bed, where he promptly takes her for a test drive. Another customer arrives and starts talking and after a bit of pantomime, the dealer goes to the dastard terminal and summons up another slave.

 

At this point the player has all the hints anyone could use. I'm tempted to add that bodymould at this point and show the dealer using it to fine tune the slavegirls attributes to the customer's requirements. I'm worried the spookshow is going to go on for too long though. I can do the bodymould bit in the shopping area I've yet to detail. Anyway, once the show is done, we can vanish the dealer. I'm tempted to leave the customer and the demo models, and leave the customer just cycling through them, test driving each one in turn. (And probably chugging ghostly stamina potions between each one).

 

Attacking them does... stuff. Yeah, I'm out of ideas for creepypasta shit.

The Dastard Terminal

 

I need a few things for the terminal.

 

A main viewscreen area. I want to be able

to show faces for the slavegirls (original fades to current and back)

to show what the selected slave is doing in the dastard. (This is fun for a player controlled dastard)

To show what the Big Dastard is looking at for those special moments.

To show the "price" of the selection.

buttons to cycle through the girls and the Big Dastard to select what's being displayed

a select button to choose the current girl to be deliverd

an input hopper to pay the dastard

a delivery area

 

The basic idea is you scroll through the girls in the facility, select the one you want, and get pictures of the items the Dastard wants (presumably in order to help with its ongoing repair program. These are going to be elements of dwemer clutter, gyros and power cores, soul gems, dwemner oil, that sort of thing. Each girl retrieved is going to be more expensive (in terms of item rarity) than the last. I'm tempted to have some auto exchange terminals around the place which can let the player trade up or down from the junk he can find. Some sort of puzzle is called for in any case.

 

The system works until the last girl fetched (who may be the first, depending on how many were caught. Then there's going to be an explosion, error lights, an error message in dwemeris, and an odd implement will be dispensed in place of the expected girl. The error message is saying "there has been an error. Your slave has been redirected. Please use the provided tracker device to retrieve her". The tracker device is a dwemer metal rod that functions as a clairvoyance wand tuned to the girl.

 

Also the steam centurion the player killed earlier has woken up and bashed its way through the rubble blocking the main arcade. This gives the player a fast way out, once he kills the centurion again. (I won't make him kill it again). The dwemer rod will now lead him to the second-to-last of the birthday party girls. The route leads out into the Blackreach.

Notes

 

 

We'll need a Dwemer model for the ghosts. Hopefully we get close with the existing races. Might have to fiddle a bit to get the beard and costumes right.

I should add a food store with supplies of Dwemer Slave Food. Should be interchangeable with Falmer grub, although the Dwemer stuff probably works better and faster

A pharmacy, too. Have some Dwemer potions stockpiled. Maybe a few super lust and shame inducing brews and maybe some Dwemer super-viagra. Among other odds and ends.

Should be a bodymould in here like the one in the Dastard. Not a functional one, but one where the player can see a spook demonstrating its use, so as to provide a hint for later.

I'm tempted to deliver the slaves packaged into boxes, and to require a special tool to unpack them. Which would of course be by the first terminal encountered, the one with the skeever nest.

Depending on how long the party girls have been in the Dastard, the player may have his hands full trying to manage six girls in such a hostile environment. I could do with some suitably Dwemeric control device that could link to their collars and help keep them in line. Failing that, maybe they can be checked into the slave storage area. Maybe the spook will accept deposits from the living. Of course, leaving the girls unsupervised hasn't generally worked out well up to this point ...

A couple of other ghost scenes occurred to me.

Some of the aspects of the market remind me vaguely of back stage at a fashion show (if the TV is to be believed about such things). There are a lot of people coming and going, and a lot of skin on display and ... well racks of clothes wouldn't fit here, but I thought racks of slave-girls. In particular, it would be nice to have an item similar to a wheeled clothes rack, except that the top bar is about at groin level and the lower bars have built in hobbles. And inevitably, didoes mounted on the top bar, pointing up. To use, simply mount your slave on one of the dildos and fasten her ankles to the hobbles. Probably there should be manacles attached to the bar as well so hands can be fastened behind backs. Add more girls till the rack is full, and then wheel them wherever you want. I can see racks like this being pushed by a couple of sweating-yet-ghostly Dwemer criss-crossing the market from time to time, vanishing through sealed doors and collapsed tunnels. Just for fun we might have a couple of racks collide and the "drivers" get into a silent shouting match with one another.

The other one is another slave coffle. The only real difference is that the slaves are chained by their clit rings. So the Dwemer master holds the lead chain that clips to each girl's clit in turn, and then passes between her legs and attaches to the next in the chain. Cuffs and hobbles to complete the ensemble. Again, we can have the odd random string of these being led through walls at odd instances. It would also be nice to have a string of them clipped to a ring outside a shop, or to a chaining post in the arcade.

I have another one too, but that'll wait for another night

If you see all the creepypasta scenes you'll get some sort of award.

 

-------------------

 

ArrivalEdit

 

In a change from the original plan, I think I'll have the victims arrive restrained, but with all the gear they were carrying when they were captured. They arrive still held in the sphere transporter's frame. There's not a lot the player can do in this position, but I'll probably allow an action to "struggle". It won't do much except for lower the player's stamina. If we're using True Skyrim menu effects, I might take account of the fact the girl has a metal Dwemer hand grasping her firmly between the legs, and allow her to try and masturbate herself against it as well.

 

The initial area is a long hall in near total darkness. A couple of rows of dim lights high up give a clue to the scale of the area, and the transporter itself glows faintly. Along the hall are a series of bays, each one with a different function. The first one bathes the captive in a healing glow, making sure she has at least half health.

 

The second bay has a series of low intensity fire jets. The primary function here is to damage armour, clothing, pouches and so forth so that all equipment drops to the floor. The flames also damage the captive, although not fatally. If she is wearing particularly tough armour, it may be necessary for the transporter to back up to the healing area a time or two. Once the captive is naked, a spider bot will take the knapsack and deposit it in a chute where it can be whisked away to container somewhere outside the facility. Cursed and quest items will be removed, but will not be damaged beyond use, and curses may compel the player to re-equip the item in question, assuming they ever find their equipment again.

 

The process will also burn away all the captive's hair and leave her covered in soot.

 

The next bay is another healing station. The one after is a platform that slowly submerges, immersing the PC in glowing, bubbling liquid. This has a mildly toxic effect, resulting in slow damage to the player and the occasional message about how much the liquid stings. What isn't immediately apparent is that it is also damaging health and stamina recovery. This is a slow process, and the player will be kept submerged until she starts to drown, and then further almost to the point of death, and then returned to the surface to recover. Apart from being a nasty, horrible thing to do to a poor slave, this also has the effect of letting the player observe that it takes longer to recover after each immersion. If she struggles and uses stamina, she'll see that being damaged too. (Although I'm not sure I want to damage stamina recovery entirely, stamina being potentially useful. I might reduce the maximum available though). Damage bonuses may also be strongly reduced. On the bright side, at least this washes away the soot.

 

The next bay will fit her with a Dwemer control collar and a set of cuffs. The collar suppresses magicka to a single point, and allows the facility controller to administer pleasure or pain remotely (along with a corresponding element of healing or damage). The cuffs lock behind her back and enclose the fingers in a rigid glove, which will render most actions are unavailable.

 

Finally, the player will be deposited on the floor by the transporter. She will have around ten health. A series of dim floor lights will pick out a path through the otherwise pitch darkness. The transporter will retract, first into its sphere guardian form, and then again into a ball.

Reward And PunishmentEdit

 

The player can now act freely, at least within the limits imposed by her bonds. Most actions will result in punishment. Punishment in this case means a warning tone sounds, and the PC suffers pain to the tune of two points of health. Attempting to talk to the sphere is punishable. Attacking the sphere (I might allow an option to kick) is punishable and will also hurt her foot. Walking anywhere except the lighted path is punishable.

 

Walking on the path, however, is rewarded. As the player progress down the lighted path, the lights will extinguish behind her. Each light that goes out results in a reward tone and in gaining a point of health. The mechanism is sort of the reverse of the test in Nocturnal's temple where you have to keep to the shadows.

 

Eventually the path leads into a cell which will lock behind her. The cell contains a rough bed and slave food and drink on the floor. This is almost certainly the same stuff the Dwemer used to control the Falmer, and will have effects similar to the Falmer "food of friendship" meal. Without the use of her hands, the player will need to crouch to activate the food and drink in order to eat (and if we're using TS hardcore rules, she will need to eat. An animation of her crawling on her belly to eat and drink at this point would be awesome.

 

Cell lights will dim gradually, but never go out entirely. If other girls are in the facility, you can probably see the dim glow from their cells. (The place is huge, multi-storey and open plan, so they may be distant). Also, if you get caught in the early stages of Mzthandeumz, you may see the other girls arrive and get processed, which might make a few things a little clearer. Other than that, once she's eaten there's nothing to do in the cell, so she might as well go to sleep.

 

In general, light and darkness will be used to control the player's actions. Darkness means you're in the wrong place. Light means you can go there. Dimming lights mean that general darkness is about to be imposed and you need to get back to your cell (or find where you're supposed to be) quickly. Sometimes the lights will go up across the facility and you'll have some "free time". At others the only light will be a single spot that moves across the facility floor.

Morning RoutineEdit

 

I think the Dwemer sleep cycle is going to be a bit short. Maybe five hours, so that girls are always a bit on the tired side if we're using hardcore sleep rules. (Might have to give them the odd catchup session, maybe as a reward).

 

Anyway, five hours after capture, the lights in the cells go out, and a spotlight appears outside the cell. If the player is awake, she'll get a little grace period to move to safety. If not she'll be shocked awake by the punishment collar, but the sleep will have recovered some health. All the slaves in the facility will soon be outside their cells each in their own light pool. To begin with they'll be allowed to crouch, or sit on the floor if the animation and pose is available. As training progresses, that's going to get stricter with punishment for not standing up, then punishment for failing to look straight ahead, and eventually for any movement at all when at "attention".

 

The facility will keep the girls in place for a minute or so, and then start moving the spots so that the girls form a line in the middle of the area. It will keep them there for a short time, offering a chance to reinforce the "no talking" rule,

 

Then the spots of light are going move through the darkness. We're going to start the morning off with a little training run around the complex. A slow walk to begin with, then a run and finally a brief sprint back to the starting point. After that, a moment for slaves to catch their breath, and then back to their cells which will again be lit. Food and drink will have been replaced in the feeding trough, and the boost to health will probably be welcome at this point, even it does mean crawling in order to eat it.

 

After breakfast, I think a little free time. Lights up dimly across the cage and entrance area. There will still be areas that are enterable but dark. Otherwise the girls are free to explore. Talking is still not permitted. Also forbidden is any attempt at violence. If you're here with some of the girls you enslaved earlier, you might see this demonstrated as they try to attack you. You are however free to walk around and explore a little. Not that there's a lot to see. Sexual activity between the slaves is permitted, although there may not be many takers at this point. Sleep is denied, since the cages are in darkness, and also the only beds. You can still wait if you get bored.

 

When the free period is up, the lights will dim, and slaves will have to find their way back to their cages and their attention spots. Hopefully no one will have got lost at this point. Once everyone is back at attention, the spots will move again, this time separating with each girl being guided into her own training area.

TrainingEdit

 

The PC stands alone on a spot of light in an otherwise dark room. The procedure here is simple. A sight lights up with an instruction. The PC gets a period of time in which to obey. Obedience is rewarded, failure is punished. I'm hoping that we can use the True Skyrim radio menu to select from a list of poses for the character. So initially we'd do "stand up" and "crouch" (aka sneak) and then "sit down" (on the ground) "kneel" and "lie down".

 

The catch here (and this may well be controversial) is I'd like to display the signs in Dwemer script. It won't be too bad - I'll just be using English transcripted into Dwemer runes, and you can find the fonts online, so it's easy to "cheat". But I want to make the PC learn some of the language of her (long dead) masters.

 

To make it easier to learn these signs, I want a feminised sphere centurion (looking like an abstract sketch of a naked woman) who can adopt the desired poses. In fact, we may need to lose the sphere and just have the female robot, since some of the poses will most certainly require both feet in the air). So we run through stand up, sit down, lie down a few times. Then we do it without the robot (or with it in darkness) and see how much has been learnt.

 

That might take a little time to get right. If need be we can take the slave back to her cells for lunch, and if need be spread the training over a day or two. Eventually, when she can do those basic things, we can add in some more commands. Next would be free her hands (I think I may rethink the "mittens" idea) and teach her to stand with hands by sides, and hands crossed in front or behind (where the bracelets may lock together. A hands behind the head pose would be good, too. Then we can combine these with standing, kneeling, etc. Then leg positions. Apart, together, bent at the knee ...

 

Now you know how the slave in a "Slave in Pose" mod feels :P

Sexual TrainingEdit

 

After this, we move on to more explicitly sexual commands. Lying down with legs apart, a new command would tell the slave to play with herself. Two new things happen here.

 

First of all, there's two time periods. The first one is for the slave to get into position. The second one is to make herself cum. Failing to achieve either target will result in punishment. The second new thing is that the back wall lights up for these exercises, revealing a giant Dwemer metal head like the ones found in the ruins. This thing is about thirty foot high, dwarfing the player, and gazing down with red glowing eyes. Almost anything sexual or humiliating will be done under the eyes of this fellow, and I want to try and foster a sense that it is watching the PCs performance and passing judgement. Once the exercise is complete the glow will fade.

 

Additionally, once the girls are up to masturbation training, there will come a time when they are all brought into a new area, with a central area and a semi-circular raised walkway beyond that. The girls will be made to stand on the platform facing the centre. Then, one by one, each girl will be moved to the center and instructed to lie down facing her fellows with her legs spread. The instruction will then be given to masturbate, and an even bigger Dwemer face, twice the size of the one in the training room, will fade in. After the girl has performed she will be instructed to stand up and moved back to her position on the walkway. The next girl will then be brought down to perform. Girls will be repeatedly instructed to perform until they either succeed or they pass out. Girls passing out will be returned to their cell by Dwemer spiders.

 

This could be a nasty one for PCs that have been slow or rebellious. It might trigger if enough of the other girls have learned the lesson, so there's a risk of finding yourself on the spot with no idea of what to do. Maybe it'll encourage people to apply themselves to their lessons.

Daily RoutineEdit

 

I started on this before but got sidetracked. Basic routine is:

 

Slightly too little sleep.

 

Wake up, and stand at attention outside the cell.

 

A brisk run around the facility to get the blood flowing .

 

Breakfast in cells, lying on bellies to eat from a trench in the floor.

 

Short free period. Sleep may be allowed as a reward for good progress.

 

Basic exercises, solo.

 

Break for lunch, eating lying on bellies in communal dining area so you can look at your fellow slaves humiliating themselves.

 

Erotic exercises, just you and the Dastard.

 

Free time, or special activities.

 

Attention outside cells.

 

Group Activities.

 

Attention outside cells.

 

Time to go to sleep.

 

Special activities would be, for instance, the masturbation demo in front of the Big Dastard. Wouldn't be a daily thing, but would happen fairly often. At other times, we might herd the slaves through the sterilising gunk again, just for hygiene's sake. There are other actions in the pipeline as well.

 

Group activities will begin once everyone can respond to the masturbation command. We'll make an evening ritual of it, lining everyone up in front of the Big Dastard and have them all frig themselves in unison. (Thinks: "If any girl fails to cum, you will all have to do it again, and it's your sleep time you're wasting, not mine..." :)) As girls learn more commands, we can vary the evening exercise.

 

Free time may have random events. Maybe a fight breaks out between two other girls. Maybe a robot malfunctions and has to be destroyed, or an unseen explosion rocks the facility but has no obvious effect. Maybe a band of Falmer break through a pipe high above, and wreak havoc before being destroyed by the Dwemer machines. These things should be rare though.

Further TrainingEdit

 

Basic exercises will cover more poses. They will also train the slave to wear and remove garments. First of all dressing and undressing as directed, and then choosing the correct costume from several. The Dastard may appear on these occasions, and the PC will be required to turn slowly in a full circle, and maybe adopt certain poses. Sometimes slaves will be given a costume for a day or two, but inevitable they will end up naked again.

 

For the next sexual lesson, the PC will be brought into a private training area and made to kneel. From a protrusion in the floor there will emerge a Dwemer metal phallus, pointing at the slave's face. A new command word will be revealed and the Dwemer girl-robot will demonstrate, but most people will guess that this means "suck". There is some variation in possible commands. "Suck" just means put it in your mouth and swallow anything that comes out. There will be a variation for "fellate" two, which means you have to stimulate the organ and cause it to ejaculate. Then the commands will be combined with others already known. Hands may be free or bound. Position may be lying down or kneeling. A favourite will be "kneel, fellate and masturbate" where you need to kneel, and then make the metal penis ejaculate while bringing yourself to orgasm at the same time. The degree of pleasure or pain will depend on how well you do that.

 

Once this is mastered we'll have another session in front of the Big Dastard where each girl gets to show the others how well she can suck simulated Dwemer cock. When the kneel-fellate-masturbate command is mastered, we'll do another event for that.

 

Meanwhile, cocksucking is going to become a part of the slaves' daily routine in a lot of little ways. Sometimes there will be no food in the cell, but a phallus protruding from the wall. No compulsion, but the only nutrition you're going to get is what comes out of that when you suck on it. After a while the phallus will retract anyway. Group lunch sessions may consist of a small circular platform with a prick for each girl, so they can all see the others at work and close up (while they give the same show to the others, of course).

 

The other blowjob variant is the gloryhole feeder, where the slave is instructed to sick her head into a hole that then closes, locking her head in place. (It's going to be fairly obvious that this will happen. Feel free to disobey). The opening will be low requiring the PC to kneel down low before inserting her head.

 

Inside it will be very dark, but there will be just enough light to make out the Dwemer metal phallus just in front of you. You don't get out until you make the thing cum.

 

Once this behaviour is established, the gloryhole feeder is going to be the source of at least one meal a day for a week or longer. The aim is to get the girls used to the procedure so that when, soon after, they are marched up to a similar box in another location, they won't resist when instructed to insert their head. This box however is a face changer. The phallus will insert and then swell up like a pump gag, further immobilising the head. Inside the box, lights will flash and shaders will bloom, and weird noises will be heard, perhaps along with some teasing messages "you face feels very strange".

 

When you are released, you will look ... different. Not by a lot, not in any one application, But some random feature will have been changed to bring you closer to some Dwemer ideal of beauty. This procedure will be repeated for each milestone in your training, as it will for all the girls. Which means that you can tell who's progressing by how far their looks have drifted. It also means that over time, it will become harder and harder to tell the slaves apart. The last thing to be restored will be your hair. Except it's unlikely to be your hair. The target look by the way is going to be some caricature of extreme sluttiness. Probably something loosely along the lines of Voorstryden's Perfect Slut Body on the LL forums.

 

(I wonder if it's possible to disable the showracemenu command while the player is in the DASTARD complex).

Bondage LessonsEdit

 

Once costume changes are understood, we start work on less ... convenient apparel. We'll start by unlocking those wrist restraints, and teaching the PC the command to remove them and place them on the floor. Now the one to put them back on again. Hear them click? Let's do hands behind back and fasten. Maybe go for a job around the track to reinforce the point, then back and repeat with hands in front this time. Get the slave used to putting on and taking off her own bonds.

 

Now, let's add a pair of leg restraints. Same pattern as the wrist ones. Put them on, take them off. Put them on, hear them lock, lie down on floor. Hands behind head, hear them lock. Spread legs apart, notice how the leg irons lock against the post. Now let's have the Dastard Head in to take a good look at what you got. Maybe those red eyes can project a lust ray to get the arousal up.

 

This all takes time, of course, and happens against the backdrop of the daily routine. Get up, stand at attention, stay still until you get the order. (For additional punishment I might leave a girl at attention for a whole day while events unfolded around them. Or at "night" so she didn't get any sleep at all). Anyway, all that stuff is still going on, and bits of it are being tested daily, solo and in combination. These are just the new elements that are being added as old ones are learned.

 

Next we need to get the PC to lock herself into various devices. Start with fastening ankles and then wrists into a frame. Repeat for various positions.

PenetrationEdit

 

Meanwhile the erotic sessions will be introducing vaginal commands. Using a dildo to masturbate. Impaling yourself on dildos mounted in various positions. Impaling yourself and then using them to bring yourself to orgasm. Impaling is going to be painful if you're not ready, and typically these things have time limits. I may add a slave perk: fast arousal. (2 levels, first one lets you be ready fast, second one you're ready instantly. Might add a third option where you're ready constantly, but probably no one would take that one voluntarily).

 

After that, the same thing with anal penetration, and then double penetration. This ties in well with the ongoing bondage sessions, since the commands can now include commands to include various items into various holes. One rig might suspend you with low level vibrators in ass and pussy while you sucked on the Dwemer metal cock. Every time it comes, you do too.

 

Another one would be to put yourself into a box that folds you up into a ball, packed into a square box, either with orifices pre-plugged, or left open for access from outside. This would be on a platform that could be raised and rotated so the Dastard could inspect the details.

 

The other self-bondage exercise is a standing restraint against a flat board inside a tubular enclosure. Arms and legs apart, triple penetration, and the neck collar binds to the back board holding the PC in place. Then the tube closes and the lights and noises start. This is the full body version of the face changer and will see quite a bit of use as the PCs face starts to resemble the Dwemer ideal. Again no single change will be drastic, but skin tone, boob size and possibly height will all be subject to change. Eventually everyone in the facility will be just another instance of the same slutty sexdoll.

 

 

Meanwhile, back on the subject of penetration, the slaves need to learn to use their pussies to maximum effect. I think we'll add in a series of exercises where they use their vaginal sex skills to make one of those metal dwemerdicks ejaculate inside. As usual, there will be a time limit and rewards or punishments depending on how well they do. We can do the same for anal penetration. Then for the combinations: anal and vaginal, vaginal and oral, oral and anal, triple penetration. All orifices need to stimulate ejaculation simultaneously. I'll allow some leeway to begin with.

Some Slave PerksEdit

 

BTW: I don't know if I mentioned it earlier, but the time period for obeying these commands is getting progressively shorter as the training progresses. The early stuff, like stand up and sit down now expects lightning responses. The intention is that the slave must obey without thinking. To this end, I'm thinking of adding a couple more slave perks:

 

Anticipating My Master: Means that the instruction appears a second sooner than it would otherwise, giving the slave time to get into position.

 

 

Automatically Obey: Means that the slave will obey instructions in Dwemeris without conscious thought, making the training much easier.

 

Of course, there are no free rides. Anticipating My Master means that if, outside the facility, a human master desires you to do something, you will see the Dwemeris instruction flash before your eyes so you can obey without being told - a skill sure to spare a slave many a beating. Similarly, Automatically Obey means that you will be potentially at the mercy of anyone who can speak or write Dwemeris. Fortunately there are few such in Skyrim - or anywhere else, really. Neither of these side effects will be mentioned when the option to take the perks comes up, but that's not a problem, since they are unlikely have any great effect.

 

Of course, if you take both of these perks, then every time someone wants to fuck you, you'll see the Dwemeris instruction before your eyes ... which you will then automatically obey. Which could be awkward in certain social circles, but would certainly enhance the value of a slave.

 

I don't think I'd dare force anyone to take these perks. But I might consider a hardcore mode where it becomes effectively impossible to respond in time unless you do take them.

 

Self Control

 

OK. As a slave you've learned to obey without question, and you are now skilled at giving pleasure through any orifice. Now it's time to learn to control yourself. The first thing to learn is to learn to become aroused quickly. The process starts by instructing the slave (under the impassive gaze of the Dastard) to arouse herself by masturbation. The slave will be rewarded for reaching a certain level of arousal inside a time limit, with follow up rewards for maintaining that level or higher. She will however be penalised if she orgasms. The exercise will repeat with different poses, and with toys. And then without the use of her hands, requiring her to rub herself or impale herself on some provided prop. And then she will be required to lock herself, once aroused, spread-eagle into a bondage frame and maintain that arousal through force of will. This will be a difficult exercise, and probably take many punishments before the test can be passed reliably.

 

When that happens, we progress to making the slave lock herself into the framework unaroused (we may have to run them all through a cold shower first) and then arouse herself without any stimulation at all. This is another difficult one. Once the basics are mastered we can work on increasing the minimum arousal required to pass the exercise, and extending the time for which the arousal must be held. Orgasming will remain punishable during these exercises.

 

Eventually, the slave should be able to go from zero arousal to 95% in the space of a few seconds, and hold that level indefinitely.

 

I've already mentioned some perks that would help with this stage: Fast Arousal and Constant Arousal.

 

The next skill is to orgasm when instructed. Start with an arouse and hold exercise, and then instruct the slave to orgasm, which she must do in a very short time period. Start allowing her to touch herself and progress to arousal and orgasm in bondage where she must cum without any stimulation beyond her will and imagination.

 

There's a perk to make this easier, too: Orgasm on Command: let's you orgasm instantly when instructed.

 

Orgasm Denial

 

The slaves have been taught how to orgasm for their master. Now they need to learn how not to orgasm for their master. The groundwork for this has already been laid with the arousal training. So this is more endurance training with constant arousal, either masturbating for the Dastard, or strapped into a machine and being stimulated by vibrators.

 

We'll throw in an group event for this one. At attention before the evening free period, all the girls are instructed to arouse themselves to 95% and hold it. They are then released to go about their usual evening duties. However, anyone who orgasms during this time will be punished. At the end of this time, those who made it through the evening without cumming will be allowed to orgasm. The others will be stood at attention while the others sleep, and required to hold the arousal level until they have gone for the full time required.

 

A few days of that, and we'll make the no-orgasm rule permanent, and spend some time doing everything we can to make the girls cum. There's a Perk for this too:

 

Orgasm Lock: Allows Orgasm to be deferred indefinitely. The small print here is that it allows your master to command you not to orgasm. In the absence of any command, you can do as you like, but if forbidden release, you will not be able to bring yourself to orgasm. Again, I won't force anyone to take this, but it will make getting past this phase a lot easier. (And I'm still considering a hardcore setting).

Doggie StyleEdit

 

I'm in two minds about placing this section here. Probably it belongs much earlier.

 

This stages teaches some basic dog training commands would be good. We already did "sit" for instance. Don't worry, I'm not about to them into puppygirls or anything like that. Just train them in some basic canine obedience.

 

"Stay" would be a good one. Put the girl on her spot, give her the command, then raise the lights. If she strays from the spot, she gets punished, after which the lights go down, the spot comes back and puts her back where she was. Staying as ordered gives small pleasure rewards, with a big one for going the whole distance. I'll probably link the big reward to the release command.

 

"Wait" would be fun, too. Get the girls in their cells, lying on their bellies, legs spread and facing the feeding trough. Give them the wait command, and then cycle the trough so it contains food. Then punish anyone who eats. The same release command could be used. Rewards for girls as they successfully wait, and a big one with the release command.

 

"Heel" is probably the other one to do. We already have the ground work for this with the morning runs. We can start teaching the command having a spot that follows a sphere centurion as he wanders randomly around. Then we do the same exercise with the lights on, and the player has to follow anyway. Probably require a certain distance to be maintained here rather than staying in an invisible spot. Small rewards over time, and a big one for a perfect run.

 

"Crawl" isn't something you'd teach a dog, but something a slave should know. Once the command is mastered, we can add it to "heel" training, and occasionally to the morning run. I might add a command to wriggle on bellies as well. "Crawl" and "wriggle" commands would be ongoing, like "stay" and "wait" - they would be required to continue doing it until released. I can imagine at least one day when girls are told to wriggle when on attention before the evening social, and when it is not removed until after breakfast the next morning.

 

(I wonder, did the Dwemer keep dogs? I'm tempted to add "beg", "bark" and "wag" commands. The first two just for general humiliation, the last one also so she can be trained to waggle her pussy invitingly at total strangers. Maybe I'll leave that for the farmgirl extension :))

 

Actually, I might leave these until about this stage and do the training with the orgasm lock in place on the girls. Let's see how they interact with one another from floor level.

Girl On GirlEdit

 

The perfect slavegirl needs to be able to pleasure, or accept pleasure from anyone, without a moment's thought. Training so far has taught skills for female-solo scenarios and for male-female ones. There is one set of skills that still needs training.

 

Girls on spots, and back to the solo training areas. New set of commands to give pleasure to more disembodied dwemer prostheses. Training in licking and fingering and sucking. Maybe some boob interactions as well.

 

Once we have those done, we can start exploring receiving pleasure, with simulated Dwemer tongues and fingers and slaves guided through the arousal response expected. Still no orgasms allowed.

 

After that, we start herding girls into their training sessions in pairs, and they will be instructed to practice on one another. Here orgasms are not only permitted, but mandatory. And simultaneous, unless someone wants to be punished. Performing well will be rewarded as usual.

 

A few interesting things may happen at this point, depending on the AI. Most of the girls captured will have been heterosexual (with maybe one a bit bi-curious) and could be expected to resist this phase, and many will. But we've also kept them naked with no comfort but what they can offer one another, and no way to do that verbally, so probably hugs and caresses have become quite common between some of the girls. Then we kept them highly aroused for weeks on end. It's likely some of those hugs and caresses have progressed beyond the platonic, and into the sexual. Pair bonding may have occurred.

 

And now we're going to take these girls and make them have sex with one another, systematically varying the combinations so that everyone gets to do, and be done by, everyone else. We'll have a session in front of the Big Dastard where the girls are called from their spots in pairs and made to perform and to climax, sometimes with their lovers watching from the sidelines.

 

We're going to see jealousy and we'll see tempers flare, and we'll see girls punished acts of violence such as haven't been seen since the early days. I'm hoping not to script or force any of this; I'd like to see it arise naturally from the AI and the girls interaction over time.

 

Once that settles down, but hopefully not before resentments stop simmering, we'll move to strap-on training. Which should have some interesting opportunities to vent some of those pent up aggressions.

 

 

One more thing for the Girl-On-Girl. I can imagine another, later session in front of the Big Dastard with all the girls in circular chain of cunnilingus. Simultaneous orgasms all, or you do it again. Could maybe do that a few times, varying the order.

Graduation DayEdit

 

(Some of the modelling and animation needed to make this work would be insane, and we'll undoubtedly have to compromise somewhat come implementation. Nevertheless, this is what happens...)

 

At this point, the girls have learned everything they need to prepare them for life as a sex-chattel among a race of extinct subterranean elves, and they should by now be appear as absolutely identical slut-dolls, intended to cater for the lower end of the Dwemer sex-toy market. (I think I'll adopt D_KNIGHT_PEN's suggestion of Oversensitivity as well. We can have been boosting that in small amounts for each body moulding session. The dress-up sessions will have given the slaves a chance to notice the effects).

 

Anyway, they are now ready, physically and mentally. We just need to prepare them for the graduation ceremony. We begin by doing another round of arousal training. Orgasms are forbidden and the slaves are encouraged to raise and close their arousal and get it as close to 100% as they can, without orgasming. This will continue, using various methods of stimulation, until all girls are at 99% or higher.

 

And then we'll hold them there. Give them a day of doing nothing much. Exercise, free time, some simple practice routines ... and make them all hold that arousal level. On the evening of the first day after they all manage to maintain the arousal level, they'll all be marched to stand before the Big Dastard. Then they will be commanded to lay down, spread their legs so wide the hook ankles with the girl next door, and to frig themselves. After a while of doing this, they'll be commanded to orgasm and hold the orgasm state .. and then release. Everyone goes back to their cells, lights out.

 

Next morning, the girls are stood at attention, called to maximum arousal, and again marched to stand before the Big Dastard. This time a set of restraints have been laid out for each girl.

 

This is one of the box form restraints that they've practices with before. It starts by the slave inserting a combination ring-and-penis gag into her mouth and fastening it. The she kneels on the base plate. Then there are fastenings for ankle and upper shin to hold the lower legs in place. The rear plate can now be raised, and there are two removable dildos mounted on it that must be inserted fully before the plate locks into place. Another set of bands fastens around the upper thighs, holding them against the box wall.

 

The top of the box now unfolds automatically. There is a girdle arrangement for the waist that must be engaged and which secures the slave against the top and lower plates. Then the slave folds her arms behind her back, at which point the Dwemer metal bracers lock and bond with the top of what is now a cage. The next step, rehearsed countless times, is to place the head though into the gap in the box front. The gap irises shut and the slave's collar bonds with the front plate. Restraints are automatically applied to the chin and skull now holding the head immobile.

 

Each of the slaves is now effectively packaged into a crate, and ready for shipping. A bot will collect each slave in turn and take them to a room they've never seen used. Here the crates will be lined up, and a bot will roll down the line stamping each girl in turn with something in Dwemeris that probably reads "Grade 'A' Slut - Quality Assured" (there's plenty of skin showing still) and then hooks will descend from above. The hooks are on a rail that leads out through a pair of double doors. The crates are raised up, the doors open, and the crates are carried along the rail, down an immense Dwemer tube.

 

The journey is for quite some distance. Occasionally the tube will be damaged and it will be possible to see the Blackreach passing as they travel. In other places the tube may have transparent sides and run lower to the ground. Falmer may be gathered around these parts.

 

Eventually the tube terminates in another pair of doors, which open on to a huge dark space.

Long Term StorageEdit

 

Dwemer machines unhook the crates and slot them into spaces in a large free-standing rack. This place is basically a slave warehouse, with row upon row of shelving. The slaves will be inserted into slots on one of the racks, all more or less in the same place. The PC's restricted vision may be able to make out her fellows to the side, above or below.

 

The devices in the slaves mouth, pussy and ass will be withdrawn and new ones inserted in their place. The one in the mouth will immediately begin to squirt nutrient and, well trained the slaves will swallow every drop. The vaginal probe will vibrate to make sure arousal is maintained at maximum (the slaves are still forbidden orgasm, and if needed, the punishment collars will work here, too). And if we absolutely have to consider waste elimination, the anal probe will administer an enema function and remove any liquidised waste.

 

The nutrient solution the slave has consumed is a liquidised version of Dwemer slave food, with the addition of a sedative that will put the slave to sleep in a low metabolic state. This means that the slave will, as time goes on, sleep for days or weeks at a time without any real ageing taking place. Her brief waking periods will centre around the routine of swallowing, arousal and waste disposal before drifting off to sleep. Occasionally she may remain conscious enough to look around. As her eyes adjust she will notice the facing rack and get an idea of the size of the place, maybe notice that there are other girls in other racks. There may be as many as a hundred, or more. There is no way to know. Nor can she tell how long they may have been here, but other slots in the rack contain cages that hold only bones.

 

This then is the PCs final fate. To be stored indefinitely in a vast darkened warehouse, naked and needy, folded, fed, fucked and ignored, with never a release from her constant arousal, hoping against hope that someone will discover her. A hope which fades as the years and decades pass.

 

Or at least that's the fate of most women who've wound up here over the centuries since the Dwemer disappeared. I think I'll skip the "BAD END" joke this time around however. All the same, the PC is going to stay here for a while. Basically, there'll be a few sleep periods and we'll see about getting her out. And probably dropping her into the middle of something even worse.

NotesEdit

 

I need a way to tell a girl which way to face. I'm thinking to link the spot to a little candlelight spell effect, so that you need to be inside the circle and facing the candlelight.

 

There will be a way, in-game to get your own face and body back. Although probably not while you're a slave. There might be a way to get a different face and body back as a slave - you just won't have any control over what you get.

The punishment damage tends to cause unconsciousness at zero health rather than death. The player will wake up in her cell, or occasionally strapped to some machine, with one health point remaining. Usually enough time will have passed for her to be hungry and thirsty as well. This is necessary since there are too many situations where it would be possible to die because you didn't yet understand the rules.

 

I do want death to be possible though, if only because a player gets frustrated and tries to kill the PC. So attacking the installation at 1hp straight after blacking out will generally kill you. In fact damage at 1hp will generally kill you, although I'll relax that for the initial stages. Also, really massive negatives (probably only possible if you have low health and you do something greatly damaging to the installation) may well kill you.

 

On the other hand, if you're a good girl and do as you're told, you can build up to full health. Bide your time and you can likely survive any act of rebellion, however futile.

 

I think I'd like to train the player to walk everywhere - maybe the Dwemer took the attitude that running is unbecoming in a slavegirl unless expressly bidden to do so. Certainly the player behaviour of dashing everywhere should be discouraged. That might be a bit much to take on board at the start though, so I think I'll leave that until the basic lessons have been learned.

 

Any ideas on how to stop the player Shouting? I don't want to leave her permanently gagged, mainly because I have some plans for that mouth. I'd also like to be able to train slaves not to talk among themselves, which means giving them the opportunity to talk. But if the Dragonborn can speak, she can probably shout the house down, and we don't want that.

 

I'm tempted to allow her one shout, followed by punishment, blackout, and when she comes to, a machine should be doing something to stop her shouting in future. Probably some adjustment to her collar. Maybe shock her when voice raises above a certain volume, disrupting the shout before it can gather power.

4onen: Remember, there are some shouts that are wispered, mostly for sneaking. I'd assume those would stay available? Aura whisper , Throw Voice

Sounds fair to me. DocClox 19:01, March 1, 2012 (UTC)

 

Or I could just say "the collar blocks your access to magic" as a generic power suppressor. Maybe both.

 

I missed a few fairly specialist things out of the training. Whipping and painslut training, for instance. MMF scenarios and sperm baths are another. I might add some of these in as special programs when the guild learn how to control the facility. Note that this does not necessarily preclude a female PC from experiencing them. Assuming she ever gets out of that warehouse, anyway.

 

 

 

Link to comment

If folks have local copies' date=' I'd like the journal of facedon valerius, the cheapcunt express and as much of Birthday Girl/the Dastard/Mthandeumz Market as I can get

[/quote']

 

Yay for google cache?

 

Nay for annoying restrictions here

The file you attached is too large. The maximum size for that type of file is 200 kilobytes. Its a 711 kilobytes text document

 

Bless you sir! We're getting as much as we can out of google cache here as we speak, but a lot of it has been refreshed already.

 

Damn...

Link to comment

well' date=' a lot of the detailed planning is gone. We can recreate that easy enough I guess, but there's a lot of work just went up in a puff of logic.

 

If folks have local copies, I'd like the journal of facedon valerius, the cheapcunt express and as much of Birthday Girl/the Dastard/Mthandeumz Market as I can get

[/quote']

 

The Dastard

 

 

 

ArrivalEdit

 

In a change from the original plan, I think I'll have the victims arrive restrained, but with all the gear they were carrying when they were captured. They arrive still held in the sphere transporter's frame. There's not a lot the player can do in this position, but I'll probably allow an action to "struggle". It won't do much except for lower the player's stamina. If we're using True Skyrim menu effects, I might take account of the fact the girl has a metal Dwemer hand grasping her firmly between the legs, and allow her to try and masturbate herself against it as well.

 

The initial area is a long hall in near total darkness. A couple of rows of dim lights high up give a clue to the scale of the area, and the transporter itself glows faintly. Along the hall are a series of bays, each one with a different function. The first one bathes the captive in a healing glow, making sure she has at least half health.

 

The second bay has a series of low intensity fire jets. The primary function here is to damage armour, clothing, pouches and so forth so that all equipment drops to the floor. The flames also damage the captive, although not fatally. If she is wearing particularly tough armour, it may be necessary for the transporter to back up to the healing area a time or two. Once the captive is naked, a spider bot will take the knapsack and deposit it in a chute where it can be whisked away to container somewhere outside the facility. Cursed and quest items will be removed, but will not be damaged beyond use, and curses may compel the player to re-equip the item in question, assuming they ever find their equipment again.

 

The process will also burn away all the captive's hair and leave her covered in soot.

 

The next bay is another healing station. The one after is a platform that slowly submerges, immersing the PC in glowing, bubbling liquid. This has a mildly toxic effect, resulting in slow damage to the player and the occasional message about how much the liquid stings. What isn't immediately apparent is that it is also damaging health and stamina recovery. This is a slow process, and the player will be kept submerged until she starts to drown, and then further almost to the point of death, and then returned to the surface to recover. Apart from being a nasty, horrible thing to do to a poor slave, this also has the effect of letting the player observe that it takes longer to recover after each immersion. If she struggles and uses stamina, she'll see that being damaged too. (Although I'm not sure I want to damage stamina recovery entirely, stamina being potentially useful. I might reduce the maximum available though). Damage bonuses may also be strongly reduced. On the bright side, at least this washes away the soot.

 

The next bay will fit her with a Dwemer control collar and a set of cuffs. The collar suppresses magicka to a single point, and allows the facility controller to administer pleasure or pain remotely (along with a corresponding element of healing or damage). The cuffs lock behind her back and enclose the fingers in a rigid glove, which will render most actions are unavailable.

 

Finally, the player will be deposited on the floor by the transporter. She will have around ten health. A series of dim floor lights will pick out a path through the otherwise pitch darkness. The transporter will retract, first into its sphere guardian form, and then again into a ball.

Reward And PunishmentEdit

 

The player can now act freely, at least within the limits imposed by her bonds. Most actions will result in punishment. Punishment in this case means a warning tone sounds, and the PC suffers pain to the tune of two points of health. Attempting to talk to the sphere is punishable. Attacking the sphere (I might allow an option to kick) is punishable and will also hurt her foot. Walking anywhere except the lighted path is punishable.

 

Walking on the path, however, is rewarded. As the player progress down the lighted path, the lights will extinguish behind her. Each light that goes out results in a reward tone and in gaining a point of health. The mechanism is sort of the reverse of the test in Nocturnal's temple where you have to keep to the shadows.

 

Eventually the path leads into a cell which will lock behind her. The cell contains a rough bed and slave food and drink on the floor. This is almost certainly the same stuff the Dwemer used to control the Falmer, and will have effects similar to the Falmer "food of friendship" meal. Without the use of her hands, the player will need to crouch to activate the food and drink in order to eat (and if we're using TS hardcore rules, she will need to eat. An animation of her crawling on her belly to eat and drink at this point would be awesome.

 

Cell lights will dim gradually, but never go out entirely. If other girls are in the facility, you can probably see the dim glow from their cells. (The place is huge, multi-storey and open plan, so they may be distant). Also, if you get caught in the early stages of Mzthandeumz, you may see the other girls arrive and get processed, which might make a few things a little clearer. Other than that, once she's eaten there's nothing to do in the cell, so she might as well go to sleep.

 

In general, light and darkness will be used to control the player's actions. Darkness means you're in the wrong place. Light means you can go there. Dimming lights mean that general darkness is about to be imposed and you need to get back to your cell (or find where you're supposed to be) quickly. Sometimes the lights will go up across the facility and you'll have some "free time". At others the only light will be a single spot that moves across the facility floor.

Morning RoutineEdit

 

I think the Dwemer sleep cycle is going to be a bit short. Maybe five hours, so that girls are always a bit on the tired side if we're using hardcore sleep rules. (Might have to give them the odd catchup session, maybe as a reward).

 

Anyway, five hours after capture, the lights in the cells go out, and a spotlight appears outside the cell. If the player is awake, she'll get a little grace period to move to safety. If not she'll be shocked awake by the punishment collar, but the sleep will have recovered some health. All the slaves in the facility will soon be outside their cells each in their own light pool. To begin with they'll be allowed to crouch, or sit on the floor if the animation and pose is available. As training progresses, that's going to get stricter with punishment for not standing up, then punishment for failing to look straight ahead, and eventually for any movement at all when at "attention".

 

The facility will keep the girls in place for a minute or so, and then start moving the spots so that the girls form a line in the middle of the area. It will keep them there for a short time, offering a chance to reinforce the "no talking" rule,

 

Then the spots of light are going move through the darkness. We're going to start the morning off with a little training run around the complex. A slow walk to begin with, then a run and finally a brief sprint back to the starting point. After that, a moment for slaves to catch their breath, and then back to their cells which will again be lit. Food and drink will have been replaced in the feeding trough, and the boost to health will probably be welcome at this point, even it does mean crawling in order to eat it.

 

After breakfast, I think a little free time. Lights up dimly across the cage and entrance area. There will still be areas that are enterable but dark. Otherwise the girls are free to explore. Talking is still not permitted. Also forbidden is any attempt at violence. If you're here with some of the girls you enslaved earlier, you might see this demonstrated as they try to attack you. You are however free to walk around and explore a little. Not that there's a lot to see. Sexual activity between the slaves is permitted, although there may not be many takers at this point. Sleep is denied, since the cages are in darkness, and also the only beds. You can still wait if you get bored.

 

When the free period is up, the lights will dim, and slaves will have to find their way back to their cages and their attention spots. Hopefully no one will have got lost at this point. Once everyone is back at attention, the spots will move again, this time separating with each girl being guided into her own training area.

TrainingEdit

 

The PC stands alone on a spot of light in an otherwise dark room. The procedure here is simple. A sight lights up with an instruction. The PC gets a period of time in which to obey. Obedience is rewarded, failure is punished. I'm hoping that we can use the True Skyrim radio menu to select from a list of poses for the character. So initially we'd do "stand up" and "crouch" (aka sneak) and then "sit down" (on the ground) "kneel" and "lie down".

 

The catch here (and this may well be controversial) is I'd like to display the signs in Dwemer script. It won't be too bad - I'll just be using English transcripted into Dwemer runes, and you can find the fonts online, so it's easy to "cheat". But I want to make the PC learn some of the language of her (long dead) masters.

 

To make it easier to learn these signs, I want a feminised sphere centurion (looking like an abstract sketch of a naked woman) who can adopt the desired poses. In fact, we may need to lose the sphere and just have the female robot, since some of the poses will most certainly require both feet in the air). So we run through stand up, sit down, lie down a few times. Then we do it without the robot (or with it in darkness) and see how much has been learnt.

 

That might take a little time to get right. If need be we can take the slave back to her cells for lunch, and if need be spread the training over a day or two. Eventually, when she can do those basic things, we can add in some more commands. Next would be free her hands (I think I may rethink the "mittens" idea) and teach her to stand with hands by sides, and hands crossed in front or behind (where the bracelets may lock together. A hands behind the head pose would be good, too. Then we can combine these with standing, kneeling, etc. Then leg positions. Apart, together, bent at the knee ...

 

Now you know how the slave in a "Slave in Pose" mod feels :P

Sexual TrainingEdit

 

After this, we move on to more explicitly sexual commands. Lying down with legs apart, a new command would tell the slave to play with herself. Two new things happen here.

 

First of all, there's two time periods. The first one is for the slave to get into position. The second one is to make herself cum. Failing to achieve either target will result in punishment. The second new thing is that the back wall lights up for these exercises, revealing a giant Dwemer metal head like the ones found in the ruins. This thing is about thirty foot high, dwarfing the player, and gazing down with red glowing eyes. Almost anything sexual or humiliating will be done under the eyes of this fellow, and I want to try and foster a sense that it is watching the PCs performance and passing judgement. Once the exercise is complete the glow will fade.

 

Additionally, once the girls are up to masturbation training, there will come a time when they are all brought into a new area, with a central area and a semi-circular raised walkway beyond that. The girls will be made to stand on the platform facing the centre. Then, one by one, each girl will be moved to the center and instructed to lie down facing her fellows with her legs spread. The instruction will then be given to masturbate, and an even bigger Dwemer face, twice the size of the one in the training room, will fade in. After the girl has performed she will be instructed to stand up and moved back to her position on the walkway. The next girl will then be brought down to perform. Girls will be repeatedly instructed to perform until they either succeed or they pass out. Girls passing out will be returned to their cell by Dwemer spiders.

 

This could be a nasty one for PCs that have been slow or rebellious. It might trigger if enough of the other girls have learned the lesson, so there's a risk of finding yourself on the spot with no idea of what to do. Maybe it'll encourage people to apply themselves to their lessons.

Daily RoutineEdit

 

I started on this before but got sidetracked. Basic routine is:

 

Slightly too little sleep.

 

Wake up, and stand at attention outside the cell.

 

A brisk run around the facility to get the blood flowing .

 

Breakfast in cells, lying on bellies to eat from a trench in the floor.

 

Short free period. Sleep may be allowed as a reward for good progress.

 

Basic exercises, solo.

 

Break for lunch, eating lying on bellies in communal dining area so you can look at your fellow slaves humiliating themselves.

 

Erotic exercises, just you and the Dastard.

 

Free time, or special activities.

 

Attention outside cells.

 

Group Activities.

 

Attention outside cells.

 

Time to go to sleep.

 

Special activities would be, for instance, the masturbation demo in front of the Big Dastard. Wouldn't be a daily thing, but would happen fairly often. At other times, we might herd the slaves through the sterilising gunk again, just for hygiene's sake. There are other actions in the pipeline as well.

 

Group activities will begin once everyone can respond to the masturbation command. We'll make an evening ritual of it, lining everyone up in front of the Big Dastard and have them all frig themselves in unison. (Thinks: "If any girl fails to cum, you will all have to do it again, and it's your sleep time you're wasting, not mine..." :)) As girls learn more commands, we can vary the evening exercise.

 

Free time may have random events. Maybe a fight breaks out between two other girls. Maybe a robot malfunctions and has to be destroyed, or an unseen explosion rocks the facility but has no obvious effect. Maybe a band of Falmer break through a pipe high above, and wreak havoc before being destroyed by the Dwemer machines. These things should be rare though.

Further TrainingEdit

 

Basic exercises will cover more poses. They will also train the slave to wear and remove garments. First of all dressing and undressing as directed, and then choosing the correct costume from several. The Dastard may appear on these occasions, and the PC will be required to turn slowly in a full circle, and maybe adopt certain poses. Sometimes slaves will be given a costume for a day or two, but inevitable they will end up naked again.

 

For the next sexual lesson, the PC will be brought into a private training area and made to kneel. From a protrusion in the floor there will emerge a Dwemer metal phallus, pointing at the slave's face. A new command word will be revealed and the Dwemer girl-robot will demonstrate, but most people will guess that this means "suck". There is some variation in possible commands. "Suck" just means put it in your mouth and swallow anything that comes out. There will be a variation for "fellate" two, which means you have to stimulate the organ and cause it to ejaculate. Then the commands will be combined with others already known. Hands may be free or bound. Position may be lying down or kneeling. A favourite will be "kneel, fellate and masturbate" where you need to kneel, and then make the metal penis ejaculate while bringing yourself to orgasm at the same time. The degree of pleasure or pain will depend on how well you do that.

 

Once this is mastered we'll have another session in front of the Big Dastard where each girl gets to show the others how well she can suck simulated Dwemer cock. When the kneel-fellate-masturbate command is mastered, we'll do another event for that.

 

Meanwhile, cocksucking is going to become a part of the slaves' daily routine in a lot of little ways. Sometimes there will be no food in the cell, but a phallus protruding from the wall. No compulsion, but the only nutrition you're going to get is what comes out of that when you suck on it. After a while the phallus will retract anyway. Group lunch sessions may consist of a small circular platform with a prick for each girl, so they can all see the others at work and close up (while they give the same show to the others, of course).

 

The other blowjob variant is the gloryhole feeder, where the slave is instructed to sick her head into a hole that then closes, locking her head in place. (It's going to be fairly obvious that this will happen. Feel free to disobey). The opening will be low requiring the PC to kneel down low before inserting her head.

 

Inside it will be very dark, but there will be just enough light to make out the Dwemer metal phallus just in front of you. You don't get out until you make the thing cum.

 

Once this behaviour is established, the gloryhole feeder is going to be the source of at least one meal a day for a week or longer. The aim is to get the girls used to the procedure so that when, soon after, they are marched up to a similar box in another location, they won't resist when instructed to insert their head. This box however is a face changer. The phallus will insert and then swell up like a pump gag, further immobilising the head. Inside the box, lights will flash and shaders will bloom, and weird noises will be heard, perhaps along with some teasing messages "you face feels very strange".

 

When you are released, you will look ... different. Not by a lot, not in any one application, But some random feature will have been changed to bring you closer to some Dwemer ideal of beauty. This procedure will be repeated for each milestone in your training, as it will for all the girls. Which means that you can tell who's progressing by how far their looks have drifted. It also means that over time, it will become harder and harder to tell the slaves apart. The last thing to be restored will be your hair. Except it's unlikely to be your hair. The target look by the way is going to be some caricature of extreme sluttiness. Probably something loosely along the lines of Voorstryden's Perfect Slut Body on the LL forums.

 

(I wonder if it's possible to disable the showracemenu command while the player is in the DASTARD complex).

Bondage LessonsEdit

 

Once costume changes are understood, we start work on less ... convenient apparel. We'll start by unlocking those wrist restraints, and teaching the PC the command to remove them and place them on the floor. Now the one to put them back on again. Hear them click? Let's do hands behind back and fasten. Maybe go for a job around the track to reinforce the point, then back and repeat with hands in front this time. Get the slave used to putting on and taking off her own bonds.

 

Now, let's add a pair of leg restraints. Same pattern as the wrist ones. Put them on, take them off. Put them on, hear them lock, lie down on floor. Hands behind head, hear them lock. Spread legs apart, notice how the leg irons lock against the post. Now let's have the Dastard Head in to take a good look at what you got. Maybe those red eyes can project a lust ray to get the arousal up.

 

This all takes time, of course, and happens against the backdrop of the daily routine. Get up, stand at attention, stay still until you get the order. (For additional punishment I might leave a girl at attention for a whole day while events unfolded around them. Or at "night" so she didn't get any sleep at all). Anyway, all that stuff is still going on, and bits of it are being tested daily, solo and in combination. These are just the new elements that are being added as old ones are learned.

 

Next we need to get the PC to lock herself into various devices. Start with fastening ankles and then wrists into a frame. Repeat for various positions.

PenetrationEdit

 

Meanwhile the erotic sessions will be introducing vaginal commands. Using a dildo to masturbate. Impaling yourself on dildos mounted in various positions. Impaling yourself and then using them to bring yourself to orgasm. Impaling is going to be painful if you're not ready, and typically these things have time limits. I may add a slave perk: fast arousal. (2 levels, first one lets you be ready fast, second one you're ready instantly. Might add a third option where you're ready constantly, but probably no one would take that one voluntarily).

 

After that, the same thing with anal penetration, and then double penetration. This ties in well with the ongoing bondage sessions, since the commands can now include commands to include various items into various holes. One rig might suspend you with low level vibrators in ass and pussy while you sucked on the Dwemer metal cock. Every time it comes, you do too.

 

Another one would be to put yourself into a box that folds you up into a ball, packed into a square box, either with orifices pre-plugged, or left open for access from outside. This would be on a platform that could be raised and rotated so the Dastard could inspect the details.

 

The other self-bondage exercise is a standing restraint against a flat board inside a tubular enclosure. Arms and legs apart, triple penetration, and the neck collar binds to the back board holding the PC in place. Then the tube closes and the lights and noises start. This is the full body version of the face changer and will see quite a bit of use as the PCs face starts to resemble the Dwemer ideal. Again no single change will be drastic, but skin tone, boob size and possibly height will all be subject to change. Eventually everyone in the facility will be just another instance of the same slutty sexdoll.

 

 

Meanwhile, back on the subject of penetration, the slaves need to learn to use their pussies to maximum effect. I think we'll add in a series of exercises where they use their vaginal sex skills to make one of those metal dwemerdicks ejaculate inside. As usual, there will be a time limit and rewards or punishments depending on how well they do. We can do the same for anal penetration. Then for the combinations: anal and vaginal, vaginal and oral, oral and anal, triple penetration. All orifices need to stimulate ejaculation simultaneously. I'll allow some leeway to begin with.

Some Slave PerksEdit

 

BTW: I don't know if I mentioned it earlier, but the time period for obeying these commands is getting progressively shorter as the training progresses. The early stuff, like stand up and sit down now expects lightning responses. The intention is that the slave must obey without thinking. To this end, I'm thinking of adding a couple more slave perks:

 

Anticipating My Master: Means that the instruction appears a second sooner than it would otherwise, giving the slave time to get into position.

 

 

Automatically Obey: Means that the slave will obey instructions in Dwemeris without conscious thought, making the training much easier.

 

Of course, there are no free rides. Anticipating My Master means that if, outside the facility, a human master desires you to do something, you will see the Dwemeris instruction flash before your eyes so you can obey without being told - a skill sure to spare a slave many a beating. Similarly, Automatically Obey means that you will be potentially at the mercy of anyone who can speak or write Dwemeris. Fortunately there are few such in Skyrim - or anywhere else, really. Neither of these side effects will be mentioned when the option to take the perks comes up, but that's not a problem, since they are unlikely have any great effect.

 

Of course, if you take both of these perks, then every time someone wants to fuck you, you'll see the Dwemeris instruction before your eyes ... which you will then automatically obey. Which could be awkward in certain social circles, but would certainly enhance the value of a slave.

 

I don't think I'd dare force anyone to take these perks. But I might consider a hardcore mode where it becomes effectively impossible to respond in time unless you do take them.

 

Self Control

 

OK. As a slave you've learned to obey without question, and you are now skilled at giving pleasure through any orifice. Now it's time to learn to control yourself. The first thing to learn is to learn to become aroused quickly. The process starts by instructing the slave (under the impassive gaze of the Dastard) to arouse herself by masturbation. The slave will be rewarded for reaching a certain level of arousal inside a time limit, with follow up rewards for maintaining that level or higher. She will however be penalised if she orgasms. The exercise will repeat with different poses, and with toys. And then without the use of her hands, requiring her to rub herself or impale herself on some provided prop. And then she will be required to lock herself, once aroused, spread-eagle into a bondage frame and maintain that arousal through force of will. This will be a difficult exercise, and probably take many punishments before the test can be passed reliably.

 

When that happens, we progress to making the slave lock herself into the framework unaroused (we may have to run them all through a cold shower first) and then arouse herself without any stimulation at all. This is another difficult one. Once the basics are mastered we can work on increasing the minimum arousal required to pass the exercise, and extending the time for which the arousal must be held. Orgasming will remain punishable during these exercises.

 

Eventually, the slave should be able to go from zero arousal to 95% in the space of a few seconds, and hold that level indefinitely.

 

I've already mentioned some perks that would help with this stage: Fast Arousal and Constant Arousal.

 

The next skill is to orgasm when instructed. Start with an arouse and hold exercise, and then instruct the slave to orgasm, which she must do in a very short time period. Start allowing her to touch herself and progress to arousal and orgasm in bondage where she must cum without any stimulation beyond her will and imagination.

 

There's a perk to make this easier, too: Orgasm on Command: let's you orgasm instantly when instructed.

 

Orgasm Denial

 

The slaves have been taught how to orgasm for their master. Now they need to learn how not to orgasm for their master. The groundwork for this has already been laid with the arousal training. So this is more endurance training with constant arousal, either masturbating for the Dastard, or strapped into a machine and being stimulated by vibrators.

 

We'll throw in an group event for this one. At attention before the evening free period, all the girls are instructed to arouse themselves to 95% and hold it. They are then released to go about their usual evening duties. However, anyone who orgasms during this time will be punished. At the end of this time, those who made it through the evening without cumming will be allowed to orgasm. The others will be stood at attention while the others sleep, and required to hold the arousal level until they have gone for the full time required.

 

A few days of that, and we'll make the no-orgasm rule permanent, and spend some time doing everything we can to make the girls cum. There's a Perk for this too:

 

Orgasm Lock: Allows Orgasm to be deferred indefinitely. The small print here is that it allows your master to command you not to orgasm. In the absence of any command, you can do as you like, but if forbidden release, you will not be able to bring yourself to orgasm. Again, I won't force anyone to take this, but it will make getting past this phase a lot easier. (And I'm still considering a hardcore setting).

Doggie StyleEdit

 

I'm in two minds about placing this section here. Probably it belongs much earlier.

 

This stages teaches some basic dog training commands would be good. We already did "sit" for instance. Don't worry, I'm not about to them into puppygirls or anything like that. Just train them in some basic canine obedience.

 

"Stay" would be a good one. Put the girl on her spot, give her the command, then raise the lights. If she strays from the spot, she gets punished, after which the lights go down, the spot comes back and puts her back where she was. Staying as ordered gives small pleasure rewards, with a big one for going the whole distance. I'll probably link the big reward to the release command.

 

"Wait" would be fun, too. Get the girls in their cells, lying on their bellies, legs spread and facing the feeding trough. Give them the wait command, and then cycle the trough so it contains food. Then punish anyone who eats. The same release command could be used. Rewards for girls as they successfully wait, and a big one with the release command.

 

"Heel" is probably the other one to do. We already have the ground work for this with the morning runs. We can start teaching the command having a spot that follows a sphere centurion as he wanders randomly around. Then we do the same exercise with the lights on, and the player has to follow anyway. Probably require a certain distance to be maintained here rather than staying in an invisible spot. Small rewards over time, and a big one for a perfect run.

 

"Crawl" isn't something you'd teach a dog, but something a slave should know. Once the command is mastered, we can add it to "heel" training, and occasionally to the morning run. I might add a command to wriggle on bellies as well. "Crawl" and "wriggle" commands would be ongoing, like "stay" and "wait" - they would be required to continue doing it until released. I can imagine at least one day when girls are told to wriggle when on attention before the evening social, and when it is not removed until after breakfast the next morning.

 

(I wonder, did the Dwemer keep dogs? I'm tempted to add "beg", "bark" and "wag" commands. The first two just for general humiliation, the last one also so she can be trained to waggle her pussy invitingly at total strangers. Maybe I'll leave that for the farmgirl extension :))

 

Actually, I might leave these until about this stage and do the training with the orgasm lock in place on the girls. Let's see how they interact with one another from floor level.

Girl On GirlEdit

 

The perfect slavegirl needs to be able to pleasure, or accept pleasure from anyone, without a moment's thought. Training so far has taught skills for female-solo scenarios and for male-female ones. There is one set of skills that still needs training.

 

Girls on spots, and back to the solo training areas. New set of commands to give pleasure to more disembodied dwemer prostheses. Training in licking and fingering and sucking. Maybe some boob interactions as well.

 

Once we have those done, we can start exploring receiving pleasure, with simulated Dwemer tongues and fingers and slaves guided through the arousal response expected. Still no orgasms allowed.

 

After that, we start herding girls into their training sessions in pairs, and they will be instructed to practice on one another. Here orgasms are not only permitted, but mandatory. And simultaneous, unless someone wants to be punished. Performing well will be rewarded as usual.

 

A few interesting things may happen at this point, depending on the AI. Most of the girls captured will have been heterosexual (with maybe one a bit bi-curious) and could be expected to resist this phase, and many will. But we've also kept them naked with no comfort but what they can offer one another, and no way to do that verbally, so probably hugs and caresses have become quite common between some of the girls. Then we kept them highly aroused for weeks on end. It's likely some of those hugs and caresses have progressed beyond the platonic, and into the sexual. Pair bonding may have occurred.

 

And now we're going to take these girls and make them have sex with one another, systematically varying the combinations so that everyone gets to do, and be done by, everyone else. We'll have a session in front of the Big Dastard where the girls are called from their spots in pairs and made to perform and to climax, sometimes with their lovers watching from the sidelines.

 

We're going to see jealousy and we'll see tempers flare, and we'll see girls punished acts of violence such as haven't been seen since the early days. I'm hoping not to script or force any of this; I'd like to see it arise naturally from the AI and the girls interaction over time.

 

Once that settles down, but hopefully not before resentments stop simmering, we'll move to strap-on training. Which should have some interesting opportunities to vent some of those pent up aggressions.

 

 

One more thing for the Girl-On-Girl. I can imagine another, later session in front of the Big Dastard with all the girls in circular chain of cunnilingus. Simultaneous orgasms all, or you do it again. Could maybe do that a few times, varying the order.

Graduation DayEdit

 

(Some of the modelling and animation needed to make this work would be insane, and we'll undoubtedly have to compromise somewhat come implementation. Nevertheless, this is what happens...)

 

At this point, the girls have learned everything they need to prepare them for life as a sex-chattel among a race of extinct subterranean elves, and they should by now be appear as absolutely identical slut-dolls, intended to cater for the lower end of the Dwemer sex-toy market. (I think I'll adopt D_KNIGHT_PEN's suggestion of Oversensitivity as well. We can have been boosting that in small amounts for each body moulding session. The dress-up sessions will have given the slaves a chance to notice the effects).

 

Anyway, they are now ready, physically and mentally. We just need to prepare them for the graduation ceremony. We begin by doing another round of arousal training. Orgasms are forbidden and the slaves are encouraged to raise and close their arousal and get it as close to 100% as they can, without orgasming. This will continue, using various methods of stimulation, until all girls are at 99% or higher.

 

And then we'll hold them there. Give them a day of doing nothing much. Exercise, free time, some simple practice routines ... and make them all hold that arousal level. On the evening of the first day after they all manage to maintain the arousal level, they'll all be marched to stand before the Big Dastard. Then they will be commanded to lay down, spread their legs so wide the hook ankles with the girl next door, and to frig themselves. After a while of doing this, they'll be commanded to orgasm and hold the orgasm state .. and then release. Everyone goes back to their cells, lights out.

 

Next morning, the girls are stood at attention, called to maximum arousal, and again marched to stand before the Big Dastard. This time a set of restraints have been laid out for each girl.

 

This is one of the box form restraints that they've practices with before. It starts by the slave inserting a combination ring-and-penis gag into her mouth and fastening it. The she kneels on the base plate. Then there are fastenings for ankle and upper shin to hold the lower legs in place. The rear plate can now be raised, and there are two removable dildos mounted on it that must be inserted fully before the plate locks into place. Another set of bands fastens around the upper thighs, holding them against the box wall.

 

The top of the box now unfolds automatically. There is a girdle arrangement for the waist that must be engaged and which secures the slave against the top and lower plates. Then the slave folds her arms behind her back, at which point the Dwemer metal bracers lock and bond with the top of what is now a cage. The next step, rehearsed countless times, is to place the head though into the gap in the box front. The gap irises shut and the slave's collar bonds with the front plate. Restraints are automatically applied to the chin and skull now holding the head immobile.

 

Each of the slaves is now effectively packaged into a crate, and ready for shipping. A bot will collect each slave in turn and take them to a room they've never seen used. Here the crates will be lined up, and a bot will roll down the line stamping each girl in turn with something in Dwemeris that probably reads "Grade 'A' Slut - Quality Assured" (there's plenty of skin showing still) and then hooks will descend from above. The hooks are on a rail that leads out through a pair of double doors. The crates are raised up, the doors open, and the crates are carried along the rail, down an immense Dwemer tube.

 

The journey is for quite some distance. Occasionally the tube will be damaged and it will be possible to see the Blackreach passing as they travel. In other places the tube may have transparent sides and run lower to the ground. Falmer may be gathered around these parts.

 

Eventually the tube terminates in another pair of doors, which open on to a huge dark space.

Long Term StorageEdit

 

Dwemer machines unhook the crates and slot them into spaces in a large free-standing rack. This place is basically a slave warehouse, with row upon row of shelving. The slaves will be inserted into slots on one of the racks, all more or less in the same place. The PC's restricted vision may be able to make out her fellows to the side, above or below.

 

The devices in the slaves mouth, pussy and ass will be withdrawn and new ones inserted in their place. The one in the mouth will immediately begin to squirt nutrient and, well trained the slaves will swallow every drop. The vaginal probe will vibrate to make sure arousal is maintained at maximum (the slaves are still forbidden orgasm, and if needed, the punishment collars will work here, too). And if we absolutely have to consider waste elimination, the anal probe will administer an enema function and remove any liquidised waste.

 

The nutrient solution the slave has consumed is a liquidised version of Dwemer slave food, with the addition of a sedative that will put the slave to sleep in a low metabolic state. This means that the slave will, as time goes on, sleep for days or weeks at a time without any real ageing taking place. Her brief waking periods will centre around the routine of swallowing, arousal and waste disposal before drifting off to sleep. Occasionally she may remain conscious enough to look around. As her eyes adjust she will notice the facing rack and get an idea of the size of the place, maybe notice that there are other girls in other racks. There may be as many as a hundred, or more. There is no way to know. Nor can she tell how long they may have been here, but other slots in the rack contain cages that hold only bones.

 

This then is the PCs final fate. To be stored indefinitely in a vast darkened warehouse, naked and needy, folded, fed, fucked and ignored, with never a release from her constant arousal, hoping against hope that someone will discover her. A hope which fades as the years and decades pass.

 

Or at least that's the fate of most women who've wound up here over the centuries since the Dwemer disappeared. I think I'll skip the "BAD END" joke this time around however. All the same, the PC is going to stay here for a while. Basically, there'll be a few sleep periods and we'll see about getting her out. And probably dropping her into the middle of something even worse.

NotesEdit

 

I need a way to tell a girl which way to face. I'm thinking to link the spot to a little candlelight spell effect, so that you need to be inside the circle and facing the candlelight.

 

There will be a way, in-game to get your own face and body back. Although probably not while you're a slave. There might be a way to get a different face and body back as a slave - you just won't have any control over what you get.

The punishment damage tends to cause unconsciousness at zero health rather than death. The player will wake up in her cell, or occasionally strapped to some machine, with one health point remaining. Usually enough time will have passed for her to be hungry and thirsty as well. This is necessary since there are too many situations where it would be possible to die because you didn't yet understand the rules.

 

I do want death to be possible though, if only because a player gets frustrated and tries to kill the PC. So attacking the installation at 1hp straight after blacking out will generally kill you. In fact damage at 1hp will generally kill you, although I'll relax that for the initial stages. Also, really massive negatives (probably only possible if you have low health and you do something greatly damaging to the installation) may well kill you.

 

On the other hand, if you're a good girl and do as you're told, you can build up to full health. Bide your time and you can likely survive any act of rebellion, however futile.

 

I think I'd like to train the player to walk everywhere - maybe the Dwemer took the attitude that running is unbecoming in a slavegirl unless expressly bidden to do so. Certainly the player behaviour of dashing everywhere should be discouraged. That might be a bit much to take on board at the start though, so I think I'll leave that until the basic lessons have been learned.

 

Any ideas on how to stop the player Shouting? I don't want to leave her permanently gagged, mainly because I have some plans for that mouth. I'd also like to be able to train slaves not to talk among themselves, which means giving them the opportunity to talk. But if the Dragonborn can speak, she can probably shout the house down, and we don't want that.

 

I'm tempted to allow her one shout, followed by punishment, blackout, and when she comes to, a machine should be doing something to stop her shouting in future. Probably some adjustment to her collar. Maybe shock her when voice raises above a certain volume, disrupting the shout before it can gather power.

4onen: Remember, there are some shouts that are wispered, mostly for sneaking. I'd assume those would stay available? Aura whisper , Throw Voice

Sounds fair to me. DocClox 19:01, March 1, 2012 (UTC)

 

Or I could just say "the collar blocks your access to magic" as a generic power suppressor. Maybe both.

 

I missed a few fairly specialist things out of the training. Whipping and painslut training, for instance. MMF scenarios and sperm baths are another. I might add some of these in as special programs when the guild learn how to control the facility. Note that this does not necessarily preclude a female PC from experiencing them. Assuming she ever gets out of that warehouse, anyway.

 

 

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Reputation:

 

 

Reputation Edit Comments0 105PAGES ON

THIS WIKI

Back to Game Mechanics

 

Player ReputationEdit

Player reputation within the Guild is important. The PC's fellow slavers will be trustworthy so long as they have faith in the player. But if their opinion drops too low, then they may start looking for opportunities to betray the player. The measure of that good opinion is the player's reputation. High reputation is particularly important for female slavers who don't want to end up as female slaves.

Reputation starts high and can be raised by successful completion of missions, well trained slaves and making money for the guild. Reputation can be lost by failing missions, allowing slaves to escape, by being enslaved (not necessarily by the guild) and by allowing yourself to be pushed around or bullied.

 

Guild ReputationEdit

This is a measure of competent the guild is thought to be by the people of Skyrim. A good reputation means that you are seen as dependable by the criminals, law breakers, and perverts of the land, and as a result they will get better contracts. Some quests will not trigger unless the guild has a certain minimum reputation.

As a side effect of reputation, higher reputation means that ordinary people are less likely to interfere if they find you dragging a naked woman by a leash down a night-time road. They won't approve and they may still run for the guard, but they will at least respect your abilities enough not to want to tangle with you direct.

 

Guild RespectabilityEdit

This is nailed at zero until the final quest segment starts when the Dragonborn attempts to gain official sanction for the guild. The higher it is, the more likely people are to accept the actions of a slaver as a good thing.

 

 

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Faction NPcs:

 

 

 

Faction Npcs Edit Comments0 123PAGES ON

THIS WIKI

Order of the Silver DragonEdit

Name Celes Metalias

Race Imperial

Gender Female

Archetype Knight

Status Slave / Knight Commander

Comments Knight Commander of the Order of the Silver Dragons, Celes Metalias is a model Knight in many aspect.

Courageous and honourable to a fault, Celes has kept her order together even in the face of Thalmor disapproval. A skilled warrior who had honed her swordsmanship under the personal guidance of the former Knight Commander. Stern and unyielding, she is always the first into a battle, and the last to retreat if things goes sour, covering her fellow knights as they disengage.

Too bad none of this matter in the slaver's guild...

 

Appearance Long silver hair and oval face.

Reference pic http://www.myfconline.com/character_avatars/236659_57478.jpg

 

 

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Using Slavers Guild restraints at home

 

 

Using Slavers Guild restraints at home

 

 

Contents

1 Original Forum Post:

2 A more detailed explanation

2.1 Resistance

2.2 Turning your partner into a real slave

3 Comments

Original Forum Post:

* Possible addition:

During your war against the Slavers Guild, you'll probably encounter some of their stuff. (Restraints, collars, seductive clothing etc.)

Maybe you could take these home and use them to have some 'quality time' with your wife and/or female followers.

A player who joined the SG can also take restraints home, but can use these to really turn his wife and/or female followers into slaves.

 

A more detailed explanation

You are the mighty dragonborn, a hero of justice and protector of the weak. Because of this way of life, you find yourself at odds with the slavers guild. You dislike their way of treating humans like objects and therefore set on a path to destroy them, while saving their victims.

But during your war, you find a lot of their gear. Since no legal merchant wants has any interest in slavers equipment, you really don't know what to do with this. Until....you remember you have a lovely wife waiting for you at home. Or in case you are not married (or your wife is a terrible hagraven), you remember you have made some female friends during your travels around Skyrim.

 

 

You return home and approach your wife/follower.

 

 

Wife: Hello, my love. Back from some adventure, I bet?/ Follower: It’s a fine day with you around!

 

 

The player could be wearing a certain piece of equipment, to open up new dialogue possibilities. Kind of like the amulet of mara does.

 

 

you: I have found some interesting stuff during my travels. Would you like to join me in an exciting evening enjoying my spoils of war?

 

 

Wife / Follower: Well, of course.

 

 

Your 'victim' will temporarily get a new AI package which will enable you to treat her like a slave. When using this package, the following dialogue options are available:

 

 

Follow me: Self-explanatory

 

Wait: Self-explanatory

 

I would like you to wear this.: This will allow you to change the outfit of your partner.

 

(Restrain): This will open a menu of all available restraints you have in your inventory. Selecting one will use it on your partner.

 

(Gag): Like above, but with gags. Will intensively reduce your partners possibility to resist, but the deed itself has a high chance of resistance. (see below)

 

(Release): Releases your partner from any restraints or other equipment. Also resets her to her normal AI

 

(Make Love): self-explanatory

 

 

Resistance

Now, here is the deal; sometimes, a random event happens where your partner try to resist against whatever you are doing.

Example: You’ll want to make love, but your partner just feels awkward lying down restrained, probably dressed in skimpy clothing. She will open a new dialogue to resolve this. (see below)

 

There is a line in the vanilla game, in which a follower says ‘I don’t like where this is going’ or something similar. Normally this line is uttered when a follower senses something dangerous. This could be used signify your partner feeling uncomfortable in this mod.

 

This opens up another dialogue:

 

Trust me. I won’t hurt you. (persuade): If your speech skill is high enough, your partner feels comfortable enough to continue. Being a well known hero increases the chance of success. If your partner is your wife, this option will have even more chance of succeeding.

 

 

Be quiet! Or else ill have to hurt you! (intimidate): If your level is higher than your partner/victims level, she will allow you to continue, but more likely to resist future actions.

 

If you fail this check, your partner will call for help, meaning a guard will enter your house and arrest you for assault. The chance of success will never be 100%, but you will be more likely to succeed with people with low confidence. Being an infamous villain with a high bounty also raises the chance of success.

 

Example: Ysolda, a frail merchant girl with no fighting experience, will more likely comply to threats than Aela or Lydia, who probably have years of experience fighting and dealing with rough situations.

 

 

I am sorry. (Cancel action): Self explanatory; this will still allow you to choose another action.

 

 

 

Turning your partner into a real slave

Now a particularly mean spirited slaver could take this session a step further and use it to backstab his friends or even wife and turn them into a slaves. If you are member of the Slavers guild and meet certain conditions, another option will show up in dialogue.

The conditions are as follows:

 

* The partner is heavily restrained, preventing fighting back

 

* The partner is gagged, preventing calling for help.

 

* The PC has already taken the path of joining the SG

 

 

You: You know, I kind of like seeing you like this. Helpless and at my mercy

 

 

Partner: *looks at you with a scared expression*

 

From here, you can either continue this path, or treat it like a joke.

 

Joke option:

 

You: Nah, just kidding. I admit that was mean of me. Sorry!

 

Partner lets out a sigh of relief and the session continues.

 

 

Slave option:

 

You: I could do everything to you…and there is nothing you can do about it. Just the way I like it.

 

Partner: *starts moaning and tries to get out of her bonds.*

 

You: You were so easy to fool. I think you and I will have a lot of fun in the near future.

 

 

From here, your follower/wife permanently turns into a slave who's will must be broken.

 

 

Dark-Lord- 15:47, March 20, 2012 (UTC)

 

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Would It work in reverse...like, with a random counter that has odds or something, increased if the PCs husband was accepted into the SSG, and so they would randomly ask if you would like to use them with him and so it would be reverse, with the NPC calling the shots instaid of the NPC being the female?

 

or, where you ask your husband/follower to use them on you, the female PC?

 

17 days ago by A Wikia contributor Reply

 

Does sound like a nice idea for more sub-oriented players who do not want to be raped by dirty bandits, and the like. I can totally see a female player being dominated by Aela the Huntress or, if the player wants a male dominant, Farkas.

 

But since I have no real experience with the CK, I do not know if its possible to create a convincing and interesting Dominant AI. The coders of this mod might be able to create such a thing using a milder and temporary version of the player slavery coding, I think. The only question is IF they want to do so.

 

16 days ago by Dark-Lord-

 

 

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Looking for the old guild

 

 

Looking for the old guild Edit Comment1 107PAGES ON

THIS WIKI

Looking For The Old GuildEdit

Enarvy Sarayn has been doing some asking around about the old guild. Apparently there's a bard/scholar who's been researching the history of slavery in Skyrim. Her name is Viania Fulbarni and she's currently staying at the Bard's College in Solitude. Perhaps you'd like to go and "persuade" her to tell you everything she knows. You can even do it nicely, if you like...

At Solitude, you find she's off on a field trip and not expected back anytime soon. Asking around will reveal she said something about Riften and the ratway.

At Riften the locals will tell you about the Ratway. If you're a thieves guild member you can get the information fairly easily. Otherwise you'll need to bribe or persuade someone in the Ragged Flagon. Or you could just enter the ratway warrens and keep going down...

Eventually, you'll find a hatch that gives access to a lower level...

 

The Old Guild HQEdit

The old HQ is laid out pretty much as you might expect. There are plenty of cells, training areas, guard posts, a barracks room and a dining area. All of it dusty, cobwebbed and ruined. The place is inhabited by the usual mix of ratway crazies and skeevers.

 

However, some of the crazies have slaver tools to use. In particular, there's a lust-inducing illusion spell that some of them can use. If you're a guy, it just makes all the ragged old harridans of the ratway appear as gorgeous, naked babes. You can rape them, but when the spell wears off they'll be ugly as sin, once again. (This assumes we can have more than one female body active in the game, of course). The problem for male slavers here is that if the lust gets too high, you may not be able to control yourself, and the your timing may be less than ideal.

 

 

If you're female, then the effects of the spell can be rather more debilitating. It's not an instant subdual, but the effects are cumulative and end with the target collapsing to the floor, desperate to seek relief. This is one of the points in a quest that can lead to the PC becoming enslaved herself. For the time being, this is going to be a multiple rape and "bad end", but in time I'd like to do something along the lines of the sexout Sewer Slave mod here. Possibly ending with "rescue" by the guild ... who probably won't be any great hurry to restore the PC to her liberty... But for now, I'm concentrating on the male path, so back to that.

 

Finding Viania FulbarniEdit

There's a trail of dead bodies that leads through the chaos, however. Sadly, the trail ends at the door to the guildmaster's suite which is barred from the other side. Listening at the door will get a few snatches of conversation.

 

"I have shamed myself."

"No, no you have not. It was not your fault!"

"It was entirely my fault. I was weak. My self control was lacking"

"Those spells ... they induce sexual urges ... I too felt their power"

"Even so, to assault my employer is unforgivable..."

"no, no, please, listen to me ..."

(trails off as the speakers move out of range)

 

There is, of course an alternate route, which encounters the head crazy (who holds an important key) and a spider lair. The spiders are frostbite hunters, which is why the crazies don't use this route. The player doesn't have much choice in the matter.

 

 

Eventually the PC reaches Viania to find her dressed in the torn rags of her barding outfit. Her bodyguard, an Orc named Ushag Olor steps forward ready to defend her to the death, only to be overruled by Viania. Once she learns that you're a slaver, she is willing to submit to slavery in order to gather material for the edda she wishes to write. The orc can be persuaded to go along with this, but he wants the balance of his fee paying by the player first. You can pay him, kill him, or pay him and recruit him. You might start by letting him have another taste of his ex-employer's pussy.

 

 

There's a few useful odds and ends in the Guildmasters rooms, including a master level chest with a spell book for the lust spell that the crazies were using. If you looted the boss crazy, you'll have the key. There's also a pile of old books in an obscure dialect here. You can't make head nor tail of them. Luckily, you've just enslaved a scholar with a particular interest in the slaver guild...

 

 

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Cuffs

 

 

 

Cuffs Edit Comments0 91PAGES ON

THIS WIKI

Craftable Cuffs and ManaclesEdit

Rope Cuffs

Craftable from a coil of rope at an armorer’s table, this is essentially a length of rope, looped around the neck a couple of times and knotted. You get 2 sets of cuffs from one coil of rope.

 

Rope bonds are not intended for long term restraint and give the prisoner a +15 bonus on escapology attempts. Rope bonds do not lock, so a successful escapology check is enough to free the hands.

 

Leather Cuffs

 

Craftable from leather (2 sets of cuffs for one leather) at an armorer’s table, this buckles around the wrists with loops to attach a leash or other restraints. There is no bonus or penalty to escapology.

 

Lockable variants exist using steel for the fittings.

 

Iron Manacles

 

Locking manacles. 5% penalty to escapology and requires a successful lockpick to remove. Can also be removed at a forge by a blacksmith.

 

Crafted from an Iron Ingot.

 

Steel manacles

 

Similar to Iron with a 10% penalty.

 

Possible variations in orichalium, glass, ebony, maybe a couple more, each with higher penalties to escape. Deadric would be nice too, but probably have a bit more to them

 

 

 

 

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Seduction Into Slavery

 

 

Seduction Into Slavery Edit Comment1 135PAGES ON

THIS WIKI

Just another idea. Perhaps one day...

 

Another possibility could be a kind of consensual slavery. This would need some good writing, but I picture something that starts like a romance quest. She meets a very charming an attractive man (maybe also create a female version) who seduces her, they develop a normal but intense lovers' relationship, and move in together. But once she's completely in love with him, he very slowly starts to become more dominant. He asks her to do certain things, cook and clean, perform certain sexual acts, do quests for him. At first nicely, then more and more demanding. As time passes the work becomes harder, the sexual acts more humiliating, and his tone stricter. Perhaps with some corporal punishment when he feels she's out of line, first a slap, then spanking, later whipping. Eventually he will establish rules, like being naked in his presence, or giving him all the gold she makes. Though he will still remain loving when not giving orders or punishing. Then as he slowly becomes more and more sadistic, humiliations will become very severe, like watching him with another woman and being forced to cook for them or serve her, or letting his dog fuck her for his amusement. Eventually he will ask her to seal her fate and become his slave permanently. Once she has done that, he will treat her like a common slave, whore her out, maybe even sell her. If she ends up with the guild after a long time serving as a slave, that could be when she's allowed some more freedom again and her owners take over her quest choices. Or that could already be done by her lover, who could be revealed to have joined the guild.

 

 

If the slow descent into submission isn't enough, the player could be further encouraged to continue this romance by some form of addiction. Something with benefits becoming more and more important the longer she stays with him, and with withdrawal effects becoming more and more serious the longer she's away from him. The benefits of course disappearing completely as soon as she's enslaved.

 

 

This could also be done the other way around of course, if you want to enslave someone through slow seduction.

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Anonymous User

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Could you make an option that makes the female PC not just a regular slave, but a more romantic sort, like, the owner of the female PC doesnt reach what is put down as the sadistic state, instead, they just keep the player restrained in some way, if they dont like what the player does, they give the player a spanking or a whipping, more bondage is done, Player can be told to have sex with him at any time, he can leash you and take you outside, etc. BUT nothing with like, the dog, or any of that, so still definately a slave, but not just a normal slave that can be whored out, and he would not be AS cruel as with any owner, but can stil order player to do things

 

 

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Slave Storage

 

 

Slave Storage Edit Comments6 190PAGES ON

THIS WIKI

Description:Edit

A while ago, when I was supporting another slave mod for Oblivion. I asked Sesom, creator of the well known FNNCQ slave mod for Fallout 3, to explain how he succeeded in something other modders kept failing at.

Most modders had problems keeping NPC's in prison cells, since they always respawn after the player re-enters the area.

 

 

 

Mechanics by Sesom:Edit

It's not one script in Davids Prison in FNNCQ. I used several to keep them in place. It wasn't a very elegant solution but I didn't know better as I made it. There are several factors you have to take care of. You can look at the scripts in my mod for yourself. I left a lot of comments in. I explain the principle.

 

Before you make such a script you should think about some rules of the NPC managment in the game:

 

Nothing is happening if the player isn't near. Forgetting this one can bring you in a lot of troubles. While scripting for NPCs always remind you about it.

 

 

There are several types of NPCs in the game which are managed differently by the engine. The main difference is how they execute their scripts and packages. Some of them are very slow in doing this (No low level processing) and some of them are only used for a quick fun and meant to get deleted as soon as the player leaves (Non Persistent references). I sort the nonpersistent out at the enslaving process (exploding collars, the other two regulators are a good example) itself because they cannot be controlled if they aren't in their home cell. NP ones would never make it to a prison.

 

 

NPCs respawn! That means after 3 days (in vanilla fallout) and the player isn't in the respawning cell the engine takes control of the NPC and does whatever to it (change the NPC race/sex/type, reequip, ressurect, ...). You have to react to the respawning and taking care of it. If the home cell of the NPC respawns he tries it too if he is in a respawn capable cell and the player is near. Your prison have to be a cell which doesn't allow respawns (most of the FO3 interiors are).

 

 

There is always a possibility that a quest, mod or any other script tries to take control of your NPC. You have to react to it. That's by the way the major flaw of the old FNNCQ. I didn't take care of this fact enough and some modded NPCs can take down the monolithic system I made in it. It works wonderful with the base game, but some popular mods are much more radical as Bethesda. Keep in mind that your scripts aren't alone in the game.

 

 

All prisoners have to use packages with "continue if the player is near" flag. This flag is the main solution to most of all ingame package use situations and the biggest friend of all slavers .

 

 

Now to the details:

 

 

1. The Prisoner itself

 

He is controlled by a scripted Token in his inventory which constantly checks if he has the correct package running and if something tries to change it my prison package is added again by the tokenscript. The package itself is a simple sandbox with a very small action radius (nothing fancy) and the continue if the player is near flag checked. If you look closely you recognize that prisoners never leave their cell even if the door is open.

 

 

2. The prison door.

 

Here it is where the real magic happens . As soon as the player enters the prison the captives are transported per moveto to their cell. Crude and radical but it works . If you look at the architecture you have a good few on the prisoners as soon as you enter and their script (package reminder Token) runs. Don't place the script on a door far away from the prisoners. The door has a faction check and cannot be used by the prisoner faction. This is a safety mechanism if the NPC looses the package for whatever reason (no low level processing ones that need a bit time to update their AI).

 

 

If you leave the prison through the door, all prisoners are transported per moveto in a hidden cell (a interior which never can be entered by the player). If you leave this out they would respawn as soon as the player reach the wastes (and the respawn time is reched) and you end up with a lot angry prisoners they next time you visit David or lost prisoners. Now you know why all the people who are leaving my prison per console have troubles and why I warn against console commands with my mod.

 

 

I think that's the most of it and I haven't forgotten something essential. It's not easy to keep this fellows under control, but I have a lot of fun with it. Good luck in Oblivion (the game that I have forbidden me to mod so that I have something for playing only ).

 

 

NotesEdit

This method was used for Fallout 3 and explained for Oblivion, but should work rather similair for Skyrim.

Please know that Sesom is not involved with this mod in any way.

Read more

“A raw gemstone must be polished gently and patiently. Only then will its true shine come forth....

 

Slavery (the gentle way)

Back to Game Mechanics Player reputation within the Guild is important. The PC's fellow slavers...

 

Reputation

Back to Game Mechanics This is still very much in the air. I'm going to try and pull together...

 

Slavery

Category: Game Mechanics

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Anonymous User

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Have you considered asking him to join? (Sesom)

 

February 26 by A Wikia contributor Reply

 

I think Sesom has more than enough on his mind. I agree he would be a great asset to the team. But he got his hands full with RL problems and barely has the time to work on his own mod, let alone this one.

 

February 26 by Windu190

 

He also has his own plans for a Skyrim slave mod, and they sounded pretty well formed from his comments on nexus. I'd be delighted to have him on the team, but I don't see it happening, really.

 

February 26 by DocCloxx

 

He is pretty quit lately. Rarely replies on comments and hasn't said anything about the mod for months. Also, he wanted to make a Skyrim Slave mod after he completed FNNCQ2. And at this rate, it will take some time.

 

But it would certainly be great IF he joined us. You can ask him if you want. It might be better if the "Lead Developer" of the SSG asked for his assistance personally :)

 

February 26 by Windu190

 

I don't know if I could do that. it would feel like I was phoning up Mick Jagger or Paul McCartney and asking them if they wanted to join my band. (And I don't even have a band!)

 

February 26 by DocCloxx

 

Right :P

 

February 27 by Windu190

 

 

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Knife To The Throat

 

 

Knife To The Throat Edit Comments0 100PAGES ON

THIS WIKI

This is a stealth based perk available to slavers, with the same preconditions as the Assassin's Blade perk. The idea is that if you can get close enough to slit someone's throat, you should also be able to put the point of a dagger against their windpipe or jugular and give some whispered instructions that are very likely to be obeyed.

In general, knife-to-the-throat sequences would start off with "Shhh! Keep quiet if you want to live" then we'd get lines like

 

"Now: open your mouth while I gag you"

"take off all your clothes"

"put your hands behind your back"

"lean against the wall and spread your legs"

A skilled practitioner should be able to rape a victim in a back alley of a busy city, get them to drink a potion of unknown properties, hand over all their gold, or persude them to co-operate while he strips, and binds them, and bundles them into a sack,

Of course, there's a chance they'll refuse (and the slaver does far less than x15 if he uses this perk and it is declined) and the chance is checked for each demand. High speechcraft, stealth and 1-handed skills all help with compliance.

 

And if he rapes them without gagging or binding them, then he better be ready to fade into the shadows right away after if he doesn't want a bounty, revenge squad, or a massive disposition loss with the affected party.

 

Note:

 

There are also some very specific places where I might add special scenes for players who have chosen this skill. Imagine at the start of Birthday Girl, when you have Jalirah on a leash, and you're watching Ulrike get gang raped. Imagine being able to put a knife to Jalirah's throat, say "ssh!" and force her to watch as her friend gets gang raped. Better still, if you have the perks to see arousal or shame or orgasms, you could keep up a running commentay on what Ulrike was really feeling at the mercy of all those men. And of course on Jalirah's responses to watching it all.

 

And if you're really good, you start with "ssh. spread your legs, keep quiet and keep watching" and you take Jalirah while she watches her friend being gang raped.

 

Of course if she comes too loudly, or even if she tells you to fuck off ... then things could get complicated quickly. But that's the risk you take in your line of work. On the other hand, if you're really good you can have her cum everytime her friend changes partners, and have her nearly broken by the time you need to worry about restraining Ulrike. it's moments like that that make the job worthwhile...

 

 

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Enslaved By The Falmer

 

 

Enslaved By The Falmer Edit Comments2 141PAGES ON

THIS WIKI

In the quest Spiders there are opportunities for a female player to end up enslaved by her own guildmates and traded given to the Falmer as an offering. These notes explore how that branch of the quest differs from the main line of Spiders.

The likely cause of enslavement would be getting coccooned by frostbite spiders. The slaver's guild have little time for failure or weakness, and a beautiful woman in a postion of power is always going to be a sore temptation. So if a female PC falls to the spiders (and after the debacle of the immediately preceding jail break) she's unlikely to wake up with her liberty intact.

 

Initially, the guild will use the player to implement Usahg Olor's suggestion, putting her on a leash in the middle of the guard barracks as a "public utiliity cunt".She'll spend the next few days being beaten, raped, humiliated, fought over and used for almost every conceivable sexual purpose. This will continue until Viania Fulbarni finds the description of the offering ritual.

 

After that the PC will be dragged to the torture chamber and forced to eat the falmer Food Of Friendship, and allowed to sleep for a time. When she awakes she will be be covered from head to food in the noxious ungent specified in the ritual, which will then be carefully massaged into her flesh. No doubt they will take more care over some areas than others.

 

After the ungent comes the inscribing. The "ink" used is caustic and will cause considerable pain in its application, remaining painful for quite some time thereafter. It may be necessary to split the inscribing process over several sessions in order to give the player time to recover. It will most certainly be necessary to tie her down tightly so the letters are not spoiled by her struggles.

 

With preparations complete, the player will be dragged across the Riften countryside by her guildmates and strapped to the altar. The falmer will emerge, ritually sniff, grope and fuck her, and she will then have a trainer chaurus equpped upon her, which would force her to crawl along after the falmer chief. The creature attached to her bloodstream would keep her strongly sedated, with only minimum values for carry weight, damage, movement and stamina. In any case, it's only possible to move following the falmer leader. Trying to move away will produce a painful stimulus from the trainer. To make sure this has a motivating effect on the player as well as the character, I propose to suspend health regeneration, and to make each application of pain reduce heath slightly, while each pleasurable stimulus has a small healing effect, as well as a more pronounced one of arousal. In general, disobedience or failure to obey will meet with pain. Any action that might pose a serious threat or challenge will likely result in death by decapitation.

 

Once in the village, she'll be dumped in one of the falmer huts, one with a locking gate on it, and left there with the trainer's "vibrate" function set to high. There will be a few falmer food of friendship meals in there as well. The safe does for falmer food is something less than one every 24 hours. The PC is going to be eating quite a bit more than that. Again, as a motivator, the food will have a healing effect (as most food does). Attempting to open the gate will bring punishment from the trainer. Making a noise or attempting to masturbate will also bring punishement.

 

Meanwhile the events of the quest will unfold as in the PC/Slaver version with the guild's 2nd in command taking the player role. The PC is only going to get a partial picture of what's going on, and that from snatches of conversation when someone walks past her prison. At some point, a falmer will turn up to take a sample of pussy juice for the raper chaurus. In this branch, they're not so concerned about only using surface dweller juice. (And between you and me, I think they may have made the whole thing up, anyway).

 

After a while the two fugitives will be captured and thrown in the hut/cell with the player. They too will be naked but for a trainer chaurus set for maximum arousal. Talking and masturbation will still be punished, but attempting to help your cell mates achieve a measure of relief will be permitted. Whether or not the PC wants to play, and if not how hard she chooses to resist the ministrations of her fellow slaves is up to the player. However a PC who has some slaver skills and perks may well be able to manipulate the arousal of the others in such a way as to dominate them, and thereby retain some measure of pride. If the falmer notice her control of the others, she may be given the position of "first girl" (as the Goreans say) and given responsibility for the training and discipline of the other slaves. That potentially branches off into another track where she gets traded to another, larger tribe where it will be some time before she has any chance to rejoin the guild, be it as slaver or as slaver. I'm not going to explore that route for now, since planning out the main quest is more important.

 

After a few meals and a sleep period or two, the slaves will be allowed out for limited periods. They will be required to crawl around the village giving oral pleasure to any falmer they encounter, learning that while refusal brings pain, swallowing falmer semen is rewarded with orgasms. As the slaves learn to please their falmer masters, and as they demonstrate the depth of their submission, they will be allowed more privileges. Like being able to stand up, to talk among themselves, and eventually to be rid of the trainer. At some point in all this, the guild will return to trade for first hostage girl, and then for her would be rescuer.

 

Eventually the guild will decide that they need the player's skills to progress, and they'll turn up to trade for her. The terms on which she rejoins the guild (slaver or slave) will depend on how much pride she's been able to salvage.

 

 

On the other hand, there is a story whispered among the slaves of a possible means of escape. There is a narrow tunnel heading down from the Chaurus Raper pen. The entrance is submerged under the pool of filth and slime in the pen, and it would probably be necessary to un-clog the entrance first. After that, it should be possible to wriggle through the narrow gap. You won't be able to turn around, but if you can hold your breath long enough, and if the passage doesn't open out over a fatal drop, you might be able to win free of the falmer. There's only one way to find out.

 

Notes:

 

As with Secunda's Watch, I want to do this as a sandbox slavery, with several falmer serving radiant quests

This one is however a lot harder to escape from, right from the beginning. Between falmer food, the trainer chaurus and the abuse she has already suffered from her own guild, there is a good chance that the player will find herself broken very quickly.

The "big" falmer slavery quest isn't this one, but getting sold on to the deep tribes would be one way into it

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Anonymous User

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"The "big" falmer slavery quest isn't this one"

 

There will be an even bigger one? Can you tell me something about it? :)

 

February 12 by Windu190 Reply

 

Well, something like the format from Secunda's Watch, but deep under the Falmer city in the Blackreach and using a lot of the ideas from The Journal of Falcedon Valerius.

 

Of course, old Valerius still hasn't learned how deep the Falmer control can run, yet, so that maybe isn't a lot of help.

 

 

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Resources: (a big one)

 

 

Resources View source Comments119 159PAGES ON

THIS WIKI

Contents [show]

Introduction Change in policy, please read!Edit

This page is dedicated to resources, if you found some promising resources yourself, then please post a link of them on Windu190's talk page. I will make sure they end up on this page and contact the authors.

Oblivion ResourcesEdit

Animations/poses:Edit

Name: Estrus

Permission: Denied

Description: Has a lot of usefull animations.

Link: http://tes.nexusmods.com/downloads/file.php?id=28979

Author: cotyounoyume

 

Name: Oblivion Pose Pack and Erotic Oblivion Pose Pack

Permission: Approved

Description: Contains lots of random (some erotic) animations (including pair poses).

Link: http://tes.nexusmods.com/downloads/file.php?id=13193

Author: Arandie

 

Name: Actors In Charge

Permission: Approved

Description: Contains all oblivion animations from the vanilla game.

Link: http://tes.nexusmods.com/downloads/file.php?id=6239

Author: Trollf

 

Name: Actors in Emotions

Permission: Approved

Description: Same as Actors In Charge, but with Expressions.

Link: http://tes.nexusmods.com/downloads/file.php?id=15124

Author: Trollf

 

Name: Actors In Madness

Permission: Approved

Description: Same as Actors In Charge, but with animations from the Oblivion Expansions.

Link: http://tes.nexusmods.com/downloads/file.php?id=10150

Author: Trollf

 

Name: Umpa Sport Arts Animation

Permission: Approved (wants to be informed in case his animations are used)

Description: Contains several workout/exercise animations, could be usefull for slave training.

Link: http://tes.nexusmods.com/downloads/file.php?id=24762

Author: Umpa

 

Name: Umpa Dance Animation

Permission: Approved (Wants to be informed in case his animations are used)

Description: Contains a lot of dance animations (several erotic) and a lot of misc animations.

Link: http://tes.nexusmods.com/downloads/file.php?id=14574

Author: Umpa

 

Name: Chain Beasts

Permission: Approved

Description: A mod that contains usefull animations for creatures.

Link: http://tes.nexusmods.com/downloads/file.php?id=34346

Author: JuliaDelenfer

 

Name: Sexlivion - FULL ENGLISH Version plus hitchikers guide

Permission: Approved (credit should be given to all contributors of this mod)

Description: Contains sex animations

Link: http://tes.nexusmods.com/downloads/file.php?id=21135

author: tenb1

 

Name: Chain it pose pack

Permission: Approved

Description: Contains a lot of bondage, dungeon and prison animations/poses.

Link: http://tes.nexusmods.com/downloads/file.php?id=25223

Author: Cha0s_lord

 

Name: CTAddPose Chaos

Permission: Approved

Description: Contains a lot of dungeon, bondage and torture poses/animations.

Link: http://tes.nexusmods.com/downloads/file.php?id=36593

author: KOBJ

 

Name: CTAddPose_Glock3

Permission: Approved

Description: Contains random animations, some include npc's/players holding billboards, could be usefull for the slavers market.

Link: http://tes.nexusmods.com/downloads/file.php?id=29916

Author: Glock3

 

Name: CTAddPose OTpair2

Permission: Approved (wants to be informed)

Description: Contains a lot of pair poses.

Link: http://tes.nexusmods.com/downloads/file.php?id=33100

Author: OreTueee

 

Name: Seductive Idles

Permission: Approved

Description: Contains seductive idle animations for npc's.

Link: http://tes.nexusmods.com/downloads/file.php?id=11105

Author: Zenman53186

 

Name: Dungeon Poses

Permission: Approved

Description: Contains dungeon, bondage and torture poses.

Link: http://tes.nexusmods.com/downloads/file.php?id=32512

Author: Boates

 

 

Torture Devices:Edit

Name: Animated Torture Devices

Permission: Approved

Description: Contains several animated torture devices

Link: http://tes.nexusmods.com/downloads/file.php?id=30910

Author: Razorwire

 

Name: Torture Devices

Permission: Pending

Description: Contains several torture devices

Link: http://tes.nexusmods.com/downloads/file.php?id=20454

Author: Conifer

 

Name: Torture Hanging

Permission: Approved

Description: contains a scripted torture device

Link: http://tes.nexusmods.com/downloads/file.php?id=18583

Author: Darkninjaproductions

 

 

Clothing:Edit

Name: R18PN 05 - Bs Bondage set for HGEC

Permission: Pending

Description: A set of bondage gear

Link: http://tes.nexusmods.com/downloads/file.php?id=31239

Author: KURESE

 

Name: Crings Working

Permission: Approved

Description: This is... well.. you should see for yourself.

Link: http://tes.nexusmods.com/downloads/file.php?id=28635

Author: Potatoskin

 

Name: SyringePLUS

Permission: Approved

Description: Torture garment (needle piercings)

Link: http://tes.nexusmods.com/downloads/file.php?id=30412

Author: KOBJ

 

 

Resource packs:Edit

Name: Head06 Resource Pack

Permission: Approved

Description: Contains head/face models and meshes.

Link: http://tes.nexusmods.com/downloads/file.php?id=20166

Author: Throttlekitty

 

Name: Sinblood_Necrostaff_Modders Resource

Permission: Approved

Description: Contains a staff (possible slaver tool?)

Link: http://tes.nexusmods.com/downloads/file.php?id=21006

author: Sinblood

 

Name: Highland Furniture Set - Modders Resource

Permission: Approved

Description: Contains luxurious furniture models (might be usefull someday)

Link: http://tes.nexusmods.com/downloads/file.php?id=19384

Author: ExileHunter

 

Name: Meos Basement Addons - Resource

Permission: Approved

Description: Contains hallways, rooms and corridors for underground constructions

Link: http://tes.nexusmods.com/downloads/file.php?id=18698

Author: Meo3000

 

Name: Gothic Resource Set

Permission: Approved

Description: The chandeliers/candles in this mod could easily be modified to look like the magical stakes you mentioned

Link: http://tes.nexusmods.com/downloads/file.php?id=35466

Author: Gizmodian

 

Name: Strotis Static Telescope Resource

Permission: Approved

Description: A telescope model (possible Dwemer technology?)

Link: http://tes.nexusmods.com/downloads/file.php?id=35308

Author: Stroti

 

Name: Gallow Modders Resource

Permission: Approved

Description: Contains an animated gallow pose

Link: http://tes.nexusmods.com/downloads/file.php?id=18581

Author: Phitt

 

Name: Momos Blacksmit Resource

Permission: Approved (Wants to be informed and does not allow changing the models, textures may be changed though)

Description: Contains several gear models, could be used for Dwemer Machinery

Link: http://tes.nexusmods.com/downloads/file.php?id=32947

Author: Momo77

 

Name: Edocs Serpent Dagger Resource

Permission: Approved

Description: Contains an echanted dagger (Possible slaver tool?)

Link: http://tes.nexusmods.com/downloads/file.php?id=27852

Author: Edocsil

 

Name: Strotis Static Gramophone Resource

Permission: Approved

Description: contains a gramophone, could be used as Dwemer technology.

Link: http://tes.nexusmods.com/downloads/file.php?id=35943

author: Stroti

 

Name: Edocs Fireplace Accessory Resource

Permission: Approved

Description: contains several models, usefull for contraptions.

Link: http://tes.nexusmods.com/downloads/file.php?id=27856

author: Edocsil

 

Name: Momos Fishery Resource for Oblivion

Permission: Approved (wants to be informed, does not allow editing of models/textures)

Description: Contains several models, usefull for contraptions

Link: http://tes.nexusmods.com/downloads/file.php?id=39274

Author: Momo77

 

Name: Skooma Pipe mod Resource

Permission: Approved

Description: Contains a skoome pipe (possible Dwemer Tech?)

Link: http://tes.nexusmods.com/downloads/file.php?id=13121

Author: McMuffin

 

 

Dwemer oriented content:Edit

Name: 0_1 Mr_siikas Dwemer Technology

Permission: Approved

Description: contains content for dwemer railway/metro. VERY usefull for the Dastard and Cheapcunt express.

Link: http://tes.nexusmods.com/downloads/file.php?id=18203

Author: mr_siika

 

Name: Dwemer Technology PartII Dwemer Skyship

Permission: Approved (all custom meshes/models may be used, check mod page for more info).

Description: contains many Dwemer content.

Link: http://tes.nexusmods.com/downloads/file.php?id=20799

author: mr_siika

 

Name: Dwemer Spectacles:

Permission: Approved

Description: Contains Dwemer styled spectacles, maybe usefull someday.

Link: http://tes.nexusmods.com/downloads/file.php?id=5198

Author: Kafeid

 

Name: Sotha Dagger

Permission: Approved (Wants to be informed)

Description: contains a Dwemer dagger (possible slaver tool?)

Link: http://tes.nexusmods.com/downloads/file.php?id=24236

author: Gizmodian

 

Fallout ResourcesEdit

Animations/poses:Edit

Name: Animated Prostitution - WIP

Permission: Approved (Stated they are not compatible, is willing to convert animations for us)

Description: Contains lots of sex animations

Link: http://fallout3.nexusmods.com/downloads/file.php?id=8570

Author: JoshNZ

 

Name: Some Poses

Permission: Approved

Description: Contains a lot of random poses

Link: http://fallout3.nexusmods.com/downloads/file.php?id=1391

Author: Backsteppo

 

Name: Object Poses

Permission: Approved

Description: Contains a lot of random poses with objects/items.

Link: http://fallout3.nexusmods.com/downloads/file.php?id=7013

Author: Backsteppo

 

Name: PairPoses

Permission: Approved

Description: Contains a lot of random animations in pairs

Link: http://fallout3.nexusmods.com/downloads/file.php?id=3231

Author: Backsteppo

 

Name: Slave In Pose

Permission: Approved

Description: Contains a lot of usefull bondage/slave poses

Link: http://fallout3.nexusmods.com/downloads/file.php?id=13877

Author: LostRider

 

Name: For a Few Poses More

Permission: Approved

Description: Contains a lot of random poses (not counting the gun poses)

Link: http://fallout3.nexusmods.com/downloads/file.php?id=14519

Author: LostRider

 

Models:Edit

Name: Bone Furniture Modders Resource V1_1

Permission: Approved (wants to be informed)

Description: Contains furniture, made of bones (for the falmer/foresworn quests?)

Link: http://fallout3.nexusmods.com/downloads/file.php?id=9928

Author: Lordinquisitor

 

Name: Mutfruit plants - modders resource

Permission: Approved

Description: Contains mutfruit models (for the farming addon?)

Link: http://fallout3.nexusmods.com/downloads/file.php?id=11900

Author: D_ivanov

 

Name: Log Fort Resource

Permission: Approved

Description: Contains wooden walls, fortifications and trenches. Useful for Secunda's Watch.

Link: http://fallout3.nexusmods.com/downloads/file.php?id=13849

Author: Cpocurtis

 

Name: Brass Gauge Modders Resource

Permission: Approved (wants to be informed)

Description: A Brass Gauge model, useful for Dwemer Gear

Link: http://fallout3.nexusmods.com/downloads/file.php?id=14627

Author: Lordinquisitor

 

Clothing:Edit

Name: Girlie Girl Lotus Spike for Type 3

Permission: Denied

Description: Possible slave garment

Link: http://fallout3.nexusmods.com/downloads/file.php?id=15885

Author: Kendo 2

 

Name: Girlie Girl Witch for Type3

Permission: Denied

Description: Possible Slave garment

Link: http://fallout3.nexusmods.com/downloads/file.php?id=15926

Author: Kendo 2

 

Name: Lady Death for Type3

Permission: Denied

Description: Possible (evil) slave garment

Link: http://fallout3.nexusmods.com/downloads/file.php?id=15912

Author: Kendo 2

 

Name: Leather Pet for Type3 and Breeze Males

Permission: Denied

Description: Possible slave garment

Link: http://fallout3.nexusmods.com/downloads/file.php?id=14868

Author: Kendo 2

 

Name: YES MISTRESS Redux For Type 3

Permission: Denied

Description: Possible Slave garment

Link: http://fallout3.nexusmods.com/downloads/file.php?id=16470

Author: Kendo 2

 

Name: Kendos Pitt Slave Rags for Type3 DCup

Permission: Denied

Description: Possible slave garment

Link: http://fallout3.nexusmods.com/downloads/file.php?id=15116

Author: Kendo 2

 

Name: Skimpy Slave Rags

Permission: Approved

Description: As the title states.

Link: http://newvegas.nexusmods.com/downloads/file.php?id=43850

Author: LoogieMKII

 

Name: My Slave BackPack

Permission: Pending

Description: A large packpack for slaves

Link: http://newvegas.nexusmods.com/downloads/file.php?id=38959

Author: Stover197

 

Name: Kikais Equipment

Permission: Pending

Description: A pack with clothes, most of it has no use for this mod but it does contain blindfolds.

Link: http://fallout3.nexusmods.com/downloads/file.php?id=4616

Author: Kikaimegami

 

 

Misc:Edit

Name: Slave Jail Reloaded

Permission: Approved

Description: Contains an automated slave storage facility and allows the players to be enslaved

Link: http://newvegas.nexusmods.com/downloads/file.php?id=45480

Author: RogerIrrelevant

 

Skyrim ResourcesEdit

Utilities:Edit

Resource packs:Edit

Name: UNP Skeleton Resource

Permission: Approved

Description: Could be usefull in resolving compatibility issues with animations

Link: http://skyrim.nexusmods.com/downloads/file.php?id=7524

Author: Jclyde6108

 

Name: Alathans Dwemeri Fonts

Permission: Approved

Description: Dwemer Fonts (from Morrowind)

Link: http://skyrim.nexusmods.com/downloads/file.php?id=4721

Author: Alathan

 

Name: UNP Body Sections Modders Resource

Permission: Approved

Description: Body sections

Link: http://skyrim.nexusmods.com/downloads/file.php?id=9221

Author: exeter

 

Misc:Edit

Name: Friendly Falmer

Permission: Pending

Description: Contains a friendly falmer.

Link: http://steamcommunity.com/sharedfiles/filedetails/?id=7592

Author: Yenurp

 

Name: Evil Lair Of Hydra

Permission: Approved

Description: Adds a dungeon full of sex slaves

Link: http://skyrim.nexusmods.com/downloads/file.php?id=12556

Author: hydralisk77

 

Name: SRM Companion Cart

Permission: Pending

Description: Adds a cart for transportation

Link: http://skyrim.nexusmods.com/downloads/file.php?id=12577

Author: Supernastypants

 

Name: Derrax Male Werewolves

Permission: Pending

Description: Makes male werewolves more "male"

Link: http://skyrim.nexusmods.com/downloads/file.php?id=4445'>http://skyrim.nexusmods.com/downloads/file.php?id=4445

Author: Derrax

 

Name: Female Werewolf

Permission: Approved

Description: Makes Female werewolves more "female"

Link: http://skyrim.nexusmods.com/downloads/file.php?id=10989'>http://skyrim.nexusmods.com/downloads/file.php?id=10989

Author: Moutarde421

 

Name: Friendly to All Faction - Modders Resource

Permission: Approved

Description: Adds a faction which is completely neutral

Link: http://skyrim.nexusmods.com/downloads/file.php?id=14423'>http://skyrim.nexusmods.com/downloads/file.php?id=14423

Author: KahjiitRaj

 

Name: Water Sphere

Permission: Approved

Description: Adds a contained water sphere/cylinder

Link: http://skyrim.nexusmods.com/downloads/file.php?id=14949

Author: ChickenDownUnder

 

Name: Multiple Marriages-Spouse Dress Up-Rehousing-And More Final

Permission: Pending

Description: Quest driven mod that allow player to marry up to 50 npcs and more.

Link: http://skyrim.nexusmods.com/downloads/file.php?id=9378

Author: dudestia

 

Name: Crime and Punishment WIP

Permission: Approved

Description: A Crime and Punishment overhaul

Link: http://skyrim.nexusmods.com/downloads/file.php?id=18009

Author: EmhyrTyl

Animations:Edit

Name: Dance Animation for Modder

Permission: Approved

Description: Title says all

Link: http://skyrim.nexusmods.com/downloads/file.php?id=2658

Author: umpa

 

Name: Catwalk

Permission: Approved

Description: Replaces the default walk animation for a more sexier one.

Link: http://skyrim.nexusmods.com/downloads/file.php?id=5053

Author: rickyrickylo

 

Name: Adult Show XXX by TriRoc

Permission: Approved

Description: Masturbation animations

Link: http://skyrim.nexusmods.com/downloads/file.php?id=8714

Author: Tr1dae

 

Name: Dirty Animations

Permission: Approved

Description: Adds sex animations

Link: http://skyrim.nexusmods.com/downloads/file.php?id=11002

Author: Theru

 

Name: SM Solitude

Permission: Approved

Description: Adds torture devices/animations

Link: http://skyrim.nexusmods.com/downloads/file.php?id=12189

Author: dudestia

 

Name: Puppeteer Master

Permission: Approved

Description: Adds spells that force npc's into animations

Link: http://skyrim.nexusmods.com/downloads/file.php?id=10870

Author: JohnBSkyrim

 

Name: Playerslave

Permission: Pending

Description: A mod that enslaves the player, usefull animations

Link: http://www.loverslab.com/showthread.php?tid=821

Author: ThomThom

 

Name: Sit Animation

Permission: Approved

Description: An alternate sitting animation for females

Link: http://skyrim.nexusmods.com/downloads/file.php?id=15674

Author: person123456789

 

Name: Fores New Idles inSkyrim - FNIS

Permission: Pending

Description: This mod allows you to add and play new Idle Animations without having to deal with nasty work-arounds

Link: http://skyrim.nexusmods.com/downloads/file.php?id=11811

Author: fore

Note: Unlikely to happen. In the absence of dedicated slots for the SSG, we'd be forever having our own animations overwritten by other mods.

 

Name: Pinup Poser

Permission: Approved

Description: A pose mod

Link: http://skyrim.nexusmods.com/downloads/file.php?id=17174

Author: Halofarm

Clothing/Armor:Edit

Name: Body Piercings with Collar and Wrist Shackles for CBBEv3

Permission: Approved

Description: Adds some bondage gear/jewelry

Link: http://skyrim.nexusmods.com/downloads/file.php?id=9543

Author: jammer2006 (welcome to the team btw)

 

Name: so Hot

Permission: Approved

Description: Adds a sexy bondage garment

Link: http://skyrim.nexusmods.com/downloads/file.php?id=10960

Author: Newermind43

 

Name: Gatti Bondage Type-1 Reinare

Permission: Approved

Description: Adds a bondage outfit

Link: http://skyrim.nexusmods.com/downloads/file.php?id=12803

Author: Gatti2012

 

Name: Gatti Bondage Type-0 Nana

Permission: Approved

Description: Adds a bondage outfit

Link: http://skyrim.nexusmods.com/downloads/file.php?id=12651

Author: Gatti2012

 

Name: Adult Toys

Permission: Approved

Description: Adds some.. "adult toys"

Link: http://skyrim.nexusmods.com/downloads/file.php?id=12793

Author: Calyps

 

Name: Neo Slave Leia

Permission: Denied

Description: Adds a slave armor to the game

Link: http://skyrim.nexusmods.com/downloads/file.php?id=13052

Author: Neovinci

 

Name: Zarias Restraints

Permission: Approved

Description: Contains bondage gear

Link: http://skyrim.nexusmods.com/downloads/file.php?id=13290

Author: Magnemoe

 

Name: Harness Resource

Permission: Approved

Description: Adds a bondage Harness

Link: http://skyrim.nexusmods.com/downloads/file.php?id=13193

Author: Armspree

 

Name: Prisoner Clothes and Rags

Permission: Approved

Description: Adds tored rags

Link: http://skyrim.nexusmods.com/downloads/file.php?id=14385

Author: Eiwyn

 

Name: Leia Costume V4

Permission: Approved

Description: Adds a Leia Slave costume

Link: http://www.sharecg.com/v/61252/view/11/Poser/105788?interstitial_displayed=Yes'>http://www.sharecg.com/v/61252/view/11/Poser/105788?interstitial_displayed=Yes

Author: Philc

 

Name: Leather Collar

Permission: Approved

Description: Adds leather collars

Link: http://skyrim.nexusmods.com/downloads/file.php?id=8556'>http://skyrim.nexusmods.com/downloads/file.php?id=8556

Author: Magnemoe

 

Name: R18Pn Set - Inner Wear Set for UNP & CBBEv3

Permission: Pending

Description: Adds several sensual garments

Link: http://skyrim.nexusmods.com/downloads/file.php?id=15529'>http://skyrim.nexusmods.com/downloads/file.php?id=15529

Author: KURESE

 

Name: Killer Keos Skimpy CBBE V2

Permission: Approved

Description: Adds skimpy armor replacements

Link: http://skyrim.nexusmods.com/downloads/file.php?id=3654'>http://skyrim.nexusmods.com/downloads/file.php?id=3654'>http://skyrim.nexusmods.com/downloads/file.php?id=3654

Author: KillerKeo

 

Name: AMK Border Lace Lingerie CBBEv3M and UNP

Permission: Approved

Description: Adds sexy lingerie

Link: http://skyrim.nexusmods.com/downloads/file.php?id=14431

Author: amesake

Name: Dark String Armor Mod (Craftable) for Sliders

Permission: Pending

Description: Conversion of a bondage armor by NPR (Kurese/R18PN) to fit Skyrim CBBE body.

Link: http://www.loverslab.com/showthread.php?tid=4279&pid=124767#pid124767

Author: joosebox update of glemtvapen alteration of mod by electionis, itself a conversion of armor by NPR

Weapons/spellsEdit

Name: Throwing Weapons

Permission: Denied

Description: Includes stun grenades and other throwing weapons.

Link: http://skyrim.nexusmods.com/downloads/file.php?id=14176'>http://skyrim.nexusmods.com/downloads/file.php?id=14176

Author: Madrilous

 

Name: New Spell - Bind And Gag

Permission: Approved

Description: Adds a spell that can bind and gag it's victims.

Link: http://skyrim.nexusmods.com/downloads/file.php?id=14697'>http://skyrim.nexusmods.com/downloads/file.php?id=14697

Author: dkp12020

 

Name: Wooden Phallus

Permission: Pending

Description: Adds a long wooden penis baton with which to smack things with

Link: http://skyrim.nexusmods.com/downloads/file.php?id=6347

Author: realadry1

Dwemer Oriented Content (Skyrim):Edit

Name: Dwarven Bionic Suit Dwemer Light Power armor

Permission: Pending

Description: Adds a suit that makes you look like an Dwemer Automaton

Link: http://skyrim.nexusmods.com/downloads/file.php?id=4819

Author: MrMino

 

Name: Dwemer Buster

Permission: Approved

Description: Adds a Dwemer weapon, could be turned into a slaver weapon

Link: http://skyrim.nexusmods.com/downloads/file.php?id=8649

Author: EdgyBluz

 

Name: Automatons and Shurikens - Dwemer Schematics

Permission: Denied

Description: A mod that allows you to craft Dwemer automatons and Shurikens

Link: http://skyrim.nexusmods.com/downloads/file.php?id=8522

Author: CaoMengde777

 

Name: Dwemer Artificer

Permission: Approved

Description: Same as above, only here you can have them as a pet as well.

Link: http://skyrim.nexusmods.com/downloads/file.php?id=8389

Author: phayze81

 

Name: Dwemer Race

Permission: Approved

Description: Adds a Dwemer race to the game.

Link: http://skyrim.nexusmods.com/downloads/file.php?id=8341

Author: SuperjesusV

 

Name: Blackreach Railroad

Permission: Approved (train model only)

Description: Adds a Dwemer trainstation & trains

Link: http://skyrim.nexusmods.com/downloads/file.php?id=15856

Author: Trainwiz

 

Name: Dwemer Spectres

Permission: Approved

Description: Adds a Dwemer Ghost race

Link: http://skyrim.nexusmods.com/downloads/file.php?id=17011

Author: Trainwiz

"What will happen to my mod?":Edit

This is to everyone who wonders why we asked to make use of his or her mod. You may wonder, what pieces of my mod are we going to use, and for what purpose. Allow me to explain:

I am tasked to collect assets on a "Might be usefull" basis. Not every asset I accuire will actually be used, but most of them will. Every mod I try to get permission for will be listed here.

 

If the modding team needs a specific resource they can visit this page and see if it contains the content they need.

 

Again, we'd like to thank all of those who gave us permission to use their work.

 

-The modding team

 

Notes:Edit

Resources that have been denied will stay on this page to inform people of the fact that we already tried getting them.

I will update this page from time to time.

Read more

This is a place to organise the assets needed for a given quest stage. I'm going to focus on the...

 

Assets Needed

This page is dedicated to tutorials and utilities that can assist in developing SSG. You can...

 

Tutorials & Utilities

 

Assets: Secunda's Watch

Category: Assets

Showing 25 most recentShow all

119 comments

Anonymous User

Log in?

 

 

12Next

 

Dont forget:

 

http://skyrimslavers.wikia.com/wiki/SResource.esm

 

 

need more help.

 

16 hours ago by SBSeed Reply

 

@Flash Novice

 

The Piercing & Cuff pack was made by Magnemoe, not zaria. (even though Zaria might be his real name, we use nicknames to avoid confusion). Since Magnemoe is already working with us there is no need to add any more mods of him on this page.

 

26 days ago by Windu190 Reply

 

Did we miss this blindfold resource?

 

http://skyrim.nexusmods.com/downloads/file.php?id=13551

 

Edit: Damn, I missed out a 1 to the link, thanks for the heads up, Knight.

 

April 29 by Whyamitwo Reply

 

Um is this link supposed to take you to an invisiblity spell mod. if so then its fine if not might want to check that.

 

April 29 by D Knight Pen

 

Found something , again. Don't know if it's needed but anyway

 

High heels for modding by Don Michael71.

 

Seems to be just a ressource for "proper platform highheels". Well, anyway if you're interested take a look.

 

http://skyrim.nexusmods.com/downloads/file.php?id=15982

 

April 28 by JJRmed Reply

 

OK but only as an option.

 

High heels, silicon breast, sophisticated hair, nude armors, woman slaver : that don't fit in a medieval world, that should stay an option.

 

April 29 by A Wikia contributor

 

I quite like high heels. I agree they don't entirely fit the setting, although I could see them being worn at a reception at the Blue Palace, for instance.

 

I also quite like them as bondage items and hobbles.

 

April 29 by DocCloxx

 

Since this mod is marked as a resource and permission is given to use it as an asset for other mods we are already free to use it.

 

April 29 by Windu190

 

Hmm that Blackreach railroad definetly looks like something that could be used in the DASTARD quest if you get permission for it.

 

April 25 by D Knight Pen Reply

 

It might also be useful to secure permission for Killer Keo's skimpy armor: http://skyrim.nexusmods.com/downloads/file.php?id=3654

 

There are many useful clothes and armors in there that can be used for slaves.

 

April 22 by Dark-Lord- Reply

 

Another ressource I'd like to point out to your attention :

 

Andysaurus' website : http://myweb.tiscali.co.uk/andywebsite/

 

It contains many torture/bondage themed items, for Oblivion and Morrowind mainly.

 

Cha0s_lord ( too lazy to create an account :) )

 

April 22 by A Wikia contributor Reply

 

Found some nice looking clothes that might be adaptable, screenshot ssb looks especially nice! Reminds me of persian harem clothing (or something equally exotic)

 

R18Pn Set - Inner Wear Set for UNP and CBBEV3 by NPR

 

"Please use this MOD freely." (though I think asking for permission would still be apreciated by the author)

 

http://skyrim.nexusmods.com/downloads/file.php?id=15529

 

April 22 by JJRmed Reply

 

Since SSG is a pretty extreme mod I always ask permission, some people aren't really fond of the things we make here (understandable).

 

Permission request send.

 

April 22 by Windu190

 

This mod might also come in handy: Border Lace Lingerie

 

It basically adds equipable Lingerie to the game. In the permission notes stands that it can be used without asking.

 

April 14 by Dark-Lord- Reply

 

Well, I have found a levelling ressource called RPG-Style Leveling. I don't know if it's usable for what you have in mind for leveling sexskill etc but maybe it's worth checking out

 

Link:http://skyrim.nexusmods.com/downloads/file.php?id=14819

 

 

By the way, keep up your good work! I can't wait to play this mod!

 

April 10 by JJRmed Reply

 

Hm, found something else whilst browsing: Friendly to all faction modder resource. According to the author, "properly applied to an NPC it will cause them to be ignored by normally hostile NPCs and creatures".

 

http://skyrim.nexusmods.com/downloads/file.php?id=14423

 

April 10 by JJRmed

 

Thanks! I will look into it :)

 

April 10 by Windu190

 

Pleasure. Hope the the links are useful in some kind of way. I'd like to contribute more, but I'm not very good at programming (dabbled a bit in c++ and mathematica) and scripting.

 

April 10 by A Wikia contributor

 

urg. DO NOT WANT the rpg leviling system. it's pretty much the oblivion system, whis (IMO) is horrible. you have to know how the system works to get the most out of it.

 

April 10 by The Silent King

 

I was actually referring to the Friendly to All Faction Resource :)

 

April 10 by Windu190

 

@JJRmed: plz post seperate mods in seperate comments. it just keeps things simpler.

 

April 10 by The Silent King

 

Ok, I'll keep that in mind

 

April 10 by JJRmed

 

I'm thinking to have sex skills level up in a similar way to vanilla skyrim ones: use them successfully and get a fractional increase; make the fractions smaller as the skill gets higher. The friendly to all factions sounds very useful. I can't look it over right now since nexus just crashed, but I do need something like that.

 

April 11 by DocCloxx

 

hope this help for the bound and gag http://skyrim.nexusmods.com/downloads/file.php?id=14697

 

April 9 by A Wikia contributor Reply

 

I've already added that mod ;)

 

April 9 by Windu190

 

hmm, is there a way to make a potion / spell that allows a female to grow an actual dick, not just a temporary 'magic" one. this would allow a character to use both male and female options / quests.

 

 

not sure how to impliment this, and this it the only mod i could find.

 

http://tes.nexusmods.com/downloads/file.php?id=32113

 

April 8 by The Silent King Reply

 

0_0

 

I'm sorry, but that looks absolutely disgusting. Nevertheless, if the others need it I will ask permission for it.

 

April 9 by Windu190

 

I don't think that's anything I wan to bundle with the mod, really.

 

I will probably need some sort of keyword so I can tell if females have suitable equipment, well ... equipped. So that could be a good way to make a mod like this one work with SSG.

 

But other than that .. ick!

 

April 9 by DocCloxx

 

meh, its not summit i prefer either, but i know it's a common fetish so i'd figure i'd ask.

 

April 9 by The Silent King

 

There about 20 different futa mods on the nexus and you managed to pick the one with the really disgusting sized dicks?

 

http://skyrim.nexusmods.com/downloads/file.php?id=10791

 

This one's better and it's already for the CBBE body and UNP in Skyrim. Still a bit disgusting and wierd with that lace at the base but should still be a valuble resource.

 

April 10 by A Wikia contributor

 

hey, i took 5 minutes to search during a class. cut me some slack.

 

April 10 by The Silent King

 

in any case, we should disreguard integrating this feature into the SSG mod, as SSG is already working on integating other methods for female-on-female situations.

 

April 10 by The Silent King

 

In any case, thanks for the effort. :)

 

April 10 by Windu190

 

Found a really nice version of Leias slave bikini http://www.sharecg.com/v/61252/view/11/Poser/105788 It is for Poser, but maybe somebody could convert it.... Best is, it comes in parts (Bra, loincloth, boots) and is more detailed then neovicis... :)

 

And they have a Jabba the Hutt there too. :Dhttp://www.sharecg.com/v/58886/View/5/3D-Model/Jabba-the-Hutt-v1

 

April 8 by TrinarLL Reply

 

It sure looks promising, if it's not linked to Neovici's version in anyway I will ask permission for it. I will look into the matter.

 

April 8 by Windu190

 

leia's slave-dancer-girl get-up i can see in skyrim, but jabba da hutt? just breaks lore too much.

 

unless you have a very good spot to include him, i'd say leave out.

 

April 8 by The Silent King

 

Just included Jabba, because there was talk about him as a slaver on the LL Thread some time ago... slug race etc.

 

April 9 by TrinarLL

 

Sharecg is a resource page, it seems everything there can be freely used by default. Very nice :)

 

April 9 by Windu190

 

Do you guys have the leather collar mod on skyrim nexus?

 

that might be useful

 

April 7 by A Wikia contributor Reply

 

I have secured several mods that contain leather collars. But if you have another mod that adds leather collars, feel free to give the link and I will see what I can do :)

 

April 8 by Windu190

 

http://skyrim.nexusmods.com/downloads/file.php?id=8556

 

Not sure if you have it already, so, here

 

hope it helps

 

)

April 8 by A Wikia contributor

 

Doc, I found something that will be extremely useful for knockout grenades. :)

 

http://skyrim.nexusmods.com/downloads/file.php?id=14176

 

Guess we don't need any custom made ones then.

 

April 2 by Whyamitwo Reply

 

You really want those stun grenades, huh :)

 

All right, I give in. I'll add 'em to the list :D

 

April 2 by DocCloxx

 

I will ask the author for permission then :)

 

April 2 by Windu190

 

hmm, us there any way to get NPCs to thow things? if so, then YOU could be knocked out too!

 

April 2 by The Silent King

 

Could be done. If all else fails we could probably do it as a spell with a projectile. I'd need to look at the mod and see

 

April 2 by DocCloxx

 

hmm, another implimentation question:

 

how are we going to resolve the "NPCs never wear the cloes that you give them" issue.

 

as far as a i know, its because bugthesda has the NPCs prioritize what they wear based on armor value, and because all clothing has 0 armor, they won't change clothes.

 

one option is to giveall "slave" garments an armor value of 1, sothatit willwork with Bugthesda's shitty auto-equip system.

 

the other way woud be to use content from a mod that forces an NPC to always equip stuff in their inventory. i saw one on steam, but i don't use it and so cannon find it...

 

April 1 by The Silent King Reply

 

we can change their default outfit which should help. And taking everything else away will probably be useful too.

 

I'm not sure how we deal with Lydia's refusal to wear stuff that isn't heavy armour though. I'll have to look into that. There's bound to be a way.

 

April 1 by DocCloxx

 

ah! found it on nexus.skyrimmods:

 

http://skyrim.nexusmods.com/downloads/file.php?id=13770

 

 

sorry for the wrong link.

 

April 2 by The Silent King

 

I've been using this for many npcs but I've yet to try it on a companion or Lydia yet.

 

http://skyrim.nexusmods.com/downloads/file.php?id=11662

 

April 2 by A Wikia contributor

 

Should I request permission for both of them or do we just need one?

 

April 2 by Windu190

 

http://skyrim.nexusmods.com/downloads/file.php?id=13904 could be useful for clothing? The author looks like he's up for people to use his stuf if they credit him for it.

 

March 31 by A Wikia contributor Reply

 

its a UNP mod, so it may not work.

 

March 31 by The Silent King

 

The SSG will be using CBBE, so unless someone is willing to convert this armor, it will have no use to us.

 

April 1 by Windu190

 

get drunk mod.

 

http://skyrim.nexusmods.com/downloads/file.php?id=9762

 

see Rapeflower for one possible use Besides getting drunk, or getting NPCs drunk.

 

March 29 by The Silent King Reply

 

I found this:

 

http://skyrim.nexusmods.com/downloads/file.php?id=4445

 

March 29 by A Wikia contributor Reply

 

I've stumbled across that one before, but I doubt we really need it.

 

Doc, what's your say in this?

 

March 29 by Windu190

 

hmm, i run a female character most of the time b/c i play in 3rd person a lot. if i have to satre at an ass, it may as well be Dat Ass...

 

anyway, i have seen and use a female wherewolf mod. will see if i can dig it up.

 

if Doc does decided to include wherewolf content, we may need both male and female versions...

 

March 29 by The Silent King

 

Edit: found the mod!

 

http://skyrim.nexusmods.com/downloads/file.php?id=10989

 

March 29 by The Silent King

 

Very well, I will contact the authors.

 

March 29 by Windu190

 

We got permission for the Female Werewolves mod.

 

April 1 by Windu190

 

fixed version of the "catwalk" mod.

 

http://skyrim.nexusmods.com/downloads/file.php?id=12883

 

fyi: the author of the origional catwalk mod recommends the fix over his own mod.

 

March 28 by The Silent King Reply

 

hmm something to note: the Skyrim "Dirty Animations" mod has ber merged with the "Adult Show" mod. the adult show mod author wants to be credited. should we also credit the author of "Dirty Animations"?

 

March 27 by The Silent King Reply

 

I think it's best to credit everyone by default, and only mention it if someone wants to remain anonymous. I used to mark resources with "wants to be credited" but in the end pretty much everyone wants to take credit.

 

March 27 by Windu190

 

good policy.

 

March 28 by The Silent King

 

agreed

 

March 28 by DocCloxx

 

another strapon mod:

 

http://www.loverslab.com/showthread.php?tid=6500

 

March 24 by The Silent King Reply

 

I will look into it ;)

 

March 24 by Windu190

 

You realise that's the strapon that Aeonflux88 created for this mod right?

 

March 24 by A Wikia contributor

 

well, nuts! didn't notice that. herpderp.

 

March 24 by The Silent King

 

Yes I saw it immediately after I posted "I will look into it".

 

I just forgot to reply back ^^

 

March 24 by Windu190

 

skimpy versions of female armor, super skimpy versions of forsworn under files section: http://skyrim.nexusmods.com/downloads/file.php?id=3654 this is conastantly being updated.

 

idea: add (super) Skimpy versions as slave clothes (when they are wearing them, that is!) crafted similar to old nord armor @ the skyforge, requires normal version of armor / clothing.

 

March 20 by The Silent King Reply

 

With lowered armour values, of course.

 

Nice idea. Most of the guild HQs will have a smith

 

March 20 by DocCloxx

 

lower armor values, decreased pride? if you look at the armor, its hardly covering ANYTHING!

 

March 20 by The Silent King

 

Since it's still a WIP I will wait for now. But I'll keep track of it and send a permission request once it's sufficiently completed.

 

March 20 by Windu190

 

I'm just imagining the complaints from people who've seen their hand-forged, maximally tempered, double enchanted deadric heavy armour just reduced to a deadric thong and a pair of tassels with no actual benefit and several drawbacks.

 

Maybe as an optional extra. It could be fun to do, doubly so in that situation. But folks ought to know to expect it or I'll never hear the end of it.

 

March 20 by DocCloxx

 

i was imagining the slave versions as a re-forged version of normal armor, not as a replacement for the standard armor. sure, players would bitch a ton if their maxed-out dragon plate got turned into a dragonbone thong, but that's because you were foolish enough to get enslaved in the first place...

 

March 20 by The Silent King

 

Indeed, you can't expect to keep all your expensive equipment once you are enslaved. A slave has no property, it is property. :)

 

March 20 by Windu190

 

Yeah, but the current plan is that armour is going to be recoverable, either from the chest in breezehome, or from the slaver's dead bodies.

 

If we destroy and it replace it with crap ... I'm not saying I disagree. I just foresee howls of complaint :)

 

March 20 by DocCloxx

 

tru, but if you manage to get to maxed daedric / dragonscale gear, you should be a high enough level / competent enough to avoid capture & enslavement.

 

another option would be to allow slave versions of armor to be re-crafted into un-tempered versions of the normal gear for 1 of the base ingot. ie. daedric slave gear + 1 ebony ingot = daedric gear. so even if you gear gets stripped down, you could still get it back.

 

March 20 by The Silent King

 

These two should help http://skyrim.nexusmods.com/downloads/file.php?id=6745 http://skyrim.nexusmods.com/downloads/file.php?id=11163 They add hypothermia related stuff which should help with stopping escaping naked prisoners

 

March 18 by A Wikia contributor Reply

 

Interesting, I will check it out.

 

March 18 by Windu190

 

Will there be a softcore version of this mod? More of a lore-based slavery mod that does not have to be involved with Rape and stuff, just kidnap and capture.

 

March 14 by A Wikia contributor Reply

 

Not that I know of. At the moment, the mod will be developed according to the articles found on the wikia (As far as the CK allows it).

 

March 14 by Windu190

 

That's not a question I ever anticipated.

 

I'll have a think on it. I don't mind disabling some content, but the rape and stuff is quite deeply interwoven. Let me mull it over for a while

 

March 14 by DocCloxx

 

I should probably ask for a clearer definition of "stuff" :)

 

No rape, I assume no bestiality, nudity depends on a separate mod anyway. How about things like whipping or humiliation? verbal abuse?

 

Just trying to get an idea of how much would have to go :)

 

March 14 by DocCloxx

 

I was thinking more of a damsel in distress version of the slavers guild, maybe abit of torture and some kinky stuff with slaves and prisoners, but not much of a hardcore sex mod. Just think of it as a Lite version for those who (like me :) ) are uncomfortable of rape and all those weird sex like animal rape or gangbanging.

 

March 14 by A Wikia contributor

 

I'll see what can be done :) Slave training may need a bit of a rethink...

 

March 14 by DocCloxx

 

I appreciate in your reply. Hmm, do you still need a modeller? I have some skill in it if you are in need to make some new meshes. And another thing, there is a Shenk's Thievery mod that allows the player to posess some special arrows, mainly blinding arrows used to scare enemies and giving them the retreating behaviour, not related to slavery, but can be useful in certain situations.

 

March 14 by A Wikia contributor

 

We can always use another modeller. That said, I think it's high time I updated the Assets needed section of this wiki. I'll do that in the next couple of days and we'll see about giving you a job :)

 

It'll probably help if you register with wikia though, just so I can tell you from the other anonymous contributors :)

 

March 15 by DocCloxx

 

I will check out the assets page when it is updated. Be sure to check out the resource page first to prevent asking for stuff that's already available :)

 

March 15 by Windu190

 

 

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The Twin Lamps

 

 

 

The Twin Lamps Edit Comments3 138PAGES ON

THIS WIKI

 

The Twin LampEdit

The Twin Lamps have their origins in Morrowind, where they were founded to aid the many slaves in that land during the last years of the Third Era. With the aid of the legendary Nerevarrine, they even managed to get slavery outlawed.

Following the destruction of Vvardenfall, and the subsequent exodus to Skyrim, the surviving Twin Lamps members entered Skyrim, and encountered their hated enemies again. This time in the form of the original Slaver’s Guild. There they clashed on and off for half a century, fighting a shadow battle until the Slaver’s Guild made the mistake of kidnapping and enslaving the wrong noble’s child.

 

When he found out the fate of his child, the grief-stricken noble searched out the Twin Lamps, hearing of their fight to free slaves, and poured funds into their operations. Thus reinforced, the Twin Lamps expended their operations into something closer to an actual fighting force, and found more success in their rescue missions. They would eventually corner and destroy the leadership of the Guild at the turn of the 2nd century of the 4th Era.

 

Coincidentally, on the night of the victory of the Twin Lamps, the missing moons Masser and Secunda made their first appearance in two years. Most of the surviving Twin Lamp agents took this to be a sign from the gods.

 

Following their victory, the members of the Twin Lamps started to drift apart, some going on to fight slavery in the other provinces, others retiring to settle down in their new homeland. Without the Slaver’s Guild to fight against, there is nothing to hold them together. In the end, there is only a handful of core members still keeping a watch within Skyrim.

 

Friends and EnemiesEdit

Since starting their war with the Slavers Guild, the Twin Lamps have made their fair share of new enemies, as well as friends.

The Slavers Guild was its primary and most hated foes, but in addition they've also run afoul of the Silver Bloods (especially after the Markarth Inncident), though they are no friends of the Foresworn either. Unlike in Morrowind where the Theives Guild had an alliance with the Twin Lamps under Gentlemen Jim Stacy, they instead find themselves at bitter odds with the Theives Guild of Skyrim and their masters: the Black-Brair family. Because of this they've also had bad blood with the now thankfully crippled Dark Brotherhood. Finally, their fight for freedom has also attracted the minor Ire of the Thalmor, though thankfully they are more intersted in stamping out Talos worship and fanning the flames of the civil war than they are in hunting down what they consider to be a rather minor threat, and whatever interest the Thalmor might have had in the Twin Lamps has faded even further now that they are all but disbanded.

 

On the other hand they've also gained their fair share of allies, with whom some of the remaining members of the Twin Lamps now reside. Namely, the cult of Dibella who also considered the Slavers Guild heretics as their very existance and methods fly in the face of everything they teach, as well as the Vigilants of Stenndar who also hunted the slavers Guild not only for thier slaving ways (which is heresy in the eyes of the God of Mercy) but also for their supposed Molag Bal worship. In addition they've gained a friend or two in the Companions (who often found themselves being contracted by distraught families to rescue absconded victims of the Slavers Guild, so it became a tactical alliance more than anything.)

 

Although the Legion is technically obligiated to treat the Twin Lamps as enemies due to Thalmor interests, they have taken almost no real action against them (Just like in Morrowind during the Septim days). Ulfric Stormcloak has likewise shown little interest in them either way.

 

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Anonymous User

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Couldn't you also be supported by Dibella??? Like, if you could enslave the slaves, do pretty much anything to them, but make sure they enjoy it when they are raped, then you would earn favor with Dibella for making sure they enjoyed it...whether or not they wanted to

 

March 18 by A Wikia contributor Reply

 

I think this could be a made into how you getting the acknowledgement of Dibella for the legalization of the guild.

 

March 18 by A Wikia contributor

 

Good Points, both. Maybe getting the temple on-side is one of the things that needs to be achieved in order for the guild to go legit.

 

I wanted a quest to sexualise the temple anyway. This is an excellent reason to have one

 

 

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Escapology:

 

 

 

Escapology Edit Comment1 155PAGES ON

THIS WIKI

Escapology is an artificially added skill which determines how well the PC is able to escape her bondage. Logically, a low level in this skill means the PC will be helpless as soon as she is bound. A high level means she is able to put houdini to shame.

UsageEdit

When the PC is bound, she will get the opportunity to use her Escapology skill. This skill is activated by using a certain key. Once pressed, a menu will open, in which the player has to choose which restraint (s)he wants removed. After that, there will be a comparison of the chosen restraint and the PC's escapology skill.

Here are posibilities of what can happen:

 

If the chosen restraint nears her skill level in terms of severity, she will have to play a modded version of the lockpick game. She only has one lockpick in this case. If she fails, she will stay in bondage

If the chosen restraint is much higher than her skill level, she'll will automatically stay in bondage. No lockpick game to attempt to get out.

If her skill is much higher than the severity of the chosen restraint, she will automatically get out.

This means, for example, that an experienced escapologist will automatically get out of poor quality rope cuffs, but a novice escapologist has no chance whatsoever against a stiff leather straitjacket.

Should the player fail in escaping, a cooldown timer will start. During that time, the player can not use this skill again, to prevent him/her from spamming it over and over again.

 

Some restraints are so strong, that this skill does not help on them, as they require at least a lockpick. Think in this case about locked metal cuffs. No matter how good the PC is at escaping, she still needs to pick the lock to get out of these.

 

Other restraints are so weak that they can be influenced by their surroundings. If, for example, the PC is tied by rope and finds a reachable sharp object (knives, swords, axes), her escapology skill will get a buff.

 

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Anonymous User

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Couple of points: there should probably be a penalty for trying to escape while certain bonds are in place. For instance,

 

trying to remove a collar should be more difficult with hands cuffed behind the back. I wouldn't apply the penalty to removing the cuff themselves though

The skill should allow the player to improvise a pick. We'll assume that some unnoticed scrap of bone or metal can be forced into the role. These improvised picks will break after use.

 

 

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Argonian Bob:

 

 

 

Argonian Bob Edit Comments8 158PAGES ON

THIS WIKI

A little bit of weirdness that could neverthelss be fun to implement.

Argonian Bob (as he is called locally) has a shack by the side of the road, looking out over the swamp on the way to Morthal. It's not Black Marsh, but it's as close as he's going to find in Skyrim. He likes to sit and watch the play of light on the water with his dogs at his side and his bitches chained by the side of the road.

 

His dogs are the wolfhounds common throughout Skyrim. The bitches have their ankles strapped to their thighs and are naked except for stiff leather mittens locked onto their hands. He keeps them on a short leash, chained by the nose to a stake in the ground. It's not a traditional way of chaining bitches, but it's what he finds works best for him. At any given time, you'll find between one and three bitches chained outside Bob's shack.

 

There's a big notice beside the bitches that says "Free Fucks. (But don't forget to tip!)" People passing along the road are often roused when they see Bob's bitches with their little pussies waving pinkly in the air. As far as Bob's concerned, they can just drop their breeks and get some good old-fashioned stress relief. The way Bob sees it, that's nothing more than being neighbourly. He does like you to leave something in the tip jar though. It doesn't have to be a lot; it's not about the money so much as showing your appreciation. Most visitors leave a single septim, and that's all right with Bob. Caravans try and plan their routes to take them past Bob's place. That's good too: Bob likes to have visitors.

 

Argonian Bob doesn't spend much time fucking the bitches himself, but he does like to have his cock sucked as he looks out over the swamp. It's rare to find him sitting there without a girl kneeling between his legs, slurping away for all she's worth. Sometimes he makes her use her hands as well, sometimes he makes her keep her hands behind her back, and sometimes she has to frig herself to orgasm as she sucks. If he's not happy at the end, he'll slap her a time or two and make her do it again. He'll make her do it again anyway.That's how Bob likes to spend his time: gazing out over the swamp, a-sipping on a stamina potion while a naked bitch kneels between his legs, a-sucking on his lizard dick as if her life depended on it.

 

Once Bob starts a job, he likes to keep at it until he's done. So he doesn't believe in rotating his cocksucker girls. He keeps the same one at it, day after day, until he's satisfied with her technique. Bob's kind of a perfectionist, though, so that can take some time. When she's fully trained, he sticks her in the cage on the other side of his shack. The one with the sign that says "Cocksucker for sale: 50 septims". He never has to wait long for a sale. Everyone knows that Bob does good work.

 

Around the back of the shack, is a fenced in dog run. At night, this is where Bob chains his bitches. The dogs he just let run. The dogs spend the night doing to the bitches the things that dogs generally like to do to bitches. Bob's never managed to breed one yet, but he's not about to give up hope.

 

And that's Bob's life in a nutshell. His routine doesn't vary much. Sometimes he'll go hunting in the swamp. Sometimes a dragon flies overhead, and he has to hustle to get dogs and bitches inside where they'll be safe. Things get a bit crazy at times like that, and if a girl was of a mind to escape, that'd be her chance. Assuming she didn't mind crawling into the swamp naked, and with an angry dragon on the hunt. Unsurprisingly, not many of them take that chance. And sometimes someone comes past with a captive or a raw slave. Bob doesn't pay much for slaves; rarely more than 10 septims. That mean he gets the difficult ones, the ones that are more trouble than they're worth. That's all right with Bob. He knows they'll settle down fast enough. The hardest part is putting the rings though their noses, he generally finds. After that, a few weeks of being chained by the roadside soon enough sorts them out.

 

And that's Argonian Bob. Sitting outside his shack while random passers-by make use of his bitches. Getting his cock sucked and sipping on his potions while he gazes out over the swamp, and dreams of far away Black Marsh.

 

As far as Argonian Bob is concerned, life doesn't get better than that.

 

Notes:

 

Bob doesn't take slaves, but he'll buy them from passers by. If you were a female character looking to enjoy Bob's hospitality but not in a good way, the best bet would be to be captured near his shack.

Apart from during dragon attacks, Bob's a surprisingly good slavekeeper. As one of his bitches, your best bet to escape may be to satisfy him with your ability to suck cock and get sold to someone less vigilant. Of course, you'd need to wait your turn. The other girls would be ahead of you in the queue.

This probably needs a guild with a high reputation. Possibly one that's turned legit. Bob won't have any problems about paying his dues to join the guild, just so long as he can keep watching the swamp. Although if his guildmaster wants to watch the shop for a day or three, that's OK too. Bob can use the free time. That's the trouble with keeping animals: they tie you down. Although not in the same way as Bob ties them down, admittedly.

For a sense of Irony, have all/most of his bitches be dark elves. - Rylasasin

Heh. I bet Bob pays double his usual rate for dunmer. I like that DocClox 13:51, January 25, 2012 (UTC)

However, what if a stormcloak/imperial/vigilants of stendarr patrol happens by and sees them (this is before slavery is legitimized again) - Rylasasin

That probably wouldn't end well. He might have to spawn quite late in the quest DocClox 13:51, January 25, 2012 (UTC)

 

 

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