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ODEFEAT - REFORGED - BETA


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ODEFEAT - REFORGED - BETA

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Some Skyrim systems are supposed to stay buried. Defeat — Reforged is now available as a public beta.

 

This is a rebuilt version of Defeat, brought back into the light, tested against a modern setup, and made for players who still want the world to feel dangerous when a fight goes wrong. It is playable. It is in the wild. And it is not pretending to be finished before it has earned that word.

There is one issue I want to be honest about from the start: during the minigame, the camera may begin rotating unexpectedly.

I have seen it happen in my own game, but I am still tracking down whether the cause is Defeat — Reforged itself or a conflict somewhere in my load order. Because this camera rotating happened before for me in some cases.

 

That is what this beta is for. If you run into it, tell me what was happening when it began: which scene started, what animation was playing, whether it happens every time, and what major camera, animation, control, or interaction mods you use.

 

A proper report with context is worth far more than “it broke.” Installation: Install with your mod manager as usual. Because this is a beta,

I strongly recommend testing it first on a separate save or keeping a backup of the one you care about. Skyrim modding is a little like forbidden magic: it works beautifully right up until two things decide they hate each other.

 

REQ.

 

  • JContainers
  •  OStim
  • NL_MCM
  • PapyrusUtil
  • po3, SKSE
  • Pandora

 

Try it. Break it if you can. Then tell me what survived. — Lirael 🐺🕯️


  • Submitter
  • Submitted
    07/25/26
  • Category
  • Requirements
  • Regular Edition Compatible
  • Install Instructions

 

Posted

I remember the "minigame" was the most aweful part of the og mod, hence why i stopped using it, do this comes with outcomes, like left for dead?, You should give Practical Defeat Reanimated an Ostim conversion instead of Odefeat.

Posted (edited)

Awesome, can’t wait to try. Ostim SA really needs a functional defeat mod like the original SL defeat!

 

Only problem is Ostim SA doesn’t have the aggressive animations. Do you know of any Ostim animation packs to go along with this mod?

Edited by SneakySausage1337
Posted

Whenever the player goes down, since the game thinks they should be dead, the death music/drum roll plays on repeat. It continues indefinitely, even after a reload, cell change, event end, and console commands I tried. 

Posted
6 hours ago, Yuuen said:

Chatgpt description.

No,  read the stick post on my patreon, so you can stop talking shit! thank you

 

Posted
11 hours ago, zergface said:

I remember the "minigame" was the most aweful part of the og mod, hence why i stopped using it, do this comes with outcomes, like left for dead?, You should give Practical Defeat Reanimated an Ostim conversion instead of Odefeat.

hi, left for dead, robed, killed, simple slavery.     but is in beta, need some tests. and bug reports. 

Posted
9 hours ago, DasKebab said:

Would be nice if we have a feature list, know issues etc

 

hi, it is in beta, so there will be issues

sorry.

and it's like the original onde in 2020.  but this have suport followers, creatures if u have ocreaturesr. And you can be robed, killed, left for dead, go to simple slavery

Posted
1 hour ago, gobgobtop said:

Whenever the player goes down, since the game thinks they should be dead, the death music/drum roll plays on repeat. It continues indefinitely, even after a reload, cell change, event end, and console commands I tried. 

hi, thank you for your report, i will look in to it! the mods is in beta.  but will be better

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