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Making a better bow in CK?


Demonwise

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Posted

Ok, well I guess this isn't really a problem more of a request for help which I suppose makes it appropriate for this forum. I have played Skyrim for a loooong time, well since it came out. I prefer to use a bow almost exclusively. My biggest pet peeve though with the bow is its lack of close combat effectiveness. One of the mods that I have used a lot and really enjoy is the Expanded Vanilla Weapons mod. With it, if you have the Dragonborn dlc, one of the weapons you can craft is the Nordic Combat Bow. Well other than looking incredible it also has two crazy deadly blades on it. Well here is what I purpose, would it be possible to increase the damage that the bow's secondary attack inflicts without altering the primary damage output? I don't really care if whatever changes I have to make in the CK cause increase secondary damage across the entire spectrum of bows that can be crafted. I assume that it can be done as it DOES inflict some damage however minor. In fact, the damage is so minor about the only thing the secondary attack is good for is beating a dog to death. So somewhere in the grand scheme of Skyrim or the Dragonborn dlc there has to be some little file or variable that says, "hey this bitch just hit the secondary attack button, I guess that means we are suppose to inflict X amount of damage on its enemy." So far when I have looked at the bows in the CK all I can find are the variables that determine overall damage output. 

Posted

This isn't an answer, but keep in mind that enchantments on your bows also work when bashing with them. For example, a strong flame enchantment would set an enemy on fire, and so on. You'll get very little base damage, but the enchantment damage can be quite substantial.

Posted

Do you mean the bow bash? 

You could try changing the 'block bash impact data set' on your bow to WPNzBlunt2HandImpactSet which won't do a crap load more but it should add to it,  also the perk 'deadly bash' (block tree) should give you 5x that...  maybe change the alternate block material to materialshieldheavy?  That's what Targe of the Blooded does has at any rate.

 

Or just make a new perk (It's better to make a new one for compatibility with other stuff than to edit existing ones).

It would probably give you the most control I would think, and cover a lot more bases with less tedium.

 

Quick how to on the latter:

 

 

 

 

Go to the perk section of the ck, right click in there, click new.

 

Give it an id like 00perkbowbashtest,  (00 or ZZ so you can find it easier with the filter later if you need to adjust it)

A name you can find in game easily might be handy too....  like "Bow Bash Tweak"

 

In the window below where it says perk entries, right click and select new.

A new window will open,  on the right hand side, click the little box beside 'entry point'

The option below will no longer be greyed out.

Where it says 'activate' with a little down arrow, click, and then scroll down to 'Mod Bashing Damage'

Now in function, just to the right change 'absolute value' to 'add value' pick a happy number for the value = value + {#.###} box.

That happy number is going to be the extra damage this perk going to give.

Now in the box in the lower right (conditions) right click -> new

Now in the box below condition function, change GetIsID to WornHasKeyword

Where it says INVALID change that to WeapTypeBow click Ok on your open boxes.

 

You could, (If you want to make it more involved) add a weapmaterial keyword aswell, ex.  WeapMaterialGlass,  now it only adds the damage to glass bows. Then add more perk entries to the perk so that each weapon material gives different damage if you want.

 

Done,

Decide how to get your perk in game like a magic effect, turn it into an enchantment to put on bows, some other ck insanity, or leave it as is.

Save your new perk mod.

Add the perk to yourself ingame with however you chose to add it, or help "bow bash tweak" (or whatever the NAME was you gave your perk).

then player.addperk ##########

 

Example esp, just adds 12 damage to bashing with all bows.

TestBowBash.7z

 

 

 

 

 

Posted

exxxxcellllent! Perhaps I should make this perk available only after you have been molested by 3 deer, a slaughterfish and have beaten to death 27 rabbits.

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