riveth Posted August 2 Author Posted August 2 23 minutes ago, deathmorph said: I use slot 57 as well. Which test patch do you mean? Example dcc-bp-lol patch? It doesn't query slots and only outputs missing masters. Patch for plugs provided by eh author in download section of eh mod
deathmorph Posted August 2 Posted August 2 20 minutes ago, riveth said: Patch for plugs provided by eh author in download section of eh mod I’ve installed both of them. Neither of them asks for a slot. Spoiler
riveth Posted August 2 Author Posted August 2 12 minutes ago, deathmorph said: I’ve installed both of them. Neither of them asks for a slot. Hide contents oh, ok my bad, sorry. I meant this patch for fg the test one indeed only adds gape ability for plugs
Madscout Posted August 3 Posted August 3 (edited) I did manage to find a slot 56 patch(I had on a storage drive, slots 56 57 58). I noticed that the Expanded Holes mod must use slot 56 in it's patch because the plugs did not appear until I changed to slot 56 patch, now the plugs are there. dcc-potc-v112-slot56.zip Edited August 3 by Madscout 1
deathmorph Posted August 3 Posted August 3 On 8/3/2026 at 12:37 AM, riveth said: oh, ok my bad, sorry. I meant this patch for fg Ah, okay. I had already installed that one. Thanks. Then it should work, I assume.
MajorSky Posted August 4 Posted August 4 Hi, I have tested GAPE 0.1 extensively. Sex Attributes 2.8.0 works correctly. Vaginal/Anal Wear increase after sex. GAPE's FPA_Main.pex is installed correctly. Expand Holes is installed. Expand Holes ActorValues exist. F4EE sliders work. VaginaPenetrate morph works manually through LooksMenu (slm 14). BodySlide morphs are present. The only missing part is that GAPE never seems to increase the ActorValues automatically during sex. Is there any additional requirement or known incompatibility?
riveth Posted August 4 Author Posted August 4 51 minutes ago, MajorSky said: Hi, I have tested GAPE 0.1 extensively. Sex Attributes 2.8.0 works correctly. Vaginal/Anal Wear increase after sex. GAPE's FPA_Main.pex is installed correctly. Expand Holes is installed. Expand Holes ActorValues exist. F4EE sliders work. VaginaPenetrate morph works manually through LooksMenu (slm 14). BodySlide morphs are present. The only missing part is that GAPE never seems to increase the ActorValues automatically during sex. Is there any additional requirement or known incompatibility? Just be sure gape overwrites SA, because it is in fact modified SA script. 😀 Then be sure your wear value is high enough. Gape is being noticeable above wear 60. Separate for anus and vagina
MajorSky Posted August 4 Posted August 4 1 hour ago, riveth said: Just be sure gape overwrites SA, because it is in fact modified SA script. 😀 Then be sure your wear value is high enough. Gape is being noticeable above wear 60. Separate for anus and vagina thanks i will test this.
MajorSky Posted August 4 Posted August 4 10 minutes ago, MajorSky said: thanks i will test this. ok. i test this. my VagWear is 85 an still nothing. Gape overwrites SA, in detail the FPA_Main.PSC
MajorSky Posted August 4 Posted August 4 12 minutes ago, MajorSky said: ok. i test this. my VagWear is 85 an still nothing. Gape overwrites SA, in detail the FPA_Main.PSC and I compared the original FPA_Main.psc from Sex Attributes 2.8.0 with the GAPE version. GAPE only modifies ModifyWear(float wearOral, float wearVagi, float wearAnal). Wear values increase correctly during gameplay, but the Debug.Notification("ouch my pussy") inside ModifyWear() is never shown. PotC / Expand Holes works correctly (plug insertion opens the anus and decay works). This suggests that ModifyWear() is never called (or no longer used) in my setup.
riveth Posted August 4 Author Posted August 4 I must be Todd's missing son, cause it just works, for me. Unfortunately I can't check anything because I'm away from my rig for about a week. Try to copy gape file into SA folder and replace original. Keep backup.
MajorSky Posted August 4 Posted August 4 (edited) On 8/4/2026 at 7:43 PM, riveth said: I must be Todd's missing son, cause it just works, for me. Unfortunately I can't check anything because I'm away from my rig for about a week. Try to copy gape file into SA folder and replace original. Keep backup. ok. i try. give you an answer if it works. anyway. i totaly like the idea ant thanks for the work EDIT: Didn't work. shame, but ok. hope you find a way to help me. maybe one other mode is blocking something Edited August 7 by MajorSky 1
Madscout Posted August 8 Posted August 8 (edited) I just wanted to report that the version 01 worked for me. I tried some plugs with no change, but after an interaction with a Yao Guai, I saw it working. Maybe because the plug test was an in and out thing with not much time involved. Thank you for your work @riveth Edited August 8 by Madscout
riveth Posted August 8 Author Posted August 8 2 hours ago, Madscout said: I just wanted to report that the version 01 worked for me. I tried some plugs with no change, but after an interaction with a Yao Guai, I saw it working. Maybe because the plug test was an in and out thing with not much time involved. Thank you for your work @riveth for some reason blugs stopped working for me too. Didn't go into this as that was just a test mod. Anyway I'm glad it worked, how about new version? 1
Madscout Posted August 9 Posted August 9 18 hours ago, riveth said: for some reason blugs stopped working for me too. Didn't go into this as that was just a test mod. Anyway I'm glad it worked, how about new version? I did see it working also v02. I think there was a lot of expectation with the plug, but I noticed it seems to me to be a time factor. A plug just placed in then pulled out immediately does not seem to make much difference, but after animation (large creatures or gangbang) it was working for me.
riveth Posted August 9 Author Posted August 9 2 minutes ago, Madscout said: I did see it working also v02. I think there was a lot of expectation with the plug, but I noticed it seems to me to be a time factor. A plug just placed in then pulled out immediately does not seem to make much difference, but after animation (large creatures or gangbang) it was working for me. My mod and plugs operates differently. Plugs just apply huge gape, while mine takes wear into consideration and apply gape proportional to wear. After sex with large creatures there is usually significant wear gain so your current gape effect become apparent. As said in description, it is noticeable around wear 60 1
Madscout Posted August 9 Posted August 9 3 hours ago, riveth said: My mod and plugs operates differently. Plugs just apply huge gape, while mine takes wear into consideration and apply gape proportional to wear. After sex with large creatures there is usually significant wear gain so your current gape effect become apparent. As said in description, it is noticeable around wear 60 I like the attention to detail. and am glad someone discovered a way to take advantage of what bone structure exists. There should be a morph that "show's" wear and tear, kinda like Radmorph, but for genitals. Your mod helps give visual aid to physical change(SA) and adds a depth to character.
riveth Posted August 9 Author Posted August 9 (edited) 3 minutes ago, Madscout said: I like the attention to detail. and am glad someone discovered a way to take advantage of what bone structure exists. There should be a morph that "show's" wear and tear, kinda like Radmorph, but for genitals. Your mod helps give visual aid to physical change(SA) and adds a depth to character. Add 'all things natural' on top of that and you will get bleeding anus as well. 🙂 'visual depth' 😂 Edited August 9 by riveth 2
riveth Posted August 10 Author Posted August 10 On 8/4/2026 at 3:50 PM, MajorSky said: and I compared the original FPA_Main.psc from Sex Attributes 2.8.0 with the GAPE version. GAPE only modifies ModifyWear(float wearOral, float wearVagi, float wearAnal). Wear values increase correctly during gameplay, but the Debug.Notification("ouch my pussy") inside ModifyWear() is never shown. PotC / Expand Holes works correctly (plug insertion opens the anus and decay works). This suggests that ModifyWear() is never called (or no longer used) in my setup. Have you tried new version? If your wear stat changes it means function is called, especially if you see debug message. Try new version on fresh save just for testing. Also disable plugs plugin. Test on high wear values and naked body.
Madscout Posted August 10 Posted August 10 (edited) 20 hours ago, riveth said: Add 'all things natural' on top of that and you will get bleeding anus as well. 🙂 'visual depth' 😂 I do have that mod (ATN), just not installed. I think I will try that. Thanx Edited August 10 by Madscout
Shinbu150 Posted August 10 Posted August 10 Any chance someone knows how to get this to work on AE? I don't know of any bodies for 1.11.221 that have a butt or vagina slider. Also the Lighthouse papyrus extender required for the Expanded Holes doesn't work on AE but the mod author of that suggested Hydra. Idk if it could replace it.
EZK-0X Posted August 11 Posted August 11 hi riveth is it possible to add support for Living is Pain mod? since it also applies to npcs.
riveth Posted August 12 Author Posted August 12 8 hours ago, EZK-0X said: hi riveth is it possible to add support for Living is Pain mod? since it also applies to npcs. No I don't think so. This mod is in fact modified Sex Attributes script. I decided to make it so, because SA is no longer developed and I wanted to make this as light on resources as it can be. So modified script applies gape in same time it updates wear. No additional layer that checks current wear status. LiP should do the same, but since this mod is in active development I just can't edit it's script. But you can contact LiP author and give him this idea. He can even copy my code from gape or modify it as he see fit. 1
riveth Posted August 12 Author Posted August 12 On 8/11/2026 at 12:16 AM, Shinbu150 said: Any chance someone knows how to get this to work on AE? I don't know of any bodies for 1.11.221 that have a butt or vagina slider. Also the Lighthouse papyrus extender required for the Expanded Holes doesn't work on AE but the mod author of that suggested Hydra. Idk if it could replace it. This bridge will work on AE but Expanded Holes would not. I guess You need to look in EH help thread or contact Evil Panda about it.
Dlinny_Lag Posted August 12 Posted August 12 27 minutes ago, riveth said: LiP should do the same, but since this mod is in active development I just can't edit it's script. Actually, LiP is disigned to be easily extandable and alterable. The effect of morphs that shipped with LiP is implemented as dedicated mod that can be dowloaded separately (LiP-Effects). But there will be a conflict with your implementation and LiP's implementation. In LiP-Effects the effect of gape immediately reflects the value of "damage" without gradual retract. Gamers could replace LiP-Effects by another mod with different implementation, like in your mod. So players would not be confused. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now