L1Z0 Posted Saturday at 10:37 AM Posted Saturday at 10:37 AM View File NoN - Data driven animation mod compatible with fabric 1.21.11 This is a mod that allows you to play a bunch of awesome animations using data driven packs made by the NoN team and community. This mod does not provide any animations or similar, its just a framework mod. Please follow the Installation Guide before asking any questions on this thread. Its available in english, chinese, japanese and russian 在本帖提问之前,请先按照《安装指南》进行操作。该指南提供英文、中文、日文和俄文版本。 このスレッドで質問する前に、まずインストールガイドに従ってください。インストールガイドは英語、中国語、日本語、ロシア語でご利用いただけます。 Пожалуйста, следуйте Руководству по установке, прежде чем задавать какие-либо вопросы в этой теме. Руководство доступно на английском, китайском, японском и русском языках. See here a possible gameplay features overview: If you want to create your own content (including packs, custom skins, figura/cpm models) for NoN go and see the Customization & Pack Creation Guide: Submitter L1Z0 Submitted 08/29/26 Category Other Games Requirements GeckoLib Mod Menu Entity Model Features (EMF) Entity Texture Features (ETF) Trinkets Continued Female Gender Mod Install Instructions 3
sinve3 Posted Saturday at 01:07 PM Posted Saturday at 01:07 PM about figura. Pardon my lack of knowledge, i can't find the guide anywhere
L1Z0 Posted Saturday at 01:10 PM Author Posted Saturday at 01:10 PM (edited) its on the modpage https://www.loverslab.com/files/file/51154-non-customization-pack-creation-guide/ Edited Saturday at 01:14 PM by L1Z0
masterion Posted Saturday at 01:21 PM Posted Saturday at 01:21 PM (edited) Yo, great update, but I thought you were going to update non mod, not the default pack nevermind i just found that mod version Edited Saturday at 01:29 PM by masterion
masterion Posted Saturday at 02:28 PM Posted Saturday at 02:28 PM what does the last part of the text say?
RoundRoses Posted Saturday at 09:03 PM Posted Saturday at 09:03 PM question in the last version mobs had visible genitals (both male and female), in the new update I'm not seeing those aside from the male , is there a way to turn those on or is this another thing related to community pack stuff?
Karthmanter Posted 23 hours ago Posted 23 hours ago (edited) So, this mod is really awesome... but 1.21.11 is such a difficult version to get a reasonably large modpack for. My best collection of mods for 1.21.11 stops at ~300, but for 1.20.1 it's easy to hit 500-700+. There are so many good mods that stop being updated past 1.21.1-1.21.8 and skip 1.21.11 entirely. Any chance we could see a version for a more widely modded version such as 1.20.1, 1.21.1, or maybe even a forge/neoforge port? Edited 23 hours ago by Karthmanter
L1Z0 Posted 18 hours ago Author Posted 18 hours ago 18 hours ago, RoundRoses said: question in the last version mobs had visible genitals (both male and female), in the new update I'm not seeing those aside from the male , is there a way to turn those on or is this another thing related to community pack stuff? different pack
L1Z0 Posted 18 hours ago Author Posted 18 hours ago 5 hours ago, Karthmanter said: So, this mod is really awesome... but 1.21.11 is such a difficult version to get a reasonably large modpack for. My best collection of mods for 1.21.11 stops at ~300, but for 1.20.1 it's easy to hit 500-700+. There are so many good mods that stop being updated past 1.21.1-1.21.8 and skip 1.21.11 entirely. Any chance we could see a version for a more widely modded version such as 1.20.1, 1.21.1, or maybe even a forge/neoforge port? 1.21.1 is planned 3
L1Z0 Posted 18 hours ago Author Posted 18 hours ago On 8/29/2026 at 4:28 PM, masterion said: what does the last part of the text say? hover for details. Your "Masks" need to be masks, that means they need to be black and white textures. look at the guide for reference
BatchyGyo Posted 15 hours ago Posted 15 hours ago Is there a way to override the new Chinese translation tho. Resource pack won't work.
L1Z0 Posted 15 hours ago Author Posted 15 hours ago 8 minutes ago, BatchyGyo said: Is there a way to override the new Chinese translation tho. Resource pack won't work. It should work when placed in the normal lang directory but if not just place it in 'assets\needsofnature\lang\zh_cn.json'
BatchyGyo Posted 15 hours ago Posted 15 hours ago 4 minutes ago, L1Z0 said: It should work when placed in the normal lang directory but if not just place it in 'assets\needsofnature\lang\zh_cn.json' I tried this but it's not working either... nevermind...
jpollen Posted 15 hours ago Posted 15 hours ago Would you possibly add non-overlay skin destruction? I get why the overlay system exists, however it does make creating skins wherein the garments are supposed to be in multiple layers (think underwear bellow t-shirts/stockings bellow the coat/pants) rather tricky.
L1Z0 Posted 15 hours ago Author Posted 15 hours ago 9 minutes ago, jpollen said: Would you possibly add non-overlay skin destruction? I get why the overlay system exists, however it does make creating skins wherein the garments are supposed to be in multiple layers (think underwear bellow t-shirts/stockings bellow the coat/pants) rather tricky. its a good point. The current system is made to be as simple and approachable as possible but I see that something like this could be interesting. Im looking into it, until then you could create exactly this using cpm I believe using the ripped progession value and switching textures but I see that this is quite complicated for what it is 2
Roki3263 Posted 12 hours ago Posted 12 hours ago Bug found, the Drowned doesn't have its model. Only the default pack is installed so I know it's not a community pack issue.
L1Z0 Posted 12 hours ago Author Posted 12 hours ago (edited) 21 minutes ago, Roki3263 said: Bug found, the Drowned doesn't have its model. Only the default pack is installed so I know it's not a community pack issue. yes, drowned model and breeze model are currently broken, there was an oversight. We will release a fixed version very soon Edited 12 hours ago by L1Z0
FranzSusanti Posted 11 hours ago Posted 11 hours ago Oh dayum it got updated, very nice Any DC plan? Or any lite version of the DC with shared packs?
L1Z0 Posted 11 hours ago Author Posted 11 hours ago 3 minutes ago, FranzSusanti said: Oh dayum it got updated, very nice Any DC plan? Or any lite version of the DC with shared packs? Because of recent event the DC plans were scrambled a bit. We are currently working on a packs website that should be ready in about 2 weeks 2
WeirdAndShameless Posted 7 hours ago Posted 7 hours ago 10 hours ago, L1Z0 said: 1.21.1 is planned Do you have any estimates for a timeframe? I know a lot of things got pushed back because of the strike so if you're not sure that's understandable.
jpollen Posted 7 hours ago Posted 7 hours ago (edited) May I request documentation for NonEvents? The guide basically skips over it, and poking around with javap is a bit of a pain. (The reason I'm doing so is that I'm thinking about making the trinket effects have corresponding attributes) Edited 7 hours ago by jpollen
masterion Posted 6 hours ago Posted 6 hours ago 11 hours ago, L1Z0 said: hover for details. Your "Masks" need to be masks, that means they need to be black and white textures. look at the guide for reference i still don't really understand how to fix this, like should I make it black and white or what?
jpollen Posted 6 hours ago Posted 6 hours ago 28 minutes ago, masterion said: i still don't really understand how to fix this, like should I make it black and white or what? Pretty much, yeah. Black corresponds to the base skin, white corresponds to the destroyed skin, greys blend the two, I don't quite remember what transparency does (and how it handles fully transparent pixels which have non-zero color values...).
masterion Posted 5 hours ago Posted 5 hours ago 16 minutes ago, jpollen said: Pretty much, yeah. Black corresponds to the base skin, white corresponds to the destroyed skin, greys blend the two, I don't quite remember what transparency does (and how it handles fully transparent pixels which have non-zero color values...). Okay, then what? I have to change my white shirt or what?
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