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Unable to save after accessing or leave College exterior without crash


Mud

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Posted

So my current Skyrim file is a horrifying behemoth of mods, groaning under its own weight as it struggles to support just under the maximum amount of mods I can possibly load at once, to the point I'm genuinely surprised it manages to work without my computer exploding upon starting a game.

 

But work it does, and relatively well even with 100% less computer-exploding than expected, especially after the memory patch got rid of all those pesky freezes, except for one oddity. After my initial visit to the College of Winterhold went off without any problems, I find myself unable to access its exterior anymore. I don't know if it's something with the College itself or just something nearby, but if I load the exterior area then try to leave on foot or by fast travel, or try to save, my game crashes. I can enter the buildings fine, but if I use the pcb console command, I crash, as if something goes wrong when the game tries to unload the area. Approaching the outskirts of Winterhold, I am fine, but after entering the town, presumably far enough to load the College exterior, the problem starts happening. My Papyrus log is a terrible deluge of errant messages, so it's utterly useless to me, though it hasn't ever really helped me in the past.

 

My load error is as follows:

 

00  Skyrim.esm
01  Update.esm
02  Unofficial Skyrim Patch.esp  [Version 2.0.2a]
03  Dawnguard.esm
04  Unofficial Dawnguard Patch.esp  [Version 2.0.2]
05  HearthFires.esm
06  Unofficial Hearthfire Patch.esp  [Version 2.0.2]
07  Dragonborn.esm
08  Unofficial Dragonborn Patch.esp  [Version 2.0.1]
09  Falskaar.esm
0A  ApachiiHair.esm
0B  ApachiiHairFemales.esm
0C  ApachiiHairMales.esm
0D  RaceCompatibility.esm  [Version 1.60a]
0E  Skyrim Project Optimization - No Homes - Full Version.esm
0F  actorEvents.esm
10  ClimatesOfTamriel.esm
11  ElinRace.esm  [Version 20120814]
12  ElinRaceTaint.esm
13  ElinRace - ApachiiHair.esm
14  fox_shop.esm
15  moonpath.esm
16  SkyMoMod.esm
17  Solstheim Climate Overhaul.esm
18  XFLMain.esm
19  xvisionchildren.esm
1A  ZaZAnimationPack.esm
1B  Thunderchild - Epic Shout Package.esp
1C  Wyrmstooth.esp  [Version 1.10]
1D  ElinRace__NewHair.esm
1E  AK- Buyable Paintings and Pictures.esp
1F  ElinRace.esp  [Version 20120814]
20  SexLab.esm  [Version 1.39]
21  SexLabAroused.esm
22  phiNoFF.esm
23  Orc&ElfFix4TBBP.esp
24  USKP Patcher for RaceCompatibility.esp
25  Better Dynamic Snow.esp
26  SplashofRain.esp
27  Personalized Music Merged.esp
28  AOS.esp
29  ElinVoiceEng.esp
2A  TouringCarriages.esp
2B  Cutting Room Floor.esp  [Version 1.0.4]
2C  StaticMeshImprovementMod.esp
2D  StaticMeshImprovementMod-DragonbornTernFix.esp
2E  StaticMeshImprovementMod-FurnitureChestSnowFix.esp
2F  83Willows_101BUGS_V4_HighRes.esp
30  Painting In Skyrim.esp
31  AK- Namira for Good Guys.esp
32  AMatterOfTime.esp  [Version 1.00]
33  Auto Unequip Ammo.esp
34  Better Skill and Quest Books Names.esp
35  Birdsofskyrim.esp
36  BOS_Cluck_Fix.esp
37  Catsofskyrim.esp
38  Chesko_WearableLantern.esp
39  Dead Body Collision.esp
3A  Dogsofskyrim.esp
3B  HARODATH_ImmersiveSoulgems.esp
3C  ImprovedFishBASIC.esp
3D  Long lost smelters by Hyralux.esp
3E  LoversComfort.esp
3F  MLLY - MAIN HF.esp
40  MLLY - FEMALE HF.esp
41  PassiveWeaponEnchantmentRecharging.esp
42  PuppetMaster.esp
43  SexLab TDF Aggressive Prostitution.esp
44  SexLabDefeat.esp
45  ShootingStars.esp
46  skyBirds - Airborne Perching Birds.esp
47  Character Creation Overhaul.esp
48  vAutosaveManager.esp
49  SkyUI.esp
4A  TakeNotes.esp
4B  Cloaks.esp
4C  Cloaks - Dawnguard.esp
4D  SkyMoMod Extras Collectables.esp
4E  FoxMerged.esp
4F  HTBWigsApachiiSkyHair.esp
50  TG.esp
51  Crafting300 - No Perk Tree Edits.esp
52  HarvestOverhaulDawnguardDragonborn.esp  [Version 2.0]
53  HarvestOverhaulSalmonRoe.esp
54  DeadlyDragons.esp
55  DeadlyDragonsArmory.esp
56  _tck_SpellCrafting.esp
57  SkyRe_Main.esp
58  SkyRe_Main_Fix.esp
59  SkyRe_Combat.esp
5A  SkyRe_EnemyScaling.esp
5B  SkyRe_EnemyScaling_Fix.esp
5C  SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp
5D  UniqueWeaponsRedone.esp
5E  Unique Uniques.esp  [Version 1.5]
5F  AOS_SkyRe Patch.esp
60  AOS_SkyRe-AFTER Patch.esp
61  SkyRe Destruction Scaling.esp
62  AdalMatar.esp
63  AgentOfRighteousMight.esp
64  Breezehome_Fully_Upgradable.esp
65  DragonmournInn.esp
66  Hebrock_Der Schatten von Meresis - EV.esp
67  hfhometeleports.esp
68  moonpath_questdata.esp
69  MzarkWonders.esp
6A  o3dDeviceBondage.esp
6B  RabbitHole.esp
6C  Run For Your Lives.esp  [Version 1.2.4]
6D  When Vampires Attack.esp  [Version 1.1.1]
6E  SkyHavenTempleEnhanced.esp
6F  TheDomain.esp
70  TheFrontier.esp
71  Weightless Soulgems and Fragments.esp
72  zzALittleSexyApparelReplacer_nounderwear.esp
73  AchieveThat.esp
74  Civil War Overhaul.esp
75  AOS_CWO Patch.esp
76  FalskaarDawnguard.esp
77  Guard Dialogue Overhaul.esp
78  NMFWLM_dawnguard.esp
79  NMFWLM_hearthfire.esp
7A  NMFWLM_dragonborn.esp
7B  PeacefulMudcrabs.esp  [Version 1.0]
7C  PotemaCrashFix.esp
7D  Rebirth Monster.esp
7E  RV markers.esp
7F  LoversVictim.esp
80  SexLab Solutions.esp
81  Convenient Horses.esp
82  UnreadBooksGlow.esp  [Version 2.1.0]
83  xvisionchildren - hearthfire.esp
84  EstrusChaurus.esp
85  AIMP - Antz in my Pantz.esp
86  Helgen Reborn.esp  [Version 105.3]
87  EnhancedLightsandFX.esp
88  ELFX - Exteriors.esp
89  ELFX - Moonpath.esp
8A  ELFX - NoBreezehome.esp
8B  ClimatesOfTamriel-Dawnguard-Patch.esp
8C  ClimatesOfTamriel-Dragonborn-Patch.esp
8D  AOS_CoT 3.1 compatibility patch.esp
8E  CoT-WeatherPatch.esp
8F  CoT-WeatherPatch_DB.esp
90  CoT-WeatherPatch_Snow-10.esp
91  ELFXEnhancer.esp
92  sanguinesDebauchery.esp
93  SDpatch - dragonborn.esp
94  SDpatch - dawnguard.esp
95  RealisticNeedsandDiseases.esp
96  RND_BabettesFeast-Patch.esp
97  RND_AnimalLoot.esp
98  RND_USKP-Patch.esp
99  RND_UniqueBoozeBottles-Patch.esp
9A  FalskaarRNDHotfix.esp
9B  Apocalypse - The Spell Package.esp
9C  GriptzionTeleportMenuSpell_DLC.esp
9D  SummonFollowers.esp
9E  ForgottenMagic_Redone.esp
9F  ForgottenMagic_Redone_SkyRePatch.esp
A0  MLAdventures.esp
A1  ShowRaceMenuAlternative.esp
A2  chfshImbuedSword.esp
A3  Better Stealth AI for Followers.esp
A4  Realistic crime report radius.esp
A5  DragonCombatOverhaulDragonborn.esp
A6  AOS_DCOd Patch.esp
A7  The Dance of Death - Ultimate Edition.esp
A8  CCO - Dynamic Skill Progression.esp
A9  zzzSXP.esp
AA  FemaleCityGuardsAndSoldiers.esp
AB  _NewHair.esp
AC  RenHair.esp
AD  Improved Fish BASIC - RND Support.esp
AE  Dovahbit.esp
AF  Dovahbit2.esp
B0  XFLDialogue.esp
B1  XFLPlugins.esp
B2  Companion_Ari.esp
B3  Companion_Ria.esp
B4  modteacher3.esp
B5  DLCBabes.esp
B6  NPCO_Dawnguard_V1_.esp
B7  NPC_Overhaul_1_3_.esp
B8  Follower_Addon_V2_.esp
B9  SBF All In One + DLC.esp
BA  Sara.esp
BB  SRIlta.esp
BC  SRKirsikka.esp
BD  SRMaisa.esp
BE  NoNakedComments.esp
BF  Alternate Start - Live Another Life.esp  [Version 2.3.5]
C0  MBWSSeranaR_CBBE.esp
C1  CharacterMakingExtender.esp
C2  dD - Realistic Ragdoll Force - Reduced.esp
C3  ElinRace - Use Monli custom BBP Body.esp
C4  EnhancedCharacterEdit.esp
C5  Facelight.esp
C6  SkyRe_Races.esp
C7  Clean Invisibility Effects plus Eyes Fix.esp
C8  RealShelter.esp
C9  WATER.esp
CA  WATER Plants.esp
CB  WATER DG.esp
CC  WATER DB Waves.esp
CD  WATER Falskaar.esp
CE  ElinRace__NewHair.esp
CF  Yeria and Vivi Elin.esp
D0  MyTypeCynthiaV4Style2.esp
D1  MyTypeAeliaV3L2.esp
D2  xvisionchildren - uskp patch.esp
D3  Remodeled Armor - Vanilla Replacer.esp
D4  Remodeled Armor - Underwear.esp
D5  Equipment Mods Merged.esp
++  No Hood.esp
++  LFox Pickpocketing Chance Caps at 100.esp
++  wtbs.esp
++  SexLabNudesuitVariants.esp
++  PrisonerRagsForFemales.esp
D6  Bashed Patch, 0.esp
D7  Automatic Variants.esp
D8  ASIS-Dependency.esp
D9  ASIS.esp
DA  ReProccer.esp
DB  SkyRe_EnemyAI.esp
DC  SJs_InvHelms_Eng_Main_AHead_A.esp
DD  xo3dBukTest.esp
DE  SJs_InvHelms_Eng_Plugin_DLC1_AHead_A.esp
DF  AOS_CTD_Fix.esp
E0  SJs_InvHelms_Eng_Plugin_DLC2_AHead_A.esp
E1  SexLab Enchantress.esp  [Version 2.3]
E2  SJs_InvHelms_Eng_Plugin_MODA_DDA_A.esp
E3  ElinRaceIdle.esp
E4  ElinRace__zzSimsHair2.esp
E5  BP2RabbitFollower.esp
E6  SexLabNudeCreatures.esp
E7  Customizable Camera.esp
E8  Shaydows WereWolf Replacer OVERHAUL.esp
E9  more plants all extra.esp
EA  xazPrisonOverhaul.esp
EB  HearthfireMultiKid.esp
EC  LakeViewManorUpgrades.esp
ED  Thunderchild - SkyRe Compatibility Patch.esp
EE  Thunderchild Wyrmstooth Patch.esp
EF  _tck_SpellCrafting-SkyRePatch.esp
F0  yurufuwa_variance_eng.esp
F1  zzEstrus.esp
F2  zzEstrusMimic.esp
F3  SexLabDangerousNights.esp
F4  HentaiCreatures.esp
F5  xvisionchildren - main.esp
F6  dD - Easy Lift Bodies and Objects.esp
F7  HideSailorsRepose.esp
F8  xo3dBondageFurniture.esp
F9  HearthfireMultiKid_LastName.esp
FA  Poet.esp
FB  Poet2.esp
FC  ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp
FD  ERSO 30 - Better Enemy AI Falskaar patch.esp
++  Remodeled Armor - Vanilla Replacer - Dawnguard.esp
++  Remodeled Armor - Vanilla Replacer - Dragonborn.esp
FE  SkyTweak.esp

 
I also visited The Chill after leaving the College the first time, and apparently that causes crashes for some, but I haven't been able to gather enough information to know if this is related.
Posted

Open your papyrus logs and look at the last bits near the bottom (just prior to crashing). This is generally where you get a hint as to what the problem is. Are you getting something there related to the College? Perhaps you added something to the College and removed it some time ago?

Posted

The bottom of my log is useless - the last outputs before the crash happens are a bunch of zaz or SD gag/bind scripts because of the bound follower I'm carting around, some USKP predator scripts that are sprinkled all throughout my log, and maybe some other miscellaneous things that fired a message before I incurred the crash. And as of my current file I try not to remove anything in the middle of the playthrough because of all the bugs that can be caused by orphaned scripts, despite my wishes to trim this giant beast of a save game.

 

At any rate, nothing has been done relating to the College between my first and subsequent visits. I did remove Expanded Winterhold Destruction Ruins after the crashing had already begun, thinking they might have been related, but that did not solve the problem.

 

 

The only things I can think of that are out of place are that Birna and Ranmir are stuck outside their shop in Winterhold despite the USKP supposedly solving that bug, but it doesn't seem to be related - I can get close enough to render them in my game without getting close enough to trigger the crash bug.

Guest xthejester
Posted

The bottom of my log is useless - the last outputs before the crash happens are a bunch of zaz or SD gag/bind scripts because of the bound follower I'm carting around, some USKP predator scripts that are sprinkled all throughout my log, and maybe some other miscellaneous things that fired a message before I incurred the crash. And as of my current file I try not to remove anything in the middle of the playthrough because of all the bugs that can be caused by orphaned scripts, despite my wishes to trim this giant beast of a save game.

 

At any rate, nothing has been done relating to the College between my first and subsequent visits. I did remove Expanded Winterhold Destruction Ruins after the crashing had already begun, thinking they might have been related, but that did not solve the problem.

 

 

The only things I can think of that are out of place are that Birna and Ranmir are stuck outside their shop in Winterhold despite the USKP supposedly solving that bug, but it doesn't seem to be related - I can get close enough to render them in my game without getting close enough to trigger the crash bug.

 

I'd try letting the cells all reset.

 

Either get a save-game cleaner. Or wait in an interior cell for 31 days ingame. That might solve the problem.

Posted

can i just point out... you say that you dont understand the papy log, it has never helped you in the past then you ask for help.. someone says post up the papy log let me take a look at it... you then try and understand the papy log saying that nothing relates.. this bit in particular is interesting.."and maybe some other miscellaneous things that fired a message before I incurred the crash." which by your own admission you do not undrstand.....but it did fire the message JUST BEFORE your crash

 

post up the papy log, someone else may understand it. you may receive no enlightenment... then again, you might.

someone may have had a similar problem and be able to help you.. maybe not. but what do you have to lose?

Posted

I didn't say I don't understand the papyrus log. I said its outputs have been useless to me in the past, as almost every one of my crashes in the past have had the log end with scripts that were not related to my crashes at all. And in this situation, it still applies. When I say "other miscellaneous things", I meant random messages that are typically firing intermittent messages no matter where I am, and do not always appear in a crash log, like an Estrus Mimic script, or the Live Another Life version tracking script, and so forth.

Posted

I suppose you're right that I have nothing to lose, though. But as I warned, my log is a monster of gargantuan proportions, so much so that attempting to paste the whole thing just now left the tab unresponsive. Instead, I'll just paste the messages from the 20 minutes before the crash.

 

As an example of "miscellaneous things", those sneak magic scripts and the FXSkeletonNecroScript didn't appear on previous crashes.

 

 

[ (DC000D62)].EffectShader.Play() - "<native>" Line ?

[Active effect 3 on  (B10012CF)].xo3dBukScript001.OnEffectStart() - "xo3dBukScript001.psc" Line ?
[02/28/2014 - 05:05:22PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:06:07PM] VM is freezing...
[02/28/2014 - 05:06:07PM] VM is frozen
[02/28/2014 - 05:06:10PM] Saving game...
[02/28/2014 - 05:06:11PM] VM is thawing...
[02/28/2014 - 05:08:40PM] error:  (01000969): Cannot find a None form.
stack:
[ (01000969)].FormList.Find() - "<native>" Line ?
[DLC1NPCMentalModel (03002B6E)].dlc1_npcmentalmodelscript.CheckOutfit() - "DLC1_NPCMentalModelScript.psc" Line ?
[alias ResponsiveNPC on quest DLC1NPCMentalModel (03002B6E)].dlc1rnpcaliasscript.OnLocationChange() - "DLC1RNPCAliasScript.psc" Line ?
[02/28/2014 - 05:08:40PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:08:40PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:08:41PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:08:41PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:08:41PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:08:41PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:08:42PM] error:  (B10012CF): does not have 3d and cannot have an effect shader played on it.
stack:
[ (DC000D62)].EffectShader.Play() - "<native>" Line ?
[Active effect 3 on  (B10012CF)].xo3dBukScript001.OnEffectStart() - "xo3dBukScript001.psc" Line ?
[02/28/2014 - 05:08:42PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:08:42PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:08:42PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:08:43PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:08:43PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:08:44PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:12:06PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:12:06PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:12:06PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:12:06PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:12:07PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:12:07PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:12:08PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:12:08PM] error:  (B10012CF): does not have 3d and cannot have an effect shader played on it.
stack:
[ (DC000D62)].EffectShader.Play() - "<native>" Line ?
[Active effect 3 on  (B10012CF)].xo3dBukScript001.OnEffectStart() - "xo3dBukScript001.psc" Line ?
[02/28/2014 - 05:12:08PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:12:08PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:12:09PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:12:09PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:12:09PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:12:10PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:12:10PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:12:10PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:12:11PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:12:11PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:21:48PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 6 on  (FF005813) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:21:48PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 6 on  (FF005813) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:21:48PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 6 on  (FF005813) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:21:49PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 7 on  (FF005813) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:21:49PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 7 on  (FF005813) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:21:49PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 7 on  (FF005813) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:21:49PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 6 on  (000B20E6) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:21:49PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 6 on  (000B20E6) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:21:49PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 6 on  (000B20E6) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:21:54PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 2 on  (000B20E7) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:21:54PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 2 on  (000B20E7) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:21:54PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 2 on  (000B20E7) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:05PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 10 on  (000B20E6) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:05PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 10 on  (000B20E6) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:05PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 10 on  (000B20E6) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:05PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 11 on  (000B20E6) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:05PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 11 on  (000B20E6) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:05PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 11 on  (000B20E6) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:05PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 1 on  (CE00182B) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:05PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 1 on  (CE00182B) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:05PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 1 on  (CE00182B) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:05PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 2 on  (000D95EA) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:05PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 2 on  (000D95EA) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:05PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 2 on  (000D95EA) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:36PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 14 on  (FF00581B) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:36PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 14 on  (FF00581B) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:36PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 14 on  (FF00581B) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:46PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 7 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:46PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 7 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:46PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 7 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:46PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 6 on  (000B20DE) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:46PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 6 on  (000B20DE) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:46PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 6 on  (000B20DE) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:47PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 10 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:47PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 10 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:47PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 10 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:48PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 70 on  (00000014) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:48PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 70 on  (00000014) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:48PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 70 on  (00000014) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:51PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 7 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:51PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 7 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:51PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 7 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:52PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 3 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:52PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 3 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:52PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 3 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:54PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 10 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:54PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 10 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:54PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 10 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:54PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 11 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:54PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 11 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:54PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 11 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:54PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 2 on  (000D95EA) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:54PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 2 on  (000D95EA) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:54PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 2 on  (000D95EA) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:54PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 3 on  (000D95EA) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:54PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 3 on  (000D95EA) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:54PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 3 on  (000D95EA) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:55PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 14 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:55PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 14 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:55PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 14 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:55PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 15 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:55PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 15 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:55PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 15 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:56PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 7 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:56PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 7 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:22:56PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 7 on  (FF005816) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:23:34PM] info: *Achievement 36 awarded - a winnar is you!*
[02/28/2014 - 05:23:39PM] VM is freezing...
[02/28/2014 - 05:23:39PM] VM is frozen
[02/28/2014 - 05:23:43PM] Saving game...
[02/28/2014 - 05:23:43PM] VM is thawing...
[02/28/2014 - 05:23:59PM] warning: Property USKPPredatorInverseEnableParentInjected on script lvlpredatorscript attached to  (000841D4) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:23:59PM] warning: Property USKPPredatorEnableParentInjected on script lvlpredatorscript attached to  (000841D4) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:23:59PM] error: Cannot call Play() on a None object, aborting function call
stack:
[Active effect 1 on  (FF002CD2)].FXSkeletonNecroScript.OnEffectStart() - "FXSkeletonNecroScript.psc" Line ?
[02/28/2014 - 05:24:00PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnEffectStart() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:24:00PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[None].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:24:00PM] error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type
stack:
[None].zbfEffectBondage.RegisterForSingleUpdate() - "<native>" Line ?
[None].zbfEffectBondage.RegisterForAnotherUpdate() - "zbfEffectBondage.psc" Line ?
[None].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:24:00PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:24:00PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[None].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[None].zbfEffectBondage.OnEffectFinish() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:24:00PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:24:01PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:24:01PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:24:01PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:24:01PM] error:  (B10012CF): does not have 3d and cannot have an effect shader played on it.
stack:
[ (DC000D62)].EffectShader.Play() - "<native>" Line ?
[Active effect 3 on  (B10012CF)].xo3dBukScript001.OnEffectStart() - "xo3dBukScript001.psc" Line ?
[02/28/2014 - 05:24:02PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:24:02PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:24:02PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:24:03PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:24:03PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:24:04PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:24:04PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:24:05PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:24:05PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:24:05PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:24:06PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:24:06PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:24:07PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:24:07PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:24:08PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:24:08PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:24:09PM] error:  (B10012CF): cannot fetch variable named speed of type float, returning 0.0.
stack:
[ (B10012CF)].Actor.GetAnimationVariableFloat() - "<native>" Line ?
[Active effect 2 on  (B10012CF)]._sdmes_bound.OnUpdate() - "_sdmes_bound.psc" Line ?
[02/28/2014 - 05:24:09PM] error:  (B10012CF): Does not have face animation data, and therefore cannot have their expression f.
stack:
[ (B10012CF)].Actor.SetExpressionOverride() - "<native>" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyExpressionModifier() - "zbfBondageShell.psc" Line ?
[zbf (1A0137E6)].zbfbondageshell.ApplyAllModifiers() - "zbfBondageShell.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.ApplyEffects() - "zbfEffectBondage.psc" Line ?
[Active effect 1 on  (B10012CF)].zbfEffectBondage.OnUpdate() - "zbfEffectBondage.psc" Line ?
[02/28/2014 - 05:24:11PM] warning: Property USKPPredatorInverseEnableParentInjected on script lvlpredatorscript attached to  (00083F02) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:24:11PM] warning: Property USKPPredatorEnableParentInjected on script lvlpredatorscript attached to  (00083F02) cannot be initialized because the script no longer contains that property
[02/28/2014 - 05:24:45PM] error: Cannot call Stop() on a None object, aborting function call
stack:
[None].FXSkeletonNecroScript.OnEffectFinish() - "FXSkeletonNecroScript.psc" Line ?
[02/28/2014 - 05:24:53PM] VM is freezing...
[02/28/2014 - 05:24:53PM] VM is frozen

  • 2 weeks later...
Posted

Hmm, quite odd, indeed. In a new game, it seems as though the trigger for this crashing was not letting Faralda activate those magical fonts on the bridge when she first lets you into the College, opting to simply sprint past her to start the College quests. Upon starting Tolfdir's lesson (I also skipped Mirabelle's tour on this new save), I was no longer able to access the College exterior without crashing. But upon loading a save just prior to talking to Faralda and waiting for her to do her thing, I've started Under Saarthal and am still able to save after going into the exterior cell.

Posted

Damn it, after leaving the area to visit Septimus Signus, I return to find the place crashing again. What the hell is going on here?

 

I was even able to leave the College and create a save at the inn before, but now continuing that save and exiting the inn then trying to save causes a crash. Going to have to try deactivating huge chunks of my mods until I can single out the culprit, at this rate.

  • 1 month later...
Posted

Nope. Every time I find a possible cause, it turns out it wasn't that at all. Operating on the previous hypothesis that the college questline was somehow breaking the area, I've avoided the college quests entirely this file, visiting Winterhold one time early on to pick up the other quests in the area. I also removed the quest mod Agent of Righteous Might, which added a building to the area, before starting up this file. I've returned to give Nelacar Azura's Star many levels later, and this same old problem is still here. And I wasn't able to identify the offender by deactivating mods, either, so I must've let something slip through the cracks.

 

The only thing remaining constant is that my first visit to the area is always fine and something goes haywire on subsequent trips, possibly only after I've quit out of the game, and I've never encountered any sort of crash exhibiting that pattern of behavior before. Makes it really hard to test too, because I can't just make a new file and see if it crashes if it doesn't happen until some time after the first visit.

Posted

Trust me, I know your pain.

 

The exterior of Winterhold and the College is nothing but crash time for me as well. I had to use the console to advance stages in the quests there and use the coc command to teleport to the different wings of the College just to do the other quests. It was such a pain. And yeah, it was fine at first just like you said, but then all the sudden randomly it started crashing for no reason. Wasn't until the Eye of Magnus showed up that it started for me. But even after I finally finished the quest and the Eye was gone, it still crashed.

 

Finally finished it all though, and have been avoiding that place like the plague. If I get any other quests that have me go to the College or Winterhold, I just use the console to teleport me inside the buildings I need to be, cause I'll crash if I step foot outside there.

 

And it's a complete mystery to me. Thought it had to deal with Expanded Winterhold Destruction Ruins and Expanded Towns and Cities, but that wasn't the case. Removed them, still crashed. Put them back, still crashed. Nothing fixed it. Seriously baffled as to why it happens. And yeah, like you said, the papyrus log tells you nothing. There is no errors whatsoever or problems listed in the log at the time of the crash or even before it.

Posted

Hmm, so you had the same problem. I think I'll go through the mods we have in common as a starting point and see if I could find the culprit. At this point it has to be something wtfrandom that neither of us could even think could cause such an issue...

Posted

Hmm, so you had the same problem. I think I'll go through the mods we have in common as a starting point and see if I could find the culprit. At this point it has to be something wtfrandom that neither of us could even think could cause such an issue...

 

Yeah was just checking yours against mine, and noticed you don't even use Expanded Towns and Cities or Expanded Winterhold Destruction Ruins. So that squashes my idea of thinking those were causing the problem lol.

 

Weird though. The two mods that I have that actually affect Winterhold, are not the ones causing the problem. Cause if you aren't using them, and I am using them, but we both have the same problem, then they can't be what is causing it.

Posted

You need propably tryining disable  2 mods try if workining if no disable other and repeat until you find problem,and do it on all mods...I had bad experimence with it too.It was  ctd near house where DB recruit you after sleep  and problem was evil lair of hydra.Even if this house is near on other side of map

Posted

What I do is disable half my mods, then half of the remaining ones, then half of those, and so forth. I leave a few intact so I don't crash from weirdness, but it usually works... but it didn't work this time. Either I need to disable even more... or perhaps it's not even caused by any one mod?

 

I had Expanded Winterhold Destruction on the first save this crash started happening on, but got rid of it when I saw how unfinished it was. And the crash stuck around even on new saves, so yeah, it can't be that.

 

 

 

Just now though, something strange. I coced into the Winterhold inn to get the Black Star, then thought I'd take a poke around. Turned off collision, equipped the mod-added boots I got that increase movement speed by 200, and flew around the vicinity of the college, checking under it, around it... saw nothing out of the ordinary, so I turned collision back on and settled back down in the town. Saved my game to see if, just maybe, I wouldn't crash...

 

And I didn't. Wat.

 

Could it be something to do with the nearby cells? Are they not loading properly or something?

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