jjj_0n_3 Posted 12 hours ago Posted 12 hours ago Hi yall wanted to ask if anyone here knows how to mod the game, mainly thinking on trying to add more monsters or add types to already existing monsters, and also if anyone has a template on how to animate sex scenes for lustbound. thanks
kkirz Posted 8 hours ago Posted 8 hours ago There is some guides on Sexbound Reborn page, and you can also ask on red3dred's discord server 1
red3dred Posted 8 hours ago Posted 8 hours ago 4 hours ago, jjj_0n_3 said: Hi yall wanted to ask if anyone here knows how to mod the game, mainly thinking on trying to add more monsters or add types to already existing monsters, and also if anyone has a template on how to animate sex scenes for lustbound. thanks A guide for how to mod the entire game!? I'm afraid a universal teaching solution is not available, Almost everyone i know started by taking apart existing mods and learning their tricks by reading through them, and even then, some tricks aren't nearly as easy to understand nor recreate. Best we have is, well, tutoring/guidance and plenty of the above. I got plenty i can write but i'm not trying to overwhelm you right away, so for now, all i can say is, be very specific of what you want to accomplish and we can hopefully provide very direct answers.
jjj_0n_3 Posted 7 hours ago Author Posted 7 hours ago 3 minutes ago, red3dred said: A guide for how to mod the entire game!? I'm afraid a universal teaching solution is not available, Almost everyone i know started by taking apart existing mods and learning their tricks by reading through them, and even then, some tricks aren't nearly as easy to understand nor recreate. Best we have is, well, tutoring/guidance and plenty of the above. I got plenty i can write but i'm not trying to overwhelm you right away, so for now, all i can say is, be very specific of what you want to accomplish and we can hopefully provide very direct answers. hello thanks for the quick reply, but i was thinking to just start simple and try to make custom monsters, was inspired by the mod Kirz's monstergirls
red3dred Posted 7 hours ago Posted 7 hours ago 4 minutes ago, jjj_0n_3 said: hello thanks for the quick reply, but i was thinking to just start simple and try to make custom monsters, was inspired by the mod Kirz's monstergirls Well, if that's your goal, and not making custom attack or movement patterns for them, you can definitely "recycle" all of the existing Vanilla monsters + any modded one you know of. First step there would be learning "Unpacking". Most Starbound mods come in PAK files. You can use the included "unpacker" executable to open such files, including the Starbound's base-game assets file. (Assets -> packed.pak) I'd recommend using a tailored tool like PakIt to pack and unpack files much easier. From there, you'll have access to all the Vanilla monsters (And many other files). They have a whole "monsters" folder with everything in there except sound-effects and special scripts. You can gleam a ton from there, pick a monster's functionality as a base (Flying, ghost, walker, crawler, etc.) and just use it as a base to your own. Then, from there, it's just a basic task of "Making your mod" to start, and you can gleam a lot from opening any mod on how they share some basic things. But to be fair, you get started by just making a folder in your Mods folder. The folder itself is a mod according to the game, and any files within will be loaded. Then the _metadata file is used to dictate some other data that isn't just content, like mod name, version, creator, link, Load Priority (Important!) and a few other bits. Once you have a folder with a _metadata file (Just right-click and open it in a text editor to see/alter it's contents. NotePad++ recommended, i'd say even Notepad can do it, but Win11 Notepad is kinda cursed.) and the monster files you desire, you can just tweak values within files, change PNGs, and that's your basis. The Sexbound Implementation is not even much more complicated, and mostly just requires certain values to be in the monster's files, and then a bunch of custom PNGs in the Artwork folder.
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