magga9410 Posted 7 hours ago Posted 7 hours ago YPS - Immersive Fashion Compatibility View File YPS - Immersive Fashion Compatibility A modernized way to play YPS without losing what makes YPS special YPS is more than an equipment mod. Piercings heal, manicures are performed, makeup has state, hair grows, jewelry can be welded, and quests can gradually change your character instead of simply swapping equipment. YPS - Immersive Fashion Compatibility v0.6.2 keeps that immersive gameplay while modernizing the surrounding systems for a modern Skyrim setup: streamlined piercings, rebuilt Jewelry and Nail collections, modern SOS support, and improved Dibella transformation handling. Keep YPS. Keep the immersive mechanics. Modernize the infrastructure underneath them. Requirements Required YPS – Immersive Hair Growth and Styling / YPS Devious & Immersive Fashion 6.9.2 — install the standard/full YPS version and its normal prerequisites. Keyword Item Distributor (KID) RaceMenu ConsoleUtilSSE NG CBBE 3BA (3BBB) OBody Next Generation Only required for YPS's 3D SOS pubic-hair option Schlongs of Skyrim AE NG 3D SOS Pubic Hair for Females and Males Optional / feature-specific Default Dibella SKEE Preset — separate optional download intended for Nord characters. If your character is not Nord, create your own race-appropriate DibellaFemale.jslot. The automatic helper does not change race. Important: Do not install every historical jewelry, nail, hair, piercing, or cosmetic asset linked on the original YPS page. Install YPS and the prerequisites needed to get it running, then use the included Jewelry and Nail Asset Assemblers for this project's Jewelry and Nail content. Most assembler donors are optional build inputs. They do not need to be enabled in Skyrim and may be removed after successful assembly. Quick Install Install YPS - Immersive Fashion 6.9.2 and its normal prerequisites. Install YPS - Immersive Fashion Compatibility v0.6.2 normally and let it win the intended conflicts with stock YPS. Open the installed compatibility mod folder. It contains: YPSJewelryAssetAssembler.exe YPSNailAssetAssembler.exe Run each assembler and point it to your MO2 mods folder. Scan your supported donor mods, select the content you want, and click Assemble. Run the supplied YPS Jewelry and YPS Nails BodySlide projects where required. Make sure your generated setup contains: YPS Jewelry Collection.esp YPS Nail Collection.esp YPS Merged Collections Compatibility.esp Do not rename those plugins. Start a new game for the cleanest supported baseline. The MO2 mods folder is used only to locate donor files. The assemblers publish their generated output directly into the compatibility mod folder containing the EXEs. Donor mods do not need to remain enabled or installed after assembly unless you want to rebuild their content later. Dibella preset The optional supplied DibellaFemale.jslot is intended for a Nord character. If you use another race, create a female RaceMenu preset for that race and install it as: SKSE\Plugins\CharGen\Presets\YPS\DibellaFemale.jslot For non-Nord characters, treat this as required setup if you want to use the automatic appearance transition. Existing saves A new game is recommended. The project does not purge every dormant legacy PSlot 2–8 state from existing saves, so long-running saves may retain historical YPS state that the new setup intentionally leaves alone. Full step-by-step setup and troubleshooting can go in the dedicated Install Instructions section below. What does this actually change? The normal YPS piercing experience is now centered around four categories: Ears Navel Nipples Clit / Labia The player-facing MCM, piercing services, starter handling, and collection integration are built around those four categories. The underlying YPS gameplay is still there: piercing procedures healing starter jewelry supervised jewelry welding welded re-equipping removal restrictions exact jewelry tracking quest integration save/reload persistence This is not a replacement piercing system. The project changes the narrow classification and presentation layers, then hands control back to YPS's existing lifecycle wherever possible. Fewer equipment slots The retained piercing architecture uses: Ears — slot 43 Clit/Labia — slot 50 Nipples — slot 51 Navel — slot 55 Professional fingernails use slot 61. This makes YPS much easier to fit into larger equipment-heavy setups where Skyrim's available armor slots are already crowded. The old miscellaneous piercing categories are no longer part of the normal player-facing experience. PSlot 12 remains hidden internally for specialized Infibulation/labia compatibility rather than being destructively removed. Cleaner piercing services The normal YPS MCM exposes only the retained piercing categories. Tris's normal legacy piercing routes have also been cleaned up around the same model, and the Empty Piercing Box now exposes only retained choices. The goal is for YPS to feel like a native four-category system rather than a large legacy system with half its options manually disabled. Dormant internal data may still remain where removing it would create unnecessary compatibility risk. Better starter and quest jewelry The four retained piercing categories use proper physical starter/stud items. The Pierced Ears quest now normally offers the Gold starter or Cancel. The later Dibella earring sequence has also been cleaned so both the normal route and fallback resolve to Dream Dusk Earrings. The broader NPC / Lena / Tris retained-jewelry pass is complete and runtime-accepted in v0.6.2. YPS Jewelry Collection Instead of relying on a scattered pile of historical jewelry installs, this project builds a dedicated YPS Jewelry Collection locally from supported donor mods. The collection can include: earrings nipple jewelry navel jewelry genital jewelry necklaces rings circlets SMP jewelry selected combination pieces The current Jewelry Asset Assembler v0.17 supports: 11 accepted donor families 390 published Armor records 385 active reconstructed Armor records 1,243 verified transform outputs 199 unique BodySlide projects You choose which supported donor content you want available, and the assembler reconstructs the compatible collection locally. Professional manicures and the Nail Collection The professional manicure system remains one of the strongest parts of YPS, and this project expands it with the rebuilt YPS Nail Collection. Professional fingernails use slot 61. The current Nail Asset Assembler v0.17 supports: 9 accepted donor families 631 logical nail assets 937 runtime resources 33 BodySlide support resources 970 deterministic outputs 12 merged professional manicure providers in a full build. YPS's professional manicure items are handled through hidden compatibility versions, while the ordinary collection forms remain available as normal playable items. Sha's Equipable Hand Nails remains a separate YPS-compatible provider rather than being forcibly merged into the collection. Toenails Physical slot-57 toenail integration is deliberately not part of this project. Stock YPS toenail / SlaveTats behavior is preserved. The Asset Assemblers The compatibility package includes two Windows tools: YPSJewelryAssetAssembler.exe YPSNailAssetAssembler.exe They turn supported donor mods already present in your MO2 environment into clean YPS collections. The intended workflow is: Install donor mods → Run assembler → Scan → Choose content → Assemble → Run BodySlide where required → Play The donor mods are read-only source material. They are not normal runtime dependencies and do not need to be active in Skyrim after the collection has been built. This is also why you should not blindly install every old asset linked on the original YPS page. The assembler tells you which supported donor sources it can use. Modern SOS pubic-hair support YPS's original optional 3D pubic-hair backend was written for an older SOS Papyrus API. This project updates the narrow YPS SOS adapter to work with Schlongs of Skyrim AE NG while leaving YPS's actual pubic-hair progression system intact. Runtime testing has validated: forward hair growth trimming backward shaving to stage 0 SlaveTats → 3D SOS 3D SOS → SlaveTats save/reload with 3D hair active complete final removal SlaveTats and 3D SOS remain alternative player-selected presentation methods. A modernized Dibella body transformation The Dibella transformation is now designed around CBBE 3BA + RaceMenu/SKEE + OBody. Instead of using actor weight as the transformation controller, YPS applies temporary RaceMenu morph offsets. When OBody values are available, your current OBody body acts as the destination. Even better, YPS re-reads that destination during the transformation. So if you change your OBody preset while the quest is in progress, later transformation stages adapt toward the new body rather than remaining locked to an old snapshot. At the final stage, the temporary YPS morph contribution is removed and your current OBody destination remains. Without OBody The script can still run without readable OBody morph values, but the destination effectively falls back toward zero-slider morph space. For the intended transformation, OBody is part of the supported setup. Automatic Dibella gender and appearance transition The Dibella gender-change sequence can now handle the appearance transition automatically. The helper performs a safety check first, then: performs the sex change waits for Skyrim to report the female actor state loads the configured RaceMenu/SKEE preset applies it again after a short settling period continues into the gradual body transformation If the required setup is missing before the transition starts, the automatic route is abandoned and the stock/manual YPS path remains available. If something fails later, a manual RaceMenu recovery opportunity is restored. Important: your race matters The automatic helper does not change race. The optional default DibellaFemale.jslot is intended for Nord characters. If you use another race, create your own female RaceMenu preset for that race and place it at: SKSE\Plugins\CharGen\Presets\YPS\DibellaFemale.jslot For non-Nord characters, this should be treated as mandatory setup for the automatic appearance route. A detailed custom-preset guide can go here inside a spoiler. Updated Dibella makeup The forced Dibella makeup presentation has also been refreshed. The lipstick remains at full strength. The eyeshadow is now: dark warm brown Light style 75% opacity The normal YPS permanent/locked makeup state remains in control; this change updates the presentation rather than creating a second makeup system. What this project deliberately does not rewrite YPS's systems are heavily interconnected. The central piercing ticker also touches nails, makeup, body hair, fashion state, equipment enforcement, StorageUtil, ModEvents, and quest behavior. Because of that, the project deliberately avoids wholesale rewrites. The general philosophy is: Change the smallest compatibility boundary necessary, then let YPS continue doing the job it already knows how to do. That is why: piercing classification was modernized without replacing healing/welding; SOS integration was updated without replacing pubic-hair progression; professional nails were integrated without rewriting the nail state machine; the appearance helper was kept separate from the body morph controller; makeup presentation was changed without replacing the makeup lifecycle. Testing status The major modified paths have been tested directly in game. Runtime validated all four retained piercing categories starter/stud behavior exact jewelry ownership welding and welded re-equipping PSlot 11 / PSlot 12 protection save/reload professional manicures slot-61 physical fingernails modern SOS hair growth/trimming/shaving SlaveTats ↔ 3D SOS switching OBody-relative transformation changing OBody during the quest automatic gender/preset transition active Dibella makeup application attempted makeup removal blocking final NPC / Lena / Tris retained-jewelry pass Preserved / not exhaustively replayed every individual piercing healing stage exhaustive DD nipple/clit interactions every possible Infibulation / PSlot 12 state later Dibella makeup fade/removal/unlock arbitrary old-save historical state These are not known broken features. They are areas where the preserved YPS path has not been exhaustively replayed after the surrounding compatibility work. Current release YPS - Immersive Fashion Compatibility v0.6.2 YPS Jewelry Asset Assembler v0.17 YPS Nail Asset Assembler v0.17 The core gameplay architecture for the current project scope is complete. The release intentionally remains pre-1.0 to reflect that this is still a public WIP and that future work is expected to be driven mainly by real defects, compatibility reports, and edge cases rather than another planned structural rewrite. Credits First and foremost: emily1673 — creator of YPS - Immersive Fashion and the original systems this project builds upon. The Jewelry and Nail Collections also depend on the work of many independent asset authors. The Asset Assemblers preserve donor provenance and reconstruct the final collections locally from those original source mods. Please download, endorse, and support the original creators. Jewelry & Nail Donor Credits / Source Links The Jewelry and Nail Collections are reconstructed locally from supported source mods. The Asset Assemblers do not erase donor provenance: the original source mods and their authors remain the source of the underlying assets. Please support and endorse the original creators where possible. Jewelry Collection Donors The current Jewelry assembler uses 11 accepted donor families. Some families require more than one source component. CBBE HDT Piercing Sets Base source for the CBBE HDT Piercing Sets family. [SE] CBBE HDT Piercing Sets - Bodyslide Conversion for 3BBB Required 3BBB conversion component used together with the original CBBE HDT Piercing Sets. Shas' Body Piercings (3BA) Source for the retained Shas piercing families and normalized BodySlide projects. Test HDT Earrings SMP Uses the main mod together with its Upscale x2 Textures component for the supported YPS reconstruction. KS Jewelry SSE Source for a large selection of retained earrings and associated textures. Ayleid Stone Piercings Source for retained Ayleid jewelry and piercing assets. Piercings of the Divines - CBBE 3BA Source for the retained Divines piercing family. HN66's Earrings - Special Edition Source for the retained HN66 earrings, including the Creola family used by YPS. Litheria Armor Pack Source for the retained Litheria jewelry slice. Note that this is an original Skyrim/LE source page used by the reconstruction chain. Sharkish Piercings Source for the retained Sharkish piercing and BodySlide families. Elewin Jewelry SSE - Navel Belly Piercings for UNP Base component supplying the original Elewin textures and supporting resources. Elewin Jewelry - Navel Piercing SMP SMP/BodySlide conversion component used together with the Elewin base. LH Jewel / LadyJewel — older CBBE HDT conversion source Historical/upstream source for the retained LadyJewel family. LH Jewel / LadyJewel — 3BA conversion reference Conversion source used in the reconstructed LadyJewel chain. Additional Jewelry Provenance SMP Earrings and Necklaces A confirmed immediate aggregate/repack source used to recover exact LadyJewel/LHJewel, Sophitia, and generic earring/necrosarium assets. It does not replace the upstream attribution of those original asset families. This distinction matters because the assembler may reconstruct from the most reliable supported source while still preserving the earlier origin of the asset. Nail Collection Donors The current v0.17 Nail assembler uses 9 accepted donor families. The current release excludes the previously tested R-Girl, Squid Game, and COCO KDA AO Ahri families. HN66 Mage Nails Ordinary Girly Nails HN66 Hands and Nails Apachii Divine Elegance Store Haruharu Nails Kaw's Claws Chinese JiangShi Fashion Witch SSE Lady Dimitrescu Claws The Nail provenance audit matched the historical Nail collection assets back to their donor families by SHA-256, and the active v0.17 Separate YPS Nail Provider [Sha's Equipable Hand Nails - Version YPS] — not part of the merged Nail Collection donor set. Sha's YPS nail integration remains a separate supported provider and is deliberately kept outside the merged Nail Collection architecture. A note about donor installation These mods are source material for the Asset Assemblers, not a giant list of permanent runtime dependencies. You can choose which supported donor content you want. Donors do not need to be enabled in Skyrim, and after a successful build they may be removed entirely unless you want to rebuild their content later. The assembler verifies supported source files before using them and reconstructs the final YPS-owned collection locally. In short This project is for people who still want YPS to feel like YPS. You still get the procedures, healing, manicures, makeup, quests, gradual transformation, and consequences. But underneath that experience you get: fewer piercing slots cleaner piercing services rebuilt Jewelry and Nail collections professional physical manicures modern SOS support OBody-aware body transformation automatic appearance handling race-specific preset support two included Asset Assemblers If you like fashion in Skyrim being something your character experiences, rather than something you simply equip from a menu, that is what this project is built around. Submitter magga9410 Submitted 08/16/26 Category Adult Mods Requirements REQUIRED YPS - Immersive Hair Growth and Styling / YPS Devious & Immersive Fashion 6.9.2 Use the STANDARD / FULL version and install its normal prerequisites. https://www.loverslab.com/files/file/2583-immersive-hair-growth-and-styling-yps-devious-immersive-fashion/ Keyword Item Distributor (KID) https://www.nexusmods.com/skyrimspecialedition/mods/55728 RaceMenu https://www.nexusmods.com/skyrimspecialedition/mods/19080 ConsoleUtilSSE NG https://www.nexusmods.com/skyrimspecialedition/mods/76649 CBBE 3BA (3BBB) https://www.nexusmods.com/skyrimspecialedition/mods/30174 OBody Next Generation https://www.nexusmods.com/skyrimspecialedition/mods/77016 ONLY REQUIRED FOR YPS'S 3D SOS PUBIC-HAIR OPTION Schlongs of Skyrim AE NG https://www.loverslab.com/files/file/46580-schlongs-of-skyrim-ae-ng/ 3D SOS Pubic Hair for Females and Males https://www.loverslab.com/files/file/20161-3d-sos-pubic-hair-for-females-and-males/ OPTIONAL / FEATURE-SPECIFIC Default Dibella SKEE Preset Optional separate download intended for Nord characters. Non-Nord characters should create a race-appropriate DibellaFemale.jslot for the automatic Dibella appearance transition. The compatibility helper does not change race. JEWELRY & NAIL ASSET DONORS Supported Jewelry and Nail donor mods are used by the included Asset Assemblers to build your collections locally. Most donors are OPTIONAL BUILD INPUTS. They do not need to be enabled in Skyrim and may be removed after a successful assembly. See the main description / donor credits section for the complete supported donor list and download links. IMPORTANT Do NOT install every historical jewelry, nail, hair, piercing or cosmetic asset linked on the original YPS page. Install YPS 6.9.2 and its actual prerequisites, then follow THIS page for the compatibility setup and use the included Jewelry and Nail Asset Assemblers for the rebuilt collections. Regular Edition Compatible No Install Instructions Installation 1. Install YPS and its base requirements Install YPS - Immersive Fashion 6.9.2, using the standard/full version, together with the normal YPS prerequisites listed on the original YPS page. Then install the requirements listed for this compatibility release. This project is built specifically against YPS 6.9.2. 2. Install YPS - Immersive Fashion Compatibility Install YPS - Immersive Fashion Compatibility v0.6.2 normally through MO2. Allow the compatibility mod to win its intended conflicts against the original YPS installation. The installed compatibility mod contains: YPSJewelryAssetAssembler.exe YPSNailAssetAssembler.exe YPS Merged Collections Compatibility.esp Do not rename the compatibility plugin. 3. Install any Jewelry and Nail donor mods you want to use The Jewelry and Nail Collections are built locally from supported donor mods. You do not need every donor. Install only the supported donor content you want available in your final collections. Donor mods: may remain disabled in MO2; do not need to be active in Skyrim; are used only as source material during assembly; may be removed after successful assembly. If you later want to rebuild content supplied by a removed donor, that donor must be present again. See the main description for the full donor list and source links. 4. Build the Jewelry Collection Open the physical folder containing the installed compatibility mod and run: YPSJewelryAssetAssembler.exe When prompted, select your MO2 mods directory. The selected MO2 directory is used for donor discovery only. It is not the output location. Then: Scan your installed donors. Review which donors are detected and supported. Select the donor content you want. Click Assemble. Wait for the assembler to complete validation and publication. The generated Jewelry Collection is published directly into the same physical mod folder containing the assembler. A successful Jewelry build generates: YPS Jewelry Collection.esp plus its required meshes, textures, BodySlide data and supporting files. 5. Build the Nail Collection Run: YPSNailAssetAssembler.exe Use the same MO2 mods directory for donor discovery. Then: Scan donors. Select the Nail content you want. Click Assemble. Allow validation and publication to finish. A successful Nail build generates: YPS Nail Collection.esp plus its meshes, textures, BodySlide support and generated professional-manicure data. 6. Run BodySlide After assembly, open BodySlide through MO2. Build the supplied YPS Jewelry and YPS Nails projects/groups required by the donor content you selected. The assemblers normalize supported BodySlide projects into the YPS-owned collection structure rather than leaving the original donor project layouts in place. 7. Check your final plugins Your final runtime should contain: YPS Jewelry Collection.esp YPS Nail Collection.esp YPS Merged Collections Compatibility.esp Do not rename these plugins. The compatibility plugin expects the generated Jewelry Collection under its published name. 8. Optional Dibella preset The separate Default Dibella SKEE Preset download is intended for Nord characters. Install it if you want to use the supplied default automatic appearance transition. The expected preset path is: SKSE\Plugins\CharGen\Presets\YPS\DibellaFemale.jslot If your character is not Nord, create a female RaceMenu/SKEE preset for your character's race and place it at the same path. The helper does not change race, so non-Nord users should treat a race-appropriate custom preset as required setup for the automatic appearance path. Your custom preset may also require any appearance mods used when you created it, such as custom hair, brows, eyes, High Poly Head, overlays or other RaceMenu assets. 9. Start the game A new game is recommended for the cleanest supported setup. The project intentionally does not purge every dormant historical YPS piercing state from existing saves. Old saves may therefore retain legacy PSlot 2–8 state or other historical YPS data. Existing saves are not automatically considered broken, but if you encounter unusual piercing/service behavior, compare against a new game before reporting it as a compatibility defect. Updating / rebuilding collections You can rerun either Asset Assembler later to change the donor content included in your collection. Before rebuilding, make sure the donor mods supplying the content you want are present in your MO2 mods directory. The assemblers use staged, validated in-place publication and replace only assembler-owned generated content rather than replacing the entire compatibility mod folder. Do not manually rename the generated plugins or move generated collection files into separate output mods unless you understand the resulting ownership/load-order implications.
magga9410 Posted 6 hours ago Author Posted 6 hours ago YPS - Immersive Fashion Compatibility v0.6.2 is now published. The main thing I’d really like feedback on is the new Jewelry and Nail Asset Assemblers. If you try them, please let me know how donor detection, assembly, generated collections, BodySlide, and the overall setup process behave on your system. I’m also especially interested in reports on the Dibella transformation, particularly non-Nord/custom presets and OBody behavior, plus any unusual piercing/healing, DD, old-save, or modern SOS edge cases. If something fails, please mention what you were doing, whether it also happens on a new game, and attach the assembler support report where relevant. Thanks to anyone willing to help shake out the remaining edge cases.
RevanCathal Posted 6 hours ago Posted 6 hours ago Links for Lady Jewel and Litheria Armor don't link to anything.
magga9410 Posted 6 hours ago Author Posted 6 hours ago 8 minutes ago, RevanCathal said: Links for Lady Jewel and Litheria Armor don't link to anything. thanks, will fix later, in the meantime they are linked in the jewelry assembler, fyi🙂
Sierrok Posted 3 hours ago Posted 3 hours ago My computer is saying that the jewel exe has a trojan that is preventing it from running. 1
ebbluminous Posted 3 hours ago Posted 3 hours ago Whoa. Just got up and see this Will read once charged up with tea...
davisev5225 Posted 3 hours ago Posted 3 hours ago AI slop is AI slop. That extremely long-winded description has AI style and tone all throughout it.
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