Millaceedee Posted July 29 Posted July 29 Black & Pink: BDSM Simulator [Unity 6] [Early Access] Hello everyone! I'm Millaceedee, a solo developer with over 20 years of experience creating games and software. After many years of professional and personal projects, I wanted to build something that truly reflects my own creativity and artistic vision. Together with my girlfriend, Nasty Von Nette, I'm developing Black & Pink: BDSM Simulator, a character driven 3D BDSM game built with Unity 6 URP. About the Game Black & Pink is a female led LGBTQ+ BDSM experience where you play from both perspectives, controlling both the dominant and the submissive. One of the main characters is a crossdresser. The project focuses on immersive interactions, stylized realism, and detailed character technology, including: Advanced jiggle physics Responsive soft body simulation High resolution textures Detailed materials, tattoos, and clothing Interactive BDSM gameplay Current Early Access Content The game is currently in Early Access and includes: Signing a contract with the Goddess An interactive whipping scene A third person strap on session My current focus is creating polished interactive scenes before expanding the world. What's Coming Next The next major update is already in development and will introduce: A freely explorable neighborhood New locations Housemaid gameplay More BDSM interactions Additional animations New characters Story progression Platforms One purchase includes every supported version. Currently available: Windows Linux Android I also plan to release a macOS version whenever possible. Purchase Black & Pink is a DRM free one time purchase. Buying the game now gives you lifetime access to every future update, including the full release. There are no subscriptions and no need to purchase the game again as development continues. The game is currently available on itch.io for $4.99 (currently 5% off). 🔗 https://queendomia.itch.io/black-and-pink I'd love to hear your thoughts, suggestions, and feedback. Thanks for taking a look, and I hope you'll enjoy following the project's development!
Millaceedee Posted August 22 Author Posted August 22 I have just released Version 0.6.2 for Black & Pink: BDSM Simulator! This update brings crucial quality-of-life improvements, broad multi-input support, and a shift away from passive loops toward more engaging, active player interactions in the core scenes. Here is what is new and fixed in this update: 🕹️ Multi-Input, Keyboard Support, Navigation & New Haptics: Broad Platform Support: Full compatibility for PC Mouse, Keyboards, Gamepads, and Android touch devices. Keyboard Action Support: Added keyboard controls where pressing the S key now acts as the primary action button for spank and pegging interactions. Universal Navigation: Added smooth gamepad and keyboard navigation, plus full skip support (using the A/Cross button, Start, or equivalent inputs) to warning screens, intros, credits, and menus. Immersive Vibration & Haptics: Added controller rumble on PC and Android, along with built-in haptics (Handheld.Vibrate()) for mobile devices. The new vibration manager handles pulses cleanly and is fully tied to your in-game Settings toggle. ⚙️ Core Scene & Interaction Updates: More Active Gameplay: I am continuously evolving the experience away from passive background loops. Scenes now feature clearer player actions, goals, and progression mechanics. Bug Fixes & Stability: Resolved various issues related to progress tracking, character state desyncs, and scene resets. Visual Polish: Cleaned up particle effects and shader parameters for a smoother look. Thank you all for checking out the project and helping shape it from the ground up! I would genuinely appreciate any thoughts, comments, or bug reports you might have. Every bit of feedback means the world right now! 📝💬 🔗 https://queendomia.itch.io/black-and-pink
Millaceedee Posted August 26 Author Posted August 26 (edited) Version 0.6.3 brings massive updates that you guys have been waiting for. Here is the rundown of what is new: 🎮 Total Main Menu Rework: The menu has been completely redesigned. Missions are now neatly organized in a dynamic contract list, and the gamepad flow feels vastly superior. Honestly, I strongly recommend playing with a PC controller, as the haptic vibrations make the experience so much deeper and more immersive. 🏆 High Scores & Simple Achievements: Game length has grown heavily. I added a scoring and rating system to every mission. Best results and times are now saved and neatly displayed right in the main menu list, giving you clear goals to chase. 🧹 Brand New Scene: The garbage cleanup mission with the Goddess watching over you is finally here. This is a free-roaming mode where you move around manually. 📐 Canvas Fixes & Scaling: The UI canvas has been overhauled. No matter what device or screen ratio you use, everything now anchors and scales exactly as intended. 🔊 General Polish & Audio: Smoother audio handling, optimized performance, and cleaner card layouts that prevent text from overflowing. Thank you all for following the development and supporting the project. More exciting updates are on the way. Let me know what you think in the comments below. 👇 🔗 https://queendomia.itch.io/black-and-pink Edited September 21 by Millaceedee 1
Millaceedee Posted September 8 Author Posted September 8 🚀 Black & Pink v0.6.4 is here! 🖤 Some handsome new characters have arrived, there’s more to do, and plenty of fixes and improvements have been made along the way. 🖤 👥 New Characters (3 pcs): Some dark and handsome hunks have arrived in the game. 🥣 New Quest: Dive into a brand new mission with the Bukkake Bowl gang members. ☀️ Brightness Slider: Finally added so you can adjust the lighting just the way you like it. 🎵 Goal Sound Effect: Added a satisfying sound effect whenever a goal is completed! 🍑 JigglePhysics Fixes: Smoother movements all around! 📱 Mobile Sprinting Fixes: You can now sprint properly on mobile while collecting trash when the joystick is pushed to the outer edge! 🤐 Millas Mouth Fix: Fixed an issue where Millas mouth stayed open. 📜 Credits Texts: Added proper credits to the game. If you are a Patreon supporter, you can now get your name added to the credits if you want 🖤 💕 More Than Just Game Updates While working on the game, I also want to share more of the creative process behind it. I’ve started posting tutorials, development updates, and behind the scenes content on my Patreon. From Blender and character modeling to the things I’m learning while making Black & Pink, I want to share more of the journey along the way. If you enjoy the game and want to support its development, you can find the tutorials and more content here: 🔗 https://www.patreon.com/millaceedee
Millaceedee Posted September 21 Author Posted September 21 This update brings new content inspired by my own fetishes and personal interests, including gas masks, breath control, and straitjacket bondage, alongside a new custom 3D model, visual improvements, optimized assets, and updated credits. 🎮⛓️ 🆕 What's New in v0.6.5 🔒 My First Custom 3D Model: Chastity Cage Created by me, Millaceedee, for Black & Pink. Patreon supporters can get this model for free! 🔗 https://www.patreon.com/millaceedee/posts/behind-scenes-169752042 🎥 Main Menu Camera Attempted fixes for the Main Menu camera. Smoother voice fadeout when dialogue is interrupted. 🏥 Hospital Bed Optimization: Optimized the Hospital Bed mesh for improved performance. 😷 Gas Mask & Procedural Hose Gas Mask model from the MakeHuman Community, with custom textures created by me. Hose procedurally generated. 📜 Credits Improvements Added scrollable text to the Credits screen. Added attributions for new assets. 💬 Join the Community Join the community, chat with me, and follow my creative journey. 💜 Discord: https://discord.gg/EM89raNBhP ❤️ Support My Creative Work Support my creative work and get access to exclusive content, tutorials, and downloads. 🎁 Patreon Supporters Get: Free access to my custom Chastity Cage 3D model. The opportunity to have your nickname featured in the in game credits. Private access to the Patreon supporter area on Discord. Exclusive content, tutorials, and behind the scenes updates. 👉 Patreon: https://www.patreon.com/millaceedee Thank you for supporting my work and following the development of Black & Pink! 🖤
Millaceedee Posted Wednesday at 06:39 PM Author Posted Wednesday at 06:39 PM I've been working on exciting new updates for my game! The new version features automated Halloween decorations and precise lunar tracking systems for atmospheric Full Moon nights. Plus, thanks to a fan request, we now have a brand new ball busting scene featuring boxing gloves that I textured to look almost identical to the ones Nasty Von Nette owns. 🖤🔥 🎨 Graphics and Models: Optimized wood texture parameters (such as smoothness, normal maps, and tiling) for realistic flooring visuals in Unity's Universal Render Pipeline. 🎃 Halloween Season System: Created a time-based script that automatically enables holiday decorations from the beginning of October through November 1st, complete with testing override options. 🌕 Full Moon Event System: Built a lunar tracking script based on precise synodic cycle math to trigger rare full moon events without needing a visible skybox moon. 💡 Dynamic Environment & Lighting: Integrated custom adjustments for URP Directional Light intensity/color and post-processing profiles (Volume) that activate dynamically during full moons and safely reset otherwise. 🎧 Audio and Sound Systems: Procedural Footstep Audio: Upgraded the procedural walking audio controller to generate softer, more realistic footsteps with customized low-pass filtering and a low-frequency thump component instead of harsh white noise. Material-Specific Collection Sound Effects: Implemented a procedural collection sound generator in the trash game manager that creates distinct auditory feedback based on the item type—such as sharp metallic clinks for metal, dry thumps for cardboard, and crisp snaps/rustles for plastic/mixed waste. Integrated Audio Routing: Configured the collection sound effects to play seamlessly through the player's dedicated AudioSource component connected to the main SFX audio mixer.
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