CeeTeeDee Posted February 27, 2014 Posted February 27, 2014 using 10-24 and compatible collision xml tied to hdt havok object 1.2 and latest stable pontytail from xp 32... when the havok object is equipped the front ponytail xml is no longer properly processed, the ponytail mesh starts shaking and behaving erratically. after unequipping the havok object the front ponytail xml works correctly, but theres no breast collision. tried adding the 2 ponytail xml files to the havok object but no luck, load order also doesn't seem to help. is there a way to use nifskope to compensate for the multiple bones/xml processing?
pclp2014 Posted February 27, 2014 Posted February 27, 2014 Breast Collision + XP Hair Physics is currently not really compatible. To my knowledge ...
Yoo Posted February 27, 2014 Posted February 27, 2014 Collision filters and you Change the Collision filters on the XP32 Hair and maybe your Havok Object thing aswell. If you dont want to do it, grab here an XML file that sets his ponytail collisions at layer 10 (at misc files). For the Havok object thing, read the guide (if the collisions are at layer 0)
useronsite Posted February 28, 2014 Posted February 28, 2014 http://www.loverslab.com/topic/27122-just-another-hdt-xml-file/ Hair + havok object are compatible with this. might be worth looking into for ideas on doing it yourself
CeeTeeDee Posted February 28, 2014 Author Posted February 28, 2014 Collision filters and you Change the Collision filters on the XP32 Hair and maybe your Havok Object thing aswell. If you dont want to do it, grab here an XML file that sets his ponytail collisions at layer 10 (at misc files). For the Havok object thing, read the guide (if the collisions are at layer 0) thanks that's what I was looking for. replaced all entries of <hkparam name="collisionFilterInfo">0</hkparam> with 10 and it fixed the animated bones colliding with other animated bones
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