Thulas Posted February 15, 2014 Posted February 15, 2014 There is a rather strange thing going on everytime I get relatively close to the Stip (while 'relatively' has a wide meaning in this case): Basically the screen starts to fade to black, then a sound like as if some bandages would be applied, followed by the noise of an underwater explosing. After that the screen fades in again, but the whole process repeats itself over and over again. I actually had this problem since quite the time, but after sticking to the south of the Mojave and quiting NV it never was a thing one had to deal with. Now though this should be solved for good; I have no idea though what might cause this problem. Loadorder: FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmAEVegas.esmCaliber.esmKaya47NF.esmMore Perks.esmProject Nevada - Core.esmProject Nevada - Equipment.esmrePopulated Wasteland.esmiHUD.esmT6M Equipment REplacer NV.esm Project Nevada - Extra Options CaliberXhonesthearts.esm CaliberXgunrunners.esm DynamiCamera.esp Readius_NV.esp The Mod Configuration Menu.esp populatedcasino.esp Laurens_Bathroom_poetry.esp Project Nevada - Cyberware.esp Project Nevada - Dead Money.esp Project Nevada - Honest Hearts.esp Project Nevada - Old World Blues. esp More Perks Update.esp SignatureWeapons.esp Ahzteks Weapon Overhaul.esp Ahzteks Impact Data (Optional).esp Ahzteks Muzzel Flashes (Optional).esp FlashlightNVSE.esp Ghost Variants Safe.esp Project Nevada - Rebalance.esp T6M Dead Money Armor.esp T6M CH Raider Armor.esp T6M Old World Blues Replace.esp The Weapon Mod Menu Type 6.esp Type 6 - HelmlessCHineseStealthSuit.esp Alternate Rose of Sharon Cassidy.esp BennyReturns.esp FNV vanilla hat fix with all storyline DLC.esp (TEST) Schusswaffennachladebank.esp (TEST)Segen dunkler Engel V2.esp C93 - FPS Health Regeneration - Hardcore.esp Nights are Darker - Ultimate Edition.esp WeaponJammingMoreJams.esp Project Nevada - Ghost Safe Visor patch.esp Project Nevada - Dead Money (Rebalanced).esp Project Nevada - Lonesome Road.esp Project Nevada - Gun Runners' Arsenal.esp (TEST) Traitdoppelpack V2.esp (TEST) Neue Traits V2.esp CNR_Beta.esp Silent Hill.esp Project Nevada - Cyberware Additions.esp 1nivVSLArmors.esp RaestlozPCIdles.esp T6M Combat Uniform NV.esp LightUpAndSmokeThoseCigarettes_edisleado.esp JIP Realistic Weapon Overheating.esp ZB245 Eternal Silence Pack.esp (TEST) Akademy (Rot Gelb).esp (TEST) Goodsprings Waffen.esp ARESproject.esp EVE FNV - ALL DLC.esp RealisticReloading.esp SexyMaid.esp Daughters of Ares Daughters of Ares - DeadMoney.esü Daughters of Ares - HonestHearts.esp Daughters of Ares - OldWorldBlues.esp Daughters of Ares - LonesomeRoad.esp AK-12NV.esp (TEST) KYA.esp TheLozza's_Gasmasks.esp
Hybris50 Posted February 17, 2014 Posted February 17, 2014 I just added a bunch of sexout mods and started a new game and I am getting something similar but its happening even during the starting wake up scene. Screen fades to black and I hear close range feral ghoul battle cries and then the screen fades back in and just after it finishes fading back in it repeats. I'm actually looking around now just to figure out which mod it could be. EDIT: My load order if this helps. I have gone through and deactivated every sexout related mod and even IWS and the repeating fading in/out ghoul attack still occurs so I'm more than a bit stumped at this point. GameMode=FalloutNVFalloutNV.esm=1CaravanPack.esm=1ClassicPack.esm=1MercenaryPack.esm=1TribalPack.esm=1DeadMoney.esm=1HonestHearts.esm=1OldWorldBlues.esm=1LonesomeRoad.esm=1GunRunnersArsenal.esm=1FOOK - New Vegas.esm=1FOOK - New Vegas DLCs.esm=1Weapon Mod Expansion.esm=1WME - DLCs.esm=1WME - GRA.esm=1Project Nevada - Core.esm=1Project Nevada - Cyberware.esp=1Project Nevada - Rebalance.esp=1Project Nevada - Extra Options.esm=1ELECTRO-CITY - CompletedWorkorders.esm=1ELECTRO-CITY - Highways and Byways.esm=1NVEC BugFixes.esm=1More Perks.esm=1CaliberXgunrunners.esm=1CaliberXhonesthearts.esm=1Caliber.esm=1Rearm.esp=1Reload.esp=1FNVToolkit.esm=1Advanced Recon Tech.esm=1oHUD.esm=1IWS-Core.esm=1WMVM.esm=1Decrucifixion.esm=1Weapons.of.the.New.Millenia.esm=1Sexout.esm=1SexoutCommonResources.esm=1SexoutSlavery.esm=1SexoutLegion.esm=1SexoutPregnancyV3.esm=1SexoutOffSpring.esm=1SexOutScorpionsGangBase.esm=1msexBase.esm=1msexTopsOffice.esm=1SexoutBreeder.esp=1Project Nevada - Cyberware Additions.esp=1Project Nevada - Rebalance Complete.esp=1Project Nevada - All DLC.esp=1No Sleeves No Shirts NV Special.esp=1EVE FNV - ALL DLC.esp=1The Mod Configuration Menu.esp=1SignatureArmor.esp=1SignatureWeapons.esp=1Mission Mojave - Ultimate Edition.esp=1MMUE POP.esp=1MMUE-CP-EVE.esp=1FOOK - New Vegas.esp=1FOOK - New Vegas DLCs.esp=1WeaponModsExpanded.esp=1WMX-ModernWeapons.esp=1christinecos.esp=1WMX-ArenovalisTextures.esp=1Weapon Mod Expansion.esp=1WME - DLCs.esp=1WME - DLCs Arenovalis.esp=1WME - GRA - Unique Integration.esp=1WME - GRA - Just Guns.esp=1WME - GRA - Weapon Integration.esp=1WME - GRA - Vendor Reform.esp=1WME - GRA - All Weapons.esp=1WME - GRA - Complete.esp=1WME - GRA - Arenovalis.esp=1WMX-DLCMerged.esp=1WMX-POPMerged.esp=1WMX-EVE-AllDLCMerged.esp=1MMUE-CP-FOOK.esp=1MMUE-CP-PNALLDLC.esp=1MMUE-CP-WMEVE.esp=1MMUE-CP-WMX.esp=1WMEVE - FOOK.esp=0Bouncing Natural Breasts.esp=1HZFollowerCheatMenu.esp=1Weapon Stat Viewer.esp=1NVWillow.esp=1MMUE-CP-Electrocity.esp=1NVEC Reduce CTD.esp=1HarderThan.esp=1GameSettings.esp=1Sequoia_NoText.esp=1ReSort.esp=1Rebalance.esp=1RearmRebalance.esp=1Reload_Prospector.esp=1ReloadCalX3-1.esp=1Reload_ForceMaterial.esp=11CazyTestEsp.esp=1_Fh hair test.esp=1ProjectRealityMkIv5HDR.esp=1BoostedSkills.esp=1OCD-Cass outfits.esp=1GrenadeHotkey.esp=1GrenadeHotkey - DeadMoney.esp=1Advanced Recon Gear.esp=1Advanced Recon Tech.esp=1Advanced Recon Gear - Project Nevada.esp=1Advanced Recon Gear-Locations Doc Mitchell.esp=1MillenaWeaponsMergedV3.esp=1 (Custom patch: Weapons)MassiveMergePatchV1.esp=1 (Custom patch: Clothes and Companions)NV Desert Eagle.esp=1IWS-Core-Guards.esp=1IWS-Core-Patrols.esp=1IWS-Core-Civilians.esp=1IWS-DM.esp=1IWS-HH.esp=1IWS-OWB.esp=1IWS-LR.esp=1Decrucifixion - More Victims.esp=1Decrucifixion.esp=1Weapons.of.the.New.Millenia.Leveled.Lists.esp=1Weapons.of.the.New.Millenia.Cheat.Cabinet.esp=1Weapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.esp=1Weapons.of.the.New.Millenia.CaliberX.Patch.esp=1Weapons.of.the.New.Millenia.Store.esp=1TG Blackwidow type3.esp=0SunnyCompanion.esp=1The Weapon Mod Menu.esp=1NVRefugee Outfits.esp=1SmallerTalk.esp=1SexoutZAZ.esp=1SexoutFiends.esp=1SexoutKhans.esp=1SexoutKings.esp=1SexoutNCR.esp=1SexoutPowderGangers.esp=1SexoutWorkingGirl.esp=1SexoutPowderGangers (HPT Tweaks).esp=1Tryout - Hard Prison Time.esp=1SexoutStraponSex.esp=1KDC_Companions_Removable_Armors.esp=1SexOutScorpionsGangWHU.esp=1SexoutSex.esp=1SexoutRocket.esp=1msexVeronica.esp=1msexFort.esp=1msexCourtesan.esp=1SexoutHookupsAlt.esp=1SexoutCompanions.esp=1SexoutSoliciting.esp=1SexoutConsequences.esp=1SexoutSexAssault.esp=1SexoutASB.esp=1exoArmorPerks.esp=1V3Snuggles.esp=1
Hybris50 Posted February 17, 2014 Posted February 17, 2014 Ok so I think I may at least found a fix for my problem but I'm not holding my breath too much. Anyway so I reinstalled NVSE Extender and used a fix for at least my particular problem found here http://www.nexusmods.com/newvegas/mods/42729/? Maybe it will help you with your repeating fade to black sequence problem.
Guest Posted February 17, 2014 Posted February 17, 2014 Thank you, I never had that bug but I had an issue with that script which I couldn't explain myself and I didn't know about that fix.
nyaalich Posted February 17, 2014 Posted February 17, 2014 @Thulas: I'd be interested to know if the mod that Hybris50 posted fixed the issue for you. I've never had this bug, but now I'm scared that I'll accidentally trigger it for someone in one of my own mods. If I understand correctly, it sounds like maybe a mod had a dirty edit that could have been cleaned in FNVEdit? People suggested at least 3 different mods that triggered it. Weird...
Hybris50 Posted February 17, 2014 Posted February 17, 2014 @Thulas: I'd be interested to know if the mod that Hybris50 posted fixed the issue for you. I've never had this bug, but now I'm scared that I'll accidentally trigger it for someone in one of my own mods. If I understand correctly, it sounds like maybe a mod had a dirty edit that could have been cleaned in FNVEdit? People suggested at least 3 different mods that triggered it. Weird... Something that noted while also attempting to merge some mods together last night was the same "Hidden Basement" mentioned in various forums that is used by apparently several mods (Mine is OCD-Cass Outfits.esp btw) that is thought to be the main source of these issues. I don't have the experience or honestly the free time to dig much deeper then that but maybe there is something odd about that rooms scripting.
Odessa Posted February 17, 2014 Posted February 17, 2014 @Thulas: I'd be interested to know if the mod that Hybris50 posted fixed the issue for you. I've never had this bug, but now I'm scared that I'll accidentally trigger it for someone in one of my own mods. If I understand correctly, it sounds like maybe a mod had a dirty edit that could have been cleaned in FNVEdit? People suggested at least 3 different mods that triggered it. Weird... I think its a localizations mismatch: 0017BA11 : ['MISMATCH: points to GMST sEntryInstructions1 in Italian but to QUST BeatrixFX in English'] Me and AJ found this by comparing English/Italian FormIDs. I believe it is the same entries for Italian as for all/most non-English localizations. BeatrixFX I believe being the FX sequence for having sex with the Ghoul cowboy in the Atomic Wrangler.
Guest Posted February 17, 2014 Posted February 17, 2014 Odessa: our nightmare comes true then... and I was thinking it was an issue only for statics... Let me give you all what I've found for myself, even if it doesn't make a great sense for me maybe you could obtain your solutions. - If I apply (on TESVEdit) filter in my esp (non-uk NV version) I will find green under Scripts, on VFSBeatrixScript - If I give my ESP to someone with a UK version and I let him re-save it on GECK, if I'll open it on FNVEdit I will find green under Scripts, but this time I will find this: VFSBeatrixScript AND VFSBeatrixScriptDUPLICATED. This means, in my opinion, that script in my version has a different Hex BaseID than a UK version. TL;DR I THINK that script is the source of the problem and potentially every mod in my language COULD create that kind of issues to someone running a UK version...
Hybris50 Posted February 17, 2014 Posted February 17, 2014 Odessa: our nightmare comes true then... and I was thinking it was an issue only for statics... Let me give you all what I've found for myself, even if it doesn't make a great sense for me maybe you could obtain your solutions. - If I apply (on TESVEdit) filter in my esp (non-uk NV version) I will find green under Scripts, on VFSBeatrixScript - If I give my ESP to someone with a UK version and I let him re-save it on GECK, if I'll open it on FNVEdit I will find green under Scripts, but this time I will find this: VFSBeatrixScript AND VFSBeatrixScriptDUPLICATED. This means, in my opinion, that script in my version has a different Hex BaseID than a UK version. TL;DR I THINK that script is the source of the problem and potentially every mod in my language COULD create that kind of issues to someone running a UK version... And considering the inherently international nature of Fallout modding this is inevitable. The question is if someone could come up with a basic .exe program whose sole purpose is to run through the FormIDs and remove the duplicate FormIDs. Of course I can only imagine the compatibility issues with such a crude program.
Thulas Posted February 17, 2014 Author Posted February 17, 2014 Ok so I think I may at least found a fix for my problem but I'm not holding my breath too much. Anyway so I reinstalled NVSE Extender and used a fix for at least my particular problem found here http://www.nexusmods.com/newvegas/mods/42729/? Maybe it will help you with your repeating fade to black sequence problem. This seems to solve my problem. Of course it needs further testing, but for now I could go past the point the bug kept occuring. Thanks for your help.
Guest Posted February 17, 2014 Posted February 17, 2014 Odessa already found the whole list of the mismatched / wrong IDs and I'm sure she can give better explanation on how to handle them. For now, my idea was creating an .esp with all those IDs, duplicated with a prefix. Let me explain with an example. If I put ingame a Bungalow01, English versions won't see it. If I use such a ESP as a base to create new mods, I will use instead zzzBungalow01, and you'll see it since it's new and unique. Now handling this with Statics seems easy to me: if I need to put a bungalow I will filter Object window and I will find Bungalow01 and zzzBungalow01, so I soon will remember I have to use the prefixed one. Ok for Statics it seems quite easy and maybe with other things like Lists will be harder to handle, but my lil mind arrives just to this point... so any other ideas are welcome.
Odessa Posted February 17, 2014 Posted February 17, 2014 We have a list of the bad ones from comparing English/Italian. You can use FNVDump on a mod to get a text doc with all FormIDs it uses. I've been meaning to write a little Python script to read this in and tell you whether you are using any bad ones, its straight forward to do. I will do soon, its a start. It won't fix anything though, it will just tell you what will cause a problem. You can generally avoid it by creating and switching to using a copy of the reference in your mod instead of the vanilla, which is easy unless you have used it a lot. FNVEdit has some tools which are probably useful but I don't know it well enough to comment.
Guest Posted February 17, 2014 Posted February 17, 2014 I would say a mix of the two things would be the best. If I understood well, your program will analize the IDs you used in an ESP (well, on a txt dump from that ESP) and will tell you if some are in the list of the wrong ones. This is good because replacing something with a new ID is quite fast, but not so fast for what concerns Statics. People who love creating places can use A LOT of statics, personally I could use 500+ statics in a very small interior. While CTRL-F helps, manually replacing them through various different cells could become quite a pain if you hear me.
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