This is a mod that allows you to play a bunch of awesome animations using data driven packs made by the NoN team and community.
This mod does not provide any animations or similar, its just a framework mod.
Please follow the Installation Guide before asking any questions on this thread. Its available in english, chinese, japanese and russian
在本帖提问之前,请先按照《安装指南》进行操作。该指南提供英文、中文、日文和俄文版本。
このスレッドで質問する前に、まずインストールガイドに従ってください。インストールガイドは英語、中国語、日本語、ロシア語でご利用いただけます。
Пожалуйста, следуйте Руководству по установке, прежде чем задавать какие-либо вопросы в этой теме. Руководство доступно на английском, китайском, японском и русском языках.
See here a possible gameplay features overview:
If you want to create your own content (including packs, custom skins, figura/cpm models) for NoN go and see the Customization & Pack Creation Guide:
Edited by L1Z0
What's New in Version 1.5.0
Released
Added support for Custom Player Models mod (details on how to use it in the guide under "Custom Player Models (CPM)").
-> Most models that use the normal skin+model with extra cosmetics should work out of the box
Added support for Figura(/NoFigura for 1.21.11 fabric) mod (details on how to use it in the guide under "Figura / NoFigura")
-> Most models that use the normal skin+model with extra cosmetics should work out of the box
-> Added many compatibility layers and features to make as many models compatible with NoN as possible
-> Figuras cloud syncing is disabled by default to prevent possible bans of users because of NSFW models.
-> NoN instead syncs the models between the server and clients running NoN.
Added 'Give up' mechanic for when players are stuck in defeated chains for long enough.
-> after 5 animations in a row (configurable) the player will get a prompt to hold G to give up
-> after holding it for long enough it will simulate a time skip
-> the player will have increased liquid, mess and possible pregnancies resulted by the simulated animations
-> all surrounding mobs energy will be locked at 0, allowing the player to escape
Added deterrence system which will stop mobs from attacking players with animation after a damage threshold:
-> passive mobs will stop after little damage and not attempt again for some time, hostiles will be more resilient
-> punching a passive/tamed mob while its attempting to gather to a player will not damage them and instead stop the attack gather and lower their energy
-> added a water spray bottle to scold your pets, stopping attack attempts and lowering their energy.
Added visual player belly
-> visualizes cum tank fill and pregnancy duration
-> model and animation are provided in the default pack and are able to be swapped using packs
Overhauled the settings menu, added small tutorial and startup message
Added the following SFW (baked into NoN) and NSFW (default pack) Translations:
-> Mandarin Chinese (Community changes/corrections)
-> Spanish (Community changes/corrections)
-> French
-> Portuguese
-> Russian
-> German
-> Japanese
-> Italian
-> Dutch
-> Polish
And tweaked the english NSFW lang file to make more sense (energy -> heat, protector -> chasity belt, etc)
Added an offset menu that can be accessed by pressing 1 during animations:
-> primarily made for figura/cpm models
-> is able to nudge actors slightly to make them align better when using non standard sized players
Tweaked liquid based pregnancy system to make it more dangerous:
-> changed chance curves so that low cum volumes have higher probability to impregnate
-> sneaking and standing in water does not increase decay speed if the cum tank is almost empty
-> mobs that have egg pregnancies will now trigger pregnancy on peak like in the normal mode instead of based on liquid.
Added 'models' button to loaded animations screen, showing models and related infos provided by packs
-> shows if a model is local or shared, overwritten by other packs and more
-> should make pack creation easier and clearer
Added a way to select manualpeak and defeated animations by holding down the manualpeak button for 1 second.
Added a way for clients on servers to locally turn off certain mobs from playing animations
Added new animation stage variance setting.
Added correct leash rendering in animations.
Added a nudge on animation start to prevent overlapping animations.
Added possibility to make players birth items after pregnancy (Guide "birth_item").
Added possibility to make players birth blocks after pregnancy (Guide "egg_block").
Added possibility to have a geckolib model use an entire provided texture (Guide "Full Model Texture")
Added possibility to make camera follow the player constantly during animations (Guide "Camera Tracking")
Added possibility to make camera ignore blocks included in the block requirements (Guide "block_requirement_collision")
Added possibility to change a mobs gather speed from the entity profiles (Guide "gather_speed_multiplier")
Added possibility to have liquid gains inside of the entity profiles.
Added 'Animators' field to animdefs
Added cum particles transparency.
Added energy and liquid commands for easier debugging.
Added H hotkey to open player preferences.
Added some new information to the ripped skin screen.
Added hostile, passive and neutral energy gain controls.
Added fallback preview images for animation selection screens and loaded animation screens.
Overhauled mess system to be able to show individual liquid colors per mess type.
Overhauled aura systems backend, making it more optimized
Improved debug starts to show an animation selection screen
Improved item prop system (Guide "Held-Item Requirements and Dynamic Props").
Improved the role selection screen for bigger animations to include more relevant roles.
Buffed protectors, adding a 2 second cooldown between consecutive hits.
Tweaked escape mashing to reward really good mashing and give the player more visual feedback
Tweaked the pack load order screen, added drag and drop
Tweaked energy reduction behavior when in water
Tweaked the 'catching' range for mobs
Made mobs with damage over time effects (Fire, Poison etc) not be able to start animations
Fixed and improved some of NoNs API
Fixed mobs lowering energy during attack gather not stopping their gather.
Fixed a loadorder issues.
Fixed players not being able to join 3+ animations in certain conditions
Fixed Block Animations being able to be inside each other.
Fixed players switching their gender to male after respawn.
Fixed some animations continuing eventhough an actor is gone (endermen hit by arrow, creaking in daytime...).
Fixed some bones in geckolib models not mirroring.
Fixed softlock triggered by animation starting while the player is in a portal.
Fixed issue causing animations not to play for players that were out of render distance.
Fixed players switching to spectator during anims getting stuck.
Fixed damage sources like hunger and drowning having the chance of ripping the players skin
Fixed OPs on servers not being able to change loadorder
Fixed block requirement animations continuing eventhough their required blocks were destroyed/moved