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[Mod] NoN - Data driven animation mod compatible with fabric 1.21.11


L1Z0

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Posted
1 hour ago, masterion said:

Okay, then what? I have to change my white shirt or what?

No, basically, when you want to make a destroyed skin mask, it's like a basic black and white skin, the black pixels will make it display your base skin, the white pixels will display the destroyed skin, and the grey pixels with blend the destroyed together. The lighter the grey, the closer it'll transfer to the destroyed skin and vice versa.

Posted
4 hours ago, masterion said:

Okay, then what? I have to change my white shirt or what?

 

Please Please Please Please just look at the example and documentation I did explaining everything you need... you dont really need the masks for it to work at all, the masks are just extra detail if you really want. if you dont provide any masks it will also work.
 

 

Posted (edited)
25 minutes ago, bludstainss said:

hello, i've read the guide file but i cannot find the mentioned plugin anywhere. could it have been removed with the modpage? if not, where can i get it?

 

its in the guides download page
 

 

 

image.png

Edited by L1Z0
Posted
7 hours ago, ReiMonsfuc said:

No, basically, when you want to make a destroyed skin mask, it's like a basic black and white skin, the black pixels will make it display your base skin, the white pixels will display the destroyed skin, and the grey pixels with blend the destroyed together. The lighter the grey, the closer it'll transfer to the destroyed skin and vice versa.

Okay... so I have to make the skin mask white and black?

Posted
24 minutes ago, masterion said:

Just say "yes", man, that's very unnecessary just for answering my question

 

Being incompetent to read or just look at examples, asking stupid questions and when someone takes their time to explain it to you as easily as possible you are ungrateful. 

Amazing

Posted (edited)
2 hours ago, BatchyGyo said:

image.png.545ed733bb9796a4d8b2055f84d05d4b.png

 

thank you for taking your time to explain what a mask is. it might help other, more grateful people

Edited by L1Z0
Posted

Small bug with pregnancy and CPM, the value layer for pregnancy progress resets when rejoining the world, and never increases until a new pregnancy starts. Fluid tank value layer works fine between sessions though.

Posted
11 minutes ago, Karthmanter said:

Small bug with pregnancy and CPM, the value layer for pregnancy progress resets when rejoining the world, and never increases until a new pregnancy starts. Fluid tank value layer works fine between sessions though.

 

I've heard about this from the community but wasnt able to replicate it when I tested it. I guess I will look into it again. Thanks

Posted

any chance pxp pregnancy will be possible? im not too sure about what the actual offspring result would be but i think the concept is interesting

Posted
20 hours ago, masterion said:

Okay, then what? I have to change my white shirt or what?

For mask you dont use your skin, you use black and white, being white the one that shows the nude sking and black the one that shows the normal skin, imagine white as the parts that are being ripped of your character clothes, I also attached an example of my current skin I attached an example of my folder and how it looks in-gameimage.png.2d6ae18b42d169eea8c41de16198270b.pngimage.png.3cc515fc4d2d500916bbf2e8796bfe3d.pngimage.png.dd549aa4b9a31acdc08cdd4a7341d365.pngimage.png.0c2e773424d4625c6943a7abcd0101da.pngimage.png.80637c1f83ad5447a173da41a2a1e7d5.pngimage.png.0c2b73835a3b929c17de0bd652044ce5.png

Posted (edited)

Huh
Few questions

  • what happened to the old thread? i got a reply from you l1z0 but it directed to nothing. so i'm guessing the old one got deleted. was there some meddling by, uh, certain powers? (EDIT: reading into things, it seems you're pivoting more toward being a framework rather than a specific focus, which does seem like a smart move, though confirmation would be nice)
  • is my old save compatible or should i start from scratch?
    • leaning into this, how "transplantable" is this into an install with the old version that already has the default pack installed? can i just replace the main mod and default pack and leave the rest untouched?
Edited by Rabblerouser
Posted
2 hours ago, Rabblerouser said:

Huh
Few questions

  • what happened to the old thread? i got a reply from you l1z0 but it directed to nothing. so i'm guessing the old one got deleted. was there some meddling by, uh, certain powers? (EDIT: reading into things, it seems you're pivoting more toward being a framework rather than a specific focus, which does seem like a smart move, though confirmation would be nice)
  • is my old save compatible or should i start from scratch?
    • leaning into this, how "transplantable" is this into an install with the old version that already has the default pack installed? can i just replace the main mod and default pack and leave the rest untouched?

I replaced the old mod and default pack it worked just fine, so yeah I would say its transplantable

Posted
java.lang.NullPointerException: Cannot invoke "traben.entity_model_features.models.animation.state.EMFEntityRenderState.isManualPlayerState()" because the return value of "traben.entity_model_features.models.animation.state.EMFState.state()" is null
	at knot//net.minecraft.class_11793.handler$zfb000$entity_model_features$emf$endRender(class_11793.java:545)
	at knot//net.minecraft.class_11793.method_73543(class_11793.java:59)
	at knot//net.minecraft.class_11684.method_73002(class_11684.java:46)
	at knot//net.minecraft.class_759.method_22976(class_759.java:422)
	at knot//net.minecraft.class_757.method_3172(class_757.java:444)
	at knot//net.minecraft.class_757.method_3188(class_757.java:792)
	at knot//net.minecraft.class_757.method_3192(class_757.java:497)
	at knot//net.minecraft.class_310.method_1523(class_310.java:1393)
	at knot//net.minecraft.class_310.method_1514(class_310.java:966)
	at knot//net.minecraft.client.main.Main.main(Main.java:250)
	at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:517)
	at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72)
	at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
	at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:115)
	at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129)
	at org.prismlauncher.EntryPoint.main(EntryPoint.java:70)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
	at knot//net.minecraft.class_11793.handler$zfb000$entity_model_features$emf$endRender(class_11793.java:545)
	at knot//net.minecraft.class_11793.method_73543(class_11793.java:59)
	at knot//net.minecraft.class_11684.method_73002(class_11684.java:46)
	at knot//net.minecraft.class_759.method_22976(class_759.java:422)
	at knot//net.minecraft.class_757.method_3172(class_757.java:444)
	at knot//net.minecraft.class_757.method_3188(class_757.java:792)

-- Uptime --
Details:
	JVM uptime: 89.094s
	Wall uptime: 84.438s
	High-res time: 83.638s
	Client ticks: 1623 ticks / 81.150s
Stacktrace:
	at knot//net.minecraft.class_310.method_1587(class_310.java:2477)
	at knot//net.minecraft.class_310.method_54580(class_310.java:1035)
	at knot//net.minecraft.class_310.method_1514(class_310.java:990)
	at knot//net.minecraft.client.main.Main.main(Main.java:250)
	at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:517)
	at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72)
	at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
	at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:115)
	at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129)
	at org.prismlauncher.EntryPoint.main(EntryPoint.java:70)

 

Hey, I've followed every step from the installation guide but the game crashes instantly when I try to load in a world...
I only have the mod, its dependencies and the default pack installed
 

Can someone help?

Posted
4 hours ago, Rabblerouser said:

Huh
Few questions

  • what happened to the old thread? i got a reply from you l1z0 but it directed to nothing. so i'm guessing the old one got deleted. was there some meddling by, uh, certain powers? (EDIT: reading into things, it seems you're pivoting more toward being a framework rather than a specific focus, which does seem like a smart move, though confirmation would be nice)
  • is my old save compatible or should i start from scratch?
    • leaning into this, how "transplantable" is this into an install with the old version that already has the default pack installed? can i just replace the main mod and default pack and leave the rest untouched?

 

Old thread is gone yeah.

Old saves are perfectly compatible with this version yes

Posted
47 minutes ago, Arcadiuos said:
java.lang.NullPointerException: Cannot invoke "traben.entity_model_features.models.animation.state.EMFEntityRenderState.isManualPlayerState()" because the return value of "traben.entity_model_features.models.animation.state.EMFState.state()" is null
	at knot//net.minecraft.class_11793.handler$zfb000$entity_model_features$emf$endRender(class_11793.java:545)
	at knot//net.minecraft.class_11793.method_73543(class_11793.java:59)
	at knot//net.minecraft.class_11684.method_73002(class_11684.java:46)
	at knot//net.minecraft.class_759.method_22976(class_759.java:422)
	at knot//net.minecraft.class_757.method_3172(class_757.java:444)
	at knot//net.minecraft.class_757.method_3188(class_757.java:792)
	at knot//net.minecraft.class_757.method_3192(class_757.java:497)
	at knot//net.minecraft.class_310.method_1523(class_310.java:1393)
	at knot//net.minecraft.class_310.method_1514(class_310.java:966)
	at knot//net.minecraft.client.main.Main.main(Main.java:250)
	at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:517)
	at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72)
	at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
	at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:115)
	at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129)
	at org.prismlauncher.EntryPoint.main(EntryPoint.java:70)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Thread: Render thread
Stacktrace:
	at knot//net.minecraft.class_11793.handler$zfb000$entity_model_features$emf$endRender(class_11793.java:545)
	at knot//net.minecraft.class_11793.method_73543(class_11793.java:59)
	at knot//net.minecraft.class_11684.method_73002(class_11684.java:46)
	at knot//net.minecraft.class_759.method_22976(class_759.java:422)
	at knot//net.minecraft.class_757.method_3172(class_757.java:444)
	at knot//net.minecraft.class_757.method_3188(class_757.java:792)

-- Uptime --
Details:
	JVM uptime: 89.094s
	Wall uptime: 84.438s
	High-res time: 83.638s
	Client ticks: 1623 ticks / 81.150s
Stacktrace:
	at knot//net.minecraft.class_310.method_1587(class_310.java:2477)
	at knot//net.minecraft.class_310.method_54580(class_310.java:1035)
	at knot//net.minecraft.class_310.method_1514(class_310.java:990)
	at knot//net.minecraft.client.main.Main.main(Main.java:250)
	at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:517)
	at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72)
	at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
	at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:115)
	at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129)
	at org.prismlauncher.EntryPoint.main(EntryPoint.java:70)

 

Hey, I've followed every step from the installation guide but the game crashes instantly when I try to load in a world...
I only have the mod, its dependencies and the default pack installed
 

Can someone help?

 

compare your mods folder to the mods folder in the guide. Im guessing you did not install all the dependencies/installes a wrong version of one of  the dependencies.

All dependencies must be installed for 1.21.11 fabric, any other version will not work

Posted
11 minutes ago, L1Z0 said:

 

compare your mods folder to the mods folder in the guide. Im guessing you did not install all the dependencies/installes a wrong version of one of  the dependencies.

All dependencies must be installed for 1.21.11 fabric, any other version will not work

 

I just checked, i have every dependency installed, all for 1.21.11 fabric.

However it looks like its not an issue with NoN but with EMF cause even after disabling everything i get the same error...

 

Is there a recommended Fabric Loader version? I tried on 0.18.6, 0.19.3 and 0.19.5 but nothing changed 

Posted
12 minutes ago, Arcadiuos said:

 

I just checked, i have every dependency installed, all for 1.21.11 fabric.

However it looks like its not an issue with NoN but with EMF cause even after disabling everything i get the same error...

 

Is there a recommended Fabric Loader version? I tried on 0.18.6, 0.19.3 and 0.19.5 but nothing changed 

 

try the newest version on everything. could you send the entire crashlog?

 

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