L1Z0 Posted August 5 Posted August 5 (edited) We want to expand the catalogue of Player x Player animations, so we decided to do a little community event where everyone gets the chance to add something to the default pack! You have two weeks (until Aug 17th) to create your own PxP animations and share it on this forum or send it to me (L1Z0) via LoversLab DM. The team will then evaluate each one and add the ones we think fit the 1.5.0 default pack. If your animation is selected, you'll also be added to the official credits, invited to the Discord and given the Content Creator role on the server if you aren't a Content Creator already. If you need the extra detail, you can use the new advanced player models created by ParmesanPrime, which will be included in the 1.5 default pack. They make it possible to bend the players' arms and legs, giving you more freedom when creating animations. However, they also make animating more complicated, and some CustomPlayerModels models (support coming in 1.5.0) that aren't specifically made for NoN might look broken when using those animations. player_slim.f.geo.jsonplayer.f.geo.jsonplayer.m.geo.jsonplayer_slim.m.geo.json Each contribution must include the following: 1. The animation file and animdef (optionally in a pack; loose files are fine too). 2. A GIF/short video of the animation. 3. Ideally, a preview image of the animation (see the convention presented in Guide V2.0 under "Animation Previews"). 4. A short description of the animation, including actors, positions, etc. Your animation should have at least two different animation loops, as well as at least two different stages, one of which is the peak stage. Player x Player animations should be detailed, and more stages add depth, so feel free to create multiple stages to make yours stand out. We are excited to see what animations you create! Here is a quick tutorial on how to test your player x player animations using the carpet mod (Created by ChristmasPuffin <3): Spoiler Step 0 Download NoN, it's pre-requisites, and blockbench to make a PxP animation to test. Step 1 Download and install Carpet (https://modrinth.com/mod/carpet). Step 2 Open a world to test animations (I recommend superflat, with all mob spawning off, advance_time = false and advance_weather = false Step 3 (brackets are images) Open the mod menu (1) -> Needs of Nature (2) -> Player Preferences (3) -> Allowed Profiles (4) -> Disable all except auto-accept (5) Step 4 Spawn steve or alex with /player Steve spawn (or alex if alex) Step 5 Set Steve's or alex's NoN gender with /needsofnature gender set Steve male (or female for female) Step 6 Trigger animations with sneak + right click and choose the animation/position you want Edited Monday at 07:39 PM by L1Z0 12
L1Z0 Posted August 7 Author Posted August 7 23 minutes ago, Fleepbelm said: could you make a guide on how to make animations? There is the content creation guide zip for details on how to use my specific tools. For general animation tutorials look for 'geckolib blockbench animation tutorial' on YT
Chucklezoz Posted August 7 Posted August 7 (edited) Battlezoz_femdom_pack_v1.8.0.zipI have an addon pack that does contain a few pxp animations inside it. Whilst it does have other ones, you can just ignore any non-player animations for now. Layinghj is basically just a cut version of the handjob cowgirl one, just I added a third stage to it to extend the jerking a little longer. The forced cowgirl is a leap onto a fallen male, followed up by riding him. The last one is an animation that sweeps the male character by the feet, holding them up by the legs to then give a blowjob from behind. Edited August 7 by Chucklezoz 2
NoobsAdmi Posted August 7 Posted August 7 On 8/5/2026 at 6:48 PM, L1Z0 said: We want to expand the catalogue of Player x Player animations, so we decided to do a little community event where everyone gets the chance to add something to the default pack! You have two weeks (until Aug 17th) to create and share your own PxP animations and share it on this forum or send it to me (L1Z0) via LoversLab DM. The team will then evaluate each one and add the ones we think fit the 1.5.0 default pack. If your animation is selected, you'll also be added to the official credits, invited to the Discord and given the Content Creator role on the server if you aren't a Content Creator already. If you need the extra detail, you can use the new advanced player models created by ParmesanPrime, which will be included in the 1.5 default pack. They make it possible to bend the players' arms and legs, giving you more freedom when creating animations. However, they also make animating more complicated, and some CustomPlayerModels models (support coming in 1.5.0) that aren't specifically made for NoN might look broken when using those animations. player_slim.f.geo.jsonplayer.f.geo.jsonplayer.m.geo.jsonplayer_slim.m.geo.json Each contribution must include the following: 1. The animation file and animdef (optionally in a pack; loose files are fine too). 2. A GIF/short video of the animation. 3. Ideally, a preview image of the animation (see the convention presented in Guide V2.0 under "Animation Previews"). 4. A short description of the animation, including actors, positions, etc. Your animation should have at least two different animation loops, as well as at least two different stages, one of which is the peak stage. Player x Player animations should be detailed, and more stages add depth, so feel free to create multiple stages to make yours stand out. We are excited to see what animations you create! Here is a quick tutorial on how to test your player x player animations using the carpet mod (Created by ChristmasPuffin <3): Reveal hidden contents Step 0 Download NoN, it's pre-requisites, and blockbench to make a PxP animation to test. Step 1 Download and install Carpet (https://modrinth.com/mod/carpet). Step 2 Open a world to test animations (I recommend superflat, with all mob spawning off, advance_time = false and advance_weather = false Step 3 (brackets are images) Open the mod menu (1) -> Needs of Nature (2) -> Player Preferences (3) -> Allowed Profiles (4) -> Disable all except auto-accept (5) Step 4 Spawn steve or alex with /player Steve spawn (or alex if alex) Step 5 Set Steve's or alex's NoN gender with /needsofnature gender set Steve male (or female for female) Step 6 Trigger animations with sneak + right click and choose the animation/position you want good but i play make already mod why error code : Uncaught exception in thread "main" java.lang.RuntimeException: Minecraft game provider couldn't locate the game! The game may be absent from the class path, lacks some expected files, suffers from jar corruption or is of an unsupported variety/version. at net.fabricmc.loader.impl.launch.knot.Knot.createGameProvider(Knot.java:208) at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:128) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:66) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) see? PLEASE FIX HOW ??? i dont know its impossble...
XJJZCJ Posted August 7 Posted August 7 8 hours ago, Chucklezoz said: Battlezoz_femdom_pack_v1.8.0.zip我有一个插件包,里面确实包含了一些 pxp 动画。虽然它有其他动画,但你暂时可以忽略任何非玩家动画。 Layinghj基本上就是手交女手的剪裁版,只是我加了第三阶段,让手淫时间延长一点。 强制女上位是跳到倒地的男性身上,然后骑乘他。最后 一个是动画,用脚扫过男角色的脚,抬起他们的腿,然后从后面口交。 that seens funny👍
Nina_W_ Posted August 8 Posted August 8 Will you guys continue to make the models more and more detailed in the future? Honestly, I'm not a huge fan of this trend. If they get too detailed, it might end up feeling just like the YSM mod.
L1Z0 Posted August 9 Author Posted August 9 On 8/8/2026 at 10:49 AM, Nina_W_ said: Will you guys continue to make the models more and more detailed in the future? Honestly, I'm not a huge fan of this trend. If they get too detailed, it might end up feeling just like the YSM mod. we try to keep models feeling 'vanilla' as close as possible. For the player specifically we decided to go with the slightly more detailed model because of the possibilities and because it felt quite vanilla but we will only do these exceptions rarely 2
YUNO- Posted August 10 Posted August 10 This mod contains several player-to-player interaction animations. However, I mostly play in single-player mode and still want to experience these animations. Would it be possible to add an NPC that players can interact with to trigger these exclusive player-only animations?Thank you! 2
EmberWardenX Posted August 11 Posted August 11 On 2026/8/7 at PM8点27分, Chucklezoz said: Battlezoz_femdom_pack_v1.8.0.zip我有一个插件包,里面确实包含了一些 pxp 动画。虽然它有其他动画,但你暂时可以忽略任何非玩家动画。 Layinghj基本上就是手交女手的剪裁版,只是我加了第三阶段,让手淫时间延长一点。 强制女上位是跳到倒地的男性身上,然后骑乘他。最后 一个是动画,用脚扫过男角色的脚,抬起他们的腿,然后从后面口交。 It's very easy to use and I really like it, but the hand-job animation cannot be imported into BB 1
L1Z0 Posted August 12 Author Posted August 12 as a reminder, the PxP event is still ongoing and will end on 17th (5 days) so get ur submissions in! they dont have to be super high quality either, dont feel scared to share ur creations :3 1
Roki3263 Posted August 12 Posted August 12 2 hours ago, L1Z0 said: as a reminder, the PxP event is still ongoing and will end on 17th (5 days) so get ur submissions in! they dont have to be super high quality either, dont feel scared to share ur creations :3 I can't speak for everyone, but I personally find Blockbench to be a challenging program to use compared to Blender, even just making a simple loop in Blockbench took about 10x the time it'd take to do the same thing in Blender. And obviously that's just a limitation of Minecraft, but if there was some way to make these animations in Blender I'd 100% be making animations for the mod.
L1Z0 Posted August 12 Author Posted August 12 26 minutes ago, Roki3263 said: I can't speak for everyone, but I personally find Blockbench to be a challenging program to use compared to Blender, even just making a simple loop in Blockbench took about 10x the time it'd take to do the same thing in Blender. And obviously that's just a limitation of Minecraft, but if there was some way to make these animations in Blender I'd 100% be making animations for the mod. I agree and there seems to be a blender addon to export geckolib animations which I seriously considered when I was having issues with blockbench but after getting into it its not that bad and way more purpose build for minecraft. Blender has like 50x more complexity for what is needed for a simple minecraft animation. I would recommend you giving blockbench a try, there are many tutorials and if ur familiar with blender animating in blockbench should be quite easy. Either way blender animating is something that the team has been considering for some more complicated animations (like tentacles) so a proper NoN blender addon might be created eventually
Roki3263 Posted August 12 Posted August 12 1 hour ago, L1Z0 said: I agree and there seems to be a blender addon to export geckolib animations which I seriously considered when I was having issues with blockbench but after getting into it its not that bad and way more purpose build for minecraft. Blender has like 50x more complexity for what is needed for a simple minecraft animation. I would recommend you giving blockbench a try, there are many tutorials and if ur familiar with blender animating in blockbench should be quite easy. Either way blender animating is something that the team has been considering for some more complicated animations (like tentacles) so a proper NoN blender addon might be created eventually I have tried Blockbench, it just takes me way longer to do even just basic things from my experience. I might give that Blender addon a look though, and I'll 100% be down for making some animations if there's a proper NoN Blender addon. 2
artemkapenzov2009 Posted Saturday at 09:27 AM Posted Saturday at 09:27 AM fabric installer look On 8/7/2026 at 11:29 PM, NoobsAdmi said: good but i play make already mod why error code : Uncaught exception in thread "main" java.lang.RuntimeException: Minecraft game provider couldn't locate the game! The game may be absent from the class path, lacks some expected files, suffers from jar corruption or is of an unsupported variety/version. at net.fabricmc.loader.impl.launch.knot.Knot.createGameProvider(Knot.java:208) at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:128) at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:66) at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) see? PLEASE FIX HOW ??? i dont know its impossble...
Nade Lenmmo Posted Monday at 05:19 AM Posted Monday at 05:19 AM Pittfuck sex, i hope i am not too late.. just discover this mod today and i fell in love! Download animation on this drive- https://drive.google.com/drive/folders/1ybASHe_XODSH1QiXBl9nkxQ7D9-4qqjw?usp=sharing If the json files are corrupted, i uploaded it on a blockbench project too. Discord: lenmmo 2
Rain1234 Posted Monday at 06:34 PM Posted Monday at 06:34 PM (edited) guess event ends today. never animated MC myself >> it seems easy since its blocky, but i heard its difficult.. suprised that both animation submissions were human not feral considering the mod! guess people realllly like their multiplayer sex!! the 10 sec wait on startup was soul crushing thooo TwT Edited Monday at 06:37 PM by Rain1234
L1Z0 Posted Monday at 10:32 PM Author Posted Monday at 10:32 PM 3 hours ago, Rain1234 said: guess event ends today. never animated MC myself >> it seems easy since its blocky, but i heard its difficult.. suprised that both animation submissions were human not feral considering the mod! guess people realllly like their multiplayer sex!! the 10 sec wait on startup was soul crushing thooo TwT Well it is a player X player event :3 Most of the submissions were made via LL DM or in the Discord server and there are a bunch that will be added to the next default pack 1
Rain1234 Posted 15 hours ago Posted 15 hours ago i dont know how but i remember my brain thinking player x player meant 2 people collabing on the animation project. i must have been very eepy reading that.
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