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ODEFEAT - REFORGED - BETA

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Some Skyrim systems are supposed to stay buried. Defeat — Reforged is now available as a public beta.

 

This is a rebuilt version of Defeat, brought back into the light, tested against a modern setup, and made for players who still want the world to feel dangerous when a fight goes wrong. It is playable. It is in the wild. And it is not pretending to be finished before it has earned that word.

There is one issue I want to be honest about from the start: during the minigame, the camera may begin rotating unexpectedly.

I have seen it happen in my own game, but I am still tracking down whether the cause is Defeat — Reforged itself or a conflict somewhere in my load order. Because this camera rotating happened before for me in some cases.

 

That is what this beta is for. If you run into it, tell me what was happening when it began: which scene started, what animation was playing, whether it happens every time, and what major camera, animation, control, or interaction mods you use.

 

A proper report with context is worth far more than “it broke.” Installation: Install with your mod manager as usual. Because this is a beta,

I strongly recommend testing it first on a separate save or keeping a backup of the one you care about. Skyrim modding is a little like forbidden magic: it works beautifully right up until two things decide they hate each other.

 

REQ.

 

  • JContainers
  •  OStim
  • NL_MCM
  • PapyrusUtil
  • po3, SKSE
  • Pandora

 

Try it. Break it if you can. Then tell me what survived. — Lirael 🐺🕯️


  • Submitter
  • Submitted
    07/25/26
  • Category
  • Requirements
  • Regular Edition Compatible
  • Install Instructions

 

Posted

I remember the "minigame" was the most aweful part of the og mod, hence why i stopped using it, do this comes with outcomes, like left for dead?, You should give Practical Defeat Reanimated an Ostim conversion instead of Odefeat.

Posted (edited)

Awesome, can’t wait to try. Ostim SA really needs a functional defeat mod like the original SL defeat!

 

Only problem is Ostim SA doesn’t have the aggressive animations. Do you know of any Ostim animation packs to go along with this mod?

Edited by SneakySausage1337
Posted

Whenever the player goes down, since the game thinks they should be dead, the death music/drum roll plays on repeat. It continues indefinitely, even after a reload, cell change, event end, and console commands I tried. 

Posted
6 hours ago, Yuuen said:

Chatgpt description.

No,  read the stick post on my patreon, so you can stop talking shit! thank you

 

Posted
11 hours ago, zergface said:

I remember the "minigame" was the most aweful part of the og mod, hence why i stopped using it, do this comes with outcomes, like left for dead?, You should give Practical Defeat Reanimated an Ostim conversion instead of Odefeat.

hi, left for dead, robed, killed, simple slavery.     but is in beta, need some tests. and bug reports. 

Posted
9 hours ago, DasKebab said:

Would be nice if we have a feature list, know issues etc

 

hi, it is in beta, so there will be issues

sorry.

and it's like the original onde in 2020.  but this have suport followers, creatures if u have ocreaturesr. And you can be robed, killed, left for dead, go to simple slavery

Posted
1 hour ago, gobgobtop said:

Whenever the player goes down, since the game thinks they should be dead, the death music/drum roll plays on repeat. It continues indefinitely, even after a reload, cell change, event end, and console commands I tried. 

hi, thank you for your report, i will look in to it! the mods is in beta.  but will be better

Posted
12 hours ago, SneakySausage1337 said:

Awesome, can’t wait to try. Ostim SA really needs a functional defeat mod like the original SL defeat!

 

Only problem is Ostim SA doesn’t have the aggressive animations. Do you know of any Ostim animation packs to go along with this mod?

The SL pack conversions for Ostim that are on nexus intentionally omit anything aggressive/non consensual as it'll get flagged and user will ultimately get their account banned. The mod author who has created this mod has already actually reconverted these SL packs with those animations intact. Click through to their profile/go to their patreon and You'll find them.

Posted

Great stuff, yet again! I will be starting a new run soon so will install and feed back. Of course you'd have bias towards you mod, lol, but I imagine it is a better idea to go with yours rather than the attached one, since yours is receiving updates?

 

Posted (edited)
6 hours ago, kakarotos3 said:

No,  read the stick post on my patreon, so you can stop talking shit! thank you

 

No one writes with em dashes naturally, your entire writing style is exactly that of a chatgpt response. You also have used obviously AI generated images on other mod pages.

Just admit that you used it, it's literally not that big of a deal. It only matters when you hide it.

 

Edit: Looked through the patreon, not sure what that was supposed to prove or explain other than being full of more AI generated descriptions and AI generated images.

Edited by Yuuen
Posted

How do the extra long dashes proof AI being used? Microsoft auto-correct replaces regular dashes with those abominations by default, if you don't turn that off and has done so for literal decades.

Posted
3 hours ago, Yuuen said:

No one writes with em dashes naturally, your entire writing style is exactly that of a chatgpt response. You also have used obviously AI generated images on other mod pages.

Just admit that you used it, it's literally not that big of a deal. It only matters when you hide it.

 

Edit: Looked through the patreon, not sure what that was supposed to prove or explain other than being full of more AI generated descriptions and AI generated images.

I use dashes sometimes. Also, the op looks nothing like how chatgpt formats text and forms sentences. 

Posted (edited)
9 hours ago, Yuuen said:

No one writes with em dashes naturally, your entire writing style is exactly that of a chatgpt response. You also have used obviously AI generated images on other mod pages.

Just admit that you used it, it's literally not that big of a deal. It only matters when you hide it.

 

Edit: Looked through the patreon, not sure what that was supposed to prove or explain other than being full of more AI generated descriptions and AI generated images.

Most of this guy pictures are ss of his character getting raped and single ai one makes you spergout, are you ragebaiting or just some low quality nexus tier troll? also checking your pf and most of your comments are crying about how you cant for gods sake install mods, in 2026... LMAO

Edited by zergface
Posted
10 hours ago, Yuuen said:

No one writes with em dashes naturally, your entire writing style is exactly that of a chatgpt response. You also have used obviously AI generated images on other mod pages.

Just admit that you used it, it's literally not that big of a deal. It only matters when you hide it.

 

Edit: Looked through the patreon, not sure what that was supposed to prove or explain other than being full of more AI generated descriptions and AI generated images.

the page is written in the voice of Lirael,  a char from the novel i'm writting! for sake.

THE WHOOLE PATREON IS FRAMEDE AS HER ATELIER.  

that's why it reads stylized. it's a fucking choice.  Find it pretentious if you want. i don't care.  My book is nfsw and i'm usind the patreon for it. and for skyrim mods that i really like so much.

The images, yes, it's ia generated the most! but is a description of Lirael, still polishing.  

and about the mods, i intend to make many mods compatibles with ostim, as possible. and make new ones

Posted
6 hours ago, NightHel said:

I use dashes sometimes. Also, the op looks nothing like how chatgpt formats text and forms sentences. 

hi, the images generated is based on Lirael. from my book

and the written is meant to be like this, because is Lirael Atelier, is all on her voice!

Posted
14 hours ago, JimothySmithy said:

Great stuff, yet again! I will be starting a new run soon so will install and feed back. Of course you'd have bias towards you mod, lol, but I imagine it is a better idea to go with yours rather than the attached one, since yours is receiving updates?

 

hi, mine is a complete reforged version. IS STILL BETA. has some bugs to fix!  but if you help me and report then, i will fix then all

i have suport for follower,  robed, execution, go to simple slavery e etc. Hope you enjoy the mod

Posted
42 minutes ago, NoNickNeeded said:

In the decription you write that "po3, SKSE" is needed.

What does the po3 stand for?

hi, it's papyrus extender

Posted

On the struggle minigame the progress bar isn't changing for me (But this is a visual only bug because the minigame works as usual)

Posted

Currently with True Directional Movement's third person, the camera doesn't properly center over the actors during the minigame. This is more exaggerated when in Werewolf form (which seems to lack animations), but also happens in human form. The minigame itself works fine; no functional issues arise from this.

I don't expect that to be a big concern for you while you get this going—just wanted to let you know as you tweak the QoL later. 

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