Jump to content

[Mod]PrimalPals - 175/287


Recommended Posts

Posted

I gotta ask like a an idiot.
Treat me like one on this.

I tried around a lot now with everything, trying to implement other meshes for some Pals. 
For example the Lovander from MayoSplash.

Nothing i do will make that mesh appear in game. Even if i take out the direction from PrimalPals itself. Is there ANY way to get this done without disabling PrimalPals itself?
I have DynPals active and Palmagic. 
Even tried Altmerric or what the mod was called.

No chance. It stays either standard or the Primal Pals one.

Posted
3 hours ago, Derethevil said:

I gotta ask like a an idiot.
Treat me like one on this.

I tried around a lot now with everything, trying to implement other meshes for some Pals. 
For example the Lovander from MayoSplash.

Nothing i do will make that mesh appear in game. Even if i take out the direction from PrimalPals itself. Is there ANY way to get this done without disabling PrimalPals itself?
I have DynPals active and Palmagic. 
Even tried Altmerric or what the mod was called.

No chance. It stays either standard or the Primal Pals one.

The Mayosplash Lovander mod (from TBox if I recall correctly) is a standard replacer, meaning the path of the model is the same as the base game one for vanilla Lovander... Unfortunately, model replacer frameworks override said path with the custom one for the edited model so standard replacers cannot coexist with them. The only way is to remove the json entries for Lovander from PrimalPals so the model doesn't get affected by the frameworks. The other option would be to make that Lovander mod compatible with a model framework but that is up to the creator and may or may not be possible depending on the skeleton changes... (Haven't used that mod so I am not fully aware of how it is setup...)

 

Posted
22 minutes ago, Z3N-DrAGON said:

The Mayosplash Lovander mod (from TBox if I recall correctly) is a standard replacer, meaning the path of the model is the same as the base game one for vanilla Lovander... Unfortunately, model replacer frameworks override said path with the custom one for the edited model so standard replacers cannot coexist with them. The only way is to remove the json entries for Lovander from PrimalPals so the model doesn't get affected by the frameworks. The other option would be to make that Lovander mod compatible with a model framework but that is up to the creator and may or may not be possible depending on the skeleton changes... (Haven't used that mod so I am not fully aware of how it is setup...)

 

Heh... i was afraid you gonna say that.
Well i do not want to sound like an ass doing it, but then i have to throw her model from PrimalPals for that.
I would just rather have options at times, but you can't always get what you want, can you?

I hope you aren't upset if i do so.

Posted
5 hours ago, Derethevil said:

Heh... i was afraid you gonna say that.
Well i do not want to sound like an ass doing it, but then i have to throw her model from PrimalPals for that.
I would just rather have options at times, but you can't always get what you want, can you?

I hope you aren't upset if i do so.

Not at all upset, you can use whichever model you prefer~

Posted (edited)

Am i correct in that this is Mayosplash?

Spoiler

image.png.d3057113999f2257498b795f84652536.png


its in T-box's P.D.F. mod and can be accessed through palmagic json files on the discord, otherwise palmagic will prio overwrite whatever skinner is on so you won't see it otherwise.

Edited by GodSmack
Posted (edited)
2 hours ago, GodSmack said:

Am i correct in that this is Mayosplash?

  Reveal hidden contents

image.png.d3057113999f2257498b795f84652536.png


its in T-box's P.D.F. mod and can be accessed through palmagic json files on the discord, otherwise palmagic will prio overwrite whatever skinner is on so you won't see it otherwise.

tenor.gif

Great. Now i need to find a way there to scratch itches.

Edit:
I have found the Discord. And i have found a few conversions,  but no json file anywhere for the Lovander.

Edited by Derethevil
Posted
2 minutes ago, Macdougalthebrave said:

Does this clash with T-box's skins?

no, if installed correctly it will appear eventually when pressing shift + Z/X

Posted

@Z3N-DrAGON

Couple of questions.
 

1. Does PrimalPals/Dynamic_Pals support the arousal mechanic that Altermatic has/had? If so, how can I use or interact with it?

 

2. Once you're done with all 287 pals, would you give some of the older ones a once over? Some of the older models are questionable, to me at least. Some examples would be Female Gobfin's "breasts". I'm fine with them not having nipples but they look all angular and low-poly, its more noticeable when it rag dolls but, yaknow, everything looks weird then. Male/Female Orserk's slit looks too long, and Splatarina should get its cleaver back. If its too much of an ask, I get it. Its not like people are tripping over themselves to catch Gobfins anyway.

Posted
7 hours ago, Vyrana said:

@Z3N-DrAGON

Couple of questions.
 

1. Does PrimalPals/Dynamic_Pals support the arousal mechanic that Altermatic has/had? If so, how can I use or interact with it?

 

2. Once you're done with all 287 pals, would you give some of the older ones a once over? Some of the older models are questionable, to me at least. Some examples would be Female Gobfin's "breasts". I'm fine with them not having nipples but they look all angular and low-poly, its more noticeable when it rag dolls but, yaknow, everything looks weird then. Male/Female Orserk's slit looks too long, and Splatarina should get its cleaver back. If its too much of an ask, I get it. Its not like people are tripping over themselves to catch Gobfins anyway.

Hello,

Yes, Primal Pals still supports SCake's arousal system... 

As for the old models, we are aware that some of them need a touch up. We'll get to it at some point

Posted
1 hour ago, Z3N-DrAGON said:

Hello,

Yes, Primal Pals still supports SCake's arousal system... 

As for the old models, we are aware that some of them need a touch up. We'll get to it at some point

a bit more on the arousal system, is that controlled by the json files? or the actual framework? I've noticed its a bit jank since recently and would like to know if its something in the Json files i can fix/alter.

Posted
14 hours ago, GodSmack said:

a bit more on the arousal system, is that controlled by the json files? or the actual framework? I've noticed its a bit jank since recently and would like to know if its something in the Json files i can fix/alter.

No, the arousal system is controlled by the framework for now, so not much you can do besides playing with the settings

Posted
18 hours ago, senkougami said:

Is there any way to make these models work without it disabling my workshop mods? I can't find any other decent model replacers with dicks and would really like to get this working without having to completely overhaul my mod setup

 

I'm confused. Both PrimalPals and PalMagic (which PrimalPals requires) work fine alongside Steam workshop mods. I have a bunch of workshop mods installed with these. I don't even think using the Steam version of UE4SS should cause any issues either for these two mods, so long as it's at least installed.

 

Can you describe what problems you're having?

Posted
14 minutes ago, SwissxPiplup said:

I'm confused. Both PrimalPals and PalMagic (which PrimalPals requires) work fine alongside Steam workshop mods. I have a bunch of workshop mods installed with these. I don't even think using the Steam version of UE4SS should cause any issues either for these two mods, so long as it's at least installed.

 

Can you describe what problems you're having?

forgot to delete that comment after I figured it out, my bad!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...