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[Mod][Mod] PrimalPals + T-Box Pal Dressing Facility — Compatibility Add-on V1.3.1✔️


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[Mod] PrimalPals + T-Box Pal Dressing Facility — Compatibility Add-on V1.3.1✔️


ABOUT THIS MOD

This is a compatibility mod for PALMAGIC.

It allows PrimalPals to work alongside T-Box Pal Dressing Facility All-in-One
and supported official vanilla skins from the Dressing system. When a
compatible T-Box or official vanilla appearance is selected through Dressing,
the Guardian preserves it instead of allowing PalMagic to immediately replace
it with a Primal mesh.

PrimalPals remains the automatic/default appearance source. Removing a Dressing
appearance returns control normally to PrimalPals and PalMagic.

THREE APPEARANCE TYPES IN THE SAME WORLD

Different Pals can simultaneously retain:

1. A Primal appearance applied automatically by PrimalPals.
2. A custom T-Box appearance selected through Dressing.
3. A supported official vanilla appearance selected through Dressing.

Each individual Pal still uses only one appearance at a time.

 

REQUIRED VERSIONS

- An experimental UE4SS build compatible with Palworld

 

- T-Box Pal Dressing Facility All-in-One: version 0.0.669.20

T-Box Pal Dressing Facility Skin Swap at Palworld Nexus - Mods and community

 

- PrimalPals: version 1.4.4.1

 

- PalMagic - Runtime Model Replacer: version 0.2.3

 

IMPORTANT

This add-on is specifically a compatibility mod for PALMAGIC. It is not
standalone and does not replace any required mod listed above.

UniPalUI, SCake, and animation packs are not required by this add-on. They may
still be required by other mods in your installation.

This version does not support DynamicPals.

 

WHAT IS NEW IN VERSION 1.3.1

- Updated for T-Box Pal Dressing Facility All-in-One version 0.0.669.20.
- Adds 45 newly audited T-Box Pal skin records.
- The runtime loads 1,334 unique exact T-Box mappings.
- Retains 42 exact official vanilla class paths covering 21 skin records.
- Keeps the validated event-driven Guardian architecture from Version 1.3.
- Preserves compatible T-Box and official vanilla appearances without a
  continuous world scan, live UObject cache, personal Pal registry, or CSV.
- Does not modify _PalMagicPersist_*.json.

 

UPGRADING FROM VERSION 1.3

1. Close Palworld completely.
2. Keep the Version 1.3 folder as a backup if desired.
3. Disable or remove the old PalMagicTBoxGuardianV1.3 folder.
4. Do not delete _PalMagicPersist_*.json or unrelated ModelJSON files.
5. Install Version 1.3.1 and keep only one PalMagicTBoxGuardian enabled.

 

INSTALLATION

1. Install and verify every requirement separately using the versions above.
2. Close Palworld completely.
3. Extract this ZIP into the Palworld game root, normally:

   ...\SteamLibrary\steamapps\common\Palworld

4. Confirm the final path:

   Pal\Binaries\Win64\ue4ss\Mods\PalMagicTBoxGuardianV1.3.1

5. Confirm that no other PalMagicTBoxGuardian module is enabled.
6. Start the game and enter a world normally.

7.⚠️After applying the skin to the Pal, unsummon and summon it again, or put it in the Palbox and take it back out. The skin won't apply if the Pal is already summoned in the world. You must build a Pal Dressing Facility to apply skins.⚠️

Do not extract this add-on into Paks\~mods.

 

HOW IT WORKS

- A native pre-hook preserves the live mesh of a compatible Dressing
  appearance when PalMagic attempts to apply a Primal mesh.
- An ApplyMesh post-hook clears incompatible materials and provides an exact
  catalog fallback when necessary.
- Only exact, audited T-Box or official vanilla catalog entries are protected.
- Removing the Dressing appearance returns control to PrimalPals and PalMagic.
- The add-on does not alter the Palworld save or PalMagic persistence.

 

VALIDATED BEHAVIOR

Controlled Windows/Steam tests covered switching between T-Box, supported
official vanilla, and Primal appearances; repeated replacement; base use;
returning to the title menu and re-entering a world; full game restarts;
ordinary dungeon use; and a tower boss arena.

Raid bosses summoned through a raid tablet have not yet been validated.

 

CATALOG AND LIMITS

- The T-Box catalog contains 1,334 unique exact mappings at runtime.
- The official vanilla catalog contains 42 exact class paths covering 21 skin
  records.
- Six official vanilla records remain deferred because the available exports
  did not expose a verifiable skeletal-mesh path. No path was guessed.
- Not every Pal, skin, animation, skeleton, save state, or gameplay context
  has been visually tested.
- PalMagic "Skin mismatch found" notices are outside this add-on's scope.
- Animation and skeleton compatibility are not modified. Incompatible assets
  may still cause a T-pose or deformation.
- Future Palworld, UE4SS, PalMagic, PrimalPals, or T-Box updates may require
  an add-on update.
- Xbox/Game Pass has not been validated.

 

UNINSTALLATION

Close Palworld completely and remove only:

Pal\Binaries\Win64\ue4ss\Mods\PalMagicTBoxGuardianV1.3.1

Do not delete _PalMagicPersist_*.json unless you deliberately want to reset
PalMagic itself.

DOWNLOAD CONTENTS

This download contains compatibility logic and documentation only. It does not
include PAK files, required ModelJSON files, third-party assets, saves,
PalMagic persistence data, personal identifiers, or diagnostic CSV files.

 

CREDITS

All original models, textures, frameworks, names, and assets belong to their
respective PrimalPals, T-Box Pal Dressing Facility, PalMagic, UE4SS, and
Palworld creators. This package contains only compatibility logic between
these systems.
 

 

criação de adão.png

Captura de Tela (191).png

Captura de Tela (192).png

Captura de Tela (193).png

Captura de Tela (196).png

Captura de Tela (370).png

Captura de Tela (363).png


 

Posted

Oh thats great you got it to work. 
Couple of questions?
1. What version of Scake are you using
2. Did you have to build the animation?
3. How are the animations? Does it bug out? or does it have any other issues? 

 

Posted

Hello, so if I understand correctly, it's not possible to have both, right? It just feels a bit odd to have male genitals throughout the world but not female ones. And if I want some T-box content, I can always change my base Pals.

Posted
On 8/6/2026 at 6:18 AM, Herades said:

Hello, so if I understand correctly, it's not possible to have both, right? It just feels a bit odd to have male genitals throughout the world but not female ones. And if I want some T-box content, I can always change my base Pals.

I'm still working on it, I'm new to modding ~^

 

Posted

So let me see if I understood correctly... PrimalPals will be default, but I can change to T-Box's replacers from the dresser and keep the other Pals with their PrimaPals skin? So have both?

Posted
5 hours ago, nabhse90 said:

So let me see if I understood correctly... PrimalPals will be default, but I can change to T-Box's replacers from the dresser and keep the other Pals with their PrimaPals skin? So have both?

That's right, but I'm still working on the mod.

Posted (edited)

This is really awesome, do you think you could possibly make the bakkavskin model pack compatible with tbox?

Edited by Mojomboo
Posted
On 8/12/2026 at 12:23 AM, GhostWeedBR said:

That's right, but I'm still working on the mod.

Thats amazing though! Thanks a lot for this!

Posted
On 8/12/2026 at 11:17 PM, Mojomboo said:

This is really awesome, do you think you could possibly make the bakkavskin model pack compatible with tbox?

Thanks, I can definitely give it a try in the future.

Posted
3 hours ago, nabhse90 said:

Thats amazing though! Thanks a lot for this!

No problem at all! Hearing that really motivates me to keep improving the mod.

Posted

I changed my pals appearance with t-box, but they keep reverting back to their primal skin every time after a loading screen. Is there a way to fix this or did I do something wrong?

Posted

Am I right to assume that I need to wait for you to update this before I update T-Box since he added new skins and animations?

Posted (edited)
On 8/15/2026 at 12:23 PM, FriskyDino69 said:

I changed my pals appearance with t-box, but they keep reverting back to their primal skin every time after a loading screen. Is there a way to fix this or did I do something wrong?

 

On 8/15/2026 at 12:47 PM, nabhse90 said:

Is the AIO version a must? Because it says it's no longer supported by T-Box and he updated the mod yesterday I believe...

 

On 8/15/2026 at 4:07 PM, ADfefdas said:

Am I right to assume that I need to wait for you to update this before I update T-Box since he added new skins and animations?

 I'm still updating the mod. I'll release the update in about three days.

Edited by GhostWeedBR
Posted (edited)

So I'm using the workshop UE4SS and it has a different file path, will this still work if i change the filepath to match the new one?

Edited by LustInBlue
Posted
10 hours ago, NexusOfChaos said:

does this work if i use Dynamic Pals instead of PalMagic?

 

edit: nope

Damn, I was afraid of that. Claims of compatibility are always overblown ime, but it was nice to hope that there was a solution to the problems caused by having so many competing frameworks that do the same thing.

Posted (edited)
On 8/19/2026 at 12:01 PM, ADfefdas said:

Damn, I was afraid of that. Claims of compatibility are always overblown ime, but it was nice to hope that there was a solution to the problems caused by having so many competing frameworks that do the same thing.

 

On 8/19/2026 at 1:29 AM, NexusOfChaos said:

does this work if i use Dynamic Pals instead of PalMagic?

 

edit: nope

 

On 8/18/2026 at 8:22 PM, LustInBlue said:

Nvm, Works fine with the workshop version. Thanks for working on this!

 

On 8/17/2026 at 11:29 PM, emailrequirementsaregay said:

generative ai garbage lmfao

Sorry guys, I'll see if I can drop an update whenever I can. The version I released really isn't good, and I haven't had much time... 

Edited by GhostWeedBR
Posted (edited)
Em 19/08/2026 às 01:29, o NexusOfChaos disse:

Isso funciona se eu usar Dynamic Pals em vez de PalMagic?

 

edit: não

sorry

Edited by GhostWeedBR
Posted (edited)
10 minutes ago, GhostWeedBR said:

 

 

 

Sorry guys, I'll see if I can drop an update tomorrow. The version I released really isn't good, and I haven't had much time... but the version I'm working on right now is way more stable. I'm doing this all by myself without even being an expert, but I'm putting my heart into it.

Sorry if it wasn't clear. I was talking about Dynamic Pal's claim of being compatible with both Altermatic and PalMagic mods. Imo, you shouldn't need to do anything special with your mod when they've got that posted.

Edited by ADfefdas
Posted
6 hours ago, GhostWeedBR said:

Palmagic is required by the Primal Pal mod, so it's mandatory unless they switch to Altermatic or dynamic one day

actually Primal Pals says it is compatible with Dynamic Pals as well as PalMagic, and Dynamic Pals says it is backwards compatible with anything from Altermatic and PalMagic.

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