roldoi1911 Posted September 27 Posted September 27 Fuck, steam for some reason prompted skyrim AE to update… is it fine when i already made the appmanifest read only? I still want to stay on 1.6.11 and have the download paused in my pending downloads page. I just want to know if it goes though, I won’t have to go though the whole process of backing up files or moving things around.
Dorabella Posted September 27 Posted September 27 As far as I know, after disabling updates (appmanifest read only) , that notification appears only once. Usually, you can just ignore it, exit the game, and restart it. 46 minutes ago, roldoi1911 said: I still want to stay on 1.6.11 1.6.1170?
roldoi1911 Posted September 27 Author Posted September 27 4 minutes ago, Dorabella said: As far as I know, after disabling updates (appmanifest read only) , that notification appears only once. Usually, you can just ignore it, exit the game, and restart it. 1.6.1170? Yea
Dorabella Posted September 27 Posted September 27 I'm also using version 1.6.1170, and after blocking the update, I launched the game, ignored the Bethesda update, exited the game, restarted it, and the problem was solved. I suppose it's normal for the warning to appear. In any case, just launch the game without an active internet connection. No connection, no update.
Miauzi Posted September 27 Posted September 27 Vor 10 Stunden sagte Dorabella: Ich nutze ebenfalls Version 1.6.1170. Nachdem ich das Update blockiert hatte, startete ich das Spiel, ignorierte das Bethesda-Update, beendete das Spiel, startete es neu und das Problem war behoben. Ich vermute, dass die Warnung normal ist. Starte das Spiel am besten ohne Internetverbindung. Keine Verbindung, kein Update. Alternatively, just keep Steam in "offline" mode all the time... that’s how I’ve been preventing unwanted game updates for several years. If I need something from Steam, I go online... then I switch back to offline mode.
pinky6225 Posted September 27 Posted September 27 (edited) You can also amend the appmanifest (can't remember which is fallout and which is skyrim) While online in steam as long as the game hasn't been launched steam does not see it as installed so doesn't try and update Play it in offline mode and then close and re-open steam after playing fallout or skyrim before going online keeps it invisible as steam only realises its installed after playing Spoiler I.e. after playing in offline mod After fully closing steam and re-opening Now good to switch from offline to online mode to play something else, buy a game etc Edited September 27 by pinky6225
roldoi1911 Posted September 28 Author Posted September 28 18 hours ago, pinky6225 said: You can also amend the appmanifest (can't remember which is fallout and which is skyrim) While online in steam as long as the game hasn't been launched steam does not see it as installed so doesn't try and update Play it in offline mode and then close and re-open steam after playing fallout or skyrim before going online keeps it invisible as steam only realises its installed after playing Hide contents I.e. after playing in offline mod After fully closing steam and re-opening Now good to switch from offline to online mode to play something else, buy a game etc Sigh, only can bethesda ruin a 16 year old game with updates. Could’ve rolled out engine fixes, bug stomping or some content if they were feeling spicy.
traison Posted September 28 Posted September 28 (edited) 1 hour ago, roldoi1911 said: Sigh, only can bethesda ruin a 16 year old game with updates. Could’ve rolled out engine fixes, bug stomping or some content if they were feeling spicy. Technically it's our fault the game breaks every time it updates. We're the ones adding dicks to everything and upgrading the graphics to match modern standards. We're the ones breaking the EULA. But on the other hand, there's no way Bethesda doesn't know what we're doing - SKSE, ENB/CS and a few thousand other dll based mods. I mean why do you think they gimped the Papyrus engine to a point where it barely runs vanilla SSE; I'm thinking there's a non-zero chance they hoped it would negatively affect SexLab. When you're modding something then unfortunately the responsibility of maintaining that also falls on you. This applies to everything, and not just in the world of computers. For Skyrim that includes to manage the Steam update system in most cases. On 9/27/2026 at 4:22 AM, Dorabella said: ...after disabling updates (appmanifest read only)... I'm a maintainer of a Steam update blocking utility and unfortunately this method, despite what is claimed all over the internet, is not bulletproof. Valve worked their way around this method years ago by writing the updated acf to a temporary file (with the .tmp extension). They then delete the readonly acf (Windows does not enforce readonly on this operation) and move the tmp file to replace the deleted one. This is one of the many reasons that made me make my software private. Their workarounds to my methods stopped when I went private. There are many other ways to stay safe from Steam updates, but for the aforementioned reason I'm not going to name any of them here. The readonly appmanifest might work *sometimes* on Skyrim simply because of how it's connection to Steam is implemented and how we start it (through SKSE and through mod managers), but do not for instance try any of the following: The readonly appmanifest on a different game. Running the game through Steam or potentially even the Skyrim Launcher. Verify local game files. So the reason why I say readonly appmanifest files do not work, is because I want my methods to work everywhere and even work when Steam changes their methods, or I forget something and accidentally trigger Steam's app update process. Be caseful, and keep a backup of the vanilla game files - installed 1170 is 11,580,017 KB (not KiB) 7-zipped up. Edited September 28 by traison
roldoi1911 Posted September 28 Author Posted September 28 (edited) 39 minutes ago, traison said: Technically it's our fault the game breaks every time it updates. We're the ones adding dicks to everything and upgrading the graphics to match modern standards. We're the ones breaking the EULA. But on the other hand, there's no way Bethesda doesn't know what we're doing - SKSE, ENB/CS and a few thousand other dll based mods. I mean why do you think they gimped the Papyrus engine to a point where it barely runs vanilla SSE; I'm thinking there's a non-zero chance they hoped it would negatively affect SexLab. When you're modding something then unfortunately the responsibility of maintaining that also falls on you. This applies to everything, and not just in the world of computers. For Skyrim that includes to manage the Steam update system in most cases. I'm a maintainer of a Steam update blocking utility and unfortunately this method, despite what is claimed all over the internet, is not bulletproof. Valve worked their way around this method years ago by writing the updated acf to a temporary file (with the .tmp extension). They then delete the readonly acf (Windows does not enforce readonly on this operation) and move the tmp file to replace the deleted one. This is one of the many reasons that made me make my software private. Their workarounds to my methods stopped when I went private. There are many other ways to stay safe from Steam updates, but for the aforementioned reason I'm not going to name any of them here. The readonly appmanifest might work *sometimes* on Skyrim simply because of how it's connection to Steam is implemented and how we start it (through SKSE and through mod managers), but do not for instance try any of the following: The readonly appmanifest on a different game. Running the game through Steam or potentially even the Skyrim Launcher. Verify local game files. So the reason why I say readonly appmanifest files do not work, is because I want my methods to work everywhere and even work when Steam changes their methods, or I forget something and accidentally trigger Steam's app update process. Be caseful, and keep a backup of the vanilla game files - installed 1170 is 11,580,017 KB (not KiB) 7-zipped up. Er I argue Bethesda is fully aware of how much modding means to their older titles. Its not even about adult content, but basic utilities they refuse to use in their own updates or even emulate with their own work. also there is no reason to make the latest update the only available version. Many games have selectable versions and betas. Even some multiplayer games offer private servers, options and support for such consumers. Edited September 28 by roldoi1911
traison Posted September 28 Posted September 28 (edited) 4 hours ago, roldoi1911 said: Er I argue Bethesda is fully aware of how much modding means to their older titles. Admitting that publicly would be them saying: "we have no idea what we're doing, the community has kept us alive for the past 15 years". While definitely true, they can never say it because things like these tend to go over horribly with the investors. 4 hours ago, roldoi1911 said: also there is no reason to make the latest update the only available version. This is the world we signed up for 25 years ago when we declared going to a website and downloading an update far too complicated of a task. Steam was praised for how easy it was to just click-and-play. Consolitis is a horrible thing for those that actually want to build and tinker. 4 hours ago, roldoi1911 said: Many games have selectable versions and betas. These are available for Skyrim too. SteamCMD and the hidden Steam console can access them. The issue is you always have to download the entire game, and thus with no delta patches (like in the old days) you can't really set up a mirror host for media preservation. Edit: The Steam console link got deleted by the forum software, lets try again: steam://nav/console And before you say it, yes I know it's technically possible to create delta patches yourself. A bit of work but definitely possible. 4 hours ago, roldoi1911 said: Even some multiplayer games offer private servers, options and support for such consumers. That's getting killed off too. Edited September 28 by traison
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