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SL buffer overflow? (game freeze/locked up screen)


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Posted (edited)

So, I was testing some oddities with SL (3rd person zoomwheel lockout), and running through several different animations, when I got a game freeze screen lock, (only exit is via program manager).

 

I repeated this symptom multiple times, after rebooting the game to continue testing different groups of sequences, which interestingly matches the game freezes that the game experiences  when too many sequences play back to back during "normal" play. (Defeat can lead to these on occasion)

 

Is there some buffer that SL uses that might be getting choked? Had hoped that it was  VRAM issue, but it was the same when I had my 1060sc, as it is with the new 2060 with 12G, so the cuase seems to fall back to SL itself.

 

Not a crisis.. been that way for a long time, and it's become "The new normal" , so I just cope with it, but I AM curious what might be causing it.

Edited by anjenthedog
clariity

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