青剑湖 Posted yesterday at 05:33 AM Posted yesterday at 05:33 AM 13 hours ago, L1Z0 said: 计划推出1.21.1 Is it still Fabric?
ReiMonsfuc Posted yesterday at 05:39 AM Posted yesterday at 05:39 AM 1 hour ago, masterion said: Okay, then what? I have to change my white shirt or what? No, basically, when you want to make a destroyed skin mask, it's like a basic black and white skin, the black pixels will make it display your base skin, the white pixels will display the destroyed skin, and the grey pixels with blend the destroyed together. The lighter the grey, the closer it'll transfer to the destroyed skin and vice versa.
Scott_awa Posted yesterday at 07:20 AM Posted yesterday at 07:20 AM 3 hours ago, masterion said: 那接下来呢?我得换白衬衫吗? grayscale value
L1Z0 Posted yesterday at 08:50 AM Author Posted yesterday at 08:50 AM 4 hours ago, masterion said: Okay, then what? I have to change my white shirt or what? Please Please Please Please just look at the example and documentation I did explaining everything you need... you dont really need the masks for it to work at all, the masks are just extra detail if you really want. if you dont provide any masks it will also work.
ann00b Posted yesterday at 10:47 AM Posted yesterday at 10:47 AM haha nice. (Really awesome update! I'm glad you added figura support! really awesome job, you and your team are great.) 2
bludstainss Posted 23 hours ago Posted 23 hours ago hello, i've read the guide file but i cannot find the mentioned plugin anywhere. could it have been removed with the modpage? if not, where can i get it?
L1Z0 Posted 22 hours ago Author Posted 22 hours ago (edited) 25 minutes ago, bludstainss said: hello, i've read the guide file but i cannot find the mentioned plugin anywhere. could it have been removed with the modpage? if not, where can i get it? its in the guides download page Edited 22 hours ago by L1Z0
masterion Posted 21 hours ago Posted 21 hours ago 7 hours ago, ReiMonsfuc said: No, basically, when you want to make a destroyed skin mask, it's like a basic black and white skin, the black pixels will make it display your base skin, the white pixels will display the destroyed skin, and the grey pixels with blend the destroyed together. The lighter the grey, the closer it'll transfer to the destroyed skin and vice versa. Okay... so I have to make the skin mask white and black?
BatchyGyo Posted 20 hours ago Posted 20 hours ago 37 minutes ago, masterion said: Okay... so I have to make the skin mask white and black? 6
masterion Posted 19 hours ago Posted 19 hours ago 1 hour ago, BatchyGyo said: Just say "yes", man, that's very unnecessary just for answering my question
Vult_of_Vital Posted 19 hours ago Posted 19 hours ago 1 hour ago, BatchyGyo said: This is a great visual demonstration of how it works, thank you for taking the time to create it! 1
L1Z0 Posted 19 hours ago Author Posted 19 hours ago 24 minutes ago, masterion said: Just say "yes", man, that's very unnecessary just for answering my question Being incompetent to read or just look at examples, asking stupid questions and when someone takes their time to explain it to you as easily as possible you are ungrateful. Amazing 5
L1Z0 Posted 18 hours ago Author Posted 18 hours ago (edited) 2 hours ago, BatchyGyo said: thank you for taking your time to explain what a mask is. it might help other, more grateful people Edited 18 hours ago by L1Z0 5
Karthmanter Posted 13 hours ago Posted 13 hours ago Small bug with pregnancy and CPM, the value layer for pregnancy progress resets when rejoining the world, and never increases until a new pregnancy starts. Fluid tank value layer works fine between sessions though.
L1Z0 Posted 13 hours ago Author Posted 13 hours ago 11 minutes ago, Karthmanter said: Small bug with pregnancy and CPM, the value layer for pregnancy progress resets when rejoining the world, and never increases until a new pregnancy starts. Fluid tank value layer works fine between sessions though. I've heard about this from the community but wasnt able to replicate it when I tested it. I guess I will look into it again. Thanks 1
Mitlitw Posted 10 hours ago Posted 10 hours ago any chance pxp pregnancy will be possible? im not too sure about what the actual offspring result would be but i think the concept is interesting
erickoo Posted 10 hours ago Posted 10 hours ago 20 hours ago, masterion said: Okay, then what? I have to change my white shirt or what? For mask you dont use your skin, you use black and white, being white the one that shows the nude sking and black the one that shows the normal skin, imagine white as the parts that are being ripped of your character clothes, I also attached an example of my current skin I attached an example of my folder and how it looks in-game 2
Rabblerouser Posted 6 hours ago Posted 6 hours ago (edited) Huh Few questions what happened to the old thread? i got a reply from you l1z0 but it directed to nothing. so i'm guessing the old one got deleted. was there some meddling by, uh, certain powers? (EDIT: reading into things, it seems you're pivoting more toward being a framework rather than a specific focus, which does seem like a smart move, though confirmation would be nice) is my old save compatible or should i start from scratch? leaning into this, how "transplantable" is this into an install with the old version that already has the default pack installed? can i just replace the main mod and default pack and leave the rest untouched? Edited 5 hours ago by Rabblerouser
TheJuanPieceisReal Posted 3 hours ago Posted 3 hours ago 2 hours ago, Rabblerouser said: Huh Few questions what happened to the old thread? i got a reply from you l1z0 but it directed to nothing. so i'm guessing the old one got deleted. was there some meddling by, uh, certain powers? (EDIT: reading into things, it seems you're pivoting more toward being a framework rather than a specific focus, which does seem like a smart move, though confirmation would be nice) is my old save compatible or should i start from scratch? leaning into this, how "transplantable" is this into an install with the old version that already has the default pack installed? can i just replace the main mod and default pack and leave the rest untouched? I replaced the old mod and default pack it worked just fine, so yeah I would say its transplantable
Me262A1a Posted 3 hours ago Posted 3 hours ago 21 hours ago, ann00b said: 哈哈,不错。 (这次更新太棒了!很高兴你们增加了 Figura 支持!你们和你们的团队真的非常出色!) Where did you get this model
Arcadiuos Posted 2 hours ago Posted 2 hours ago java.lang.NullPointerException: Cannot invoke "traben.entity_model_features.models.animation.state.EMFEntityRenderState.isManualPlayerState()" because the return value of "traben.entity_model_features.models.animation.state.EMFState.state()" is null at knot//net.minecraft.class_11793.handler$zfb000$entity_model_features$emf$endRender(class_11793.java:545) at knot//net.minecraft.class_11793.method_73543(class_11793.java:59) at knot//net.minecraft.class_11684.method_73002(class_11684.java:46) at knot//net.minecraft.class_759.method_22976(class_759.java:422) at knot//net.minecraft.class_757.method_3172(class_757.java:444) at knot//net.minecraft.class_757.method_3188(class_757.java:792) at knot//net.minecraft.class_757.method_3192(class_757.java:497) at knot//net.minecraft.class_310.method_1523(class_310.java:1393) at knot//net.minecraft.class_310.method_1514(class_310.java:966) at knot//net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:517) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:115) at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at knot//net.minecraft.class_11793.handler$zfb000$entity_model_features$emf$endRender(class_11793.java:545) at knot//net.minecraft.class_11793.method_73543(class_11793.java:59) at knot//net.minecraft.class_11684.method_73002(class_11684.java:46) at knot//net.minecraft.class_759.method_22976(class_759.java:422) at knot//net.minecraft.class_757.method_3172(class_757.java:444) at knot//net.minecraft.class_757.method_3188(class_757.java:792) -- Uptime -- Details: JVM uptime: 89.094s Wall uptime: 84.438s High-res time: 83.638s Client ticks: 1623 ticks / 81.150s Stacktrace: at knot//net.minecraft.class_310.method_1587(class_310.java:2477) at knot//net.minecraft.class_310.method_54580(class_310.java:1035) at knot//net.minecraft.class_310.method_1514(class_310.java:990) at knot//net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:517) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:115) at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) Hey, I've followed every step from the installation guide but the game crashes instantly when I try to load in a world... I only have the mod, its dependencies and the default pack installed Can someone help?
L1Z0 Posted 1 hour ago Author Posted 1 hour ago 4 hours ago, Rabblerouser said: Huh Few questions what happened to the old thread? i got a reply from you l1z0 but it directed to nothing. so i'm guessing the old one got deleted. was there some meddling by, uh, certain powers? (EDIT: reading into things, it seems you're pivoting more toward being a framework rather than a specific focus, which does seem like a smart move, though confirmation would be nice) is my old save compatible or should i start from scratch? leaning into this, how "transplantable" is this into an install with the old version that already has the default pack installed? can i just replace the main mod and default pack and leave the rest untouched? Old thread is gone yeah. Old saves are perfectly compatible with this version yes
L1Z0 Posted 1 hour ago Author Posted 1 hour ago 47 minutes ago, Arcadiuos said: java.lang.NullPointerException: Cannot invoke "traben.entity_model_features.models.animation.state.EMFEntityRenderState.isManualPlayerState()" because the return value of "traben.entity_model_features.models.animation.state.EMFState.state()" is null at knot//net.minecraft.class_11793.handler$zfb000$entity_model_features$emf$endRender(class_11793.java:545) at knot//net.minecraft.class_11793.method_73543(class_11793.java:59) at knot//net.minecraft.class_11684.method_73002(class_11684.java:46) at knot//net.minecraft.class_759.method_22976(class_759.java:422) at knot//net.minecraft.class_757.method_3172(class_757.java:444) at knot//net.minecraft.class_757.method_3188(class_757.java:792) at knot//net.minecraft.class_757.method_3192(class_757.java:497) at knot//net.minecraft.class_310.method_1523(class_310.java:1393) at knot//net.minecraft.class_310.method_1514(class_310.java:966) at knot//net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:517) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:115) at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Thread: Render thread Stacktrace: at knot//net.minecraft.class_11793.handler$zfb000$entity_model_features$emf$endRender(class_11793.java:545) at knot//net.minecraft.class_11793.method_73543(class_11793.java:59) at knot//net.minecraft.class_11684.method_73002(class_11684.java:46) at knot//net.minecraft.class_759.method_22976(class_759.java:422) at knot//net.minecraft.class_757.method_3172(class_757.java:444) at knot//net.minecraft.class_757.method_3188(class_757.java:792) -- Uptime -- Details: JVM uptime: 89.094s Wall uptime: 84.438s High-res time: 83.638s Client ticks: 1623 ticks / 81.150s Stacktrace: at knot//net.minecraft.class_310.method_1587(class_310.java:2477) at knot//net.minecraft.class_310.method_54580(class_310.java:1035) at knot//net.minecraft.class_310.method_1514(class_310.java:990) at knot//net.minecraft.client.main.Main.main(Main.java:250) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:517) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:72) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:115) at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) Hey, I've followed every step from the installation guide but the game crashes instantly when I try to load in a world... I only have the mod, its dependencies and the default pack installed Can someone help? compare your mods folder to the mods folder in the guide. Im guessing you did not install all the dependencies/installes a wrong version of one of the dependencies. All dependencies must be installed for 1.21.11 fabric, any other version will not work
Arcadiuos Posted 1 hour ago Posted 1 hour ago 11 minutes ago, L1Z0 said: compare your mods folder to the mods folder in the guide. Im guessing you did not install all the dependencies/installes a wrong version of one of the dependencies. All dependencies must be installed for 1.21.11 fabric, any other version will not work I just checked, i have every dependency installed, all for 1.21.11 fabric. However it looks like its not an issue with NoN but with EMF cause even after disabling everything i get the same error... Is there a recommended Fabric Loader version? I tried on 0.18.6, 0.19.3 and 0.19.5 but nothing changed
L1Z0 Posted 1 hour ago Author Posted 1 hour ago 12 minutes ago, Arcadiuos said: I just checked, i have every dependency installed, all for 1.21.11 fabric. However it looks like its not an issue with NoN but with EMF cause even after disabling everything i get the same error... Is there a recommended Fabric Loader version? I tried on 0.18.6, 0.19.3 and 0.19.5 but nothing changed try the newest version on everything. could you send the entire crashlog?
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