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Hurt Me (Amputator)


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Posted

Hurt Me (Amputator)

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My most ambitious project yet, I made a script to apply amputations to Aggressive/rough tagged AAF scenes. The defaults are 10 percent chance for amputations to occur, and if you have over 50 percent of your hp consumed by RADS you will regrow your missing limbs after 24 in game hours, I wanted to do MCM configs but it turned out to be more difficult than I could figure out. ill come back to it eventually. or if someone else knows better, have at it. PS if anyone does know how to set up MCM configs DM me and teach me pls :)


  • Submitter
  • Submitted
    09/01/26
  • Category
  • Requirements
    AAF
    AAF themes
    MCM
    FO4 Amputator
    Any Aggressive/Rough tagged animations

 

Posted (edited)

Damnnnn, that sounds hardcore! It would be great if, when the attacker is a super mutant, we had a better chance of them eating one of our arms.

 

Hey, wouldn't it be better to combine your three mods into one? It'll make maintenance much easier.

 

A modder taught me how to make my first MCM with this tutorial. I hope it helps you. I'm still expanding my MCMs to this day thanks to this. 

 

 

Edited by JB.
Posted
40 minutes ago, JB. said:

Damnnnn, that sounds hardcore! It would be great if, when the attacker is a super mutant, we had a better chance of them eating one of our arms.

 

Hey, wouldn't it be better to combine your three mods into one? It'll make maintenance much easier.

 

A modder taught me how to make my first MCM with this tutorial. I hope it helps you. I'm still expanding my MCMs to this day thanks to this. 

 

yeah thats a great idea, ill give it a try. also thank for the link. and that was my next move. just make an all in one version :)

Posted (edited)

Is it a coincidence or your mod works with RSEII: CSA? Or RSEII: CSA had that feature and I've just found it although I played it for a long time? It's the first time for me when an amputation event appears during an abduction. "Player abductions features scenarios for rape, beatings, being drugged." - from RSEII: CSA mod page.

 

I know amputations occur after aggressive AAF scenes, but prompt clearly say "Your captors..." Aggressive scenes, for example, can start between player and companion/lover who is not a "captor", or player and settlers, prostitution scenarios etc.

 

So my question is that prompt and amputation come from your mod or RSEII: CSA? If it's only a coincidence this is a good one for an abduction and describing them "captors" as actually they are.

 

Spoiler

image.thumb.jpeg.bafca23b59d04a707f12643d4943cf72.jpeg

 

 

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image.thumb.jpeg.80e12cb27e1e2b46dee218a2d2353904.jpeg

 

Edited by Cealapa
Posted
34 minutes ago, Cealapa said:

Is it a coincidence or your mod works with RSEII: CSA? Or RSEII: CSA had that feature and I've just found it although I played it for a long time? It's the first time for me when an amputation event appears during an abduction. "Player abductions features scenarios for rape, beatings, being drugged." - from RSEII: CSA mod page.

 

I know amputations occur after aggressive AAF scenes, but prompt clearly say "Your captors..." Aggressive scenes, for example, can start between player and companion/lover who is not a "captor", or player and settlers, prostitution scenarios etc.

 

So my question is that prompt and amputation come from your mod or RSEII: CSA? If it's only a coincidence this is a good one for an abduction and describing them "captors" as actually they are.

 

  Hide contents

image.thumb.jpeg.bafca23b59d04a707f12643d4943cf72.jpeg

 

 

  Hide contents

image.thumb.jpeg.dee64a7b45dbf8cc59be38f16104740e.jpeg

 

 

  Hide contents

image.thumb.jpeg.54486c54372f3ae9a17cfd0e3b3c6d51.jpeg

 

 

  Hide contents

image.thumb.jpeg.80e12cb27e1e2b46dee218a2d2353904.jpeg

 

no its meant to work with anything thats tagged aggressive or rough, I made it open ended so it work with everything :) its working as intended

Posted
1 minute ago, D4NSUM said:

no its meant to work with anything thats tagged aggressive or rough, I made it open ended so it work with everything :) its working as intended

 

And the prompt in screenshot is yours?

Posted
4 hours ago, Cealapa said:

 

And the prompt in screenshot is yours?

Yes sir, for you it a coincidence that when the aggressive/rough anims played you were actually a "captive" but I love it. that exactly the types of interaction I intend. thats why I left ig open ended, so any other mod that normally runns aggressive scenes will trigger it, now I'm sure there will be some scenarios where thats a conflict, but hey cross that bridge when we get there :)

 

Posted
5 hours ago, D4NSUM said:

Yes sir, for you it a coincidence that when the aggressive/rough anims played you were actually a "captive" but I love it. that exactly the types of interaction I intend. thats why I left ig open ended, so any other mod that normally runns aggressive scenes will trigger it, now I'm sure there will be some scenarios where thats a conflict, but hey cross that bridge when we get there :)

 

 

It's a perfect match for mods like RSEII: CSA abductions, Raider Pet, Violate, SH and others based on captivity/enslavement/non consensual sex 👍

Posted
14 minutes ago, Samhsay said:

This has own mechanics for amputation with Amputator

 

Raider Pet OG or patched by Raider Pet Tweak 0.5ng? Because never happened to me (maybe it doesn't work on AE).

Posted
6 minutes ago, Cealapa said:

 

Raider Pet OG or patched by Raider Pet Tweak 0.5ng? Because never happened to me (maybe it doesn't work on AE).

Tweak. I definitely remember the amputation setting in the MCM.

Posted
Just now, Samhsay said:

Tweak. I definitely remember the amputation setting in the MCM.

 

Me too, but for me only whipping worked. Probably I didn't meet some conditions or simply didn't work on AE

  • 2 weeks later...
Posted (edited)
8 minutes ago, judge007 said:

Will the Fusion Girl variant work (i.e. the no WDF download from the original)?

It seemed to work for me. But I haven't used it in a long time. I think it's worth experimenting with the ports so we can shove an amputee into this thing.

 

Edited by Samhsay
  • 3 weeks later...
Posted

Amputations (from this mod or Amputator) make many kziitd restraints stop working properly. Petsuit, frogties, etc. Gags, for instance, work fine. Could some items be blocked from use when you are missing limbs?

 

 

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