Under_Formatman Posted August 23 Posted August 23 View File Chivalry Is Dead Chivalry Is Dead CiD is a mod that's about being a fucking scummy piece of shit. It lets you go above imprisoning npcs and turns them into actual slavery. It let's you taunt married imprisoned NPCs as you put babies in them and mock them more. It gives NPCs virginities that you can take either via love or force. This mods is similiar to captivity events, the main difference being this mod uses ingame characters on animations using HotScenes instead of seeing the same 4 pre-rendered images. Safe to add in mid playthrough. NOT safe to remove mid playthrough. This mod works with v1.4.5-1.4.8 versions of Bannerlord. For the load order, put CiD all the way to the bottom. Main Features Adds random events that puts you in situations where you can gain a slave or a new companion fully randomly generated. Adds slavery, when talking with any prisoner, a new option appears where you enslave them. This drastically lowers their escape chances to near 1% and next time you converse with them, you get to be able to train them by fucking, change their outfit if you have some outfit mods, and if you get their obedience to 100, you can assimilate them fully into a custom branch clan called "[Your clan's name]'s Slaves" in which their escape chances zero out and impregnating them doesn't put the child immediately into your clan, you get to choose if you want to keep it or not. Adds the ability to force divorce assimilated NPCs. Adds the ability to disown existing clan member, including family members. It removes them from your clan. Adds virginity trait to the game, any NPC below the age of 19 is automatically a virgin, between 19-25 is a 25% chance and above 25 is 5% chance. Marriages are acted upon with instant consummations meaning marrying someone virgin takes their virginity as well. Adds personality archetypes to the enslaved NPCs coreresponding to their traits. Every action is perfectly integrated into the vanilla game, renown loss/gain, relationship loss/gain, certain skills getting exp through your choices. Submitter Under_Formatman Submitted 08/23/26 Category Mount & Blade II: Bannerlord Requirements HotScenes (1.0.7), Harmony (2.4.2+) Install Instructions 1
Whizkid Posted August 23 Posted August 23 is it possible to also make it that main character is being enslaved, losing also has its consequences rathar than enslaved prisoners, Captivity Events allows main character to be enslaved and capture slaves. thanks for sharing.
Under_Formatman Posted August 23 Author Posted August 23 8 hours ago, Whizkid said: is it possible to also make it that main character is being enslaved, losing also has its consequences rathar than enslaved prisoners, Captivity Events allows main character to be enslaved and capture slaves. thanks for sharing. It is in my to-do list. 2
dudeofculture Posted August 23 Posted August 23 (edited) Interesting mod. I DLed this from Nexus before you had even posted this here So far I have only one note (not really a bug as it needs other mods to happen). The virginity info thing is bit easy to go wrong. If you have any mods which have their own system to have kids this mod cannot understand (not really your fault, but that's how it is). I have tried this with Primae Noctis and if the PN pregnancy happens this goes wrong. Maybe you could talk to Nibbler (PN author) if you could make both work together Edited August 23 by dudeofculture
Under_Formatman Posted August 23 Author Posted August 23 37 minutes ago, dudeofculture said: Interesting mod. I DLed this from Nexus before you had even posted this here So far I have only one note (not really a bug as it needs other mods to happen). The virginity info thing is bit easy to go wrong. If you have any mods which have their own system to have kids this mod cannot understand (not really your fault, but that's how it is). I have tried this with Primae Noctis and if the PN pregnancy happens this goes wrong. Maybe you could talk to Nibbler (PN author) if you could make both work together I could try to make a patch for it, but PN is an intensive rework of the game and my patches might not survive each update the mod author decides to do. They seem to change thing alot between updates.
Under_Formatman Posted August 24 Author Posted August 24 6 minutes ago, Hunter136 said: What is the model mod you have in the screenshots? GT_Carbonbody XxFemaleHead XxFemaleHead GTCarbonbodyPatch
The King of Neckbeards Posted August 25 Posted August 25 Now, its probably nothing but i have to note that my antivirus went off wehn i tried to Download ChivalryIsDead (1.4.7-1.4.8).rar
Under_Formatman Posted August 25 Author Posted August 25 1 hour ago, The King of Neckbeards said: Now, its probably nothing but i have to note that my antivirus went off wehn i tried to Download ChivalryIsDead (1.4.7-1.4.8).rar It's a false positive created by the custom error logging system that I have. It creates a .txt file inside the module folder called diagnosis_log.txt, and that behaviour is getting flagged due to it reading and altering the said txt file. 1
Under_Formatman Posted Wednesday at 05:04 PM Author Posted Wednesday at 05:04 PM Nexus version is down and will not be up again, switching mains to Loverslab. 4
dummyboy1992 Posted Thursday at 11:39 PM Posted Thursday at 11:39 PM 素晴らしいmodをありがとうございます。更新を楽しみに待っています
Under_Formatman Posted Friday at 12:11 AM Author Posted Friday at 12:11 AM 30 minutes ago, dummyboy1992 said: 素晴らしいmodをありがとうございます。更新を楽しみに待っています 応援ありがとうございます! 次回のアップデートでは、キャラクター画面に「Debauchery」-「堕落」という全く新しいスキルを追加します。また、いくつかの新しいランダムイベントも追加する予定です。 1
dummyboy1992 Posted Friday at 10:24 AM Posted Friday at 10:24 AM 10 hours ago, Under_Formatman said: 応援ありがとうございます! 次回のアップデートでは、キャラクター画面に「放蕩」~「堕落」という全く新しいスキルを追加します。また、いくつかの新しいランダムイベントも追加する予定です。 とても楽しみにしてます! あわせてNexusで言及されていた、仲間の処女をもらったり、奴隷にしたキャラが囚人から仲間になる修正も心待ちにしております
vangrantpt Posted Friday at 11:56 PM Posted Friday at 11:56 PM How this mod actually works? Like details As far i am concerned is good for random wanderers to appear and spawn, but one they all escape in matter of days. Two they arent permanent, and three there is no obedience indicative.
Under_Formatman Posted Saturday at 02:25 AM Author Posted Saturday at 02:25 AM 2 hours ago, vangrantpt said: How this mod actually works? Like details As far i am concerned is good for random wanderers to appear and spawn, but one they all escape in matter of days. Two they arent permanent, and three there is no obedience indicative. First of all, there are 3 random events that you can get procedurally generated random npcs from. Second of all, it let's you turn prisoners into "slaves" which lover their escape chances and you can also start training them, fucking them gives 5-7 obedience and it resets each day, once at 100 obedience you assimilate them to be PERMANENT slaves, they can never escape. Third of all, assimilated slaves can be made into companions which means instead of trying to convince lords to join you, you fuck them until they convert. (This is currently bugged though, I fixed it but I haven't posted it yet, I am currently adding a whole new skill to the game and it is proving to be quite difficult.) 1
TheRedArcher Posted Saturday at 06:23 AM Posted Saturday at 06:23 AM Forcefucking and dominating captured noble ladies until they assimilate into my harem would make this the perfect mod for me. I would like there to be a chance of very powerful women spawning that are extra difficult to tame (renowned adventurers or high charisma and leadership bastard daughters of clan leaders). Thank you for creating this mod. Please share that bug-fixed version of the mod as soon as possible, I'm bummed thr copy I'm using isn't fully working.
Under_Formatman Posted Saturday at 07:45 AM Author Posted Saturday at 07:45 AM 1 hour ago, TheRedArcher said: Forcefucking and dominating captured noble ladies until they assimilate into my harem would make this the perfect mod for me. I would like there to be a chance of very powerful women spawning that are extra difficult to tame (renowned adventurers or high charisma and leadership bastard daughters of clan leaders). Thank you for creating this mod. Please share that bug-fixed version of the mod as soon as possible, I'm bummed thr copy I'm using isn't fully working. I am trying my best! Adding a new skill to already existing 18 base skills is a really had endevour as they never expected someone to do this in the code. Warsails hacks their own system to create another non-recreatable system so I can't even use that. The 1.0.6 version will also have the ability to disown your family clan members that you do not want. And some forced abortions.
TheRedArcher Posted Saturday at 02:09 PM Posted Saturday at 02:09 PM 6 hours ago, Under_Formatman said: I am trying my best! Adding a new skill to already existing 18 base skills is a really had endevour as they never expected someone to do this in the code. Warsails hacks their own system to create another non-recreatable system so I can't even use that. The 1.0.6 version will also have the ability to disown your family clan members that you do not want. And some forced abortions. Worst case scenario, roll the skill you are thinking of into the roguery skill. That one is underpowered enough most people skip it. Should be simple enough to check and see if the player has enough roguery skill to do X action, and there is better crossover there too with other mods.
peacemight Posted Sunday at 12:16 PM Posted Sunday at 12:16 PM I couldn't find where I could check the number of prisoner's obedience. Does this panel exist?
Under_Formatman Posted Sunday at 07:40 PM Author Posted Sunday at 07:40 PM 7 hours ago, peacemight said: I couldn't find where I could check the number of prisoner's obedience. Does this panel exist? No it doesn't, the dialogue however changes wheter you are in late or early obedience. Obedience < 33 = Not obedient at all dialogue Obedience < 77 = Accepted their place but still not fully obedient dialogue Obedience > 77 = Calls you master.
Bannerlord78 Posted 9 hours ago Posted 9 hours ago On 8/29/2026 at 2:45 AM, Under_Formatman said: I am trying my best! Adding a new skill to already existing 18 base skills is a really had endevour as they never expected someone to do this in the code. Warsails hacks their own system to create another non-recreatable system so I can't even use that. The 1.0.6 version will also have the ability to disown your family clan members that you do not want. And some forced abortions. Is there any way you could put out the bugfixes as a hotfix patch for now, if the new skill is going to take more time to implement? Also, will the future patch with a new skill be savegame comparable or require a new playthrough? Thanks for all the work on this. 1
TheRedArcher Posted 8 hours ago Posted 8 hours ago Seconding the above. I was about to install the "Recruit Prisoner Heroes" mod as a workaround but mixing mods like that just sounds like trouble.
peacemight Posted 7 hours ago Posted 7 hours ago I noticed that the enslaved NPCs are still shown as virgins, which feels really out of place.
Under_Formatman Posted 6 hours ago Author Posted 6 hours ago 2 hours ago, Bannerlord78 said: Is there any way you could put out the bugfixes as a hotfix patch for now, if the new skill is going to take more time to implement? Also, will the future patch with a new skill be savegame comparable or require a new playthrough? Thanks for all the work on this. I'll probably do so either today or tomorrow. The new skill update will not require a new playthrough. 50 minutes ago, peacemight said: I noticed that the enslaved NPCs are still shown as virgins, which feels really out of place. Yes that is a fixed bug as well in the new update!
dummyboy1992 Posted 3 hours ago Posted 3 hours ago On 2026/8/29 at 午後4時45分, Under_Formatman said: 私は最善を尽くしています!既存の18の基本スキルに新しいスキルを追加するのは本当に大変な作業です。なぜなら、コード内で誰かがこれを行うことを想定していなかったからです。Warsailsは独自のシステムをハッキングして、再現不可能な別のシステムを作成しているので、私はそれを使用することさえできません。 バージョン1.0.6では、望まない家族クランメンバーを勘当する機能も追加されます。そして、強制堕胎もいくつかあります。 強制堕胎はいいアイデアですね! 奴隷が既に妊娠していた場合堕胎させて自分の子どもを仕込む楽しみがあります
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