guliguliradish Posted July 21 Posted July 21 4 minutes ago, Wolfe6900 said: Yeah, I've tried reaching out to the authors in the past, but it seems they've retired or stopped modding, unfortunately. It would probably take someone to adopt AAF Violate to get the integration. Ego has indeed retired from the FO4 scene, but I guess he probably wouldn't object
Keryo Wolfe Posted July 24 Posted July 24 I gotta ask, is there a chance this could be made to work for male characters as well? Would be interesting to use this for when a nympho woman tries to jump a guy to get to his cock. And hey, some women be strong as fuck, y'know?
Wolfe6900 Posted July 25 Author Posted July 25 On 7/24/2026 at 10:14 AM, Keryo Wolfe said: I gotta ask, is there a chance this could be made to work for male characters as well? Would be interesting to use this for when a nympho woman tries to jump a guy to get to his cock. And hey, some women be strong as fuck, y'know? WolfesKFTQTEAggressor should allow the struggling animation to be played: MM, FM, FF. For KFT, I don't believe there's really any files to 'equip' on men.
Wolfe6900 Posted July 25 Author Posted July 25 On 7/21/2026 at 7:23 PM, guliguliradish said: Ego has indeed retired from the FO4 scene, but I guess he probably wouldn't object I'm planning to do my own defeat system... but we'll see how that goes. 4
woodrealmelf Posted July 27 Posted July 27 On 7/26/2026 at 5:25 AM, Wolfe6900 said: 'm planning to do my own defeat system... but we'll see how that goes. yay ive been waiting for this + your mod ultra combo 1
Cealapa Posted July 27 Posted July 27 (edited) Mod kicks for me only when I try to escape from restrains (put on my PC by SH for example). Instead of classic usage of KFT key a purple bar appears on screen (I use confirm boxes) suggesting to rapidly smash keys like jump, sprint, click... It's good if you don't have KFT keys in inventory 😁 Edited July 27 by Cealapa 1
vaultbait Posted July 30 Posted July 30 Are any mods incorporating this yet? I've been keeping an eye on it, and considering adding it as a soft dependency for the forced sex approaches in Milking Human Kindness, just curious if there's been any other uptake that I haven't spotted. 1
Wolfe6900 Posted July 31 Author Posted July 31 22 hours ago, vaultbait said: Are any mods incorporating this yet? I've been keeping an eye on it, and considering adding it as a soft dependency for the forced sex approaches in Milking Human Kindness, just curious if there's been any other uptake that I haven't spotted. One of the files applies to struggling out of KFT items rather than the message + struggle animation natural to KFT. 1
yokito78 Posted August 11 Posted August 11 Sorry, I'm having trouble with your mod—it doesn't seem to be activating. Is it perhaps incompatible with the latest update? Because that's the version I have. Or does it have to do with the loading order? Or maybe there's something else I need to do besides just installing it?
Wolfe6900 Posted August 12 Author Posted August 12 On 8/11/2026 at 7:36 AM, yokito78 said: Sorry, I'm having trouble with your mod—it doesn't seem to be activating. Is it perhaps incompatible with the latest update? Because that's the version I have. Or does it have to do with the loading order? Or maybe there's something else I need to do besides just installing it? It could be any of those, I suppose. Which one is giving you issues? They're all 3 built separately for different functions.
yokito78 Posted August 13 Posted August 13 9 hours ago, Wolfe6900 said: Supongo que podría ser cualquiera de esas. ¿Cuál te está dando problemas? Los tres están diseñados por separado para diferentes funciones. The one I'm most interested in is the KTF—it always defaults to the original mod, and I haven't been able to try your QTE.
Wolfe6900 Posted August 13 Author Posted August 13 16 hours ago, yokito78 said: The one I'm most interested in is the KTF—it always defaults to the original mod, and I haven't been able to try your QTE. You could try the newest version: These are all incorporated into a larger mod system for alternate start, death and defeat. I've noticed there are some issues that can be resolved if you save, load, and swap characters. Not sure why, but it seems like it takes that to make some of the widgets to 'click'
Crelck Posted August 14 Posted August 14 (edited) WolfesKFTQTEAggressor folders structure doesn't seem right. The mod wouldn't work but when I checked the folder (using mod organizer2) I saw that the mod folder structure was partly duplicated. For example there is an additional data folder with the scripts and interface folder but not in the main path with the esp. Mod worked after moving folders. Test with Fahrenheit in Goodneighbor: Worked once After that she is following me but I cannot issue orders or repeat the qte to add additional equipment/restraints. Pickpocketing doesn't show up ( I guess because she is a follower?) After leaving through 2 loading screens entering the hotel I could talk to her and she reacted as if she surrendered through Violate (with the changed voice and all). After releasing her, I tried the same with the NPC at the entrance and I get the notification that there are no containers for pickpocketing. Installed mods for capturing are: HR, Violate, RSEIII and this one Maybe this test helps to refine the mod? Thank you for your work and mod ( and of course to all the other great modders out there). Edited August 14 by Crelck
yokito78 Posted August 24 Posted August 24 Hey, how can I call up WolfesKFTQTE in the console to see if it's recognized? Also, is there a key to call it up in the MCM?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now