Derethevil Posted July 31 Posted July 31 I gotta ask like a an idiot. Treat me like one on this. I tried around a lot now with everything, trying to implement other meshes for some Pals. For example the Lovander from MayoSplash. Nothing i do will make that mesh appear in game. Even if i take out the direction from PrimalPals itself. Is there ANY way to get this done without disabling PrimalPals itself? I have DynPals active and Palmagic. Even tried Altmerric or what the mod was called. No chance. It stays either standard or the Primal Pals one.
Z3N-DrAGON Posted July 31 Author Posted July 31 3 hours ago, Derethevil said: I gotta ask like a an idiot. Treat me like one on this. I tried around a lot now with everything, trying to implement other meshes for some Pals. For example the Lovander from MayoSplash. Nothing i do will make that mesh appear in game. Even if i take out the direction from PrimalPals itself. Is there ANY way to get this done without disabling PrimalPals itself? I have DynPals active and Palmagic. Even tried Altmerric or what the mod was called. No chance. It stays either standard or the Primal Pals one. The Mayosplash Lovander mod (from TBox if I recall correctly) is a standard replacer, meaning the path of the model is the same as the base game one for vanilla Lovander... Unfortunately, model replacer frameworks override said path with the custom one for the edited model so standard replacers cannot coexist with them. The only way is to remove the json entries for Lovander from PrimalPals so the model doesn't get affected by the frameworks. The other option would be to make that Lovander mod compatible with a model framework but that is up to the creator and may or may not be possible depending on the skeleton changes... (Haven't used that mod so I am not fully aware of how it is setup...)
Derethevil Posted July 31 Posted July 31 22 minutes ago, Z3N-DrAGON said: The Mayosplash Lovander mod (from TBox if I recall correctly) is a standard replacer, meaning the path of the model is the same as the base game one for vanilla Lovander... Unfortunately, model replacer frameworks override said path with the custom one for the edited model so standard replacers cannot coexist with them. The only way is to remove the json entries for Lovander from PrimalPals so the model doesn't get affected by the frameworks. The other option would be to make that Lovander mod compatible with a model framework but that is up to the creator and may or may not be possible depending on the skeleton changes... (Haven't used that mod so I am not fully aware of how it is setup...) Heh... i was afraid you gonna say that. Well i do not want to sound like an ass doing it, but then i have to throw her model from PrimalPals for that. I would just rather have options at times, but you can't always get what you want, can you? I hope you aren't upset if i do so.
Z3N-DrAGON Posted Friday at 01:12 PM Author Posted Friday at 01:12 PM 5 hours ago, Derethevil said: Heh... i was afraid you gonna say that. Well i do not want to sound like an ass doing it, but then i have to throw her model from PrimalPals for that. I would just rather have options at times, but you can't always get what you want, can you? I hope you aren't upset if i do so. Not at all upset, you can use whichever model you prefer~
GodSmack Posted Friday at 01:56 PM Posted Friday at 01:56 PM (edited) Am i correct in that this is Mayosplash? Spoiler its in T-box's P.D.F. mod and can be accessed through palmagic json files on the discord, otherwise palmagic will prio overwrite whatever skinner is on so you won't see it otherwise. Edited Friday at 01:58 PM by GodSmack 1
Derethevil Posted Friday at 04:27 PM Posted Friday at 04:27 PM (edited) 2 hours ago, GodSmack said: Am i correct in that this is Mayosplash? Reveal hidden contents its in T-box's P.D.F. mod and can be accessed through palmagic json files on the discord, otherwise palmagic will prio overwrite whatever skinner is on so you won't see it otherwise. Great. Now i need to find a way there to scratch itches. Edit: I have found the Discord. And i have found a few conversions, but no json file anywhere for the Lovander. Edited Friday at 04:50 PM by Derethevil
Macdougalthebrave Posted Friday at 05:08 PM Posted Friday at 05:08 PM Does this clash with T-box's skins?
GodSmack Posted Friday at 05:11 PM Posted Friday at 05:11 PM 2 minutes ago, Macdougalthebrave said: Does this clash with T-box's skins? no, if installed correctly it will appear eventually when pressing shift + Z/X
Macdougalthebrave Posted Saturday at 12:08 AM Posted Saturday at 12:08 AM 6 hours ago, GodSmack said: no, if installed correctly it will appear eventually when pressing shift + Z/X Thanks!
Encon4 Posted Saturday at 05:39 PM Posted Saturday at 05:39 PM (edited) not all have genitals... like for example direhowl... the old ones not included? Edited Sunday at 01:49 AM by Encon4
Vyrana Posted Saturday at 08:08 PM Posted Saturday at 08:08 PM @Z3N-DrAGON Couple of questions. 1. Does PrimalPals/Dynamic_Pals support the arousal mechanic that Altermatic has/had? If so, how can I use or interact with it? 2. Once you're done with all 287 pals, would you give some of the older ones a once over? Some of the older models are questionable, to me at least. Some examples would be Female Gobfin's "breasts". I'm fine with them not having nipples but they look all angular and low-poly, its more noticeable when it rag dolls but, yaknow, everything looks weird then. Male/Female Orserk's slit looks too long, and Splatarina should get its cleaver back. If its too much of an ask, I get it. Its not like people are tripping over themselves to catch Gobfins anyway. 1
Z3N-DrAGON Posted Sunday at 03:29 AM Author Posted Sunday at 03:29 AM 7 hours ago, Vyrana said: @Z3N-DrAGON Couple of questions. 1. Does PrimalPals/Dynamic_Pals support the arousal mechanic that Altermatic has/had? If so, how can I use or interact with it? 2. Once you're done with all 287 pals, would you give some of the older ones a once over? Some of the older models are questionable, to me at least. Some examples would be Female Gobfin's "breasts". I'm fine with them not having nipples but they look all angular and low-poly, its more noticeable when it rag dolls but, yaknow, everything looks weird then. Male/Female Orserk's slit looks too long, and Splatarina should get its cleaver back. If its too much of an ask, I get it. Its not like people are tripping over themselves to catch Gobfins anyway. Hello, Yes, Primal Pals still supports SCake's arousal system... As for the old models, we are aware that some of them need a touch up. We'll get to it at some point
GodSmack Posted Sunday at 05:02 AM Posted Sunday at 05:02 AM 1 hour ago, Z3N-DrAGON said: Hello, Yes, Primal Pals still supports SCake's arousal system... As for the old models, we are aware that some of them need a touch up. We'll get to it at some point a bit more on the arousal system, is that controlled by the json files? or the actual framework? I've noticed its a bit jank since recently and would like to know if its something in the Json files i can fix/alter.
Z3N-DrAGON Posted Sunday at 07:07 PM Author Posted Sunday at 07:07 PM 14 hours ago, GodSmack said: a bit more on the arousal system, is that controlled by the json files? or the actual framework? I've noticed its a bit jank since recently and would like to know if its something in the Json files i can fix/alter. No, the arousal system is controlled by the framework for now, so not much you can do besides playing with the settings 1
Atlas Sinclair Posted 15 hours ago Posted 15 hours ago So, the throbbing erections. Is that part of the natural model, or is it tied to the arousal system?
SwissxPiplup Posted 15 hours ago Posted 15 hours ago 18 hours ago, senkougami said: Is there any way to make these models work without it disabling my workshop mods? I can't find any other decent model replacers with dicks and would really like to get this working without having to completely overhaul my mod setup I'm confused. Both PrimalPals and PalMagic (which PrimalPals requires) work fine alongside Steam workshop mods. I have a bunch of workshop mods installed with these. I don't even think using the Steam version of UE4SS should cause any issues either for these two mods, so long as it's at least installed. Can you describe what problems you're having?
senkougami Posted 15 hours ago Posted 15 hours ago 14 minutes ago, SwissxPiplup said: I'm confused. Both PrimalPals and PalMagic (which PrimalPals requires) work fine alongside Steam workshop mods. I have a bunch of workshop mods installed with these. I don't even think using the Steam version of UE4SS should cause any issues either for these two mods, so long as it's at least installed. Can you describe what problems you're having? forgot to delete that comment after I figured it out, my bad!
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