Fraying9981 Posted August 14 Posted August 14 7 minutes ago, BananaZombie said: Always happy to take onboard ideas for QTE games, I'll consider the long press but can you think of any games that have this so I can work off the idea? none but the idea is rather to replicate IRL sex stuff. sometimes you gotta pay attention to hold (e.g. edging or even gag reflex)
BananaZombie Posted August 14 Author Posted August 14 28 minutes ago, Fraying9981 said: none but the idea is rather to replicate IRL sex stuff. sometimes you gotta pay attention to hold (e.g. edging or even gag reflex) btw did you have a crashlog for me? I know you said it seems useless but these can genuinely show me if there's .dll conflicts from other mods, especially that I could grab said mods to replicate the issue
Fraying9981 Posted August 14 Posted August 14 2 minutes ago, BananaZombie said: btw did you have a crashlog for me? I know you said it seems useless but these can genuinely show me if there's .dll conflicts from other mods, especially that I could grab said mods to replicate the issue yes thanks for the nudge. long story short, i'm grinding my own two mods currently so i will test again and share the log once i finish my own testing
BananaZombie Posted August 17 Author Posted August 17 (edited) Version 0.3.0 is released: Tag Editing (with a caveat), I can't figure out if you can edit pack tags but you can now add annotation tags which can be used with mods that filter by tags, or at least should. Filters for your own tags and you can mass-add tags too. Hide function, you can now hide animations, view hidden animations and filter accordingly. You can also mass toggle with this. Smart Preview, this has to enabled in settings; clicking smart preview on an animation automates the process of spawning required actors and putting them into a scene, this ignore the player. Standard preview remains the way to manually apply slots. This is all tested in a controlled environment with a new game so if there's issues please reach out and provide logs Edited August 17 by BananaZombie
CrescentRuby Posted August 19 Posted August 19 Am curious in one of your screenshots, u are using this beside the prisma Ui for p+, or its integrated in your mod?
BananaZombie Posted August 19 Author Posted August 19 26 minutes ago, CrescentRuby said: Am curious in one of your screenshots, u are using this beside the prisma Ui for p+, or its integrated in your mod? Yeah it's the separate mod Prisma UI for SexLab PPlus
BananaZombie Posted August 19 Author Posted August 19 On 8/13/2026 at 10:04 PM, Fraying9981 said: thanks again for the mod. After a day of deactivating all recent mods in my mod list (991 mods), however, I came to the conclusion this one was the cause of my game crashing on {save -> reload}. So I hope you can fix it. FYI my save has ~10 hours, 991 mods, so I installed this mod v1 mid save. Then even with the new version 0.2, reloading to a clean slave without this mod at all, still crashes when doing a simple save -> reload (without quitting the game). I finally replicated a specific crash case with this mod, it was saving too many characters in the save files. I fixed this specific issue so hopefully it's what you had too and maybe it works now? (just keep a backup save in case)
CrescentRuby Posted August 20 Posted August 20 2 hours ago, BananaZombie said: Yeah it's the separate mod Prisma UI for SexLab PPlus I see, i have it but its very inconsistent sometimes it works sometimes it doesnt and doesnt seem its going to get updated and idk if this mod will clash or not. thx for the response.
Fraying9981 Posted August 20 Posted August 20 2 hours ago, BananaZombie said: I finally replicated a specific crash case with this mod, it was saving too many characters in the save files. I fixed this specific issue so hopefully it's what you had too and maybe it works now? (just keep a backup save in case) could be and sorry i hadnt time to retest, ive been doubling down on my own mods. I will let you know when I give it another try
BananaZombie Posted Saturday at 01:39 PM Author Posted Saturday at 01:39 PM (edited) 52 minutes ago, BendaB said: This is my first time installing this mod. At first, there was just a blank page and a "build" button. I clicked it, but after 20 minutes, there was absolutely no change. What should I do? Just to be sure, you are using SexLab Plus, not the original Sexlab? Also do your animations work as-is before this mod, like activated and tested with SexLab Plus? If the above is okay, can you please share logs from this mod and if you have papyrus logs please Edited Saturday at 01:41 PM by BananaZombie
BananaZombie Posted Saturday at 03:01 PM Author Posted Saturday at 03:01 PM 28 minutes ago, BendaB said: Yes, I'm already using Sexlab P+. There haven't been any issues. I wanted to install this because I was curious to try out a new tool. But only the image above appears. There's really not much I can do without your logs, it will tell me exactly what's wrong or causing the infinite loading
BananaZombie Posted Saturday at 04:23 PM Author Posted Saturday at 04:23 PM 1 hour ago, BendaB said: How to get the logs? You should find the logs for this mod at "C:\Users\YOURUSERNAME\Documents\My Games\Skyrim Special Edition\SKSE\PrismaUISexlabAnimationToggle.log"
Fraying9981 Posted yesterday at 04:44 AM Posted yesterday at 04:44 AM (edited) i tried your mod, last version. i was able to reload the game so far without CTD. However I can't toggle the interface. I tried to change the ini but I still cant turn it on Edit: mb i had stale config files in my overwrite. I'm testing the mod further, great to see it's possible to add tags. pretty powerful. Edited yesterday at 04:55 AM by Fraying9981
BananaZombie Posted yesterday at 07:04 PM Author Posted yesterday at 07:04 PM (edited) 14 hours ago, Fraying9981 said: i tried your mod, last version. i was able to reload the game so far without CTD. However I can't toggle the interface. I tried to change the ini but I still cant turn it on Edit: mb i had stale config files in my overwrite. I'm testing the mod further, great to see it's possible to add tags. pretty powerful. Happy hear, please inform if any issues arises, the "tags" are actually annotations, I'm unsure to what extent they are useful in regards to other mods (I could make a tag called "defeat" and call animations by it from my own mod) but even so, they still work as a great custom filter regardless Edited yesterday at 07:06 PM by BananaZombie
Fraying9981 Posted yesterday at 07:52 PM Posted yesterday at 07:52 PM 47 minutes ago, BananaZombie said: Happy hear, please inform if any issues arises, the "tags" are actually annotations, I'm unsure to what extent they are useful in regards to other mods (I could make a tag called "defeat" and call animations by it from my own mod) but even so, they still work as a great custom filter regardless i see. annotations i think are slightly different from tags. i think it's to track stages inside animations. worth having a look a the doc
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