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Skimpy Armour Keyword Archive


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Posted
3 minutes ago, PervertInside said:

I think it might be zero in one. its empty?

No idea how that even happened. Well I kind of do, but it should not have happened. New version uploaded on Nexus, they will need a bit to make it ready. Surprisingly all those SAKR records adds up to 7kb compressed.

  • 2 weeks later...
Posted (edited)

Я взялся за разбор накопительной необработанной одежды и создал ее для нашей шевки. Все они подготовлены для языка .esl.

 

ObiSport.rar Obi's Sportwear  или  там

 

Outfit Of Hookers.rarКостюм проституток

 

VtawTorn.rar Vtaw Torn

 

ObiRandom.rar Случайный наряд Оби  или  что-то подобное?

 

Obi's Vault Suit.rar Костюм Оби-Вана из Хранилища  или  там

 

 

Edited by Samhsay
Posted
1 hour ago, Samhsay said:

Working on some of these now. Vtaw Torn is apparently included in Vtaw No. 10? Otherwise it was removed from Nexus. Obi Random has also been removed from Nexus, no easy way to get the CBBE variant.

  • 2 weeks later...
Posted
On 7/13/2026 at 9:18 PM, Samhsay said:

That’s why I attached two links to them: one to Nexus and one to the forum post.

 

I reworked The Apocalypse Vault Suit patch. In it, the keywords are linked to object modifications. I did the same thing for the Modular Vault Suit.

NukaLord-ApocalypseBodysuit SAKR Patch.rar 1.09 kB · 1 download

 

How difficult is it to do something like this? I'm interested in bulding something like this for The Kite's vault tec slavesuit.

Posted

It’s nothing complicated. You need FO4Edit. Manually add the master file, then add the keywords common to all modifications to the armor itself: `Sakr_kwd_PantsTagTight` and `sakr_kwd_topTagTight`. Then go to the OMOD and add new `FormID.int` entries in the properties:

ADD

KEYWORD

*Keywordname*

1 (number of keywords of this type)

Posted

I am seriously considering making this one big ole archive. Getting to be a serious pain to handle 82 packages with 84 patches and I have to use a big variant for Nexus. Thoughts?

Posted
2 hours ago, msmfoster said:

I am seriously considering making this one big ole archive. Getting to be a serious pain to handle 82 packages with 84 patches and I have to use a big variant for Nexus. Thoughts?

Maybe just include all of the ones you have and let the user click a box for the ones they want active?

Posted
5 hours ago, Mimirue17 said:

Maybe just include all of the ones you have and let the user click a box for the ones they want active?

A 90 checkbox FOMOD that could easily increase past 100? Not saying it can't be done, but that could piss people off even more. 

 

Easiest one is dual archive. Clean and LEWD archives. Alternatively a FOMOD that allows you to select LEWD/Normal variants with specific confirmation  for Fallout 4 Vanilla.

 

I would not be surprised if Lovers Lab has a practical limit on amount of files attached. 

Posted
9 minutes ago, msmfoster said:

A 90 checkbox FOMOD that could easily increase past 100? Not saying it can't be done, but that could piss people off even more. 

 

Easiest one is dual archive. Clean and LEWD archives. Alternatively a FOMOD that allows you to select LEWD/Normal variants with specific confirmation  for Fallout 4 Vanilla.

 

I would not be surprised if Lovers Lab has a practical limit on amount of files attached. 

maybe do something like what EAP does (auto checks for active esp)? and ya that is A lot of files so that might not be feasible.   The broken down into group approach seems logical to simplify it.

Posted
9 hours ago, msmfoster said:

I am seriously considering making this one big ole archive. Getting to be a serious pain to handle 82 packages with 84 patches and I have to use a big variant for Nexus. Thoughts?

Most of the files in the archive are .ini files. You can simply load the whole archive and not worry about it. The only issue is my .esp patches, but there are only a few of them.

Posted
10 hours ago, Samhsay said:

Most of the files in the archive are .ini files. You can simply load the whole archive and not worry about it. The only issue is my .esp patches, but there are only a few of them.

Only problem are the LEWD variants. Which can be resolved with a LEWD override. Main archive first, override second.

Posted (edited)
6 hours ago, total newby said:
  • Kziitd Fetish Toolset links you to crimson punk outfits.. I don,t know if a link was incorrectly put in, I've not had a chance to download the new file as nexus is still virus checking it

Thanks! I'll take a look. 

 

Still virus checking? It's 84 text files and was submitted over a day ago. Odd.

 

Fixed it on Nexus: I had to re-upload the exact same file. Chances are their system broke mid-submission. 

Edited by msmfoster
Noted correction on Nexus.
Posted

Any chance you could re-run DX Fetish Fashion 1 & 2, Dark Mistriss and Pornstar from RD's Repository through your system and add them to your 1 download file on Nexus?   Would help clean-up the working SAKR patches and eliminate a few files in the load order.   Not sure why the DX mods are so finicky compared to other clothing mods.

Posted
9 hours ago, Mimirue17 said:

Any chance you could re-run DX Fetish Fashion 1 & 2, Dark Mistriss and Pornstar from RD's Repository through your system and add them to your 1 download file on Nexus?   Would help clean-up the working SAKR patches and eliminate a few files in the load order.   Not sure why the DX mods are so finicky compared to other clothing mods.

You mean the RD variant do not work or just for certain circumstances? I accept clothing packages from  people who provide them and make myself. I don't absorb other collections in unless they approve it. 

Posted
9 hours ago, Mimirue17 said:

Any chance you could re-run DX Fetish Fashion 1 & 2, Dark Mistriss and Pornstar from RD's Repository through your system and add them to your 1 download file on Nexus?   Would help clean-up the working SAKR patches and eliminate a few files in the load order.   Not sure why the DX mods are so finicky compared to other clothing mods.

You could simply drag and drop the files and folders you want from the RD repository into your

Posted
5 hours ago, msmfoster said:

You mean the RD variant do not work or just for certain circumstances? I accept clothing packages from  people who provide them and make myself. I don't absorb other collections in unless they approve it. 

ya the current ones do not do anything when you run the injector script.   Its fine I will just keep the ones I made based on RD's, was just hoping to have them all in one place.

Posted
1 hour ago, Mimirue17 said:

ya the current ones do not do anything when you run the injector script.   Its fine I will just keep the ones I made based on RD's, was just hoping to have them all in one place.

Can you send me a before and after variant? Because the Injector has a lot of fuzzy matching. Curious what goes on. Now if you pass them on your working variants, I can post them. 

Posted (edited)

well I remade them (I seem to have deleted them when moving to 221) in your injector, they look fine but do not work.   get the loading header but nothing processes.

 

I did make this one which did process correctly.   Though could you look at it and see if that is how you normally tag clothes as its the 1st one I made with editor.

Casdin_Caravan_Armor_Mashup_SAKR_RobCo_Patch.zip

 

 

Edited by Mimirue17
Posted
7 hours ago, Mimirue17 said:

well I remade them (I seem to have deleted them when moving to 221) in your injector, they look fine but do not work.   get the loading header but nothing processes.

 

I did make this one which did process correctly.   Though could you look at it and see if that is how you normally tag clothes as its the 1st one I made with editor.

Casdin_Caravan_Armor_Mashup_SAKR_RobCo_Patch.zip 492 B · 0 downloads

 

 

I'll take a look. Tagging is very subjective to be honest. 

 

The injector is basically just comparing the FormIDs by their Hexadecimal values without load order. Failing would mean the name or the FormIDs are different.

 

What are you using? Vortex? MOO? I've never used the latter but it does have its own filesystem and I'm curious if it's case sensitive. 

Posted
3 hours ago, msmfoster said:

I'll take a look. Tagging is very subjective to be honest. 

 

The injector is basically just comparing the FormIDs by their Hexadecimal values without load order. Failing would mean the name or the FormIDs are different.

 

What are you using? Vortex? MOO? I've never used the latter but it does have its own filesystem and I'm curious if it's case sensitive. 

I am using MO2, and its very specific issue with DX mods.  I will look at the form id's when I get home and compare them to the sakr patch.

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