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[Beta] PrismaUI Sexlab P+ Animation Toggle


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Posted
7 minutes ago, BananaZombie said:

Always happy to take onboard ideas for QTE games, I'll consider the long press but can you think of any games that have this so I can work off the idea?

 

none but the idea is rather to replicate IRL sex stuff. sometimes you gotta pay attention to hold (e.g. edging or even gag reflex)

Posted
28 minutes ago, Fraying9981 said:

 

none but the idea is rather to replicate IRL sex stuff. sometimes you gotta pay attention to hold (e.g. edging or even gag reflex)

btw did you have a crashlog for me? I know you said it seems useless but these can genuinely show me if there's .dll conflicts from other mods, especially that I could grab said mods to replicate the issue

Posted
2 minutes ago, BananaZombie said:

btw did you have a crashlog for me? I know you said it seems useless but these can genuinely show me if there's .dll conflicts from other mods, especially that I could grab said mods to replicate the issue

 

yes thanks for the nudge.

long story short, i'm grinding my own two mods currently :D

so i will test again and share the log once i finish my own testing

Posted (edited)

Version 0.3.0 is released:

  • Tag Editing (with a caveat), I can't figure out if you can edit pack tags but you can now add annotation tags which can be used with mods that filter by tags, or at least should. Filters for your own tags and you can mass-add tags too.
  • Hide function, you can now hide animations, view hidden animations and filter accordingly. You can also mass toggle with this.
  • Smart Preview, this has to enabled in settings; clicking smart preview on an animation automates the process of spawning required actors and putting them into a scene, this ignore the player. Standard preview remains the way to manually apply slots.

 

This is all tested in a controlled environment with a new game so if there's issues please reach out and provide logs

Edited by BananaZombie
Posted
26 minutes ago, CrescentRuby said:

Am curious in one of your screenshots, u are using this beside the prisma Ui for p+, or its integrated in your mod?

Yeah it's the separate mod Prisma UI for SexLab PPlus

Posted
On 8/13/2026 at 10:04 PM, Fraying9981 said:

thanks again for the mod.
After a day of deactivating all recent mods in my mod list (991 mods), however, I came to the conclusion this one was the cause of my game crashing on {save -> reload}.

So I hope you can fix it.

 

FYI my save has ~10 hours, 991 mods, so I installed this mod v1 mid save. Then even with the new version 0.2, reloading to a clean slave without this mod at all, still crashes when doing a simple save -> reload (without quitting the game).

I finally replicated a specific crash case with this mod, it was saving too many characters in the save files. I fixed this specific issue so hopefully it's what you had too and maybe it works now? (just keep a backup save in case)

Posted
2 hours ago, BananaZombie said:

Yeah it's the separate mod Prisma UI for SexLab PPlus

I see, i have it but its very inconsistent sometimes it works sometimes it doesnt and doesnt seem its going to get updated and  idk if this mod will clash or not. thx for the response.

Posted
2 hours ago, BananaZombie said:

I finally replicated a specific crash case with this mod, it was saving too many characters in the save files. I fixed this specific issue so hopefully it's what you had too and maybe it works now? (just keep a backup save in case)

 

could be and sorry i hadnt time to retest, ive been doubling down on my own mods. I will let you know when I give it another try

Posted (edited)
52 minutes ago, BendaB said:


This is my first time installing this mod. At first, there was just a blank page and a "build" button. I clicked it, but after 20 minutes, there was absolutely no change. What should I do?

Just to be sure, you are using SexLab Plus, not the original Sexlab? Also do your animations work as-is before this mod, like activated and tested with SexLab Plus?

 

If the above is okay, can you please share logs from this mod and if you have papyrus logs please 

Edited by BananaZombie
Posted
28 minutes ago, BendaB said:

Yes, I'm already using Sexlab P+. There haven't been any issues. I wanted to install this because I was curious to try out a new tool.

But only the image above appears.

 

There's really not much I can do without your logs, it will tell me exactly what's wrong or causing the infinite loading

Posted
1 hour ago, BendaB said:

How to get the logs?

io5EsGl.png

You should find the logs for this mod at "C:\Users\YOURUSERNAME\Documents\My Games\Skyrim Special Edition\SKSE\PrismaUISexlabAnimationToggle.log"

Posted (edited)

i tried your mod, last version.

i was able to reload the game so far without CTD.

 

However I can't toggle the interface.

I tried to change the ini but I still cant turn it on

Edit: mb i had stale config files in my overwrite.
I'm testing the mod further, great to see it's possible to add tags. pretty powerful. 

Edited by Fraying9981
Posted (edited)
14 hours ago, Fraying9981 said:

i tried your mod, last version.

i was able to reload the game so far without CTD.

 

However I can't toggle the interface.

I tried to change the ini but I still cant turn it on

Edit: mb i had stale config files in my overwrite.
I'm testing the mod further, great to see it's possible to add tags. pretty powerful. 

Happy hear, please inform if any issues arises, the "tags" are actually annotations, I'm unsure to what extent they are useful in regards to other mods (I could make a tag called "defeat" and call animations by it from my own mod) but even so, they still work as a great custom filter regardless 

Edited by BananaZombie
Posted
47 minutes ago, BananaZombie said:

Happy hear, please inform if any issues arises, the "tags" are actually annotations, I'm unsure to what extent they are useful in regards to other mods (I could make a tag called "defeat" and call animations by it from my own mod) but even so, they still work as a great custom filter regardless 

 

i see. annotations i think are slightly different from tags.
i think it's to track stages inside animations.
worth having a look a the doc

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